diff options
Diffstat (limited to 'src/rend2/tr_vbo.c')
-rw-r--r-- | src/rend2/tr_vbo.c | 928 |
1 files changed, 0 insertions, 928 deletions
diff --git a/src/rend2/tr_vbo.c b/src/rend2/tr_vbo.c deleted file mode 100644 index 483df2e3..00000000 --- a/src/rend2/tr_vbo.c +++ /dev/null @@ -1,928 +0,0 @@ -/* -=========================================================================== -Copyright (C) 2007-2009 Robert Beckebans <trebor_7@users.sourceforge.net> - -This file is part of XreaL source code. - -XreaL source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -XreaL source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with XreaL source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// tr_vbo.c -#include "tr_local.h" - -/* -============ -R_CreateVBO -============ -*/ -VBO_t *R_CreateVBO(const char *name, byte * vertexes, int vertexesSize, vboUsage_t usage) -{ - VBO_t *vbo; - int glUsage; - - switch (usage) - { - case VBO_USAGE_STATIC: - glUsage = GL_STATIC_DRAW_ARB; - break; - - case VBO_USAGE_DYNAMIC: - glUsage = GL_DYNAMIC_DRAW_ARB; - break; - - default: - Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage); - return NULL; - } - - if(strlen(name) >= MAX_QPATH) - { - ri.Error(ERR_DROP, "R_CreateVBO: \"%s\" is too long", name); - } - - if ( tr.numVBOs == MAX_VBOS ) { - ri.Error( ERR_DROP, "R_CreateVBO: MAX_VBOS hit"); - } - - R_IssuePendingRenderCommands(); - - vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low); - tr.numVBOs++; - - memset(vbo, 0, sizeof(*vbo)); - - Q_strncpyz(vbo->name, name, sizeof(vbo->name)); - - vbo->vertexesSize = vertexesSize; - - qglGenBuffersARB(1, &vbo->vertexesVBO); - - qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo->vertexesVBO); - qglBufferDataARB(GL_ARRAY_BUFFER_ARB, vertexesSize, vertexes, glUsage); - - qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); - - glState.currentVBO = NULL; - - GL_CheckErrors(); - - return vbo; -} - -/* -============ -R_CreateVBO2 -============ -*/ -VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * verts, unsigned int stateBits, vboUsage_t usage) -{ - VBO_t *vbo; - int i; - - byte *data; - int dataSize; - int dataOfs; - - int glUsage; - - switch (usage) - { - case VBO_USAGE_STATIC: - glUsage = GL_STATIC_DRAW_ARB; - break; - - case VBO_USAGE_DYNAMIC: - glUsage = GL_DYNAMIC_DRAW_ARB; - break; - - default: - Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage); - return NULL; - } - - if(!numVertexes) - return NULL; - - if(strlen(name) >= MAX_QPATH) - { - ri.Error(ERR_DROP, "R_CreateVBO2: \"%s\" is too long", name); - } - - if ( tr.numVBOs == MAX_VBOS ) { - ri.Error( ERR_DROP, "R_CreateVBO2: MAX_VBOS hit"); - } - - R_IssuePendingRenderCommands(); - - vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low); - tr.numVBOs++; - - memset(vbo, 0, sizeof(*vbo)); - - Q_strncpyz(vbo->name, name, sizeof(vbo->name)); - - if (usage == VBO_USAGE_STATIC) - { - // since these vertex attributes are never altered, interleave them - vbo->ofs_xyz = 0; - dataSize = sizeof(verts[0].xyz); - - if(stateBits & ATTR_NORMAL) - { - vbo->ofs_normal = dataSize; - dataSize += sizeof(verts[0].normal); - } - -#ifdef USE_VERT_TANGENT_SPACE - if(stateBits & ATTR_TANGENT) - { - vbo->ofs_tangent = dataSize; - dataSize += sizeof(verts[0].tangent); - } - - if(stateBits & ATTR_BITANGENT) - { - vbo->ofs_bitangent = dataSize; - dataSize += sizeof(verts[0].bitangent); - } -#endif - - if(stateBits & ATTR_TEXCOORD) - { - vbo->ofs_st = dataSize; - dataSize += sizeof(verts[0].st); - } - - if(stateBits & ATTR_LIGHTCOORD) - { - vbo->ofs_lightmap = dataSize; - dataSize += sizeof(verts[0].lightmap); - } - - if(stateBits & ATTR_COLOR) - { - vbo->ofs_vertexcolor = dataSize; - dataSize += sizeof(verts[0].vertexColors); - } - - if(stateBits & ATTR_LIGHTDIRECTION) - { - vbo->ofs_lightdir = dataSize; - dataSize += sizeof(verts[0].lightdir); - } - - vbo->stride_xyz = dataSize; - vbo->stride_normal = dataSize; -#ifdef USE_VERT_TANGENT_SPACE - vbo->stride_tangent = dataSize; - vbo->stride_bitangent = dataSize; -#endif - vbo->stride_st = dataSize; - vbo->stride_lightmap = dataSize; - vbo->stride_vertexcolor = dataSize; - vbo->stride_lightdir = dataSize; - - // create VBO - dataSize *= numVertexes; - data = ri.Hunk_AllocateTempMemory(dataSize); - dataOfs = 0; - - //ri.Printf(PRINT_ALL, "CreateVBO: %d, %d %d %d %d %d, %d %d %d %d %d\n", dataSize, vbo->ofs_xyz, vbo->ofs_normal, vbo->ofs_st, vbo->ofs_lightmap, vbo->ofs_vertexcolor, - //vbo->stride_xyz, vbo->stride_normal, vbo->stride_st, vbo->stride_lightmap, vbo->stride_vertexcolor); - - for (i = 0; i < numVertexes; i++) - { - // xyz - memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz)); - dataOfs += sizeof(verts[i].xyz); - - // normal - if(stateBits & ATTR_NORMAL) - { - memcpy(data + dataOfs, &verts[i].normal, sizeof(verts[i].normal)); - dataOfs += sizeof(verts[i].normal); - } - -#ifdef USE_VERT_TANGENT_SPACE - // tangent - if(stateBits & ATTR_TANGENT) - { - memcpy(data + dataOfs, &verts[i].tangent, sizeof(verts[i].tangent)); - dataOfs += sizeof(verts[i].tangent); - } - - // bitangent - if(stateBits & ATTR_BITANGENT) - { - memcpy(data + dataOfs, &verts[i].bitangent, sizeof(verts[i].bitangent)); - dataOfs += sizeof(verts[i].bitangent); - } -#endif - - // vertex texcoords - if(stateBits & ATTR_TEXCOORD) - { - memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st)); - dataOfs += sizeof(verts[i].st); - } - - // feed vertex lightmap texcoords - if(stateBits & ATTR_LIGHTCOORD) - { - memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap)); - dataOfs += sizeof(verts[i].lightmap); - } - - // feed vertex colors - if(stateBits & ATTR_COLOR) - { - memcpy(data + dataOfs, &verts[i].vertexColors, sizeof(verts[i].vertexColors)); - dataOfs += sizeof(verts[i].vertexColors); - } - - // feed vertex light directions - if(stateBits & ATTR_LIGHTDIRECTION) - { - memcpy(data + dataOfs, &verts[i].lightdir, sizeof(verts[i].lightdir)); - dataOfs += sizeof(verts[i].lightdir); - } - } - } - else - { - // since these vertex attributes may be changed, put them in flat arrays - dataSize = sizeof(verts[0].xyz); - - if(stateBits & ATTR_NORMAL) - { - dataSize += sizeof(verts[0].normal); - } - -#ifdef USE_VERT_TANGENT_SPACE - if(stateBits & ATTR_TANGENT) - { - dataSize += sizeof(verts[0].tangent); - } - - if(stateBits & ATTR_BITANGENT) - { - dataSize += sizeof(verts[0].bitangent); - } -#endif - - if(stateBits & ATTR_TEXCOORD) - { - dataSize += sizeof(verts[0].st); - } - - if(stateBits & ATTR_LIGHTCOORD) - { - dataSize += sizeof(verts[0].lightmap); - } - - if(stateBits & ATTR_COLOR) - { - dataSize += sizeof(verts[0].vertexColors); - } - - if(stateBits & ATTR_LIGHTDIRECTION) - { - dataSize += sizeof(verts[0].lightdir); - } - - // create VBO - dataSize *= numVertexes; - data = ri.Hunk_AllocateTempMemory(dataSize); - dataOfs = 0; - - vbo->ofs_xyz = 0; - vbo->ofs_normal = 0; -#ifdef USE_VERT_TANGENT_SPACE - vbo->ofs_tangent = 0; - vbo->ofs_bitangent = 0; -#endif - vbo->ofs_st = 0; - vbo->ofs_lightmap = 0; - vbo->ofs_vertexcolor = 0; - vbo->ofs_lightdir = 0; - - vbo->stride_xyz = sizeof(verts[0].xyz); - vbo->stride_normal = sizeof(verts[0].normal); -#ifdef USE_VERT_TANGENT_SPACE - vbo->stride_tangent = sizeof(verts[0].tangent); - vbo->stride_bitangent = sizeof(verts[0].bitangent); -#endif - vbo->stride_vertexcolor = sizeof(verts[0].vertexColors); - vbo->stride_st = sizeof(verts[0].st); - vbo->stride_lightmap = sizeof(verts[0].lightmap); - vbo->stride_lightdir = sizeof(verts[0].lightdir); - - //ri.Printf(PRINT_ALL, "2CreateVBO: %d, %d %d %d %d %d, %d %d %d %d %d\n", dataSize, vbo->ofs_xyz, vbo->ofs_normal, vbo->ofs_st, vbo->ofs_lightmap, vbo->ofs_vertexcolor, - //vbo->stride_xyz, vbo->stride_normal, vbo->stride_st, vbo->stride_lightmap, vbo->stride_vertexcolor); - - // xyz - for (i = 0; i < numVertexes; i++) - { - memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz)); - dataOfs += sizeof(verts[i].xyz); - } - - // normal - if(stateBits & ATTR_NORMAL) - { - vbo->ofs_normal = dataOfs; - for (i = 0; i < numVertexes; i++) - { - memcpy(data + dataOfs, &verts[i].normal, sizeof(verts[i].normal)); - dataOfs += sizeof(verts[i].normal); - } - } - -#ifdef USE_VERT_TANGENT_SPACE - // tangent - if(stateBits & ATTR_TANGENT) - { - vbo->ofs_tangent = dataOfs; - for (i = 0; i < numVertexes; i++) - { - memcpy(data + dataOfs, &verts[i].tangent, sizeof(verts[i].tangent)); - dataOfs += sizeof(verts[i].tangent); - } - } - - // bitangent - if(stateBits & ATTR_BITANGENT) - { - vbo->ofs_bitangent = dataOfs; - for (i = 0; i < numVertexes; i++) - { - memcpy(data + dataOfs, &verts[i].bitangent, sizeof(verts[i].bitangent)); - dataOfs += sizeof(verts[i].bitangent); - } - } -#endif - - // vertex texcoords - if(stateBits & ATTR_TEXCOORD) - { - vbo->ofs_st = dataOfs; - for (i = 0; i < numVertexes; i++) - { - memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st)); - dataOfs += sizeof(verts[i].st); - } - } - - // feed vertex lightmap texcoords - if(stateBits & ATTR_LIGHTCOORD) - { - vbo->ofs_lightmap = dataOfs; - for (i = 0; i < numVertexes; i++) - { - memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap)); - dataOfs += sizeof(verts[i].lightmap); - } - } - - // feed vertex colors - if(stateBits & ATTR_COLOR) - { - vbo->ofs_vertexcolor = dataOfs; - for (i = 0; i < numVertexes; i++) - { - memcpy(data + dataOfs, &verts[i].vertexColors, sizeof(verts[i].vertexColors)); - dataOfs += sizeof(verts[i].vertexColors); - } - } - - // feed vertex lightdirs - if(stateBits & ATTR_LIGHTDIRECTION) - { - vbo->ofs_lightdir = dataOfs; - for (i = 0; i < numVertexes; i++) - { - memcpy(data + dataOfs, &verts[i].lightdir, sizeof(verts[i].lightdir)); - dataOfs += sizeof(verts[i].lightdir); - } - } - } - - - vbo->vertexesSize = dataSize; - - qglGenBuffersARB(1, &vbo->vertexesVBO); - - qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo->vertexesVBO); - qglBufferDataARB(GL_ARRAY_BUFFER_ARB, dataSize, data, glUsage); - - qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); - - glState.currentVBO = NULL; - - GL_CheckErrors(); - - ri.Hunk_FreeTempMemory(data); - - return vbo; -} - - -/* -============ -R_CreateIBO -============ -*/ -IBO_t *R_CreateIBO(const char *name, byte * indexes, int indexesSize, vboUsage_t usage) -{ - IBO_t *ibo; - int glUsage; - - switch (usage) - { - case VBO_USAGE_STATIC: - glUsage = GL_STATIC_DRAW_ARB; - break; - - case VBO_USAGE_DYNAMIC: - glUsage = GL_DYNAMIC_DRAW_ARB; - break; - - default: - Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage); - return NULL; - } - - if(strlen(name) >= MAX_QPATH) - { - ri.Error(ERR_DROP, "R_CreateIBO: \"%s\" is too long", name); - } - - if ( tr.numIBOs == MAX_IBOS ) { - ri.Error( ERR_DROP, "R_CreateIBO: MAX_IBOS hit"); - } - - R_IssuePendingRenderCommands(); - - ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low); - tr.numIBOs++; - - Q_strncpyz(ibo->name, name, sizeof(ibo->name)); - - ibo->indexesSize = indexesSize; - - qglGenBuffersARB(1, &ibo->indexesVBO); - - qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo->indexesVBO); - qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexesSize, indexes, glUsage); - - qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - - glState.currentIBO = NULL; - - GL_CheckErrors(); - - return ibo; -} - -/* -============ -R_CreateIBO2 -============ -*/ -IBO_t *R_CreateIBO2(const char *name, int numTriangles, srfTriangle_t * triangles, vboUsage_t usage) -{ - IBO_t *ibo; - int i, j; - - byte *indexes; - int indexesSize; - int indexesOfs; - - srfTriangle_t *tri; - glIndex_t index; - int glUsage; - - switch (usage) - { - case VBO_USAGE_STATIC: - glUsage = GL_STATIC_DRAW_ARB; - break; - - case VBO_USAGE_DYNAMIC: - glUsage = GL_DYNAMIC_DRAW_ARB; - break; - - default: - Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage); - return NULL; - } - - if(!numTriangles) - return NULL; - - if(strlen(name) >= MAX_QPATH) - { - ri.Error(ERR_DROP, "R_CreateIBO2: \"%s\" is too long", name); - } - - if ( tr.numIBOs == MAX_IBOS ) { - ri.Error( ERR_DROP, "R_CreateIBO2: MAX_IBOS hit"); - } - - R_IssuePendingRenderCommands(); - - ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low); - tr.numIBOs++; - - Q_strncpyz(ibo->name, name, sizeof(ibo->name)); - - indexesSize = numTriangles * 3 * sizeof(int); - indexes = ri.Hunk_AllocateTempMemory(indexesSize); - indexesOfs = 0; - - for(i = 0, tri = triangles; i < numTriangles; i++, tri++) - { - for(j = 0; j < 3; j++) - { - index = tri->indexes[j]; - memcpy(indexes + indexesOfs, &index, sizeof(glIndex_t)); - indexesOfs += sizeof(glIndex_t); - } - } - - ibo->indexesSize = indexesSize; - - qglGenBuffersARB(1, &ibo->indexesVBO); - - qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo->indexesVBO); - qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexesSize, indexes, glUsage); - - qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - - glState.currentIBO = NULL; - - GL_CheckErrors(); - - ri.Hunk_FreeTempMemory(indexes); - - return ibo; -} - -/* -============ -R_BindVBO -============ -*/ -void R_BindVBO(VBO_t * vbo) -{ - if(!vbo) - { - //R_BindNullVBO(); - ri.Error(ERR_DROP, "R_BindNullVBO: NULL vbo"); - return; - } - - if(r_logFile->integer) - { - // don't just call LogComment, or we will get a call to va() every frame! - GLimp_LogComment(va("--- R_BindVBO( %s ) ---\n", vbo->name)); - } - - if(glState.currentVBO != vbo) - { - glState.currentVBO = vbo; - glState.vertexAttribPointersSet = 0; - - glState.vertexAttribsInterpolation = 0; - glState.vertexAttribsOldFrame = 0; - glState.vertexAttribsNewFrame = 0; - - qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo->vertexesVBO); - - backEnd.pc.c_vboVertexBuffers++; - } -} - -/* -============ -R_BindNullVBO -============ -*/ -void R_BindNullVBO(void) -{ - GLimp_LogComment("--- R_BindNullVBO ---\n"); - - if(glState.currentVBO) - { - qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); - glState.currentVBO = NULL; - } - - GL_CheckErrors(); -} - -/* -============ -R_BindIBO -============ -*/ -void R_BindIBO(IBO_t * ibo) -{ - if(!ibo) - { - //R_BindNullIBO(); - ri.Error(ERR_DROP, "R_BindIBO: NULL ibo"); - return; - } - - if(r_logFile->integer) - { - // don't just call LogComment, or we will get a call to va() every frame! - GLimp_LogComment(va("--- R_BindIBO( %s ) ---\n", ibo->name)); - } - - if(glState.currentIBO != ibo) - { - qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo->indexesVBO); - - glState.currentIBO = ibo; - - backEnd.pc.c_vboIndexBuffers++; - } -} - -/* -============ -R_BindNullIBO -============ -*/ -void R_BindNullIBO(void) -{ - GLimp_LogComment("--- R_BindNullIBO ---\n"); - - if(glState.currentIBO) - { - qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - glState.currentIBO = NULL; - glState.vertexAttribPointersSet = 0; - } -} - -/* -============ -R_InitVBOs -============ -*/ -void R_InitVBOs(void) -{ - int dataSize; - int offset; - - ri.Printf(PRINT_ALL, "------- R_InitVBOs -------\n"); - - tr.numVBOs = 0; - tr.numIBOs = 0; - - dataSize = sizeof(tess.xyz[0]); - dataSize += sizeof(tess.normal[0]); -#ifdef USE_VERT_TANGENT_SPACE - dataSize += sizeof(tess.tangent[0]); - dataSize += sizeof(tess.bitangent[0]); -#endif - dataSize += sizeof(tess.vertexColors[0]); - dataSize += sizeof(tess.texCoords[0][0]) * 2; - dataSize += sizeof(tess.lightdir[0]); - dataSize *= SHADER_MAX_VERTEXES; - - tess.vbo = R_CreateVBO("tessVertexArray_VBO", NULL, dataSize, VBO_USAGE_DYNAMIC); - - offset = 0; - - tess.vbo->ofs_xyz = offset; offset += sizeof(tess.xyz[0]) * SHADER_MAX_VERTEXES; - tess.vbo->ofs_normal = offset; offset += sizeof(tess.normal[0]) * SHADER_MAX_VERTEXES; -#ifdef USE_VERT_TANGENT_SPACE - tess.vbo->ofs_tangent = offset; offset += sizeof(tess.tangent[0]) * SHADER_MAX_VERTEXES; - tess.vbo->ofs_bitangent = offset; offset += sizeof(tess.bitangent[0]) * SHADER_MAX_VERTEXES; -#endif - // these next two are actually interleaved - tess.vbo->ofs_st = offset; - tess.vbo->ofs_lightmap = offset + sizeof(tess.texCoords[0][0]); - offset += sizeof(tess.texCoords[0][0]) * 2 * SHADER_MAX_VERTEXES; - - tess.vbo->ofs_vertexcolor = offset; offset += sizeof(tess.vertexColors[0]) * SHADER_MAX_VERTEXES; - tess.vbo->ofs_lightdir = offset; - - tess.vbo->stride_xyz = sizeof(tess.xyz[0]); - tess.vbo->stride_normal = sizeof(tess.normal[0]); -#ifdef USE_VERT_TANGENT_SPACE - tess.vbo->stride_tangent = sizeof(tess.tangent[0]); - tess.vbo->stride_bitangent = sizeof(tess.bitangent[0]); -#endif - tess.vbo->stride_vertexcolor = sizeof(tess.vertexColors[0]); - tess.vbo->stride_st = sizeof(tess.texCoords[0][0]) * 2; - tess.vbo->stride_lightmap = sizeof(tess.texCoords[0][0]) * 2; - tess.vbo->stride_lightdir = sizeof(tess.lightdir[0]); - - dataSize = sizeof(tess.indexes[0]) * SHADER_MAX_INDEXES; - - tess.ibo = R_CreateIBO("tessVertexArray_IBO", NULL, dataSize, VBO_USAGE_DYNAMIC); - - R_BindNullVBO(); - R_BindNullIBO(); - - GL_CheckErrors(); -} - -/* -============ -R_ShutdownVBOs -============ -*/ -void R_ShutdownVBOs(void) -{ - int i; - VBO_t *vbo; - IBO_t *ibo; - - ri.Printf(PRINT_ALL, "------- R_ShutdownVBOs -------\n"); - - R_BindNullVBO(); - R_BindNullIBO(); - - - for(i = 0; i < tr.numVBOs; i++) - { - vbo = tr.vbos[i]; - - if(vbo->vertexesVBO) - { - qglDeleteBuffersARB(1, &vbo->vertexesVBO); - } - - //ri.Free(vbo); - } - - for(i = 0; i < tr.numIBOs; i++) - { - ibo = tr.ibos[i]; - - if(ibo->indexesVBO) - { - qglDeleteBuffersARB(1, &ibo->indexesVBO); - } - - //ri.Free(ibo); - } - - tr.numVBOs = 0; - tr.numIBOs = 0; -} - -/* -============ -R_VBOList_f -============ -*/ -void R_VBOList_f(void) -{ - int i; - VBO_t *vbo; - IBO_t *ibo; - int vertexesSize = 0; - int indexesSize = 0; - - ri.Printf(PRINT_ALL, " size name\n"); - ri.Printf(PRINT_ALL, "----------------------------------------------------------\n"); - - for(i = 0; i < tr.numVBOs; i++) - { - vbo = tr.vbos[i]; - - ri.Printf(PRINT_ALL, "%d.%02d MB %s\n", vbo->vertexesSize / (1024 * 1024), - (vbo->vertexesSize % (1024 * 1024)) * 100 / (1024 * 1024), vbo->name); - - vertexesSize += vbo->vertexesSize; - } - - for(i = 0; i < tr.numIBOs; i++) - { - ibo = tr.ibos[i]; - - ri.Printf(PRINT_ALL, "%d.%02d MB %s\n", ibo->indexesSize / (1024 * 1024), - (ibo->indexesSize % (1024 * 1024)) * 100 / (1024 * 1024), ibo->name); - - indexesSize += ibo->indexesSize; - } - - ri.Printf(PRINT_ALL, " %i total VBOs\n", tr.numVBOs); - ri.Printf(PRINT_ALL, " %d.%02d MB total vertices memory\n", vertexesSize / (1024 * 1024), - (vertexesSize % (1024 * 1024)) * 100 / (1024 * 1024)); - - ri.Printf(PRINT_ALL, " %i total IBOs\n", tr.numIBOs); - ri.Printf(PRINT_ALL, " %d.%02d MB total triangle indices memory\n", indexesSize / (1024 * 1024), - (indexesSize % (1024 * 1024)) * 100 / (1024 * 1024)); -} - - -/* -============== -RB_UpdateVBOs - -Adapted from Tess_UpdateVBOs from xreal - -Tr3B: update the default VBO to replace the client side vertex arrays -============== -*/ -void RB_UpdateVBOs(unsigned int attribBits) -{ - GLimp_LogComment("--- RB_UpdateVBOs ---\n"); - - backEnd.pc.c_dynamicVboDraws++; - - // update the default VBO - if(tess.numVertexes > 0 && tess.numVertexes <= SHADER_MAX_VERTEXES) - { - R_BindVBO(tess.vbo); - - if(attribBits & ATTR_BITS) - { - if(attribBits & ATTR_POSITION) - { - //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0])); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0]), tess.xyz); - } - - if(attribBits & ATTR_TEXCOORD || attribBits & ATTR_LIGHTCOORD) - { - // these are interleaved, so we update both if either need it - //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2, tess.texCoords); - } - - if(attribBits & ATTR_NORMAL) - { - //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0])); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0]), tess.normal); - } - -#ifdef USE_VERT_TANGENT_SPACE - if(attribBits & ATTR_TANGENT) - { - //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0])); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]), tess.tangent); - } - - if(attribBits & ATTR_BITANGENT) - { - //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_bitangent, tess.numVertexes * sizeof(tess.bitangent[0])); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_bitangent, tess.numVertexes * sizeof(tess.bitangent[0]), tess.bitangent); - } -#endif - - if(attribBits & ATTR_COLOR) - { - //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0])); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0]), tess.vertexColors); - } - - if(attribBits & ATTR_LIGHTDIRECTION) - { - //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0])); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0]), tess.lightdir); - } - } - else - { - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0]), tess.xyz); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2, tess.texCoords); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0]), tess.normal); -#ifdef USE_VERT_TANGENT_SPACE - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]), tess.tangent); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_bitangent, tess.numVertexes * sizeof(tess.bitangent[0]), tess.bitangent); -#endif - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0]), tess.vertexColors); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0]), tess.lightdir); - } - - } - - // update the default IBO - if(tess.numIndexes > 0 && tess.numIndexes <= SHADER_MAX_INDEXES) - { - R_BindIBO(tess.ibo); - - qglBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, tess.numIndexes * sizeof(tess.indexes[0]), tess.indexes); - } -} |