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-rw-r--r--src/renderer/qgl.h18
1 files changed, 17 insertions, 1 deletions
diff --git a/src/renderer/qgl.h b/src/renderer/qgl.h
index e1945f8b..5bf52e13 100644
--- a/src/renderer/qgl.h
+++ b/src/renderer/qgl.h
@@ -92,11 +92,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//===========================================================================
+// <Timbo> I hate this section so much
/*
** multitexture extension definitions
*/
#if !defined(__sun)
+
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2
@@ -105,10 +107,24 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define GL_TEXTURE1_ARB 0x84C1
#define GL_TEXTURE2_ARB 0x84C2
#define GL_TEXTURE3_ARB 0x84C3
+
#else
+
#define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2
+
#endif /* defined(__sun) */
+// anisotropic filtering constants
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+
+// define for skyboxes without black seams on non SDL-versions.
+#if !defined(GL_VERSION_1_2) && !defined(GL_CLAMP_TO_EDGE)
+ #define GL_CLAMP_TO_EDGE 0x812F
+#endif
+
+//===========================================================================
+
// NOTE: some Linux platforms would need those prototypes
#if defined(MACOS_X) || ( defined(__sun) && defined(__sparc) )
typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
@@ -175,7 +191,7 @@ extern void ( APIENTRY * qglUnlockArraysEXT) (void);
//===========================================================================
-// non-windows systems will just redefine qgl* to gl*
+// non-dlopening systems will just redefine qgl* to gl*
#if !defined( _WIN32 ) && !defined(MACOS_X) && !defined( __linux__ ) && !defined( __FreeBSD__ ) && !defined(__sun) // rb010123
#include "qgl_linked.h"