diff options
Diffstat (limited to 'src/renderer/tr_image.c')
-rw-r--r-- | src/renderer/tr_image.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/renderer/tr_image.c b/src/renderer/tr_image.c index a2e92e49..836433b5 100644 --- a/src/renderer/tr_image.c +++ b/src/renderer/tr_image.c @@ -200,7 +200,7 @@ void R_ImageList_f( void ) { case GL_REPEAT: ri.Printf( PRINT_ALL, "rept " ); break; - case GL_CLAMP: + case GL_CLAMP_TO_EDGE: ri.Printf( PRINT_ALL, "clmp " ); break; default: @@ -1005,7 +1005,7 @@ static void R_CreateDlightImage( void ) { data[y][x][3] = 255; } } - tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, qfalse, qfalse, GL_CLAMP ); + tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, qfalse, qfalse, GL_CLAMP_TO_EDGE ); } @@ -1095,7 +1095,7 @@ static void R_CreateFogImage( void ) { // standard openGL clamping doesn't really do what we want -- it includes // the border color at the edges. OpenGL 1.2 has clamp-to-edge, which does // what we want. - tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, qfalse, qfalse, GL_CLAMP ); + tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, qfalse, qfalse, GL_CLAMP_TO_EDGE ); ri.Hunk_FreeTempMemory( data ); borderColor[0] = 1.0; @@ -1173,7 +1173,7 @@ void R_CreateBuiltinImages( void ) { for(x=0;x<32;x++) { // scratchimage is usually used for cinematic drawing - tr.scratchImage[x] = R_CreateImage("*scratch", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, qfalse, qtrue, GL_CLAMP ); + tr.scratchImage[x] = R_CreateImage("*scratch", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, qfalse, qtrue, GL_CLAMP_TO_EDGE ); } R_CreateDlightImage(); |