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-rw-r--r--src/renderer/tr_init.c101
1 files changed, 91 insertions, 10 deletions
diff --git a/src/renderer/tr_init.c b/src/renderer/tr_init.c
index 4d47f46c..475a37c6 100644
--- a/src/renderer/tr_init.c
+++ b/src/renderer/tr_init.c
@@ -175,6 +175,93 @@ static void AssertCvarRange( cvar_t *cv, float minVal, float maxVal, qboolean sh
}
+#define GENERIC_HW_R_PICMIP_DEFAULT "0"
+#define GENERIC_HW_R_TEXTUREMODE_DEFAULT "GL_LINEAR_MIPMAP_LINEAR"
+
+/*
+==================
+GL_ResolveHardwareType
+
+Chipset specific configuration
+==================
+*/
+void GL_ResolveHardwareType( void )
+{
+ char buf[ 1024 ];
+ cvar_t *lastValidRenderer = ri.Cvar_Get(
+ "r_lastValidRenderer", "(uninitialized)", CVAR_ARCHIVE );
+
+ Q_strncpyz( buf, glConfig.renderer_string, sizeof( buf ) );
+ Q_strlwr( buf );
+
+ // NOTE: if changing cvars, do it within this block. This allows them
+ // to be overridden when testing driver fixes, etc. but only sets
+ // them to their default state when the hardware is first installed/run.
+ if( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) )
+ {
+ glConfig.hardwareType = GLHW_GENERIC;
+
+ ri.Cvar_Set( "r_textureMode", GENERIC_HW_R_TEXTUREMODE_DEFAULT );
+
+ // VOODOO GRAPHICS w/ 2MB
+ if ( strstr( buf, "voodoo graphics/1 tmu/2 mb" ) )
+ {
+ ri.Cvar_Set( "r_picmip", "2" );
+ ri.Cvar_Get( "r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH );
+ }
+ else
+ {
+ ri.Cvar_Set( "r_picmip", GENERIC_HW_R_PICMIP_DEFAULT );
+
+ if ( strstr( buf, "rage 128" ) || strstr( buf, "rage128" ) )
+ {
+ ri.Cvar_Set( "r_finish", "0" );
+ }
+ // Savage3D and Savage4 should always have trilinear enabled
+ else if ( strstr( buf, "savage3d" ) || strstr( buf, "s3 savage4" ) )
+ {
+ ri.Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
+ }
+ }
+ }
+
+ //
+ // this is where hardware specific workarounds that should be
+ // detected/initialized every startup should go.
+ //
+ if ( strstr( buf, "banshee" ) || strstr( buf, "voodoo3" ) )
+ {
+ glConfig.hardwareType = GLHW_3DFX_2D3D;
+ }
+ // VOODOO GRAPHICS w/ 2MB
+ else if ( strstr( buf, "voodoo graphics/1 tmu/2 mb" ) )
+ {
+ }
+ else if ( strstr( buf, "glzicd" ) )
+ {
+ }
+ else if ( strstr( buf, "rage pro" ) ||
+ strstr( buf, "Rage Pro" ) ||
+ strstr( buf, "ragepro" ) )
+ {
+ glConfig.hardwareType = GLHW_RAGEPRO;
+ }
+ else if ( strstr( buf, "rage 128" ) )
+ {
+ }
+ else if ( strstr( buf, "permedia2" ) )
+ {
+ glConfig.hardwareType = GLHW_PERMEDIA2;
+ }
+ else if ( strstr( buf, "riva 128" ) )
+ {
+ glConfig.hardwareType = GLHW_RIVA128;
+ }
+ else if ( strstr( buf, "riva tnt " ) )
+ {
+ }
+}
+
/*
** InitOpenGL
**
@@ -904,13 +991,10 @@ void R_Register( void )
r_ext_gamma_control = ri.Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH);
-#ifdef __linux__ // broken on linux
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "0", CVAR_ARCHIVE | CVAR_LATCH);
-#else
- r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH);
-#endif
- r_picmip = ri.Cvar_Get ("r_picmip", "0", CVAR_ARCHIVE | CVAR_LATCH );
+ r_picmip = ri.Cvar_Get ("r_picmip", GENERIC_HW_R_PICMIP_DEFAULT,
+ CVAR_ARCHIVE | CVAR_LATCH );
r_roundImagesDown = ri.Cvar_Get ("r_roundImagesDown", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH );
AssertCvarRange( r_picmip, 0, 16, qtrue );
@@ -918,11 +1002,7 @@ void R_Register( void )
r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_stereo = ri.Cvar_Get( "r_stereo", "0", CVAR_ARCHIVE | CVAR_LATCH );
-#ifdef __linux__
- r_stencilbits = ri.Cvar_Get( "r_stencilbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
-#else
r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH );
-#endif
r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH);
@@ -967,7 +1047,8 @@ void R_Register( void )
r_dynamiclight = ri.Cvar_Get( "r_dynamiclight", "1", CVAR_ARCHIVE );
r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "1", CVAR_ARCHIVE );
r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE);
- r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE );
+ r_textureMode = ri.Cvar_Get( "r_textureMode",
+ GENERIC_HW_R_TEXTUREMODE_DEFAULT, CVAR_ARCHIVE );
r_swapInterval = ri.Cvar_Get( "r_swapInterval", "0", CVAR_ARCHIVE );
r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE );
r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE );