diff options
Diffstat (limited to 'src/renderer/tr_model.c')
-rw-r--r-- | src/renderer/tr_model.c | 32 |
1 files changed, 13 insertions, 19 deletions
diff --git a/src/renderer/tr_model.c b/src/renderer/tr_model.c index 9d6732e0..b59ff3b4 100644 --- a/src/renderer/tr_model.c +++ b/src/renderer/tr_model.c @@ -661,19 +661,20 @@ static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char curtri++; } - // tri and curtri now point to the end of their surfaces. + // tri now points to the end of the surface. surf->ofsEnd = (byte *) tri - (byte *) surf; - - // find the next surface surf = (mdrSurface_t *) tri; - cursurf = (mdrSurface_t *) curtri; + + // find the next surface. + cursurf = (mdrSurface_t *) ((byte *) cursurf + LittleLong(cursurf->ofsEnd)); } // surf points to the next lod now. lod->ofsEnd = (int)((byte *) surf - (byte *) lod); - lod = (mdrLOD_t *) surf; - curlod = (mdrLOD_t *) cursurf; + + // find the next LOD. + curlod = (mdrLOD_t *)((byte *) curlod + LittleLong(curlod->ofsEnd)); } // lod points to the first tag now, so update the offset too. @@ -959,7 +960,7 @@ static md3Tag_t *R_GetTag( md3Header_t *mod, int frame, const char *tagName ) { #ifdef RAVENMD4 void R_GetAnimTag( mdrHeader_t *mod, int framenum, const char *tagName, md3Tag_t * dest) { - int i; + int i, j, k; int frameSize; mdrFrame_t *frame; mdrTag_t *tag; @@ -981,20 +982,13 @@ void R_GetAnimTag( mdrHeader_t *mod, int framenum, const char *tagName, md3Tag_t // frameSize = (long)( &((mdrFrame_t *)0)->bones[ mod->numBones ] ); frame = (mdrFrame_t *)((byte *)mod + mod->ofsFrames + framenum * frameSize ); - #if 1 - VectorCopy(&frame->bones[tag->boneIndex].matrix[0][0], dest->axis[0] ); - VectorCopy(&frame->bones[tag->boneIndex].matrix[1][0], dest->axis[1] ); - VectorCopy(&frame->bones[tag->boneIndex].matrix[2][0], dest->axis[2] ); - #else + + for (j = 0; j < 3; j++) { - int j,k; - for (j=0;j<3;j++) - { - for (k=0;k<3;k++) - dest->axis[j][k]=frame->bones[tag->boneIndex].matrix[k][j]; - } + for (k = 0; k < 3; k++) + dest->axis[j][k]=frame->bones[tag->boneIndex].matrix[k][j]; } - #endif + dest->origin[0]=frame->bones[tag->boneIndex].matrix[0][3]; dest->origin[1]=frame->bones[tag->boneIndex].matrix[1][3]; dest->origin[2]=frame->bones[tag->boneIndex].matrix[2][3]; |