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path: root/src/renderer/tr_shade_calc.c
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Diffstat (limited to 'src/renderer/tr_shade_calc.c')
-rw-r--r--src/renderer/tr_shade_calc.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/renderer/tr_shade_calc.c b/src/renderer/tr_shade_calc.c
index c3de88cc..ba61a6df 100644
--- a/src/renderer/tr_shade_calc.c
+++ b/src/renderer/tr_shade_calc.c
@@ -360,10 +360,10 @@ static void AutospriteDeform( void ) {
vec3_t leftDir, upDir;
if ( tess.numVertexes & 3 ) {
- ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count", tess.shader->name );
+ ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count\n", tess.shader->name );
}
if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
- ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count", tess.shader->name );
+ ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count\n", tess.shader->name );
}
oldVerts = tess.numVertexes;