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-rw-r--r--src/renderercommon/qgl.h57
1 files changed, 51 insertions, 6 deletions
diff --git a/src/renderercommon/qgl.h b/src/renderercommon/qgl.h
index 559c4387..bf48cc62 100644
--- a/src/renderercommon/qgl.h
+++ b/src/renderercommon/qgl.h
@@ -928,12 +928,12 @@ extern void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLs
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
#endif
-#ifndef GL_EXT_texture_compression_latc
-#define GL_EXT_texture_compression_latc
-#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
-#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
-#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
-#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_ARB_texture_compression_rgtc
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
#endif
#ifndef GL_ARB_texture_compression_bptc
@@ -987,6 +987,51 @@ extern GLboolean (APIENTRY * qglIsVertexArrayARB)(GLuint array);
#define GL_VERTEX_ARRAY_BINDING_ARB 0x85B5
#endif
+// GL_EXT_direct_state_access
+extern GLvoid(APIENTRY * qglBindMultiTexture)(GLenum texunit, GLenum target, GLuint texture);
+extern GLvoid(APIENTRY * qglTextureParameterf)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
+extern GLvoid(APIENTRY * qglTextureParameteri)(GLuint texture, GLenum target, GLenum pname, GLint param);
+extern GLvoid(APIENTRY * qglTextureImage2D)(GLuint texture, GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern GLvoid(APIENTRY * qglTextureSubImage2D)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+extern GLvoid(APIENTRY * qglCopyTextureImage2D)(GLuint texture, GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+extern GLvoid(APIENTRY * qglCompressedTextureImage2D)(GLuint texture, GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+extern GLvoid(APIENTRY * qglCompressedTextureSubImage2D)(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format,
+ GLsizei imageSize, const GLvoid *data);
+extern GLvoid(APIENTRY * qglGenerateTextureMipmap)(GLuint texture, GLenum target);
+
+extern GLvoid(APIENTRY * qglProgramUniform1i)(GLuint program, GLint location, GLint v0);
+extern GLvoid(APIENTRY * qglProgramUniform1f)(GLuint program, GLint location, GLfloat v0);
+extern GLvoid(APIENTRY * qglProgramUniform2f)(GLuint program, GLint location,
+ GLfloat v0, GLfloat v1);
+extern GLvoid(APIENTRY * qglProgramUniform3f)(GLuint program, GLint location,
+ GLfloat v0, GLfloat v1, GLfloat v2);
+extern GLvoid(APIENTRY * qglProgramUniform4f)(GLuint program, GLint location,
+ GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+extern GLvoid(APIENTRY * qglProgramUniform1fv)(GLuint program, GLint location,
+ GLsizei count, const GLfloat *value);
+extern GLvoid(APIENTRY * qglProgramUniformMatrix4fv)(GLuint program, GLint location,
+ GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern GLvoid(APIENTRY * qglNamedRenderbufferStorage)(GLuint renderbuffer,
+ GLenum internalformat, GLsizei width, GLsizei height);
+
+extern GLvoid(APIENTRY * qglNamedRenderbufferStorageMultisample)(GLuint renderbuffer,
+ GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+extern GLenum(APIENTRY * qglCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target);
+extern GLvoid(APIENTRY * qglNamedFramebufferTexture2D)(GLuint framebuffer,
+ GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern GLvoid(APIENTRY * qglNamedFramebufferRenderbuffer)(GLuint framebuffer,
+ GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+
+
+
#if defined(WIN32)
// WGL_ARB_create_context