diff options
Diffstat (limited to 'src/renderergl1')
| -rw-r--r-- | src/renderergl1/tr_backend.c | 12 | ||||
| -rw-r--r-- | src/renderergl1/tr_image.c | 1 | ||||
| -rw-r--r-- | src/renderergl1/tr_main.c | 4 | ||||
| -rw-r--r-- | src/renderergl1/tr_marks.c | 4 | ||||
| -rw-r--r-- | src/renderergl1/tr_shader.c | 2 | ||||
| -rw-r--r-- | src/renderergl1/tr_world.c | 2 | 
6 files changed, 10 insertions, 15 deletions
diff --git a/src/renderergl1/tr_backend.c b/src/renderergl1/tr_backend.c index f00a9257..432050b6 100644 --- a/src/renderergl1/tr_backend.c +++ b/src/renderergl1/tr_backend.c @@ -54,7 +54,9 @@ void GL_Bind( image_t *image ) {  	}  	if ( glState.currenttextures[glState.currenttmu] != texnum ) { -		image->frameUsed = tr.frameCount; +		if ( image ) { +			image->frameUsed = tr.frameCount; +		}  		glState.currenttextures[glState.currenttmu] = texnum;  		qglBindTexture (GL_TEXTURE_2D, texnum);  	} @@ -216,7 +218,7 @@ void GL_State( unsigned long stateBits )  	//  	if ( diff & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) )  	{ -		GLenum srcFactor, dstFactor; +		GLenum srcFactor = GL_ONE, dstFactor = GL_ONE;  		if ( stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) )  		{ @@ -250,7 +252,6 @@ void GL_State( unsigned long stateBits )  				srcFactor = GL_SRC_ALPHA_SATURATE;  				break;  			default: -				srcFactor = GL_ONE;		// to get warning to shut up  				ri.Error( ERR_DROP, "GL_State: invalid src blend state bits" );  				break;  			} @@ -282,7 +283,6 @@ void GL_State( unsigned long stateBits )  				dstFactor = GL_ONE_MINUS_DST_ALPHA;  				break;  			default: -				dstFactor = GL_ONE;		// to get warning to shut up  				ri.Error( ERR_DROP, "GL_State: invalid dst blend state bits" );  				break;  			} @@ -546,8 +546,8 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {  		// change the tess parameters if needed  		// a "entityMergable" shader is a shader that can have surfaces from seperate  		// entities merged into a single batch, like smoke and blood puff sprites -		if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted  -			|| ( entityNum != oldEntityNum && !shader->entityMergable ) ) { +		if ( shader != NULL && ( shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted  +			|| ( entityNum != oldEntityNum && !shader->entityMergable ) ) ) {  			if (oldShader != NULL) {  				RB_EndSurface();  			} diff --git a/src/renderergl1/tr_image.c b/src/renderergl1/tr_image.c index 082936a7..665038c9 100644 --- a/src/renderergl1/tr_image.c +++ b/src/renderergl1/tr_image.c @@ -327,7 +327,6 @@ static void ResampleTexture( unsigned *in, int inwidth, int inheight, unsigned *  	for (i=0 ; i<outheight ; i++, out += outwidth) {  		inrow = in + inwidth*(int)((i+0.25)*inheight/outheight);  		inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); -		frac = fracstep >> 1;  		for (j=0 ; j<outwidth ; j++) {  			pix1 = (byte *)inrow + p1[j];  			pix2 = (byte *)inrow + p2[j]; diff --git a/src/renderergl1/tr_main.c b/src/renderergl1/tr_main.c index 2b6ce52f..c2e32c94 100644 --- a/src/renderergl1/tr_main.c +++ b/src/renderergl1/tr_main.c @@ -813,10 +813,6 @@ static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum )  		// translate the original plane  		originalPlane.dist = originalPlane.dist + DotProduct( originalPlane.normal, tr.or.origin );  	}  -	else  -	{ -		plane = originalPlane; -	}  	// locate the portal entity closest to this plane.  	// origin will be the origin of the portal, origin2 will be diff --git a/src/renderergl1/tr_marks.c b/src/renderergl1/tr_marks.c index f85a1244..05afb16c 100644 --- a/src/renderergl1/tr_marks.c +++ b/src/renderergl1/tr_marks.c @@ -42,8 +42,8 @@ Out must have space for two more vertexes than in  static void R_ChopPolyBehindPlane( int numInPoints, vec3_t inPoints[MAX_VERTS_ON_POLY],  								   int *numOutPoints, vec3_t outPoints[MAX_VERTS_ON_POLY],   							vec3_t normal, vec_t dist, vec_t epsilon) { -	float		dists[MAX_VERTS_ON_POLY+4]; -	int			sides[MAX_VERTS_ON_POLY+4]; +	float		dists[MAX_VERTS_ON_POLY+4] = { 0 }; +	int			sides[MAX_VERTS_ON_POLY+4] = { 0 };  	int			counts[3];  	float		dot;  	int			i, j; diff --git a/src/renderergl1/tr_shader.c b/src/renderergl1/tr_shader.c index c6d91a0c..f6f5c80d 100644 --- a/src/renderergl1/tr_shader.c +++ b/src/renderergl1/tr_shader.c @@ -1591,7 +1591,7 @@ static qboolean ParseShader( char **text )  		// light <value> determines flaring in q3map, not needed here  		else if ( !Q_stricmp(token, "light") )   		{ -			token = COM_ParseExt( text, qfalse ); +			(void)COM_ParseExt( text, qfalse );  			continue;  		}  		// cull <face> diff --git a/src/renderergl1/tr_world.c b/src/renderergl1/tr_world.c index 2a5c750c..d7f67ebc 100644 --- a/src/renderergl1/tr_world.c +++ b/src/renderergl1/tr_world.c @@ -531,7 +531,7 @@ R_ClusterPVS  ==============  */  static const byte *R_ClusterPVS (int cluster) { -	if (!tr.world || !tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) { +	if (!tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) {  		return tr.world->novis;  	}  | 
