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path: root/src/renderergl2/glsl/depthblur_vp.glsl
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Diffstat (limited to 'src/renderergl2/glsl/depthblur_vp.glsl')
-rw-r--r--src/renderergl2/glsl/depthblur_vp.glsl6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/renderergl2/glsl/depthblur_vp.glsl b/src/renderergl2/glsl/depthblur_vp.glsl
index 9c46a79f..9c47660c 100644
--- a/src/renderergl2/glsl/depthblur_vp.glsl
+++ b/src/renderergl2/glsl/depthblur_vp.glsl
@@ -1,12 +1,16 @@
attribute vec4 attr_Position;
attribute vec4 attr_TexCoord0;
+uniform vec4 u_ViewInfo; // zfar / znear, zfar, 1/width, 1/height
+
varying vec2 var_ScreenTex;
void main()
{
gl_Position = attr_Position;
- var_ScreenTex = attr_TexCoord0.xy;
+ vec2 wh = vec2(1.0) / u_ViewInfo.zw - vec2(1.0);
+ var_ScreenTex = (floor(attr_TexCoord0.xy * wh) + vec2(0.5)) * u_ViewInfo.zw;
+
//vec2 screenCoords = gl_Position.xy / gl_Position.w;
//var_ScreenTex = screenCoords * 0.5 + 0.5;
}