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-rw-r--r--src/renderergl2/glsl/shadowmask_fp.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderergl2/glsl/shadowmask_fp.glsl b/src/renderergl2/glsl/shadowmask_fp.glsl
index 8a5597a9..053907cf 100644
--- a/src/renderergl2/glsl/shadowmask_fp.glsl
+++ b/src/renderergl2/glsl/shadowmask_fp.glsl
@@ -82,7 +82,7 @@ float PCF(const sampler2DShadow shadowmap, const vec2 st, const float dist)
mult *= 0.33333;
#endif
#else
- mult = shadow2D(shadowmap, vec3(st, dist));
+ mult = shadow2D(shadowmap, vec3(st, dist)).r;
#endif
return mult;