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-rw-r--r--src/renderergl2/tr_cmds.c668
1 files changed, 668 insertions, 0 deletions
diff --git a/src/renderergl2/tr_cmds.c b/src/renderergl2/tr_cmds.c
new file mode 100644
index 00000000..622b401a
--- /dev/null
+++ b/src/renderergl2/tr_cmds.c
@@ -0,0 +1,668 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#include "tr_local.h"
+
+volatile renderCommandList_t *renderCommandList;
+
+/*
+=====================
+R_PerformanceCounters
+=====================
+*/
+void R_PerformanceCounters( void ) {
+ if ( !r_speeds->integer ) {
+ // clear the counters even if we aren't printing
+ Com_Memset( &tr.pc, 0, sizeof( tr.pc ) );
+ Com_Memset( &backEnd.pc, 0, sizeof( backEnd.pc ) );
+ return;
+ }
+
+ if (r_speeds->integer == 1) {
+ ri.Printf (PRINT_ALL, "%i/%i/%i shaders/batches/surfs %i leafs %i verts %i/%i tris %.2f mtex %.2f dc\n",
+ backEnd.pc.c_shaders, backEnd.pc.c_surfBatches, backEnd.pc.c_surfaces, tr.pc.c_leafs, backEnd.pc.c_vertexes,
+ backEnd.pc.c_indexes/3, backEnd.pc.c_totalIndexes/3,
+ R_SumOfUsedImages()/(1000000.0f), backEnd.pc.c_overDraw / (float)(glConfig.vidWidth * glConfig.vidHeight) );
+ } else if (r_speeds->integer == 2) {
+ ri.Printf (PRINT_ALL, "(patch) %i sin %i sclip %i sout %i bin %i bclip %i bout\n",
+ tr.pc.c_sphere_cull_patch_in, tr.pc.c_sphere_cull_patch_clip, tr.pc.c_sphere_cull_patch_out,
+ tr.pc.c_box_cull_patch_in, tr.pc.c_box_cull_patch_clip, tr.pc.c_box_cull_patch_out );
+ ri.Printf (PRINT_ALL, "(md3) %i sin %i sclip %i sout %i bin %i bclip %i bout\n",
+ tr.pc.c_sphere_cull_md3_in, tr.pc.c_sphere_cull_md3_clip, tr.pc.c_sphere_cull_md3_out,
+ tr.pc.c_box_cull_md3_in, tr.pc.c_box_cull_md3_clip, tr.pc.c_box_cull_md3_out );
+ } else if (r_speeds->integer == 3) {
+ ri.Printf (PRINT_ALL, "viewcluster: %i\n", tr.viewCluster );
+ } else if (r_speeds->integer == 4) {
+ if ( backEnd.pc.c_dlightVertexes ) {
+ ri.Printf (PRINT_ALL, "dlight srf:%i culled:%i verts:%i tris:%i\n",
+ tr.pc.c_dlightSurfaces, tr.pc.c_dlightSurfacesCulled,
+ backEnd.pc.c_dlightVertexes, backEnd.pc.c_dlightIndexes / 3 );
+ }
+ }
+ else if (r_speeds->integer == 5 )
+ {
+ ri.Printf( PRINT_ALL, "zFar: %.0f\n", tr.viewParms.zFar );
+ }
+ else if (r_speeds->integer == 6 )
+ {
+ ri.Printf( PRINT_ALL, "flare adds:%i tests:%i renders:%i\n",
+ backEnd.pc.c_flareAdds, backEnd.pc.c_flareTests, backEnd.pc.c_flareRenders );
+ }
+ else if (r_speeds->integer == 7 )
+ {
+ ri.Printf( PRINT_ALL, "VBO draws: static %i dynamic %i\nMultidraws: %i merged %i\n",
+ backEnd.pc.c_staticVboDraws, backEnd.pc.c_dynamicVboDraws, backEnd.pc.c_multidraws, backEnd.pc.c_multidrawsMerged );
+ ri.Printf( PRINT_ALL, "GLSL binds: %i draws: gen %i light %i fog %i dlight %i\n",
+ backEnd.pc.c_glslShaderBinds, backEnd.pc.c_genericDraws, backEnd.pc.c_lightallDraws, backEnd.pc.c_fogDraws, backEnd.pc.c_dlightDraws);
+ }
+
+ Com_Memset( &tr.pc, 0, sizeof( tr.pc ) );
+ Com_Memset( &backEnd.pc, 0, sizeof( backEnd.pc ) );
+}
+
+
+/*
+====================
+R_IssueRenderCommands
+====================
+*/
+void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
+ renderCommandList_t *cmdList;
+
+ cmdList = &backEndData->commands;
+ assert(cmdList);
+ // add an end-of-list command
+ *(int *)(cmdList->cmds + cmdList->used) = RC_END_OF_LIST;
+
+ // clear it out, in case this is a sync and not a buffer flip
+ cmdList->used = 0;
+
+ if ( runPerformanceCounters ) {
+ R_PerformanceCounters();
+ }
+
+ // actually start the commands going
+ if ( !r_skipBackEnd->integer ) {
+ // let it start on the new batch
+ RB_ExecuteRenderCommands( cmdList->cmds );
+ }
+}
+
+
+/*
+====================
+R_IssuePendingRenderCommands
+
+Issue any pending commands and wait for them to complete.
+====================
+*/
+void R_IssuePendingRenderCommands( void ) {
+ if ( !tr.registered ) {
+ return;
+ }
+ R_IssueRenderCommands( qfalse );
+}
+
+/*
+============
+R_GetCommandBuffer
+
+make sure there is enough command space
+============
+*/
+void *R_GetCommandBuffer( int bytes ) {
+ renderCommandList_t *cmdList;
+
+ cmdList = &backEndData->commands;
+ bytes = PAD(bytes, sizeof(void *));
+
+ // always leave room for the end of list command
+ if ( cmdList->used + bytes + 4 > MAX_RENDER_COMMANDS ) {
+ if ( bytes > MAX_RENDER_COMMANDS - 4 ) {
+ ri.Error( ERR_FATAL, "R_GetCommandBuffer: bad size %i", bytes );
+ }
+ // if we run out of room, just start dropping commands
+ return NULL;
+ }
+
+ cmdList->used += bytes;
+
+ return cmdList->cmds + cmdList->used - bytes;
+}
+
+
+/*
+=============
+R_AddDrawSurfCmd
+
+=============
+*/
+void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs ) {
+ drawSurfsCommand_t *cmd;
+
+ cmd = R_GetCommandBuffer( sizeof( *cmd ) );
+ if ( !cmd ) {
+ return;
+ }
+ cmd->commandId = RC_DRAW_SURFS;
+
+ cmd->drawSurfs = drawSurfs;
+ cmd->numDrawSurfs = numDrawSurfs;
+
+ cmd->refdef = tr.refdef;
+ cmd->viewParms = tr.viewParms;
+}
+
+
+/*
+=============
+R_AddCapShadowmapCmd
+
+=============
+*/
+void R_AddCapShadowmapCmd( int map, int cubeSide ) {
+ capShadowmapCommand_t *cmd;
+
+ cmd = R_GetCommandBuffer( sizeof( *cmd ) );
+ if ( !cmd ) {
+ return;
+ }
+ cmd->commandId = RC_CAPSHADOWMAP;
+
+ cmd->map = map;
+ cmd->cubeSide = cubeSide;
+}
+
+
+/*
+=============
+R_PostProcessingCmd
+
+=============
+*/
+void R_AddPostProcessCmd( ) {
+ postProcessCommand_t *cmd;
+
+ cmd = R_GetCommandBuffer( sizeof( *cmd ) );
+ if ( !cmd ) {
+ return;
+ }
+ cmd->commandId = RC_POSTPROCESS;
+
+ cmd->refdef = tr.refdef;
+ cmd->viewParms = tr.viewParms;
+}
+
+/*
+=============
+RE_SetColor
+
+Passing NULL will set the color to white
+=============
+*/
+void RE_SetColor( const float *rgba ) {
+ setColorCommand_t *cmd;
+
+ if ( !tr.registered ) {
+ return;
+ }
+ cmd = R_GetCommandBuffer( sizeof( *cmd ) );
+ if ( !cmd ) {
+ return;
+ }
+ cmd->commandId = RC_SET_COLOR;
+ if ( !rgba ) {
+ static float colorWhite[4] = { 1, 1, 1, 1 };
+
+ rgba = colorWhite;
+ }
+
+ cmd->color[0] = rgba[0];
+ cmd->color[1] = rgba[1];
+ cmd->color[2] = rgba[2];
+ cmd->color[3] = rgba[3];
+}
+
+/*
+=============
+R_ClipRegion
+=============
+*/
+static qboolean R_ClipRegion ( float *x, float *y, float *w, float *h,
+ float *s1, float *t1, float *s2, float *t2 ) {
+ float left, top, right, bottom;
+ float _s1, _t1, _s2, _t2;
+ float clipLeft, clipTop, clipRight, clipBottom;
+
+ if (tr.clipRegion[2] <= tr.clipRegion[0] ||
+ tr.clipRegion[3] <= tr.clipRegion[1] ) {
+ return qfalse;
+ }
+
+ left = *x;
+ top = *y;
+ right = *x + *w;
+ bottom = *y + *h;
+
+ _s1 = *s1;
+ _t1 = *t1;
+ _s2 = *s2;
+ _t2 = *t2;
+
+ clipLeft = tr.clipRegion[0];
+ clipTop = tr.clipRegion[1];
+ clipRight = tr.clipRegion[2];
+ clipBottom = tr.clipRegion[3];
+
+ // Completely clipped away
+ if ( right <= clipLeft || left >= clipRight ||
+ bottom <= clipTop || top >= clipBottom ) {
+ return qtrue;
+ }
+
+ // Clip left edge
+ if ( left < clipLeft ) {
+ float f = ( clipLeft - left ) / ( right - left );
+ *s1 = ( f * ( _s2 - _s1 ) ) + _s1;
+ *x = clipLeft;
+ *w -= ( clipLeft - left );
+ }
+
+ // Clip right edge
+ if ( right > clipRight ) {
+ float f = ( clipRight - right ) / ( left - right );
+ *s2 = ( f * ( _s1 - _s2 ) ) + _s2;
+ *w = clipRight - *x;
+ }
+
+ // Clip top edge
+ if ( top < clipTop ) {
+ float f = ( clipTop - top ) / ( bottom - top );
+ *t1 = ( f * ( _t2 - _t1 ) ) + _t1;
+ *y = clipTop;
+ *h -= ( clipTop - top );
+ }
+
+ // Clip bottom edge
+ if ( bottom > clipBottom ) {
+ float f = ( clipBottom - bottom ) / ( top - bottom );
+ *t2 = ( f * ( _t1 - _t2 ) ) + _t2;
+ *h = clipBottom - *y;
+ }
+
+ return qfalse;
+}
+
+/*
+=============
+RE_SetClipRegion
+=============
+*/
+void RE_SetClipRegion( const float *region ) {
+ if ( region == NULL ) {
+ Com_Memset( tr.clipRegion, 0, sizeof( vec4_t ) );
+ } else {
+ Vector4Copy( region, tr.clipRegion );
+ }
+}
+
+/*
+=============
+RE_StretchPic
+=============
+*/
+void RE_StretchPic ( float x, float y, float w, float h,
+ float s1, float t1, float s2, float t2, qhandle_t hShader ) {
+ stretchPicCommand_t *cmd;
+
+ if (!tr.registered) {
+ return;
+ }
+ if (R_ClipRegion(&x, &y, &w, &h, &s1, &t1, &s2, &t2)) {
+ return;
+ }
+ cmd = R_GetCommandBuffer( sizeof( *cmd ) );
+ if ( !cmd ) {
+ return;
+ }
+ cmd->commandId = RC_STRETCH_PIC;
+ cmd->shader = R_GetShaderByHandle( hShader );
+ cmd->x = x;
+ cmd->y = y;
+ cmd->w = w;
+ cmd->h = h;
+ cmd->s1 = s1;
+ cmd->t1 = t1;
+ cmd->s2 = s2;
+ cmd->t2 = t2;
+}
+
+#define MODE_RED_CYAN 1
+#define MODE_RED_BLUE 2
+#define MODE_RED_GREEN 3
+#define MODE_GREEN_MAGENTA 4
+#define MODE_MAX MODE_GREEN_MAGENTA
+
+void R_SetColorMode(GLboolean *rgba, stereoFrame_t stereoFrame, int colormode)
+{
+ rgba[0] = rgba[1] = rgba[2] = rgba[3] = GL_TRUE;
+
+ if(colormode > MODE_MAX)
+ {
+ if(stereoFrame == STEREO_LEFT)
+ stereoFrame = STEREO_RIGHT;
+ else if(stereoFrame == STEREO_RIGHT)
+ stereoFrame = STEREO_LEFT;
+
+ colormode -= MODE_MAX;
+ }
+
+ if(colormode == MODE_GREEN_MAGENTA)
+ {
+ if(stereoFrame == STEREO_LEFT)
+ rgba[0] = rgba[2] = GL_FALSE;
+ else if(stereoFrame == STEREO_RIGHT)
+ rgba[1] = GL_FALSE;
+ }
+ else
+ {
+ if(stereoFrame == STEREO_LEFT)
+ rgba[1] = rgba[2] = GL_FALSE;
+ else if(stereoFrame == STEREO_RIGHT)
+ {
+ rgba[0] = GL_FALSE;
+
+ if(colormode == MODE_RED_BLUE)
+ rgba[1] = GL_FALSE;
+ else if(colormode == MODE_RED_GREEN)
+ rgba[2] = GL_FALSE;
+ }
+ }
+}
+
+
+/*
+====================
+RE_BeginFrame
+
+If running in stereo, RE_BeginFrame will be called twice
+for each RE_EndFrame
+====================
+*/
+void RE_BeginFrame( stereoFrame_t stereoFrame ) {
+ drawBufferCommand_t *cmd = NULL;
+ colorMaskCommand_t *colcmd = NULL;
+
+ if ( !tr.registered ) {
+ return;
+ }
+ glState.finishCalled = qfalse;
+
+ tr.frameCount++;
+ tr.frameSceneNum = 0;
+
+ //
+ // do overdraw measurement
+ //
+ if ( r_measureOverdraw->integer )
+ {
+ if ( glConfig.stencilBits < 4 )
+ {
+ ri.Printf( PRINT_ALL, "Warning: not enough stencil bits to measure overdraw: %d\n", glConfig.stencilBits );
+ ri.Cvar_Set( "r_measureOverdraw", "0" );
+ r_measureOverdraw->modified = qfalse;
+ }
+ else if ( r_shadows->integer == 2 )
+ {
+ ri.Printf( PRINT_ALL, "Warning: stencil shadows and overdraw measurement are mutually exclusive\n" );
+ ri.Cvar_Set( "r_measureOverdraw", "0" );
+ r_measureOverdraw->modified = qfalse;
+ }
+ else
+ {
+ R_IssuePendingRenderCommands();
+ qglEnable( GL_STENCIL_TEST );
+ qglStencilMask( ~0U );
+ qglClearStencil( 0U );
+ qglStencilFunc( GL_ALWAYS, 0U, ~0U );
+ qglStencilOp( GL_KEEP, GL_INCR, GL_INCR );
+ }
+ r_measureOverdraw->modified = qfalse;
+ }
+ else
+ {
+ // this is only reached if it was on and is now off
+ if ( r_measureOverdraw->modified ) {
+ R_IssuePendingRenderCommands();
+ qglDisable( GL_STENCIL_TEST );
+ }
+ r_measureOverdraw->modified = qfalse;
+ }
+
+ //
+ // texturemode stuff
+ //
+ if ( r_textureMode->modified ) {
+ R_IssuePendingRenderCommands();
+ GL_TextureMode( r_textureMode->string );
+ r_textureMode->modified = qfalse;
+ }
+
+ //
+ // gamma stuff
+ //
+ if ( r_gamma->modified ) {
+ r_gamma->modified = qfalse;
+
+ R_IssuePendingRenderCommands();
+ R_SetColorMappings();
+ }
+
+ // check for errors
+ if ( !r_ignoreGLErrors->integer )
+ {
+ int err;
+
+ R_IssuePendingRenderCommands();
+ if ((err = qglGetError()) != GL_NO_ERROR)
+ ri.Error(ERR_FATAL, "RE_BeginFrame() - glGetError() failed (0x%x)!", err);
+ }
+
+ if (glConfig.stereoEnabled) {
+ if( !(cmd = R_GetCommandBuffer(sizeof(*cmd))) )
+ return;
+
+ cmd->commandId = RC_DRAW_BUFFER;
+
+ if ( stereoFrame == STEREO_LEFT ) {
+ cmd->buffer = (int)GL_BACK_LEFT;
+ } else if ( stereoFrame == STEREO_RIGHT ) {
+ cmd->buffer = (int)GL_BACK_RIGHT;
+ } else {
+ ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is enabled, but stereoFrame was %i", stereoFrame );
+ }
+ }
+ else
+ {
+ if(r_anaglyphMode->integer)
+ {
+ if(r_anaglyphMode->modified)
+ {
+ // clear both, front and backbuffer.
+ qglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ backEnd.colorMask[0] = GL_FALSE;
+ backEnd.colorMask[1] = GL_FALSE;
+ backEnd.colorMask[2] = GL_FALSE;
+ backEnd.colorMask[3] = GL_FALSE;
+ qglClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+
+ if (glRefConfig.framebufferObject)
+ {
+ // clear all framebuffers
+ if (tr.msaaResolveFbo)
+ {
+ FBO_Bind(tr.msaaResolveFbo);
+ qglClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ if (tr.renderFbo)
+ {
+ FBO_Bind(tr.renderFbo);
+ qglClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ if (tr.screenScratchFbo)
+ {
+ FBO_Bind(tr.screenScratchFbo);
+ qglClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ FBO_Bind(NULL);
+ }
+
+ qglDrawBuffer(GL_FRONT);
+ qglClear(GL_COLOR_BUFFER_BIT);
+ qglDrawBuffer(GL_BACK);
+ qglClear(GL_COLOR_BUFFER_BIT);
+
+ r_anaglyphMode->modified = qfalse;
+ }
+
+ if(stereoFrame == STEREO_LEFT)
+ {
+ if( !(cmd = R_GetCommandBuffer(sizeof(*cmd))) )
+ return;
+
+ if( !(colcmd = R_GetCommandBuffer(sizeof(*colcmd))) )
+ return;
+ }
+ else if(stereoFrame == STEREO_RIGHT)
+ {
+ clearDepthCommand_t *cldcmd;
+
+ if( !(cldcmd = R_GetCommandBuffer(sizeof(*cldcmd))) )
+ return;
+
+ cldcmd->commandId = RC_CLEARDEPTH;
+
+ if( !(colcmd = R_GetCommandBuffer(sizeof(*colcmd))) )
+ return;
+ }
+ else
+ ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is enabled, but stereoFrame was %i", stereoFrame );
+
+ R_SetColorMode(colcmd->rgba, stereoFrame, r_anaglyphMode->integer);
+ colcmd->commandId = RC_COLORMASK;
+ }
+ else
+ {
+ if(stereoFrame != STEREO_CENTER)
+ ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is disabled, but stereoFrame was %i", stereoFrame );
+
+ if( !(cmd = R_GetCommandBuffer(sizeof(*cmd))) )
+ return;
+ }
+
+ if(cmd)
+ {
+ cmd->commandId = RC_DRAW_BUFFER;
+
+ if(r_anaglyphMode->modified)
+ {
+ qglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ backEnd.colorMask[0] = 0;
+ backEnd.colorMask[1] = 0;
+ backEnd.colorMask[2] = 0;
+ backEnd.colorMask[3] = 0;
+ r_anaglyphMode->modified = qfalse;
+ }
+
+ if (!Q_stricmp(r_drawBuffer->string, "GL_FRONT"))
+ cmd->buffer = (int)GL_FRONT;
+ else
+ cmd->buffer = (int)GL_BACK;
+ }
+ }
+
+ tr.refdef.stereoFrame = stereoFrame;
+}
+
+
+/*
+=============
+RE_EndFrame
+
+Returns the number of msec spent in the back end
+=============
+*/
+void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) {
+ swapBuffersCommand_t *cmd;
+
+ if ( !tr.registered ) {
+ return;
+ }
+ cmd = R_GetCommandBuffer( sizeof( *cmd ) );
+ if ( !cmd ) {
+ return;
+ }
+ cmd->commandId = RC_SWAP_BUFFERS;
+
+ R_IssueRenderCommands( qtrue );
+
+ R_InitNextFrame();
+
+ if ( frontEndMsec ) {
+ *frontEndMsec = tr.frontEndMsec;
+ }
+ tr.frontEndMsec = 0;
+ if ( backEndMsec ) {
+ *backEndMsec = backEnd.pc.msec;
+ }
+ backEnd.pc.msec = 0;
+}
+
+/*
+=============
+RE_TakeVideoFrame
+=============
+*/
+void RE_TakeVideoFrame( int width, int height,
+ byte *captureBuffer, byte *encodeBuffer, qboolean motionJpeg )
+{
+ videoFrameCommand_t *cmd;
+
+ if( !tr.registered ) {
+ return;
+ }
+
+ cmd = R_GetCommandBuffer( sizeof( *cmd ) );
+ if( !cmd ) {
+ return;
+ }
+
+ cmd->commandId = RC_VIDEOFRAME;
+
+ cmd->width = width;
+ cmd->height = height;
+ cmd->captureBuffer = captureBuffer;
+ cmd->encodeBuffer = encodeBuffer;
+ cmd->motionJpeg = motionJpeg;
+}