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+/*
+===========================================================================
+Copyright (C) 2016 James Canete
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+===========================================================================
+*/
+
+#ifndef __TR_DSA_H__
+#define __TR_DSA_H__
+
+#include "../renderercommon/qgl.h"
+
+void GL_BindNullTextures(void);
+int GL_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture);
+
+GLvoid APIENTRY GLDSA_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture);
+GLvoid APIENTRY GLDSA_TextureParameterf(GLuint texture, GLenum target, GLenum pname, GLfloat param);
+GLvoid APIENTRY GLDSA_TextureParameteri(GLuint texture, GLenum target, GLenum pname, GLint param);
+GLvoid APIENTRY GLDSA_TextureImage2D(GLuint texture, GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLvoid APIENTRY GLDSA_TextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLvoid APIENTRY GLDSA_CopyTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLvoid APIENTRY GLDSA_CompressedTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GLvoid APIENTRY GLDSA_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format,
+ GLsizei imageSize, const GLvoid *data);
+
+GLvoid APIENTRY GLDSA_GenerateTextureMipmap(GLuint texture, GLenum target);
+
+void GL_BindNullProgram(void);
+int GL_UseProgramObject(GLuint program);
+
+GLvoid APIENTRY GLDSA_ProgramUniform1i(GLuint program, GLint location, GLint v0);
+GLvoid APIENTRY GLDSA_ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
+GLvoid APIENTRY GLDSA_ProgramUniform2f(GLuint program, GLint location,
+ GLfloat v0, GLfloat v1);
+GLvoid APIENTRY GLDSA_ProgramUniform3f(GLuint program, GLint location,
+ GLfloat v0, GLfloat v1, GLfloat v2);
+GLvoid APIENTRY GLDSA_ProgramUniform4f(GLuint program, GLint location,
+ GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLvoid APIENTRY GLDSA_ProgramUniform1fv(GLuint program, GLint location,
+ GLsizei count, const GLfloat *value);
+GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fv(GLuint program, GLint location,
+ GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+void GL_BindNullFramebuffers(void);
+void GL_BindFramebuffer(GLenum target, GLuint framebuffer);
+void GL_BindRenderbuffer(GLuint renderbuffer);
+
+GLvoid APIENTRY GLDSA_NamedRenderbufferStorage(GLuint renderbuffer,
+ GLenum internalformat, GLsizei width, GLsizei height);
+
+GLvoid APIENTRY GLDSA_NamedRenderbufferStorageMultisample(GLuint renderbuffer,
+ GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+GLenum APIENTRY GLDSA_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
+GLvoid APIENTRY GLDSA_NamedFramebufferTexture2D(GLuint framebuffer,
+ GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLvoid APIENTRY GLDSA_NamedFramebufferRenderbuffer(GLuint framebuffer,
+ GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+
+
+#endif