diff options
Diffstat (limited to 'src/renderergl2/tr_extensions.c')
| -rw-r--r-- | src/renderergl2/tr_extensions.c | 25 | 
1 files changed, 25 insertions, 0 deletions
diff --git a/src/renderergl2/tr_extensions.c b/src/renderergl2/tr_extensions.c index bb668da2..2972aaef 100644 --- a/src/renderergl2/tr_extensions.c +++ b/src/renderergl2/tr_extensions.c @@ -216,6 +216,19 @@ GLvoid(APIENTRY * qglProgramUniformMatrix4fv)(GLuint program, GLint location,  	GLsizei count, GLboolean transpose,  	const GLfloat *value); +GLvoid(APIENTRY * qglNamedRenderbufferStorage)(GLuint renderbuffer, +	GLenum internalformat, GLsizei width, GLsizei height); + +GLvoid(APIENTRY * qglNamedRenderbufferStorageMultisample)(GLuint renderbuffer, +	GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +GLenum(APIENTRY * qglCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target); +GLvoid(APIENTRY * qglNamedFramebufferTexture2D)(GLuint framebuffer, +	GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLvoid(APIENTRY * qglNamedFramebufferRenderbuffer)(GLuint framebuffer, +	GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); + +  static qboolean GLimp_HaveExtension(const char *ext)  {  	const char *ptr = Q_stristr( glConfig.extensions_string, ext ); @@ -803,6 +816,12 @@ void GLimp_InitExtraExtensions()  	qglProgramUniform1fv = GLDSA_ProgramUniform1fv;  	qglProgramUniformMatrix4fv = GLDSA_ProgramUniformMatrix4fv; +	qglNamedRenderbufferStorage = GLDSA_NamedRenderbufferStorage; +	qglNamedRenderbufferStorageMultisample = GLDSA_NamedRenderbufferStorageMultisample; +	qglCheckNamedFramebufferStatus = GLDSA_CheckNamedFramebufferStatus; +	qglNamedFramebufferTexture2D = GLDSA_NamedFramebufferTexture2D; +	qglNamedFramebufferRenderbuffer = GLDSA_NamedFramebufferRenderbuffer; +  	glRefConfig.directStateAccess = qfalse;  	if (GLimp_HaveExtension(extension))  	{ @@ -826,6 +845,12 @@ void GLimp_InitExtraExtensions()  			qglProgramUniform4f = (void *)SDL_GL_GetProcAddress("glProgramUniform4fEXT");  			qglProgramUniform1fv = (void *)SDL_GL_GetProcAddress("glProgramUniform1fvEXT");  			qglProgramUniformMatrix4fv = (void *)SDL_GL_GetProcAddress("glProgramUniformMatrix4fvEXT"); + +			qglNamedRenderbufferStorage = (void *)SDL_GL_GetProcAddress("glNamedRenderbufferStorageEXT"); +			qglNamedRenderbufferStorageMultisample = (void *)SDL_GL_GetProcAddress("glNamedRenderbufferStorageMultisampleEXT"); +			qglCheckNamedFramebufferStatus = (void *)SDL_GL_GetProcAddress("glCheckNamedFramebufferStatusEXT"); +			qglNamedFramebufferTexture2D = (void *)SDL_GL_GetProcAddress("glNamedFramebufferTexture2DEXT"); +			qglNamedFramebufferRenderbuffer = (void *)SDL_GL_GetProcAddress("glNamedFramebufferRenderbufferEXT");  		}  		ri.Printf(PRINT_ALL, result[glRefConfig.directStateAccess ? 1 : 0], extension);  | 
