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Diffstat (limited to 'src/renderergl2/tr_image.c')
-rw-r--r--src/renderergl2/tr_image.c130
1 files changed, 49 insertions, 81 deletions
diff --git a/src/renderergl2/tr_image.c b/src/renderergl2/tr_image.c
index d01f42c4..aade799e 100644
--- a/src/renderergl2/tr_image.c
+++ b/src/renderergl2/tr_image.c
@@ -23,6 +23,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// tr_image.c
#include "tr_local.h"
+#include "tr_dsa.h"
+
static byte s_intensitytable[256];
static unsigned char s_gammatable[256];
@@ -115,9 +117,8 @@ void GL_TextureMode( const char *string ) {
for ( i = 0 ; i < tr.numImages ; i++ ) {
glt = tr.images[ i ];
if ( glt->flags & IMGFLAG_MIPMAP ) {
- GL_Bind (glt);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+ qglTextureParameterf(glt->texnum, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
+ qglTextureParameterf(glt->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
}
}
@@ -1818,7 +1819,7 @@ static void CompressMonoBlock(byte outdata[8], const byte indata[16])
}
}
-static void RawImage_UploadToRgtc2Texture(byte *data, int width, int height, int mip)
+static void RawImage_UploadToRgtc2Texture(GLuint texture, byte *data, int width, int height, int mip)
{
int wBlocks, hBlocks, y, x, size;
byte *compressedData, *p;
@@ -1858,13 +1859,13 @@ static void RawImage_UploadToRgtc2Texture(byte *data, int width, int height, int
}
}
- qglCompressedTexImage2DARB(GL_TEXTURE_2D, mip, GL_COMPRESSED_RG_RGTC2, width, height, 0, size, compressedData);
+ qglCompressedTextureImage2D(texture, GL_TEXTURE_2D, mip, GL_COMPRESSED_RG_RGTC2, width, height, 0, size, compressedData);
ri.Hunk_FreeTempMemory(compressedData);
}
-static void RawImage_UploadTexture( byte *data, int x, int y, int width, int height, GLenum picFormat, int numMips, GLenum internalFormat, imgType_t type, imgFlags_t flags, qboolean subtexture )
+static void RawImage_UploadTexture(GLuint texture, byte *data, int x, int y, int width, int height, GLenum picFormat, int numMips, GLenum internalFormat, imgType_t type, imgFlags_t flags, qboolean subtexture )
{
int dataFormat, dataType;
qboolean rgtc = (internalFormat == GL_COMPRESSED_RG_RGTC2);
@@ -1924,9 +1925,9 @@ static void RawImage_UploadTexture( byte *data, int x, int y, int width, int hei
int size = ((width + 3) / 4) * ((height + 3) / 4) * bytesPer4x4Block;
if (subtexture)
- qglCompressedTexSubImage2DARB(GL_TEXTURE_2D, miplevel, x, y, width, height, internalFormat, size, data);
+ qglCompressedTextureSubImage2D(texture, GL_TEXTURE_2D, miplevel, x, y, width, height, internalFormat, size, data);
else
- qglCompressedTexImage2DARB(GL_TEXTURE_2D, miplevel, internalFormat, width, height, 0, size, data);
+ qglCompressedTextureImage2D(texture, GL_TEXTURE_2D, miplevel, internalFormat, width, height, 0, size, data);
x >>= 1;
y >>= 1;
@@ -1958,13 +1959,13 @@ static void RawImage_UploadTexture( byte *data, int x, int y, int width, int hei
}
if ( subtexture )
- qglTexSubImage2D( GL_TEXTURE_2D, 0, x, y, width, height, dataFormat, dataType, data );
+ qglTextureSubImage2D(texture, GL_TEXTURE_2D, 0, x, y, width, height, dataFormat, dataType, data );
else
{
if (rgtc)
- RawImage_UploadToRgtc2Texture(data, width, height, 0);
+ RawImage_UploadToRgtc2Texture(texture, data, width, height, 0);
else
- qglTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, dataFormat, dataType, data);
+ qglTextureImage2D(texture, GL_TEXTURE_2D, 0, internalFormat, width, height, 0, dataFormat, dataType, data);
}
if (flags & IMGFLAG_MIPMAP)
@@ -1992,14 +1993,14 @@ static void RawImage_UploadTexture( byte *data, int x, int y, int width, int hei
{
x >>= 1;
y >>= 1;
- qglTexSubImage2D( GL_TEXTURE_2D, miplevel, x, y, width, height, dataFormat, dataType, data );
+ qglTextureSubImage2D(texture, GL_TEXTURE_2D, miplevel, x, y, width, height, dataFormat, dataType, data );
}
else
{
if (rgtc)
- RawImage_UploadToRgtc2Texture(data, width, height, miplevel);
+ RawImage_UploadToRgtc2Texture(texture, data, width, height, miplevel);
else
- qglTexImage2D(GL_TEXTURE_2D, miplevel, internalFormat, width, height, 0, dataFormat, dataType, data);
+ qglTextureImage2D(texture, GL_TEXTURE_2D, miplevel, internalFormat, width, height, 0, dataFormat, dataType, data);
}
}
}
@@ -2028,14 +2029,14 @@ static void Upload32(byte *data, int x, int y, int width, int height, GLenum pic
if (!data)
{
RawImage_ScaleToPower2(NULL, &width, &height, type, flags, NULL);
- RawImage_UploadTexture(NULL, 0, 0, width, height, GL_RGBA8, 0, internalFormat, type, flags, qfalse);
+ RawImage_UploadTexture(image->texnum, NULL, 0, 0, width, height, GL_RGBA8, 0, internalFormat, type, flags, qfalse);
goto done;
}
else if (!subtexture)
{
if (picFormat != GL_RGBA8 && picFormat != GL_SRGB8_ALPHA8_EXT)
{
- RawImage_UploadTexture(data, 0, 0, width, height, picFormat, numMips, internalFormat, type, flags, qfalse);
+ RawImage_UploadTexture(image->texnum, data, 0, 0, width, height, picFormat, numMips, internalFormat, type, flags, qfalse);
goto done;
}
notScaled = RawImage_ScaleToPower2(&data, &width, &height, type, flags, &resampledBuffer);
@@ -2075,12 +2076,12 @@ static void Upload32(byte *data, int x, int y, int width, int height, GLenum pic
if (subtexture)
{
// FIXME: Incorrect if original texture was not a power of 2 texture or picmipped
- RawImage_UploadTexture(data, x, y, width, height, GL_RGBA8, 0, internalFormat, type, flags, qtrue);
+ RawImage_UploadTexture(image->texnum, data, x, y, width, height, GL_RGBA8, 0, internalFormat, type, flags, qtrue);
GL_CheckErrors();
return;
}
- RawImage_UploadTexture(data, 0, 0, width, height, GL_RGBA8, 0, internalFormat, type, flags, qfalse);
+ RawImage_UploadTexture(image->texnum, data, 0, 0, width, height, GL_RGBA8, 0, internalFormat, type, flags, qfalse);
done:
@@ -2090,19 +2091,19 @@ done:
if (mipmap)
{
if ( glConfig.textureFilterAnisotropic )
- qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- (GLint)Com_Clamp( 1, glConfig.maxAnisotropy, r_ext_max_anisotropy->integer ) );
+ qglTextureParameteri( image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
+ (GLint)Com_Clamp( 1, maxAnisotropy, r_ext_max_anisotropy->integer ) );
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+ qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
+ qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
else
{
if ( glConfig.textureFilterAnisotropic )
- qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 );
+ qglTextureParameteri(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
// Fix for sampling depth buffer on old nVidia cards
@@ -2113,9 +2114,9 @@ done:
case GL_DEPTH_COMPONENT16_ARB:
case GL_DEPTH_COMPONENT24_ARB:
case GL_DEPTH_COMPONENT32_ARB:
- qglTexParameterf(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE );
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+ qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE);
+ qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
default:
break;
@@ -2178,46 +2179,32 @@ image_t *R_CreateImage2( const char *name, byte *pic, int width, int height, GLe
image->internalFormat = internalFormat;
-
- // lightmaps are always allocated on TMU 1
- if ( qglActiveTextureARB && isLightmap ) {
- image->TMU = 1;
- } else {
- image->TMU = 0;
- }
-
- if ( qglActiveTextureARB ) {
- GL_SelectTexture( image->TMU );
- }
-
- GL_Bind(image);
-
if (image->flags & IMGFLAG_CUBEMAP)
{
- qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+ qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (image->flags & IMGFLAG_MIPMAP)
{
- qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
else
{
- qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
- qglTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
- qglTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
- qglTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
- qglTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
- qglTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
- qglTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
+ qglTextureImage2D(image->texnum, GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
+ qglTextureImage2D(image->texnum, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
+ qglTextureImage2D(image->texnum, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
+ qglTextureImage2D(image->texnum, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
+ qglTextureImage2D(image->texnum, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
+ qglTextureImage2D(image->texnum, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
if (image->flags & IMGFLAG_MIPMAP)
- qglGenerateMipmapEXT(GL_TEXTURE_CUBE_MAP);
+ qglGenerateTextureMipmap(image->texnum, GL_TEXTURE_CUBE_MAP);
image->uploadWidth = width;
image->uploadHeight = height;
@@ -2226,12 +2213,10 @@ image_t *R_CreateImage2( const char *name, byte *pic, int width, int height, GLe
{
Upload32( pic, 0, 0, image->width, image->height, picFormat, numMips, image );
- qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode );
- qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode );
+ qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode);
+ qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode);
}
- GL_SelectTexture( 0 );
-
hash = generateHashValue(name);
image->next = hashTable[hash];
hashTable[hash] = image;
@@ -2255,15 +2240,7 @@ image_t *R_CreateImage(const char *name, byte *pic, int width, int height, imgTy
void R_UpdateSubImage( image_t *image, byte *pic, int x, int y, int width, int height )
{
- if (qglActiveTextureARB) {
- GL_SelectTexture(image->TMU);
- }
-
- GL_Bind(image);
-
Upload32(pic, x, y, width, height, GL_RGBA8, 0, image);
-
- GL_SelectTexture(0);
}
//===================================================================
@@ -2830,11 +2807,10 @@ void R_CreateBuiltinImages( void ) {
for ( x = 0; x < 4; x++)
{
tr.sunShadowDepthImage[x] = R_CreateImage(va("*sunshadowdepth%i", x), NULL, r_shadowMapSize->integer, r_shadowMapSize->integer, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24_ARB);
- GL_Bind(tr.sunShadowDepthImage[x]);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
+ qglTextureParameterf(tr.sunShadowDepthImage[x]->texnum, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ qglTextureParameterf(tr.sunShadowDepthImage[x]->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ qglTextureParameterf(tr.sunShadowDepthImage[x]->texnum, GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
+ qglTextureParameterf(tr.sunShadowDepthImage[x]->texnum, GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
}
tr.screenShadowImage = R_CreateImage("*screenShadow", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8);
@@ -2947,15 +2923,7 @@ void R_DeleteTextures( void ) {
tr.numImages = 0;
- Com_Memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) );
- if ( qglActiveTextureARB ) {
- GL_SelectTexture( 1 );
- qglBindTexture( GL_TEXTURE_2D, 0 );
- GL_SelectTexture( 0 );
- qglBindTexture( GL_TEXTURE_2D, 0 );
- } else {
- qglBindTexture( GL_TEXTURE_2D, 0 );
- }
+ GL_BindNullTextures();
}
/*