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Diffstat (limited to 'src/renderergl2/tr_image_pcx.c')
-rw-r--r--src/renderergl2/tr_image_pcx.c179
1 files changed, 179 insertions, 0 deletions
diff --git a/src/renderergl2/tr_image_pcx.c b/src/renderergl2/tr_image_pcx.c
new file mode 100644
index 00000000..5e1de51b
--- /dev/null
+++ b/src/renderergl2/tr_image_pcx.c
@@ -0,0 +1,179 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+ 2008 Ludwig Nussel
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "../qcommon/q_shared.h"
+#include "../qcommon/qfiles.h"
+#include "../qcommon/qcommon.h"
+#include "../renderercommon/tr_public.h"
+extern refimport_t ri;
+
+/*
+========================================================================
+
+PCX files are used for 8 bit images
+
+========================================================================
+*/
+
+typedef struct {
+ char manufacturer;
+ char version;
+ char encoding;
+ char bits_per_pixel;
+ unsigned short xmin,ymin,xmax,ymax;
+ unsigned short hres,vres;
+ unsigned char palette[48];
+ char reserved;
+ char color_planes;
+ unsigned short bytes_per_line;
+ unsigned short palette_type;
+ unsigned short hscreensize, vscreensize;
+ char filler[54];
+ unsigned char data[];
+} pcx_t;
+
+void R_LoadPCX ( const char *filename, byte **pic, int *width, int *height)
+{
+ union {
+ byte *b;
+ void *v;
+ } raw;
+ byte *end;
+ pcx_t *pcx;
+ int len;
+ unsigned char dataByte = 0, runLength = 0;
+ byte *out, *pix;
+ unsigned short w, h;
+ byte *pic8;
+ byte *palette;
+ int i;
+ unsigned size = 0;
+
+ if (width)
+ *width = 0;
+ if (height)
+ *height = 0;
+ *pic = NULL;
+
+ //
+ // load the file
+ //
+ len = ri.FS_ReadFile( ( char * ) filename, &raw.v);
+ if (!raw.b || len < 0) {
+ return;
+ }
+
+ if((unsigned)len < sizeof(pcx_t))
+ {
+ ri.Printf (PRINT_ALL, "PCX truncated: %s\n", filename);
+ ri.FS_FreeFile (raw.v);
+ return;
+ }
+
+ //
+ // parse the PCX file
+ //
+ pcx = (pcx_t *)raw.b;
+ end = raw.b+len;
+
+ w = LittleShort(pcx->xmax)+1;
+ h = LittleShort(pcx->ymax)+1;
+ size = w*h;
+
+ if (pcx->manufacturer != 0x0a
+ || pcx->version != 5
+ || pcx->encoding != 1
+ || pcx->color_planes != 1
+ || pcx->bits_per_pixel != 8
+ || w >= 1024
+ || h >= 1024)
+ {
+ ri.Printf (PRINT_ALL, "Bad or unsupported pcx file %s (%dx%d@%d)\n", filename, w, h, pcx->bits_per_pixel);
+ return;
+ }
+
+ pix = pic8 = ri.Malloc ( size );
+
+ raw.b = pcx->data;
+ // FIXME: should use bytes_per_line but original q3 didn't do that either
+ while(pix < pic8+size)
+ {
+ if(runLength > 0) {
+ *pix++ = dataByte;
+ --runLength;
+ continue;
+ }
+
+ if(raw.b+1 > end)
+ break;
+ dataByte = *raw.b++;
+
+ if((dataByte & 0xC0) == 0xC0)
+ {
+ if(raw.b+1 > end)
+ break;
+ runLength = dataByte & 0x3F;
+ dataByte = *raw.b++;
+ }
+ else
+ runLength = 1;
+ }
+
+ if(pix < pic8+size)
+ {
+ ri.Printf (PRINT_ALL, "PCX file truncated: %s\n", filename);
+ ri.FS_FreeFile (pcx);
+ ri.Free (pic8);
+ }
+
+ if (raw.b-(byte*)pcx >= end - (byte*)769 || end[-769] != 0x0c)
+ {
+ ri.Printf (PRINT_ALL, "PCX missing palette: %s\n", filename);
+ ri.FS_FreeFile (pcx);
+ ri.Free (pic8);
+ return;
+ }
+
+ palette = end-768;
+
+ pix = out = ri.Malloc(4 * size );
+ for (i = 0 ; i < size ; i++)
+ {
+ unsigned char p = pic8[i];
+ pix[0] = palette[p*3];
+ pix[1] = palette[p*3 + 1];
+ pix[2] = palette[p*3 + 2];
+ pix[3] = 255;
+ pix += 4;
+ }
+
+ if (width)
+ *width = w;
+ if (height)
+ *height = h;
+
+ *pic = out;
+
+ ri.FS_FreeFile (pcx);
+ ri.Free (pic8);
+}