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-rw-r--r--src/renderergl2/tr_light.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/renderergl2/tr_light.c b/src/renderergl2/tr_light.c
index ba493198..01ce46d2 100644
--- a/src/renderergl2/tr_light.c
+++ b/src/renderergl2/tr_light.c
@@ -404,8 +404,11 @@ void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ) {
((byte *)&ent->ambientLightInt)[3] = 0xff;
// transform the direction to local space
- // no need to do this if using lightentity glsl shader
VectorNormalize( lightDir );
+ ent->modelLightDir[0] = DotProduct( lightDir, ent->e.axis[0] );
+ ent->modelLightDir[1] = DotProduct( lightDir, ent->e.axis[1] );
+ ent->modelLightDir[2] = DotProduct( lightDir, ent->e.axis[2] );
+
VectorCopy(lightDir, ent->lightDir);
}