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Diffstat (limited to 'src/renderergl2/tr_local.h')
-rw-r--r--src/renderergl2/tr_local.h54
1 files changed, 22 insertions, 32 deletions
diff --git a/src/renderergl2/tr_local.h b/src/renderergl2/tr_local.h
index b56fdf0d..557b285e 100644
--- a/src/renderergl2/tr_local.h
+++ b/src/renderergl2/tr_local.h
@@ -117,7 +117,6 @@ typedef struct VBO_s
uint32_t ofs_lightdir;
#ifdef USE_VERT_TANGENT_SPACE
uint32_t ofs_tangent;
- uint32_t ofs_bitangent;
#endif
uint32_t stride_xyz;
uint32_t stride_normal;
@@ -127,7 +126,6 @@ typedef struct VBO_s
uint32_t stride_lightdir;
#ifdef USE_VERT_TANGENT_SPACE
uint32_t stride_tangent;
- uint32_t stride_bitangent;
#endif
uint32_t size_xyz;
uint32_t size_normal;
@@ -516,19 +514,17 @@ enum
ATTR_INDEX_TEXCOORD0 = 1,
ATTR_INDEX_TEXCOORD1 = 2,
ATTR_INDEX_TANGENT = 3,
- ATTR_INDEX_BITANGENT = 4,
- ATTR_INDEX_NORMAL = 5,
- ATTR_INDEX_COLOR = 6,
- ATTR_INDEX_PAINTCOLOR = 7,
- ATTR_INDEX_LIGHTDIRECTION = 8,
- ATTR_INDEX_BONE_INDEXES = 9,
- ATTR_INDEX_BONE_WEIGHTS = 10,
+ ATTR_INDEX_NORMAL = 4,
+ ATTR_INDEX_COLOR = 5,
+ ATTR_INDEX_PAINTCOLOR = 6,
+ ATTR_INDEX_LIGHTDIRECTION = 7,
+ ATTR_INDEX_BONE_INDEXES = 8,
+ ATTR_INDEX_BONE_WEIGHTS = 9,
// GPU vertex animations
- ATTR_INDEX_POSITION2 = 11,
- ATTR_INDEX_TANGENT2 = 12,
- ATTR_INDEX_BITANGENT2 = 13,
- ATTR_INDEX_NORMAL2 = 14
+ ATTR_INDEX_POSITION2 = 10,
+ ATTR_INDEX_TANGENT2 = 11,
+ ATTR_INDEX_NORMAL2 = 12
};
enum
@@ -614,26 +610,23 @@ enum
ATTR_TEXCOORD = 0x0002,
ATTR_LIGHTCOORD = 0x0004,
ATTR_TANGENT = 0x0008,
- ATTR_BITANGENT = 0x0010,
- ATTR_NORMAL = 0x0020,
- ATTR_COLOR = 0x0040,
- ATTR_PAINTCOLOR = 0x0080,
- ATTR_LIGHTDIRECTION = 0x0100,
- ATTR_BONE_INDEXES = 0x0200,
- ATTR_BONE_WEIGHTS = 0x0400,
+ ATTR_NORMAL = 0x0010,
+ ATTR_COLOR = 0x0020,
+ ATTR_PAINTCOLOR = 0x0040,
+ ATTR_LIGHTDIRECTION = 0x0080,
+ ATTR_BONE_INDEXES = 0x0100,
+ ATTR_BONE_WEIGHTS = 0x0200,
// for .md3 interpolation
- ATTR_POSITION2 = 0x0800,
- ATTR_TANGENT2 = 0x1000,
- ATTR_BITANGENT2 = 0x2000,
- ATTR_NORMAL2 = 0x4000,
+ ATTR_POSITION2 = 0x0400,
+ ATTR_TANGENT2 = 0x0800,
+ ATTR_NORMAL2 = 0x1000,
ATTR_DEFAULT = ATTR_POSITION,
ATTR_BITS = ATTR_POSITION |
ATTR_TEXCOORD |
ATTR_LIGHTCOORD |
ATTR_TANGENT |
- ATTR_BITANGENT |
ATTR_NORMAL |
ATTR_COLOR |
ATTR_PAINTCOLOR |
@@ -642,7 +635,6 @@ enum
ATTR_BONE_WEIGHTS |
ATTR_POSITION2 |
ATTR_TANGENT2 |
- ATTR_BITANGENT2 |
ATTR_NORMAL2
};
@@ -987,8 +979,7 @@ typedef struct
vec2_t lightmap;
vec3_t normal;
#ifdef USE_VERT_TANGENT_SPACE
- vec3_t tangent;
- vec3_t bitangent;
+ vec4_t tangent;
#endif
vec3_t lightdir;
vec4_t vertexColors;
@@ -999,7 +990,7 @@ typedef struct
} srfVert_t;
#ifdef USE_VERT_TANGENT_SPACE
-#define srfVert_t_cleared(x) srfVert_t (x) = {{0, 0, 0}, {0, 0}, {0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0, 0}}
+#define srfVert_t_cleared(x) srfVert_t (x) = {{0, 0, 0}, {0, 0}, {0, 0}, {0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0}, {0, 0, 0, 0}}
#else
#define srfVert_t_cleared(x) srfVert_t (x) = {{0, 0, 0}, {0, 0}, {0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0, 0}}
#endif
@@ -2097,10 +2088,9 @@ typedef struct shaderCommands_s
{
glIndex_t indexes[SHADER_MAX_INDEXES] QALIGN(16);
vec4_t xyz[SHADER_MAX_VERTEXES] QALIGN(16);
- vec4_t normal[SHADER_MAX_VERTEXES] QALIGN(16);
+ uint8_t normal[SHADER_MAX_VERTEXES][4] QALIGN(16);
#ifdef USE_VERT_TANGENT_SPACE
- vec4_t tangent[SHADER_MAX_VERTEXES] QALIGN(16);
- vec4_t bitangent[SHADER_MAX_VERTEXES] QALIGN(16);
+ uint8_t tangent[SHADER_MAX_VERTEXES][4] QALIGN(16);
#endif
vec2_t texCoords[SHADER_MAX_VERTEXES][2] QALIGN(16);
vec4_t vertexColors[SHADER_MAX_VERTEXES] QALIGN(16);