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-rw-r--r--src/renderergl2/tr_main.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderergl2/tr_main.c b/src/renderergl2/tr_main.c
index 943a6fa8..196ca7d9 100644
--- a/src/renderergl2/tr_main.c
+++ b/src/renderergl2/tr_main.c
@@ -2852,7 +2852,7 @@ void R_RenderCubemapSide( int cubemapIndex, int cubemapSide, qboolean subscene )
// FIXME: sun shadows aren't rendered correctly in cubemaps
// fix involves changing r_FBufScale to fit smaller cubemap image size, or rendering cubemap to framebuffer first
- if(0) //(glRefConfig.framebufferObject && (r_forceSun->integer || tr.sunShadows))
+ if(0) //(glRefConfig.framebufferObject && r_sunlightMode->integer && (r_forceSun->integer || tr.sunShadows))
{
R_RenderSunShadowMaps(&refdef, 0);
R_RenderSunShadowMaps(&refdef, 1);