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Diffstat (limited to 'src/renderergl2/tr_shade.c')
-rw-r--r-- | src/renderergl2/tr_shade.c | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/renderergl2/tr_shade.c b/src/renderergl2/tr_shade.c index 0925b6d6..11ba5836 100644 --- a/src/renderergl2/tr_shade.c +++ b/src/renderergl2/tr_shade.c @@ -1379,8 +1379,21 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) // testing cube map // if (!(tr.viewParms.flags & VPF_NOCUBEMAPS) && input->cubemapIndex && r_cubeMapping->integer) + { + vec4_t vec; + GL_BindToTMU( tr.cubemaps[input->cubemapIndex - 1], TB_CUBEMAP); + vec[0] = tr.cubemapOrigins[input->cubemapIndex - 1][0] - backEnd.viewParms.or.origin[0]; + vec[1] = tr.cubemapOrigins[input->cubemapIndex - 1][1] - backEnd.viewParms.or.origin[1]; + vec[2] = tr.cubemapOrigins[input->cubemapIndex - 1][2] - backEnd.viewParms.or.origin[2]; + vec[3] = 1.0f; + + VectorScale4(vec, 1.0f / 1000.0f, vec); + + GLSL_SetUniformVec4(sp, UNIFORM_CUBEMAPINFO, vec); + } + // // draw // |