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-rw-r--r--src/sdl/sdl_input.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/sdl/sdl_input.c b/src/sdl/sdl_input.c
index bd59cc51..562aef12 100644
--- a/src/sdl/sdl_input.c
+++ b/src/sdl/sdl_input.c
@@ -851,7 +851,11 @@ static void IN_ProcessEvents( void )
case SDL_MOUSEMOTION:
if( mouseActive )
+ {
+ if( !e.motion.xrel && !e.motion.yrel )
+ break;
Com_QueueEvent( 0, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL );
+ }
break;
case SDL_MOUSEBUTTONDOWN:
@@ -933,7 +937,6 @@ void IN_Frame( void )
int x, y;
IN_JoyMove( );
- IN_ProcessEvents( );
// If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading
loading = ( clc.state != CA_DISCONNECTED && clc.state != CA_ACTIVE );
@@ -968,6 +971,8 @@ void IN_Frame( void )
IN_SetUIMousePosition( x, y );
}
+ IN_ProcessEvents( );
+
// In case we had to delay actual restart of video system
if( ( vidRestartTime != 0 ) && ( vidRestartTime < Sys_Milliseconds( ) ) )
{