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Diffstat (limited to 'src/server/sv_client.c')
-rw-r--r--src/server/sv_client.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/sv_client.c b/src/server/sv_client.c
index 0272fab0..92a91bb7 100644
--- a/src/server/sv_client.c
+++ b/src/server/sv_client.c
@@ -110,7 +110,7 @@ void SV_DirectConnect( netadr_t from ) {
version = atoi( Info_ValueForKey( userinfo, "protocol" ) );
if ( version != PROTOCOL_VERSION ) {
- NET_OutOfBandPrint( NS_SERVER, from, "print\nServer uses protocol version %i.\n", PROTOCOL_VERSION );
+ NET_OutOfBandPrint( NS_SERVER, from, "print\nServer uses protocol version %i", PROTOCOL_VERSION );
Com_DPrintf (" rejected connect from version %i\n", version);
return;
}
@@ -147,7 +147,7 @@ void SV_DirectConnect( netadr_t from ) {
}
}
if (i == MAX_CHALLENGES) {
- NET_OutOfBandPrint( NS_SERVER, from, "print\nNo or bad challenge for address.\n" );
+ NET_OutOfBandPrint( NS_SERVER, from, "print\nNo or bad challenge for address" );
return;
}
// force the IP key/value pair so the game can filter based on ip
@@ -161,7 +161,7 @@ void SV_DirectConnect( netadr_t from ) {
if ( !Sys_IsLANAddress( from ) ) {
if ( sv_minPing->value && ping < sv_minPing->value ) {
// don't let them keep trying until they get a big delay
- NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is for high pings only\n" );
+ NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is for high pings only" );
Com_DPrintf ("Client %i rejected on a too low ping\n", i);
// reset the address otherwise their ping will keep increasing
// with each connect message and they'd eventually be able to connect
@@ -169,7 +169,7 @@ void SV_DirectConnect( netadr_t from ) {
return;
}
if ( sv_maxPing->value && ping > sv_maxPing->value ) {
- NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is for low pings only\n" );
+ NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is for low pings only" );
Com_DPrintf ("Client %i rejected on a too high ping\n", i);
return;
}
@@ -251,7 +251,7 @@ void SV_DirectConnect( netadr_t from ) {
}
}
else {
- NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is full.\n" );
+ NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is full" );
Com_DPrintf ("Rejected a connection.\n");
return;
}
@@ -287,7 +287,7 @@ gotnewcl:
// we can't just use VM_ArgPtr, because that is only valid inside a VM_Call
char *str = VM_ExplicitArgPtr( gvm, denied );
- NET_OutOfBandPrint( NS_SERVER, from, "print\n%s\n", str );
+ NET_OutOfBandPrint( NS_SERVER, from, "print\n%s", str );
Com_DPrintf ("Game rejected a connection: %s.\n", str);
return;
}