diff options
Diffstat (limited to 'src/server/sv_game.c')
-rw-r--r-- | src/server/sv_game.c | 401 |
1 files changed, 11 insertions, 390 deletions
diff --git a/src/server/sv_game.c b/src/server/sv_game.c index cd6354f5..82a02184 100644 --- a/src/server/sv_game.c +++ b/src/server/sv_game.c @@ -24,10 +24,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "server.h" -#include "../botlib/botlib.h" - -botlib_export_t *botlib_export; - void SV_GameError( const char *string ) { Com_Error( ERR_DROP, "%s", string ); } @@ -413,12 +409,6 @@ intptr_t SV_GameSystemCalls( intptr_t *args ) { case G_AREAS_CONNECTED: return CM_AreasConnected( args[1], args[2] ); - case G_BOT_ALLOCATE_CLIENT: - return SV_BotAllocateClient(); - case G_BOT_FREE_CLIENT: - SV_BotFreeClient( args[1] ); - return 0; - case G_GET_USERCMD: SV_GetUsercmd( args[1], VMA(2) ); return 0; @@ -435,11 +425,6 @@ intptr_t SV_GameSystemCalls( intptr_t *args ) { } } - case G_DEBUG_POLYGON_CREATE: - return BotImport_DebugPolygonCreate( args[1], args[2], VMA(3) ); - case G_DEBUG_POLYGON_DELETE: - BotImport_DebugPolygonDelete( args[1] ); - return 0; case G_REAL_TIME: return Com_RealTime( VMA(1) ); case G_SNAPVECTOR: @@ -450,370 +435,18 @@ intptr_t SV_GameSystemCalls( intptr_t *args ) { SV_MasterGameStat( VMA(1) ); return 0; - //==================================== - - case BOTLIB_SETUP: - return SV_BotLibSetup(); - case BOTLIB_SHUTDOWN: - return SV_BotLibShutdown(); - case BOTLIB_LIBVAR_SET: - return botlib_export->BotLibVarSet( VMA(1), VMA(2) ); - case BOTLIB_LIBVAR_GET: - return botlib_export->BotLibVarGet( VMA(1), VMA(2), args[3] ); - - case BOTLIB_PC_ADD_GLOBAL_DEFINE: - return botlib_export->PC_AddGlobalDefine( VMA(1) ); - case BOTLIB_PC_LOAD_SOURCE: - return botlib_export->PC_LoadSourceHandle( VMA(1) ); - case BOTLIB_PC_FREE_SOURCE: - return botlib_export->PC_FreeSourceHandle( args[1] ); - case BOTLIB_PC_READ_TOKEN: - return botlib_export->PC_ReadTokenHandle( args[1], VMA(2) ); - case BOTLIB_PC_SOURCE_FILE_AND_LINE: - return botlib_export->PC_SourceFileAndLine( args[1], VMA(2), VMA(3) ); - - case BOTLIB_START_FRAME: - return botlib_export->BotLibStartFrame( VMF(1) ); - case BOTLIB_LOAD_MAP: - return botlib_export->BotLibLoadMap( VMA(1) ); - case BOTLIB_UPDATENTITY: - return botlib_export->BotLibUpdateEntity( args[1], VMA(2) ); - case BOTLIB_TEST: - return botlib_export->Test( args[1], VMA(2), VMA(3), VMA(4) ); - - case BOTLIB_GET_SNAPSHOT_ENTITY: - return SV_BotGetSnapshotEntity( args[1], args[2] ); - case BOTLIB_GET_CONSOLE_MESSAGE: - return SV_BotGetConsoleMessage( args[1], VMA(2), args[3] ); - case BOTLIB_USER_COMMAND: - SV_ClientThink( &svs.clients[args[1]], VMA(2) ); - return 0; - - case BOTLIB_AAS_BBOX_AREAS: - return botlib_export->aas.AAS_BBoxAreas( VMA(1), VMA(2), VMA(3), args[4] ); - case BOTLIB_AAS_AREA_INFO: - return botlib_export->aas.AAS_AreaInfo( args[1], VMA(2) ); - case BOTLIB_AAS_ALTERNATIVE_ROUTE_GOAL: - return botlib_export->aas.AAS_AlternativeRouteGoals( VMA(1), args[2], VMA(3), args[4], args[5], VMA(6), args[7], args[8] ); - case BOTLIB_AAS_ENTITY_INFO: - botlib_export->aas.AAS_EntityInfo( args[1], VMA(2) ); - return 0; - - case BOTLIB_AAS_INITIALIZED: - return botlib_export->aas.AAS_Initialized(); - case BOTLIB_AAS_PRESENCE_TYPE_BOUNDING_BOX: - botlib_export->aas.AAS_PresenceTypeBoundingBox( args[1], VMA(2), VMA(3) ); - return 0; - case BOTLIB_AAS_TIME: - return FloatAsInt( botlib_export->aas.AAS_Time() ); - - case BOTLIB_AAS_POINT_AREA_NUM: - return botlib_export->aas.AAS_PointAreaNum( VMA(1) ); - case BOTLIB_AAS_POINT_REACHABILITY_AREA_INDEX: - return botlib_export->aas.AAS_PointReachabilityAreaIndex( VMA(1) ); - case BOTLIB_AAS_TRACE_AREAS: - return botlib_export->aas.AAS_TraceAreas( VMA(1), VMA(2), VMA(3), VMA(4), args[5] ); - - case BOTLIB_AAS_POINT_CONTENTS: - return botlib_export->aas.AAS_PointContents( VMA(1) ); - case BOTLIB_AAS_NEXT_BSP_ENTITY: - return botlib_export->aas.AAS_NextBSPEntity( args[1] ); - case BOTLIB_AAS_VALUE_FOR_BSP_EPAIR_KEY: - return botlib_export->aas.AAS_ValueForBSPEpairKey( args[1], VMA(2), VMA(3), args[4] ); - case BOTLIB_AAS_VECTOR_FOR_BSP_EPAIR_KEY: - return botlib_export->aas.AAS_VectorForBSPEpairKey( args[1], VMA(2), VMA(3) ); - case BOTLIB_AAS_FLOAT_FOR_BSP_EPAIR_KEY: - return botlib_export->aas.AAS_FloatForBSPEpairKey( args[1], VMA(2), VMA(3) ); - case BOTLIB_AAS_INT_FOR_BSP_EPAIR_KEY: - return botlib_export->aas.AAS_IntForBSPEpairKey( args[1], VMA(2), VMA(3) ); - - case BOTLIB_AAS_AREA_REACHABILITY: - return botlib_export->aas.AAS_AreaReachability( args[1] ); - - case BOTLIB_AAS_AREA_TRAVEL_TIME_TO_GOAL_AREA: - return botlib_export->aas.AAS_AreaTravelTimeToGoalArea( args[1], VMA(2), args[3], args[4] ); - case BOTLIB_AAS_ENABLE_ROUTING_AREA: - return botlib_export->aas.AAS_EnableRoutingArea( args[1], args[2] ); - case BOTLIB_AAS_PREDICT_ROUTE: - return botlib_export->aas.AAS_PredictRoute( VMA(1), args[2], VMA(3), args[4], args[5], args[6], args[7], args[8], args[9], args[10], args[11] ); - - case BOTLIB_AAS_SWIMMING: - return botlib_export->aas.AAS_Swimming( VMA(1) ); - case BOTLIB_AAS_PREDICT_CLIENT_MOVEMENT: - return botlib_export->aas.AAS_PredictClientMovement( VMA(1), args[2], VMA(3), args[4], args[5], - VMA(6), VMA(7), args[8], args[9], VMF(10), args[11], args[12], args[13] ); - - case BOTLIB_EA_SAY: - botlib_export->ea.EA_Say( args[1], VMA(2) ); - return 0; - case BOTLIB_EA_SAY_TEAM: - botlib_export->ea.EA_SayTeam( args[1], VMA(2) ); - return 0; - case BOTLIB_EA_COMMAND: - botlib_export->ea.EA_Command( args[1], VMA(2) ); - return 0; - - case BOTLIB_EA_ACTION: - botlib_export->ea.EA_Action( args[1], args[2] ); - break; - case BOTLIB_EA_GESTURE: - botlib_export->ea.EA_Gesture( args[1] ); - return 0; - case BOTLIB_EA_TALK: - botlib_export->ea.EA_Talk( args[1] ); - return 0; - case BOTLIB_EA_ATTACK: - botlib_export->ea.EA_Attack( args[1] ); - return 0; - case BOTLIB_EA_USE: - botlib_export->ea.EA_Use( args[1] ); - return 0; - case BOTLIB_EA_RESPAWN: - botlib_export->ea.EA_Respawn( args[1] ); - return 0; - case BOTLIB_EA_CROUCH: - botlib_export->ea.EA_Crouch( args[1] ); - return 0; - case BOTLIB_EA_MOVE_UP: - botlib_export->ea.EA_MoveUp( args[1] ); - return 0; - case BOTLIB_EA_MOVE_DOWN: - botlib_export->ea.EA_MoveDown( args[1] ); - return 0; - case BOTLIB_EA_MOVE_FORWARD: - botlib_export->ea.EA_MoveForward( args[1] ); - return 0; - case BOTLIB_EA_MOVE_BACK: - botlib_export->ea.EA_MoveBack( args[1] ); - return 0; - case BOTLIB_EA_MOVE_LEFT: - botlib_export->ea.EA_MoveLeft( args[1] ); - return 0; - case BOTLIB_EA_MOVE_RIGHT: - botlib_export->ea.EA_MoveRight( args[1] ); - return 0; - - case BOTLIB_EA_SELECT_WEAPON: - botlib_export->ea.EA_SelectWeapon( args[1], args[2] ); - return 0; - case BOTLIB_EA_JUMP: - botlib_export->ea.EA_Jump( args[1] ); - return 0; - case BOTLIB_EA_DELAYED_JUMP: - botlib_export->ea.EA_DelayedJump( args[1] ); - return 0; - case BOTLIB_EA_MOVE: - botlib_export->ea.EA_Move( args[1], VMA(2), VMF(3) ); - return 0; - case BOTLIB_EA_VIEW: - botlib_export->ea.EA_View( args[1], VMA(2) ); - return 0; - - case BOTLIB_EA_END_REGULAR: - botlib_export->ea.EA_EndRegular( args[1], VMF(2) ); - return 0; - case BOTLIB_EA_GET_INPUT: - botlib_export->ea.EA_GetInput( args[1], VMF(2), VMA(3) ); - return 0; - case BOTLIB_EA_RESET_INPUT: - botlib_export->ea.EA_ResetInput( args[1] ); - return 0; - - case BOTLIB_AI_LOAD_CHARACTER: - return botlib_export->ai.BotLoadCharacter( VMA(1), VMF(2) ); - case BOTLIB_AI_FREE_CHARACTER: - botlib_export->ai.BotFreeCharacter( args[1] ); - return 0; - case BOTLIB_AI_CHARACTERISTIC_FLOAT: - return FloatAsInt( botlib_export->ai.Characteristic_Float( args[1], args[2] ) ); - case BOTLIB_AI_CHARACTERISTIC_BFLOAT: - return FloatAsInt( botlib_export->ai.Characteristic_BFloat( args[1], args[2], VMF(3), VMF(4) ) ); - case BOTLIB_AI_CHARACTERISTIC_INTEGER: - return botlib_export->ai.Characteristic_Integer( args[1], args[2] ); - case BOTLIB_AI_CHARACTERISTIC_BINTEGER: - return botlib_export->ai.Characteristic_BInteger( args[1], args[2], args[3], args[4] ); - case BOTLIB_AI_CHARACTERISTIC_STRING: - botlib_export->ai.Characteristic_String( args[1], args[2], VMA(3), args[4] ); - return 0; + //==================================== - case BOTLIB_AI_ALLOC_CHAT_STATE: - return botlib_export->ai.BotAllocChatState(); - case BOTLIB_AI_FREE_CHAT_STATE: - botlib_export->ai.BotFreeChatState( args[1] ); - return 0; - case BOTLIB_AI_QUEUE_CONSOLE_MESSAGE: - botlib_export->ai.BotQueueConsoleMessage( args[1], args[2], VMA(3) ); - return 0; - case BOTLIB_AI_REMOVE_CONSOLE_MESSAGE: - botlib_export->ai.BotRemoveConsoleMessage( args[1], args[2] ); - return 0; - case BOTLIB_AI_NEXT_CONSOLE_MESSAGE: - return botlib_export->ai.BotNextConsoleMessage( args[1], VMA(2) ); - case BOTLIB_AI_NUM_CONSOLE_MESSAGE: - return botlib_export->ai.BotNumConsoleMessages( args[1] ); - case BOTLIB_AI_INITIAL_CHAT: - botlib_export->ai.BotInitialChat( args[1], VMA(2), args[3], VMA(4), VMA(5), VMA(6), VMA(7), VMA(8), VMA(9), VMA(10), VMA(11) ); - return 0; - case BOTLIB_AI_NUM_INITIAL_CHATS: - return botlib_export->ai.BotNumInitialChats( args[1], VMA(2) ); - case BOTLIB_AI_REPLY_CHAT: - return botlib_export->ai.BotReplyChat( args[1], VMA(2), args[3], args[4], VMA(5), VMA(6), VMA(7), VMA(8), VMA(9), VMA(10), VMA(11), VMA(12) ); - case BOTLIB_AI_CHAT_LENGTH: - return botlib_export->ai.BotChatLength( args[1] ); - case BOTLIB_AI_ENTER_CHAT: - botlib_export->ai.BotEnterChat( args[1], args[2], args[3] ); - return 0; - case BOTLIB_AI_GET_CHAT_MESSAGE: - botlib_export->ai.BotGetChatMessage( args[1], VMA(2), args[3] ); - return 0; - case BOTLIB_AI_STRING_CONTAINS: - return botlib_export->ai.StringContains( VMA(1), VMA(2), args[3] ); - case BOTLIB_AI_FIND_MATCH: - return botlib_export->ai.BotFindMatch( VMA(1), VMA(2), args[3] ); - case BOTLIB_AI_MATCH_VARIABLE: - botlib_export->ai.BotMatchVariable( VMA(1), args[2], VMA(3), args[4] ); - return 0; - case BOTLIB_AI_UNIFY_WHITE_SPACES: - botlib_export->ai.UnifyWhiteSpaces( VMA(1) ); - return 0; - case BOTLIB_AI_REPLACE_SYNONYMS: - botlib_export->ai.BotReplaceSynonyms( VMA(1), args[2] ); - return 0; - case BOTLIB_AI_LOAD_CHAT_FILE: - return botlib_export->ai.BotLoadChatFile( args[1], VMA(2), VMA(3) ); - case BOTLIB_AI_SET_CHAT_GENDER: - botlib_export->ai.BotSetChatGender( args[1], args[2] ); - return 0; - case BOTLIB_AI_SET_CHAT_NAME: - botlib_export->ai.BotSetChatName( args[1], VMA(2), args[3] ); - return 0; - - case BOTLIB_AI_RESET_GOAL_STATE: - botlib_export->ai.BotResetGoalState( args[1] ); - return 0; - case BOTLIB_AI_RESET_AVOID_GOALS: - botlib_export->ai.BotResetAvoidGoals( args[1] ); - return 0; - case BOTLIB_AI_REMOVE_FROM_AVOID_GOALS: - botlib_export->ai.BotRemoveFromAvoidGoals( args[1], args[2] ); - return 0; - case BOTLIB_AI_PUSH_GOAL: - botlib_export->ai.BotPushGoal( args[1], VMA(2) ); - return 0; - case BOTLIB_AI_POP_GOAL: - botlib_export->ai.BotPopGoal( args[1] ); - return 0; - case BOTLIB_AI_EMPTY_GOAL_STACK: - botlib_export->ai.BotEmptyGoalStack( args[1] ); - return 0; - case BOTLIB_AI_DUMP_AVOID_GOALS: - botlib_export->ai.BotDumpAvoidGoals( args[1] ); - return 0; - case BOTLIB_AI_DUMP_GOAL_STACK: - botlib_export->ai.BotDumpGoalStack( args[1] ); - return 0; - case BOTLIB_AI_GOAL_NAME: - botlib_export->ai.BotGoalName( args[1], VMA(2), args[3] ); - return 0; - case BOTLIB_AI_GET_TOP_GOAL: - return botlib_export->ai.BotGetTopGoal( args[1], VMA(2) ); - case BOTLIB_AI_GET_SECOND_GOAL: - return botlib_export->ai.BotGetSecondGoal( args[1], VMA(2) ); - case BOTLIB_AI_CHOOSE_LTG_ITEM: - return botlib_export->ai.BotChooseLTGItem( args[1], VMA(2), VMA(3), args[4] ); - case BOTLIB_AI_CHOOSE_NBG_ITEM: - return botlib_export->ai.BotChooseNBGItem( args[1], VMA(2), VMA(3), args[4], VMA(5), VMF(6) ); - case BOTLIB_AI_TOUCHING_GOAL: - return botlib_export->ai.BotTouchingGoal( VMA(1), VMA(2) ); - case BOTLIB_AI_ITEM_GOAL_IN_VIS_BUT_NOT_VISIBLE: - return botlib_export->ai.BotItemGoalInVisButNotVisible( args[1], VMA(2), VMA(3), VMA(4) ); - case BOTLIB_AI_GET_LEVEL_ITEM_GOAL: - return botlib_export->ai.BotGetLevelItemGoal( args[1], VMA(2), VMA(3) ); - case BOTLIB_AI_GET_NEXT_CAMP_SPOT_GOAL: - return botlib_export->ai.BotGetNextCampSpotGoal( args[1], VMA(2) ); - case BOTLIB_AI_GET_MAP_LOCATION_GOAL: - return botlib_export->ai.BotGetMapLocationGoal( VMA(1), VMA(2) ); - case BOTLIB_AI_AVOID_GOAL_TIME: - return FloatAsInt( botlib_export->ai.BotAvoidGoalTime( args[1], args[2] ) ); - case BOTLIB_AI_SET_AVOID_GOAL_TIME: - botlib_export->ai.BotSetAvoidGoalTime( args[1], args[2], VMF(3)); - return 0; - case BOTLIB_AI_INIT_LEVEL_ITEMS: - botlib_export->ai.BotInitLevelItems(); - return 0; - case BOTLIB_AI_UPDATE_ENTITY_ITEMS: - botlib_export->ai.BotUpdateEntityItems(); - return 0; - case BOTLIB_AI_LOAD_ITEM_WEIGHTS: - return botlib_export->ai.BotLoadItemWeights( args[1], VMA(2) ); - case BOTLIB_AI_FREE_ITEM_WEIGHTS: - botlib_export->ai.BotFreeItemWeights( args[1] ); - return 0; - case BOTLIB_AI_INTERBREED_GOAL_FUZZY_LOGIC: - botlib_export->ai.BotInterbreedGoalFuzzyLogic( args[1], args[2], args[3] ); - return 0; - case BOTLIB_AI_SAVE_GOAL_FUZZY_LOGIC: - botlib_export->ai.BotSaveGoalFuzzyLogic( args[1], VMA(2) ); - return 0; - case BOTLIB_AI_MUTATE_GOAL_FUZZY_LOGIC: - botlib_export->ai.BotMutateGoalFuzzyLogic( args[1], VMF(2) ); - return 0; - case BOTLIB_AI_ALLOC_GOAL_STATE: - return botlib_export->ai.BotAllocGoalState( args[1] ); - case BOTLIB_AI_FREE_GOAL_STATE: - botlib_export->ai.BotFreeGoalState( args[1] ); - return 0; - - case BOTLIB_AI_RESET_MOVE_STATE: - botlib_export->ai.BotResetMoveState( args[1] ); - return 0; - case BOTLIB_AI_ADD_AVOID_SPOT: - botlib_export->ai.BotAddAvoidSpot( args[1], VMA(2), VMF(3), args[4] ); - return 0; - case BOTLIB_AI_MOVE_TO_GOAL: - botlib_export->ai.BotMoveToGoal( VMA(1), args[2], VMA(3), args[4] ); - return 0; - case BOTLIB_AI_MOVE_IN_DIRECTION: - return botlib_export->ai.BotMoveInDirection( args[1], VMA(2), VMF(3), args[4] ); - case BOTLIB_AI_RESET_AVOID_REACH: - botlib_export->ai.BotResetAvoidReach( args[1] ); - return 0; - case BOTLIB_AI_RESET_LAST_AVOID_REACH: - botlib_export->ai.BotResetLastAvoidReach( args[1] ); - return 0; - case BOTLIB_AI_REACHABILITY_AREA: - return botlib_export->ai.BotReachabilityArea( VMA(1), args[2] ); - case BOTLIB_AI_MOVEMENT_VIEW_TARGET: - return botlib_export->ai.BotMovementViewTarget( args[1], VMA(2), args[3], VMF(4), VMA(5) ); - case BOTLIB_AI_PREDICT_VISIBLE_POSITION: - return botlib_export->ai.BotPredictVisiblePosition( VMA(1), args[2], VMA(3), args[4], VMA(5) ); - case BOTLIB_AI_ALLOC_MOVE_STATE: - return botlib_export->ai.BotAllocMoveState(); - case BOTLIB_AI_FREE_MOVE_STATE: - botlib_export->ai.BotFreeMoveState( args[1] ); - return 0; - case BOTLIB_AI_INIT_MOVE_STATE: - botlib_export->ai.BotInitMoveState( args[1], VMA(2) ); - return 0; - - case BOTLIB_AI_CHOOSE_BEST_FIGHT_WEAPON: - return botlib_export->ai.BotChooseBestFightWeapon( args[1], VMA(2) ); - case BOTLIB_AI_GET_WEAPON_INFO: - botlib_export->ai.BotGetWeaponInfo( args[1], args[2], VMA(3) ); - return 0; - case BOTLIB_AI_LOAD_WEAPON_WEIGHTS: - return botlib_export->ai.BotLoadWeaponWeights( args[1], VMA(2) ); - case BOTLIB_AI_ALLOC_WEAPON_STATE: - return botlib_export->ai.BotAllocWeaponState(); - case BOTLIB_AI_FREE_WEAPON_STATE: - botlib_export->ai.BotFreeWeaponState( args[1] ); - return 0; - case BOTLIB_AI_RESET_WEAPON_STATE: - botlib_export->ai.BotResetWeaponState( args[1] ); - return 0; - - case BOTLIB_AI_GENETIC_PARENTS_AND_CHILD_SELECTION: - return botlib_export->ai.GeneticParentsAndChildSelection(args[1], VMA(2), VMA(3), VMA(4), VMA(5)); + case G_PARSE_ADD_GLOBAL_DEFINE: + return Parse_AddGlobalDefine( VMA(1) ); + case G_PARSE_LOAD_SOURCE: + return Parse_LoadSourceHandle( VMA(1) ); + case G_PARSE_FREE_SOURCE: + return Parse_FreeSourceHandle( args[1] ); + case G_PARSE_READ_TOKEN: + return Parse_ReadTokenHandle( args[1], VMA(2) ); + case G_PARSE_SOURCE_FILE_AND_LINE: + return Parse_SourceFileAndLine( args[1], VMA(2), VMA(3) ); case TRAP_MEMSET: Com_Memset( VMA(1), args[2], args[3] ); @@ -939,18 +572,6 @@ Called on a normal map change, not on a map_restart =============== */ void SV_InitGameProgs( void ) { - cvar_t *var; - //FIXME these are temp while I make bots run in vm - extern int bot_enable; - - var = Cvar_Get( "bot_enable", "1", CVAR_LATCH ); - if ( var ) { - bot_enable = var->integer; - } - else { - bot_enable = 0; - } - // load the dll or bytecode gvm = VM_Create( "game", SV_GameSystemCalls, Cvar_VariableValue( "vm_game" ) ); if ( !gvm ) { |