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-rw-r--r--src/server/sv_main.c19
1 files changed, 5 insertions, 14 deletions
diff --git a/src/server/sv_main.c b/src/server/sv_main.c
index 99a3b81a..90a16880 100644
--- a/src/server/sv_main.c
+++ b/src/server/sv_main.c
@@ -1,21 +1,22 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
+along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
@@ -322,11 +323,6 @@ void SVC_Status( netadr_t from ) {
int playerLength;
char infostring[MAX_INFO_STRING];
- // ignore if we are in single player
- if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER ) {
- return;
- }
-
strcpy( infostring, Cvar_InfoString( CVAR_SERVERINFO ) );
// echo back the parameter to status. so master servers can use it as a challenge
@@ -376,11 +372,6 @@ void SVC_Info( netadr_t from ) {
char *gamedir;
char infostring[MAX_INFO_STRING];
- // ignore if we are in single player
- if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive")) {
- return;
- }
-
/*
* Check whether Cmd_Argv(1) has a sane length. This was not done in the original Quake3 version which led
* to the Infostring bug discovered by Luigi Auriemma. See http://aluigi.altervista.org/ for the advisory.