diff options
Diffstat (limited to 'src/server/sv_net_chan.c')
-rw-r--r-- | src/server/sv_net_chan.c | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/src/server/sv_net_chan.c b/src/server/sv_net_chan.c new file mode 100644 index 00000000..d4607d33 --- /dev/null +++ b/src/server/sv_net_chan.c @@ -0,0 +1,207 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "../qcommon/q_shared.h" +#include "../qcommon/qcommon.h" +#include "server.h" + +/* +============== +SV_Netchan_Encode + + // first four bytes of the data are always: + long reliableAcknowledge; + +============== +*/ +static void SV_Netchan_Encode( client_t *client, msg_t *msg ) { + long reliableAcknowledge, i, index; + byte key, *string; + int srdc, sbit, soob; + + if ( msg->cursize < SV_ENCODE_START ) { + return; + } + + srdc = msg->readcount; + sbit = msg->bit; + soob = msg->oob; + + msg->bit = 0; + msg->readcount = 0; + msg->oob = 0; + + reliableAcknowledge = MSG_ReadLong(msg); + + msg->oob = soob; + msg->bit = sbit; + msg->readcount = srdc; + + string = (byte *)client->lastClientCommandString; + index = 0; + // xor the client challenge with the netchan sequence number + key = client->challenge ^ client->netchan.outgoingSequence; + for (i = SV_ENCODE_START; i < msg->cursize; i++) { + // modify the key with the last received and with this message acknowledged client command + if (!string[index]) + index = 0; + if (string[index] > 127 || string[index] == '%') { + key ^= '.' << (i & 1); + } + else { + key ^= string[index] << (i & 1); + } + index++; + // encode the data with this key + *(msg->data + i) = *(msg->data + i) ^ key; + } +} + +/* +============== +SV_Netchan_Decode + + // first 12 bytes of the data are always: + long serverId; + long messageAcknowledge; + long reliableAcknowledge; + +============== +*/ +static void SV_Netchan_Decode( client_t *client, msg_t *msg ) { + int serverId, messageAcknowledge, reliableAcknowledge; + int i, index, srdc, sbit, soob; + byte key, *string; + + srdc = msg->readcount; + sbit = msg->bit; + soob = msg->oob; + + msg->oob = 0; + + serverId = MSG_ReadLong(msg); + messageAcknowledge = MSG_ReadLong(msg); + reliableAcknowledge = MSG_ReadLong(msg); + + msg->oob = soob; + msg->bit = sbit; + msg->readcount = srdc; + + string = (byte *)client->reliableCommands[ reliableAcknowledge & (MAX_RELIABLE_COMMANDS-1) ]; + index = 0; + // + key = client->challenge ^ serverId ^ messageAcknowledge; + for (i = msg->readcount + SV_DECODE_START; i < msg->cursize; i++) { + // modify the key with the last sent and acknowledged server command + if (!string[index]) + index = 0; + if (string[index] > 127 || string[index] == '%') { + key ^= '.' << (i & 1); + } + else { + key ^= string[index] << (i & 1); + } + index++; + // decode the data with this key + *(msg->data + i) = *(msg->data + i) ^ key; + } +} + +/* +================= +SV_Netchan_TransmitNextFragment +================= +*/ +void SV_Netchan_TransmitNextFragment( client_t *client ) { + Netchan_TransmitNextFragment( &client->netchan ); + if (!client->netchan.unsentFragments) + { + // make sure the netchan queue has been properly initialized (you never know) + if (!client->netchan_end_queue) { + Com_Error(ERR_DROP, "netchan queue is not properly initialized in SV_Netchan_TransmitNextFragment\n"); + } + // the last fragment was transmitted, check wether we have queued messages + if (client->netchan_start_queue) { + netchan_buffer_t *netbuf; + Com_DPrintf("#462 Netchan_TransmitNextFragment: popping a queued message for transmit\n"); + netbuf = client->netchan_start_queue; + SV_Netchan_Encode( client, &netbuf->msg ); + Netchan_Transmit( &client->netchan, netbuf->msg.cursize, netbuf->msg.data ); + // pop from queue + client->netchan_start_queue = netbuf->next; + if (!client->netchan_start_queue) { + Com_DPrintf("#462 Netchan_TransmitNextFragment: emptied queue\n"); + client->netchan_end_queue = &client->netchan_start_queue; + } + else + Com_DPrintf("#462 Netchan_TransmitNextFragment: remaining queued message\n"); + Z_Free(netbuf); + } + } +} + + +/* +=============== +SV_Netchan_Transmit +TTimo +https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=462 +if there are some unsent fragments (which may happen if the snapshots +and the gamestate are fragmenting, and collide on send for instance) +then buffer them and make sure they get sent in correct order +================ +*/ + +void SV_Netchan_Transmit( client_t *client, msg_t *msg) { //int length, const byte *data ) { + MSG_WriteByte( msg, svc_EOF ); + if (client->netchan.unsentFragments) { + netchan_buffer_t *netbuf; + Com_DPrintf("#462 SV_Netchan_Transmit: unsent fragments, stacked\n"); + netbuf = (netchan_buffer_t *)Z_Malloc(sizeof(netchan_buffer_t)); + // store the msg, we can't store it encoded, as the encoding depends on stuff we still have to finish sending + MSG_Copy(&netbuf->msg, netbuf->msgBuffer, sizeof( netbuf->msgBuffer ), msg); + netbuf->next = NULL; + // insert it in the queue, the message will be encoded and sent later + *client->netchan_end_queue = netbuf; + client->netchan_end_queue = &(*client->netchan_end_queue)->next; + // emit the next fragment of the current message for now + Netchan_TransmitNextFragment(&client->netchan); + } else { + SV_Netchan_Encode( client, msg ); + Netchan_Transmit( &client->netchan, msg->cursize, msg->data ); + } +} + +/* +================= +Netchan_SV_Process +================= +*/ +qboolean SV_Netchan_Process( client_t *client, msg_t *msg ) { + int ret; + ret = Netchan_Process( &client->netchan, msg ); + if (!ret) + return qfalse; + SV_Netchan_Decode( client, msg ); + return qtrue; +} + |