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-rw-r--r--src/server/sv_snapshot.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/sv_snapshot.c b/src/server/sv_snapshot.c
index 09633eb7..0bde3d51 100644
--- a/src/server/sv_snapshot.c
+++ b/src/server/sv_snapshot.c
@@ -473,6 +473,12 @@ static void SV_BuildClientSnapshot( client_t *client ) {
return;
}
+ if (client->view)
+ {
+ client = client->view;
+ clent = client->gentity;
+ }
+
// grab the current playerState_t
ps = SV_GameClientNum( client - svs.clients );
frame->ps = *ps;
@@ -657,6 +663,9 @@ void SV_SendClientMessages(void)
if(!c->state)
continue; // not connected
+ if (c->isPlaceholder)
+ continue;
+
if(*c->downloadName)
continue; // Client is downloading, don't send snapshots