diff options
Diffstat (limited to 'src/server')
-rw-r--r-- | src/server/sv_client.c | 2 | ||||
-rw-r--r-- | src/server/sv_snapshot.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/sv_client.c b/src/server/sv_client.c index 40212b0c..124c0a74 100644 --- a/src/server/sv_client.c +++ b/src/server/sv_client.c @@ -1304,7 +1304,7 @@ static qboolean SV_ClientCommand( client_t *cl, msg_t *msg ) { // the command, we will stop processing the rest of the packet, // including the usercmd. This causes flooders to lag themselves // but not other people - // We don't do this when the client hasn't been active yet since its + // We don't do this when the client hasn't been active yet since it's // normal to spam a lot of commands when downloading #if 0 // flood protection in game for trem if ( !com_cl_running->integer && diff --git a/src/server/sv_snapshot.c b/src/server/sv_snapshot.c index cfc56958..a7d0f17b 100644 --- a/src/server/sv_snapshot.c +++ b/src/server/sv_snapshot.c @@ -413,7 +413,7 @@ static void SV_AddEntitiesVisibleFromPoint( vec3_t origin, clientSnapshot_t *fra // add it SV_AddEntToSnapshot( svEnt, ent, eNums ); - // if its a portal entity, add everything visible from its camera position + // if it's a portal entity, add everything visible from its camera position if ( ent->r.svFlags & SVF_PORTAL ) { if ( ent->s.generic1 ) { vec3_t dir; |