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-rw-r--r--src/server/sv_client.c2
-rw-r--r--src/server/sv_snapshot.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/sv_client.c b/src/server/sv_client.c
index 40212b0c..124c0a74 100644
--- a/src/server/sv_client.c
+++ b/src/server/sv_client.c
@@ -1304,7 +1304,7 @@ static qboolean SV_ClientCommand( client_t *cl, msg_t *msg ) {
// the command, we will stop processing the rest of the packet,
// including the usercmd. This causes flooders to lag themselves
// but not other people
- // We don't do this when the client hasn't been active yet since its
+ // We don't do this when the client hasn't been active yet since it's
// normal to spam a lot of commands when downloading
#if 0 // flood protection in game for trem
if ( !com_cl_running->integer &&
diff --git a/src/server/sv_snapshot.c b/src/server/sv_snapshot.c
index cfc56958..a7d0f17b 100644
--- a/src/server/sv_snapshot.c
+++ b/src/server/sv_snapshot.c
@@ -413,7 +413,7 @@ static void SV_AddEntitiesVisibleFromPoint( vec3_t origin, clientSnapshot_t *fra
// add it
SV_AddEntToSnapshot( svEnt, ent, eNums );
- // if its a portal entity, add everything visible from its camera position
+ // if it's a portal entity, add everything visible from its camera position
if ( ent->r.svFlags & SVF_PORTAL ) {
if ( ent->s.generic1 ) {
vec3_t dir;