diff options
Diffstat (limited to 'src/ui/ui_shared.c')
-rw-r--r-- | src/ui/ui_shared.c | 353 |
1 files changed, 243 insertions, 110 deletions
diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c index 84c31e4e..f2fe9b28 100644 --- a/src/ui/ui_shared.c +++ b/src/ui/ui_shared.c @@ -1834,6 +1834,53 @@ void Script_playLooped( itemDef_t *item, char **args ) } } +static qboolean UI_Text_Emoticon( const char *s, qboolean *escaped, int *length, qhandle_t *h ) +{ + char name[ MAX_EMOTICON_NAME_LEN ] = {""}; + const char *p = s; + int i = 0; + int j = 0; + + if( *p != '[' ) + return qfalse; + p++; + + *escaped = qfalse; + if( *p == '[' ) + { + *escaped = qtrue; + p++; + } + + while( *p && i < ( MAX_EMOTICON_NAME_LEN - 1 ) ) + { + if( *p == ']' ) + { + for( j = 0; j < DC->Assets.emoticonCount; j++ ) + { + if( !Q_stricmp( DC->Assets.emoticons[ j ], name ) ) + { + if( *escaped ) + { + *length = 1; + return qtrue; + } + if( h ) + *h = DC->Assets.emoticonShaders[ j ]; + *length = i + 2; + return qtrue; + } + } + return qfalse; + } + name[ i++ ] = *p; + name[ i ] = '\0'; + p++; + } + return qfalse; +} + + float UI_Text_Width( const char *text, float scale, int limit ) { int count, len; @@ -1842,6 +1889,10 @@ float UI_Text_Width( const char *text, float scale, int limit ) float useScale; const char *s = text; fontInfo_t *font = &DC->Assets.textFont; + int emoticonLen; + qboolean emoticonEscaped; + float emoticonWidth; + int emoticons = 0; if( scale <= DC->getCVarValue( "ui_smallFont" ) ) font = &DC->Assets.smallFont; @@ -1849,6 +1900,7 @@ float UI_Text_Width( const char *text, float scale, int limit ) font = &DC->Assets.bigFont; useScale = scale * font->glyphScale; + emoticonWidth = UI_Text_Height( "[", scale, 0 ) * DC->aspectScale; out = 0; if( text ) @@ -1862,22 +1914,33 @@ float UI_Text_Width( const char *text, float scale, int limit ) while( s && *s && count < len ) { + glyph = &font->glyphs[( int )*s]; + if( Q_IsColorString( s ) ) { s += 2; continue; } - else + else if ( UI_Text_Emoticon( s, &emoticonEscaped, &emoticonLen, NULL ) ) { - glyph = &font->glyphs[( int )*s]; - out += ( glyph->xSkip * DC->aspectScale ); - s++; - count++; + if( emoticonEscaped ) + { + s++; + } + else + { + s += emoticonLen; + emoticons++; + continue; + } } + out += ( glyph->xSkip * DC->aspectScale ); + s++; + count++; } } - return out * useScale; + return ( out * useScale ) + ( emoticons * emoticonWidth ); } float UI_Text_Height( const char *text, float scale, int limit ) @@ -1971,6 +2034,13 @@ void UI_Text_Paint_Limit( float *maxX, float x, float y, float scale, int len, count; vec4_t newColor; glyphInfo_t *glyph; + int emoticonLen = 0; + qhandle_t emoticonHandle = 0; + float emoticonH, emoticonW; + qboolean emoticonEscaped; + + emoticonH = UI_Text_Height( "[", scale, 0 ); + emoticonW = emoticonH * DC->aspectScale; if( text ) { @@ -1979,6 +2049,8 @@ void UI_Text_Paint_Limit( float *maxX, float x, float y, float scale, float useScale; fontInfo_t *font = &DC->Assets.textFont; + memcpy( &newColor[0], &color[0], sizeof( vec4_t ) ); + if( scale <= DC->getCVarValue( "ui_smallFont" ) ) font = &DC->Assets.smallFont; else if( scale > DC->getCVarValue( "ui_bigFont" ) ) @@ -1997,11 +2069,13 @@ void UI_Text_Paint_Limit( float *maxX, float x, float y, float scale, while( s && *s && count < len ) { - float width, height, skip; + float width, height, skip, yadj; + glyph = &font->glyphs[ ( int )*s ]; width = glyph->imageWidth * DC->aspectScale; height = glyph->imageHeight; skip = glyph->xSkip * DC->aspectScale; + yadj = useScale * glyph->top; if( Q_IsColorString( s ) ) { @@ -2011,30 +2085,42 @@ void UI_Text_Paint_Limit( float *maxX, float x, float y, float scale, s += 2; continue; } - else + else if( UI_Text_Emoticon( s, &emoticonEscaped, &emoticonLen, &emoticonHandle ) ) { - float yadj = useScale * glyph->top; - - if( UI_Text_Width( s, useScale, 1 ) + x > max ) + if( emoticonEscaped ) { - *maxX = 0; - break; + s++; } + else + { + s += emoticonLen; + DC->setColor( NULL ); + DC->drawHandlePic( x, y - yadj, emoticonW, emoticonH, emoticonHandle ); + DC->setColor( newColor ); + x += emoticonW; + continue; + } + } - UI_Text_PaintChar( x, y - yadj, - width, - height, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - x += ( skip * useScale ) + adjust; - *maxX = x; - count++; - s++; + if( UI_Text_Width( s, useScale, 1 ) + x > max ) + { + *maxX = 0; + break; } + + UI_Text_PaintChar( x, y - yadj, + width, + height, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph ); + x += ( skip * useScale ) + adjust; + *maxX = x; + count++; + s++; } DC->setColor( NULL ); @@ -2049,12 +2135,18 @@ void UI_Text_Paint( float x, float y, float scale, vec4_t color, const char *tex glyphInfo_t *glyph; float useScale; fontInfo_t *font = &DC->Assets.textFont; + int emoticonLen = 0; + qhandle_t emoticonHandle = 0; + float emoticonH, emoticonW; + qboolean emoticonEscaped; if( scale <= DC->getCVarValue( "ui_smallFont" ) ) font = &DC->Assets.smallFont; else if( scale >= DC->getCVarValue( "ui_bigFont" ) ) font = &DC->Assets.bigFont; + emoticonH = UI_Text_Height( "[", scale, 0 ); + emoticonW = emoticonH * DC->aspectScale; useScale = scale * font->glyphScale; if( text ) @@ -2071,11 +2163,13 @@ void UI_Text_Paint( float x, float y, float scale, vec4_t color, const char *tex while( s && *s && count < len ) { - float width, height, skip; + float width, height, skip, yadj; + glyph = &font->glyphs[( int )*s]; width = glyph->imageWidth * DC->aspectScale; height = glyph->imageHeight; skip = glyph->xSkip * DC->aspectScale; + yadj = useScale * glyph->top; if( Q_IsColorString( s ) ) { @@ -2085,85 +2179,29 @@ void UI_Text_Paint( float x, float y, float scale, vec4_t color, const char *tex s += 2; continue; } - else + else if( UI_Text_Emoticon( s, &emoticonEscaped, &emoticonLen, &emoticonHandle ) ) { - float yadj = useScale * glyph->top; - - if( style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE ) + if( emoticonEscaped ) { - int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; - colorBlack[3] = newColor[3]; - DC->setColor( colorBlack ); - UI_Text_PaintChar( x + ofs, y - yadj + ofs, - width, - height, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - DC->setColor( newColor ); - colorBlack[3] = 1.0; + s++; } - else if( style == ITEM_TEXTSTYLE_NEON ) + else { - vec4_t glow, outer, inner, white; - - glow[ 0 ] = newColor[ 0 ] * 0.5; - glow[ 1 ] = newColor[ 1 ] * 0.5; - glow[ 2 ] = newColor[ 2 ] * 0.5; - glow[ 3 ] = newColor[ 3 ] * 0.2; - - outer[ 0 ] = newColor[ 0 ]; - outer[ 1 ] = newColor[ 1 ]; - outer[ 2 ] = newColor[ 2 ]; - outer[ 3 ] = newColor[ 3 ]; - - inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5; - inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5; - inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5; - inner[ 3 ] = newColor[ 3 ]; - - white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f; - - DC->setColor( glow ); - UI_Text_PaintChar( x - 1.5, y - yadj - 1.5, - width + 3, - height + 3, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - DC->setColor( outer ); - UI_Text_PaintChar( x - 1, y - yadj - 1, - width + 2, - height + 2, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - DC->setColor( inner ); - UI_Text_PaintChar( x - 0.5, y - yadj - 0.5, - width + 1, - height + 1, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - DC->setColor( white ); + DC->setColor( NULL ); + DC->drawHandlePic( x, y - yadj, emoticonW, emoticonH, emoticonHandle ); + DC->setColor( newColor ); + x += emoticonW; + s += emoticonLen; + continue; } + } - UI_Text_PaintChar( x, y - yadj, + if( style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE ) + { + int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; + colorBlack[3] = newColor[3]; + DC->setColor( colorBlack ); + UI_Text_PaintChar( x + ofs, y - yadj + ofs, width, height, useScale, @@ -2172,13 +2210,80 @@ void UI_Text_Paint( float x, float y, float scale, vec4_t color, const char *tex glyph->s2, glyph->t2, glyph->glyph ); + DC->setColor( newColor ); + colorBlack[3] = 1.0; + } + else if( style == ITEM_TEXTSTYLE_NEON ) + { + vec4_t glow, outer, inner, white; - x += ( skip * useScale ) + adjust; - s++; - count++; + glow[ 0 ] = newColor[ 0 ] * 0.5; + glow[ 1 ] = newColor[ 1 ] * 0.5; + glow[ 2 ] = newColor[ 2 ] * 0.5; + glow[ 3 ] = newColor[ 3 ] * 0.2; + + outer[ 0 ] = newColor[ 0 ]; + outer[ 1 ] = newColor[ 1 ]; + outer[ 2 ] = newColor[ 2 ]; + outer[ 3 ] = newColor[ 3 ]; + + inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5; + inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5; + inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5; + inner[ 3 ] = newColor[ 3 ]; + + white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f; + + DC->setColor( glow ); + UI_Text_PaintChar( x - 1.5, y - yadj - 1.5, + width + 3, + height + 3, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph ); + + DC->setColor( outer ); + UI_Text_PaintChar( x - 1, y - yadj - 1, + width + 2, + height + 2, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph ); + + DC->setColor( inner ); + UI_Text_PaintChar( x - 0.5, y - yadj - 0.5, + width + 1, + height + 1, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph ); + + DC->setColor( white ); } - } + UI_Text_PaintChar( x, y - yadj, + width, + height, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph ); + + x += ( skip * useScale ) + adjust; + s++; + count++; + } DC->setColor( NULL ); } } @@ -4433,6 +4538,8 @@ static const char *Item_Text_Wrap( const char *text, float scale, float width ) const char *q = NULL, *qMinus1 = NULL; unsigned int testLength; unsigned int i; + int emoticonLen; + qboolean emoticonEscaped; if( strlen( text ) >= sizeof( out ) ) return NULL; @@ -4469,12 +4576,20 @@ static const char *Item_Text_Wrap( const char *text, float scale, float width ) q = p; while( Q_IsColorString( q ) ) + { + c[ 0 ] = q[ 0 ]; + c[ 1 ] = q[ 1 ]; q += 2; + } q++; while( Q_IsColorString( q ) ) + { + c[ 0 ] = q[ 0 ]; + c[ 1 ] = q[ 1 ]; q += 2; + } while( UI_Text_Width( p, scale, testLength ) < width ) { @@ -4490,11 +4605,18 @@ static const char *Item_Text_Wrap( const char *text, float scale, float width ) for( i = 0; i < testLength; ) { // Skip color escapes - while( Q_IsColorString( q ) ) { + c[ 0 ] = q[ 0 ]; + c[ 1 ] = q[ 1 ]; q += 2; - continue; + } + while( UI_Text_Emoticon( q, &emoticonEscaped, &emoticonLen, NULL ) ) + { + if( emoticonEscaped ) + q++; + else + q += emoticonLen; } qMinus1 = q; @@ -4504,7 +4626,18 @@ static const char *Item_Text_Wrap( const char *text, float scale, float width ) // Some color escapes might still be present while( Q_IsColorString( q ) ) + { + c[ 0 ] = q[ 0 ]; + c[ 1 ] = q[ 1 ]; q += 2; + } + while( UI_Text_Emoticon( q, &emoticonEscaped, &emoticonLen, NULL ) ) + { + if( emoticonEscaped ) + q++; + else + q += emoticonLen; + } // Manual line break if( *q == '\n' ) @@ -4523,9 +4656,6 @@ static const char *Item_Text_Wrap( const char *text, float scale, float width ) if( eol == p ) eol = q; - // Add colour code (might be empty) - Q_strcat( out, sizeof( out ), c ); - paint = out + strlen( out ); // Copy text @@ -4535,7 +4665,10 @@ static const char *Item_Text_Wrap( const char *text, float scale, float width ) // Add a \n if it's not there already if( out[ strlen( out ) - 1 ] != '\n' ) - Q_strcat( out, sizeof( out ), "\n" ); + { + Q_strcat( out, sizeof( out ), "\n " ); + Q_strcat( out, sizeof( out ), c ); + } paint = out + strlen( out ); 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