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-rw-r--r--src/ui/ui_shared.c353
1 files changed, 243 insertions, 110 deletions
diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c
index 84c31e4e..f2fe9b28 100644
--- a/src/ui/ui_shared.c
+++ b/src/ui/ui_shared.c
@@ -1834,6 +1834,53 @@ void Script_playLooped( itemDef_t *item, char **args )
}
}
+static qboolean UI_Text_Emoticon( const char *s, qboolean *escaped, int *length, qhandle_t *h )
+{
+ char name[ MAX_EMOTICON_NAME_LEN ] = {""};
+ const char *p = s;
+ int i = 0;
+ int j = 0;
+
+ if( *p != '[' )
+ return qfalse;
+ p++;
+
+ *escaped = qfalse;
+ if( *p == '[' )
+ {
+ *escaped = qtrue;
+ p++;
+ }
+
+ while( *p && i < ( MAX_EMOTICON_NAME_LEN - 1 ) )
+ {
+ if( *p == ']' )
+ {
+ for( j = 0; j < DC->Assets.emoticonCount; j++ )
+ {
+ if( !Q_stricmp( DC->Assets.emoticons[ j ], name ) )
+ {
+ if( *escaped )
+ {
+ *length = 1;
+ return qtrue;
+ }
+ if( h )
+ *h = DC->Assets.emoticonShaders[ j ];
+ *length = i + 2;
+ return qtrue;
+ }
+ }
+ return qfalse;
+ }
+ name[ i++ ] = *p;
+ name[ i ] = '\0';
+ p++;
+ }
+ return qfalse;
+}
+
+
float UI_Text_Width( const char *text, float scale, int limit )
{
int count, len;
@@ -1842,6 +1889,10 @@ float UI_Text_Width( const char *text, float scale, int limit )
float useScale;
const char *s = text;
fontInfo_t *font = &DC->Assets.textFont;
+ int emoticonLen;
+ qboolean emoticonEscaped;
+ float emoticonWidth;
+ int emoticons = 0;
if( scale <= DC->getCVarValue( "ui_smallFont" ) )
font = &DC->Assets.smallFont;
@@ -1849,6 +1900,7 @@ float UI_Text_Width( const char *text, float scale, int limit )
font = &DC->Assets.bigFont;
useScale = scale * font->glyphScale;
+ emoticonWidth = UI_Text_Height( "[", scale, 0 ) * DC->aspectScale;
out = 0;
if( text )
@@ -1862,22 +1914,33 @@ float UI_Text_Width( const char *text, float scale, int limit )
while( s && *s && count < len )
{
+ glyph = &font->glyphs[( int )*s];
+
if( Q_IsColorString( s ) )
{
s += 2;
continue;
}
- else
+ else if ( UI_Text_Emoticon( s, &emoticonEscaped, &emoticonLen, NULL ) )
{
- glyph = &font->glyphs[( int )*s];
- out += ( glyph->xSkip * DC->aspectScale );
- s++;
- count++;
+ if( emoticonEscaped )
+ {
+ s++;
+ }
+ else
+ {
+ s += emoticonLen;
+ emoticons++;
+ continue;
+ }
}
+ out += ( glyph->xSkip * DC->aspectScale );
+ s++;
+ count++;
}
}
- return out * useScale;
+ return ( out * useScale ) + ( emoticons * emoticonWidth );
}
float UI_Text_Height( const char *text, float scale, int limit )
@@ -1971,6 +2034,13 @@ void UI_Text_Paint_Limit( float *maxX, float x, float y, float scale,
int len, count;
vec4_t newColor;
glyphInfo_t *glyph;
+ int emoticonLen = 0;
+ qhandle_t emoticonHandle = 0;
+ float emoticonH, emoticonW;
+ qboolean emoticonEscaped;
+
+ emoticonH = UI_Text_Height( "[", scale, 0 );
+ emoticonW = emoticonH * DC->aspectScale;
if( text )
{
@@ -1979,6 +2049,8 @@ void UI_Text_Paint_Limit( float *maxX, float x, float y, float scale,
float useScale;
fontInfo_t *font = &DC->Assets.textFont;
+ memcpy( &newColor[0], &color[0], sizeof( vec4_t ) );
+
if( scale <= DC->getCVarValue( "ui_smallFont" ) )
font = &DC->Assets.smallFont;
else if( scale > DC->getCVarValue( "ui_bigFont" ) )
@@ -1997,11 +2069,13 @@ void UI_Text_Paint_Limit( float *maxX, float x, float y, float scale,
while( s && *s && count < len )
{
- float width, height, skip;
+ float width, height, skip, yadj;
+
glyph = &font->glyphs[ ( int )*s ];
width = glyph->imageWidth * DC->aspectScale;
height = glyph->imageHeight;
skip = glyph->xSkip * DC->aspectScale;
+ yadj = useScale * glyph->top;
if( Q_IsColorString( s ) )
{
@@ -2011,30 +2085,42 @@ void UI_Text_Paint_Limit( float *maxX, float x, float y, float scale,
s += 2;
continue;
}
- else
+ else if( UI_Text_Emoticon( s, &emoticonEscaped, &emoticonLen, &emoticonHandle ) )
{
- float yadj = useScale * glyph->top;
-
- if( UI_Text_Width( s, useScale, 1 ) + x > max )
+ if( emoticonEscaped )
{
- *maxX = 0;
- break;
+ s++;
}
+ else
+ {
+ s += emoticonLen;
+ DC->setColor( NULL );
+ DC->drawHandlePic( x, y - yadj, emoticonW, emoticonH, emoticonHandle );
+ DC->setColor( newColor );
+ x += emoticonW;
+ continue;
+ }
+ }
- UI_Text_PaintChar( x, y - yadj,
- width,
- height,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph );
- x += ( skip * useScale ) + adjust;
- *maxX = x;
- count++;
- s++;
+ if( UI_Text_Width( s, useScale, 1 ) + x > max )
+ {
+ *maxX = 0;
+ break;
}
+
+ UI_Text_PaintChar( x, y - yadj,
+ width,
+ height,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph );
+ x += ( skip * useScale ) + adjust;
+ *maxX = x;
+ count++;
+ s++;
}
DC->setColor( NULL );
@@ -2049,12 +2135,18 @@ void UI_Text_Paint( float x, float y, float scale, vec4_t color, const char *tex
glyphInfo_t *glyph;
float useScale;
fontInfo_t *font = &DC->Assets.textFont;
+ int emoticonLen = 0;
+ qhandle_t emoticonHandle = 0;
+ float emoticonH, emoticonW;
+ qboolean emoticonEscaped;
if( scale <= DC->getCVarValue( "ui_smallFont" ) )
font = &DC->Assets.smallFont;
else if( scale >= DC->getCVarValue( "ui_bigFont" ) )
font = &DC->Assets.bigFont;
+ emoticonH = UI_Text_Height( "[", scale, 0 );
+ emoticonW = emoticonH * DC->aspectScale;
useScale = scale * font->glyphScale;
if( text )
@@ -2071,11 +2163,13 @@ void UI_Text_Paint( float x, float y, float scale, vec4_t color, const char *tex
while( s && *s && count < len )
{
- float width, height, skip;
+ float width, height, skip, yadj;
+
glyph = &font->glyphs[( int )*s];
width = glyph->imageWidth * DC->aspectScale;
height = glyph->imageHeight;
skip = glyph->xSkip * DC->aspectScale;
+ yadj = useScale * glyph->top;
if( Q_IsColorString( s ) )
{
@@ -2085,85 +2179,29 @@ void UI_Text_Paint( float x, float y, float scale, vec4_t color, const char *tex
s += 2;
continue;
}
- else
+ else if( UI_Text_Emoticon( s, &emoticonEscaped, &emoticonLen, &emoticonHandle ) )
{
- float yadj = useScale * glyph->top;
-
- if( style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE )
+ if( emoticonEscaped )
{
- int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
- colorBlack[3] = newColor[3];
- DC->setColor( colorBlack );
- UI_Text_PaintChar( x + ofs, y - yadj + ofs,
- width,
- height,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph );
- DC->setColor( newColor );
- colorBlack[3] = 1.0;
+ s++;
}
- else if( style == ITEM_TEXTSTYLE_NEON )
+ else
{
- vec4_t glow, outer, inner, white;
-
- glow[ 0 ] = newColor[ 0 ] * 0.5;
- glow[ 1 ] = newColor[ 1 ] * 0.5;
- glow[ 2 ] = newColor[ 2 ] * 0.5;
- glow[ 3 ] = newColor[ 3 ] * 0.2;
-
- outer[ 0 ] = newColor[ 0 ];
- outer[ 1 ] = newColor[ 1 ];
- outer[ 2 ] = newColor[ 2 ];
- outer[ 3 ] = newColor[ 3 ];
-
- inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5;
- inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5;
- inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5;
- inner[ 3 ] = newColor[ 3 ];
-
- white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f;
-
- DC->setColor( glow );
- UI_Text_PaintChar( x - 1.5, y - yadj - 1.5,
- width + 3,
- height + 3,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph );
-
- DC->setColor( outer );
- UI_Text_PaintChar( x - 1, y - yadj - 1,
- width + 2,
- height + 2,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph );
-
- DC->setColor( inner );
- UI_Text_PaintChar( x - 0.5, y - yadj - 0.5,
- width + 1,
- height + 1,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph );
-
- DC->setColor( white );
+ DC->setColor( NULL );
+ DC->drawHandlePic( x, y - yadj, emoticonW, emoticonH, emoticonHandle );
+ DC->setColor( newColor );
+ x += emoticonW;
+ s += emoticonLen;
+ continue;
}
+ }
- UI_Text_PaintChar( x, y - yadj,
+ if( style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE )
+ {
+ int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
+ colorBlack[3] = newColor[3];
+ DC->setColor( colorBlack );
+ UI_Text_PaintChar( x + ofs, y - yadj + ofs,
width,
height,
useScale,
@@ -2172,13 +2210,80 @@ void UI_Text_Paint( float x, float y, float scale, vec4_t color, const char *tex
glyph->s2,
glyph->t2,
glyph->glyph );
+ DC->setColor( newColor );
+ colorBlack[3] = 1.0;
+ }
+ else if( style == ITEM_TEXTSTYLE_NEON )
+ {
+ vec4_t glow, outer, inner, white;
- x += ( skip * useScale ) + adjust;
- s++;
- count++;
+ glow[ 0 ] = newColor[ 0 ] * 0.5;
+ glow[ 1 ] = newColor[ 1 ] * 0.5;
+ glow[ 2 ] = newColor[ 2 ] * 0.5;
+ glow[ 3 ] = newColor[ 3 ] * 0.2;
+
+ outer[ 0 ] = newColor[ 0 ];
+ outer[ 1 ] = newColor[ 1 ];
+ outer[ 2 ] = newColor[ 2 ];
+ outer[ 3 ] = newColor[ 3 ];
+
+ inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5;
+ inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5;
+ inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5;
+ inner[ 3 ] = newColor[ 3 ];
+
+ white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f;
+
+ DC->setColor( glow );
+ UI_Text_PaintChar( x - 1.5, y - yadj - 1.5,
+ width + 3,
+ height + 3,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph );
+
+ DC->setColor( outer );
+ UI_Text_PaintChar( x - 1, y - yadj - 1,
+ width + 2,
+ height + 2,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph );
+
+ DC->setColor( inner );
+ UI_Text_PaintChar( x - 0.5, y - yadj - 0.5,
+ width + 1,
+ height + 1,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph );
+
+ DC->setColor( white );
}
- }
+ UI_Text_PaintChar( x, y - yadj,
+ width,
+ height,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph );
+
+ x += ( skip * useScale ) + adjust;
+ s++;
+ count++;
+ }
DC->setColor( NULL );
}
}
@@ -4433,6 +4538,8 @@ static const char *Item_Text_Wrap( const char *text, float scale, float width )
const char *q = NULL, *qMinus1 = NULL;
unsigned int testLength;
unsigned int i;
+ int emoticonLen;
+ qboolean emoticonEscaped;
if( strlen( text ) >= sizeof( out ) )
return NULL;
@@ -4469,12 +4576,20 @@ static const char *Item_Text_Wrap( const char *text, float scale, float width )
q = p;
while( Q_IsColorString( q ) )
+ {
+ c[ 0 ] = q[ 0 ];
+ c[ 1 ] = q[ 1 ];
q += 2;
+ }
q++;
while( Q_IsColorString( q ) )
+ {
+ c[ 0 ] = q[ 0 ];
+ c[ 1 ] = q[ 1 ];
q += 2;
+ }
while( UI_Text_Width( p, scale, testLength ) < width )
{
@@ -4490,11 +4605,18 @@ static const char *Item_Text_Wrap( const char *text, float scale, float width )
for( i = 0; i < testLength; )
{
// Skip color escapes
-
while( Q_IsColorString( q ) )
{
+ c[ 0 ] = q[ 0 ];
+ c[ 1 ] = q[ 1 ];
q += 2;
- continue;
+ }
+ while( UI_Text_Emoticon( q, &emoticonEscaped, &emoticonLen, NULL ) )
+ {
+ if( emoticonEscaped )
+ q++;
+ else
+ q += emoticonLen;
}
qMinus1 = q;
@@ -4504,7 +4626,18 @@ static const char *Item_Text_Wrap( const char *text, float scale, float width )
// Some color escapes might still be present
while( Q_IsColorString( q ) )
+ {
+ c[ 0 ] = q[ 0 ];
+ c[ 1 ] = q[ 1 ];
q += 2;
+ }
+ while( UI_Text_Emoticon( q, &emoticonEscaped, &emoticonLen, NULL ) )
+ {
+ if( emoticonEscaped )
+ q++;
+ else
+ q += emoticonLen;
+ }
// Manual line break
if( *q == '\n' )
@@ -4523,9 +4656,6 @@ static const char *Item_Text_Wrap( const char *text, float scale, float width )
if( eol == p )
eol = q;
- // Add colour code (might be empty)
- Q_strcat( out, sizeof( out ), c );
-
paint = out + strlen( out );
// Copy text
@@ -4535,7 +4665,10 @@ static const char *Item_Text_Wrap( const char *text, float scale, float width )
// Add a \n if it's not there already
if( out[ strlen( out ) - 1 ] != '\n' )
- Q_strcat( out, sizeof( out ), "\n" );
+ {
+ Q_strcat( out, sizeof( out ), "\n " );
+ Q_strcat( out, sizeof( out ), c );
+ }
paint = out + strlen( out );