diff options
Diffstat (limited to 'src/ui')
-rw-r--r-- | src/ui/ui_main.c | 113 |
1 files changed, 57 insertions, 56 deletions
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index 5907a3ef..a5168bdb 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -1549,61 +1549,61 @@ static void UI_DrawInfoPane( menuItem_t *item, rectDef_t *rect, float text_x, fl if( value < 1 ) { s = va( "%s\n\n%s", - BG_FindHumanNameForClassNum( item->v.pclass ), - BG_FindInfoForClassNum( item->v.pclass ) ); + BG_ClassConfig( item->v.pclass )->humanName, + BG_Class( item->v.pclass )->info ); } else { s = va( "%s\n\n%s\n\nFrags: %d", - BG_FindHumanNameForClassNum( item->v.pclass ), - BG_FindInfoForClassNum( item->v.pclass ), + BG_ClassConfig( item->v.pclass )->humanName, + BG_Class( item->v.pclass )->info, value ); } break; case INFOTYPE_WEAPON: - value = BG_FindPriceForWeapon( item->v.weapon ); + value = BG_Weapon( item->v.weapon )->price; if( value == 0 ) { s = va( "%s\n\n%s\n\nCredits: Free", - BG_FindHumanNameForWeapon( item->v.weapon ), - BG_FindInfoForWeapon( item->v.weapon ) ); + BG_Weapon( item->v.weapon )->humanName, + BG_Weapon( item->v.weapon )->info ); } else { s = va( "%s\n\n%s\n\nCredits: %d", - BG_FindHumanNameForWeapon( item->v.weapon ), - BG_FindInfoForWeapon( item->v.weapon ), + BG_Weapon( item->v.weapon )->humanName, + BG_Weapon( item->v.weapon )->info, value ); } break; case INFOTYPE_UPGRADE: - value = BG_FindPriceForUpgrade( item->v.upgrade ); + value = BG_Upgrade( item->v.upgrade )->price; if( value == 0 ) { s = va( "%s\n\n%s\n\nCredits: Free", - BG_FindHumanNameForUpgrade( item->v.upgrade ), - BG_FindInfoForUpgrade( item->v.upgrade ) ); + BG_Upgrade( item->v.upgrade )->humanName, + BG_Upgrade( item->v.upgrade )->info ); } else { s = va( "%s\n\n%s\n\nCredits: %d", - BG_FindHumanNameForUpgrade( item->v.upgrade ), - BG_FindInfoForUpgrade( item->v.upgrade ), + BG_Upgrade( item->v.upgrade )->humanName, + BG_Upgrade( item->v.upgrade )->info, value ); } break; case INFOTYPE_BUILDABLE: - value = BG_FindBuildPointsForBuildable( item->v.buildable ); + value = BG_Buildable( item->v.buildable )->buildPoints; - switch( BG_FindTeamForBuildable( item->v.buildable ) ) + switch( BG_Buildable( item->v.buildable )->team ) { case TEAM_ALIENS: string = "Sentience"; @@ -1620,14 +1620,14 @@ static void UI_DrawInfoPane( menuItem_t *item, rectDef_t *rect, float text_x, fl if( value == 0 ) { s = va( "%s\n\n%s", - BG_FindHumanNameForBuildable( item->v.buildable ), - BG_FindInfoForBuildable( item->v.buildable ) ); + BG_Buildable( item->v.buildable )->humanName, + BG_Buildable( item->v.buildable )->info ); } else { s = va( "%s\n\n%s\n\n%s: %d", - BG_FindHumanNameForBuildable( item->v.buildable ), - BG_FindInfoForBuildable( item->v.buildable ), + BG_Buildable( item->v.buildable )->humanName, + BG_Buildable( item->v.buildable )->info, string, value ); } @@ -2166,10 +2166,10 @@ static void UI_AddClass( class_t class ) { uiInfo.alienClassList[ uiInfo.alienClassCount ].text = - String_Alloc( BG_FindHumanNameForClassNum( class ) ); + String_Alloc( BG_ClassConfig( class )->humanName ); uiInfo.alienClassList[ uiInfo.alienClassCount ].cmd = - String_Alloc( va( "cmd class %s\n", BG_FindNameForClassNum( class ) ) ); + String_Alloc( va( "cmd class %s\n", BG_Class( class )->name ) ); uiInfo.alienClassList[ uiInfo.alienClassCount ].type = INFOTYPE_CLASS; uiInfo.alienClassList[ uiInfo.alienClassCount ].v.pclass = class; @@ -2190,7 +2190,7 @@ static void UI_LoadAlienClasses( void ) UI_AddClass( PCL_ALIEN_LEVEL0 ); if( BG_ClassIsAllowed( PCL_ALIEN_BUILDER0_UPG ) && - BG_FindStagesForClass( PCL_ALIEN_BUILDER0_UPG, UI_GetCurrentAlienStage( ) ) ) + BG_ClassAllowedInStage( PCL_ALIEN_BUILDER0_UPG, UI_GetCurrentAlienStage( ) ) ) UI_AddClass( PCL_ALIEN_BUILDER0_UPG ); else if( BG_ClassIsAllowed( PCL_ALIEN_BUILDER0 ) ) UI_AddClass( PCL_ALIEN_BUILDER0 ); @@ -2204,9 +2204,9 @@ UI_AddItem static void UI_AddItem( weapon_t weapon ) { uiInfo.humanItemList[ uiInfo.humanItemCount ].text = - String_Alloc( BG_FindHumanNameForWeapon( weapon ) ); + String_Alloc( BG_Weapon( weapon )->humanName ); uiInfo.humanItemList[ uiInfo.humanItemCount ].cmd = - String_Alloc( va( "cmd class %s\n", BG_FindNameForWeapon( weapon ) ) ); + String_Alloc( va( "cmd class %s\n", BG_Weapon( weapon )->name ) ); uiInfo.humanItemList[ uiInfo.humanItemCount ].type = INFOTYPE_WEAPON; uiInfo.humanItemList[ uiInfo.humanItemCount ].v.weapon = weapon; @@ -2224,6 +2224,7 @@ static void UI_LoadHumanItems( void ) if( BG_WeaponIsAllowed( WP_MACHINEGUN ) ) UI_AddItem( WP_MACHINEGUN ); + if( BG_WeaponIsAllowed( WP_HBUILD ) ) UI_AddItem( WP_HBUILD ); } @@ -2300,30 +2301,30 @@ static void UI_LoadHumanArmouryBuys( void ) for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) { if( uiInfo.weapons & ( 1 << i ) ) - slots |= BG_FindSlotsForWeapon( i ); + slots |= BG_Weapon( i )->slots; } for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { if( uiInfo.upgrades & ( 1 << i ) ) - slots |= BG_FindSlotsForUpgrade( i ); + slots |= BG_Upgrade( i )->slots; } uiInfo.humanArmouryBuyCount = 0; for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) { - if( BG_FindTeamForWeapon( i ) == TEAM_HUMANS && - BG_FindPurchasableForWeapon( i ) && - BG_FindStagesForWeapon( i, stage ) && + if( BG_Weapon( i )->team == TEAM_HUMANS && + BG_Weapon( i )->purchasable && + BG_WeaponAllowedInStage( i, stage ) && BG_WeaponIsAllowed( i ) && - !( BG_FindSlotsForWeapon( i ) & slots ) && + !( BG_Weapon( i )->slots & slots ) && !( uiInfo.weapons & ( 1 << i ) ) ) { uiInfo.humanArmouryBuyList[ j ].text = - String_Alloc( BG_FindHumanNameForWeapon( i ) ); + String_Alloc( BG_Weapon( i )->humanName ); uiInfo.humanArmouryBuyList[ j ].cmd = - String_Alloc( va( "cmd buy %s\n", BG_FindNameForWeapon( i ) ) ); + String_Alloc( va( "cmd buy %s\n", BG_Weapon( i )->name ) ); uiInfo.humanArmouryBuyList[ j ].type = INFOTYPE_WEAPON; uiInfo.humanArmouryBuyList[ j ].v.weapon = i; @@ -2335,17 +2336,17 @@ static void UI_LoadHumanArmouryBuys( void ) for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { - if( BG_FindTeamForUpgrade( i ) == TEAM_HUMANS && - BG_FindPurchasableForUpgrade( i ) && - BG_FindStagesForUpgrade( i, stage ) && + if( BG_Upgrade( i )->team == TEAM_HUMANS && + BG_Upgrade( i )->purchasable && + BG_UpgradeAllowedInStage( i, stage ) && BG_UpgradeIsAllowed( i ) && - !( BG_FindSlotsForUpgrade( i ) & slots ) && + !( BG_Upgrade( i )->slots & slots ) && !( uiInfo.upgrades & ( 1 << i ) ) ) { uiInfo.humanArmouryBuyList[ j ].text = - String_Alloc( BG_FindHumanNameForUpgrade( i ) ); + String_Alloc( BG_Upgrade( i )->humanName ); uiInfo.humanArmouryBuyList[ j ].cmd = - String_Alloc( va( "cmd buy %s\n", BG_FindNameForUpgrade( i ) ) ); + String_Alloc( va( "cmd buy %s\n", BG_Upgrade( i )->name ) ); uiInfo.humanArmouryBuyList[ j ].type = INFOTYPE_UPGRADE; uiInfo.humanArmouryBuyList[ j ].v.upgrade = i; @@ -2372,9 +2373,9 @@ static void UI_LoadHumanArmourySells( void ) { if( uiInfo.weapons & ( 1 << i ) ) { - uiInfo.humanArmourySellList[ j ].text = String_Alloc( BG_FindHumanNameForWeapon( i ) ); + uiInfo.humanArmourySellList[ j ].text = String_Alloc( BG_Weapon( i )->humanName ); uiInfo.humanArmourySellList[ j ].cmd = - String_Alloc( va( "cmd sell %s\n", BG_FindNameForWeapon( i ) ) ); + String_Alloc( va( "cmd sell %s\n", BG_Weapon( i )->name ) ); uiInfo.humanArmourySellList[ j ].type = INFOTYPE_WEAPON; uiInfo.humanArmourySellList[ j ].v.weapon = i; @@ -2388,9 +2389,9 @@ static void UI_LoadHumanArmourySells( void ) { if( uiInfo.upgrades & ( 1 << i ) ) { - uiInfo.humanArmourySellList[ j ].text = String_Alloc( BG_FindHumanNameForUpgrade( i ) ); + uiInfo.humanArmourySellList[ j ].text = String_Alloc( BG_Upgrade( i )->humanName ); uiInfo.humanArmourySellList[ j ].cmd = - String_Alloc( va( "cmd sell %s\n", BG_FindNameForUpgrade( i ) ) ); + String_Alloc( va( "cmd sell %s\n", BG_Upgrade( i )->name ) ); uiInfo.humanArmourySellList[ j ].type = INFOTYPE_UPGRADE; uiInfo.humanArmourySellList[ j ].v.upgrade = i; @@ -2444,9 +2445,9 @@ static void UI_LoadAlienUpgrades( void ) { if( BG_ClassCanEvolveFromTo( class, i, credits, stage, 0 ) >= 0 ) { - uiInfo.alienUpgradeList[ j ].text = String_Alloc( BG_FindHumanNameForClassNum( i ) ); + uiInfo.alienUpgradeList[ j ].text = String_Alloc( BG_ClassConfig( i )->humanName ); uiInfo.alienUpgradeList[ j ].cmd = - String_Alloc( va( "cmd class %s\n", BG_FindNameForClassNum( i ) ) ); + String_Alloc( va( "cmd class %s\n", BG_Class( i )->name ) ); uiInfo.alienUpgradeList[ j ].type = INFOTYPE_CLASS; uiInfo.alienUpgradeList[ j ].v.pclass = i; @@ -2474,15 +2475,15 @@ static void UI_LoadAlienBuilds( void ) for( i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++ ) { - if( BG_FindTeamForBuildable( i ) == TEAM_ALIENS && - BG_FindBuildWeaponForBuildable( i ) & uiInfo.weapons && - BG_FindStagesForBuildable( i, stage ) && + if( BG_Buildable( i )->team == TEAM_ALIENS && + BG_Buildable( i )->buildWeapon & uiInfo.weapons && + BG_BuildableAllowedInStage( i, stage ) && BG_BuildableIsAllowed( i ) ) { uiInfo.alienBuildList[ j ].text = - String_Alloc( BG_FindHumanNameForBuildable( i ) ); + String_Alloc( BG_Buildable( i )->humanName ); uiInfo.alienBuildList[ j ].cmd = - String_Alloc( va( "cmd build %s\n", BG_FindNameForBuildable( i ) ) ); + String_Alloc( va( "cmd build %s\n", BG_Buildable( i )->name ) ); uiInfo.alienBuildList[ j ].type = INFOTYPE_BUILDABLE; uiInfo.alienBuildList[ j ].v.buildable = i; @@ -2510,15 +2511,15 @@ static void UI_LoadHumanBuilds( void ) for( i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++ ) { - if( BG_FindTeamForBuildable( i ) == TEAM_HUMANS && - BG_FindBuildWeaponForBuildable( i ) & uiInfo.weapons && - BG_FindStagesForBuildable( i, stage ) && + if( BG_Buildable( i )->team == TEAM_HUMANS && + BG_Buildable( i )->buildWeapon & uiInfo.weapons && + BG_BuildableAllowedInStage( i, stage ) && BG_BuildableIsAllowed( i ) ) { uiInfo.humanBuildList[ j ].text = - String_Alloc( BG_FindHumanNameForBuildable( i ) ); + String_Alloc( BG_Buildable( i )->humanName ); uiInfo.humanBuildList[ j ].cmd = - String_Alloc( va( "cmd build %s\n", BG_FindNameForBuildable( i ) ) ); + String_Alloc( va( "cmd build %s\n", BG_Buildable( i )->name ) ); uiInfo.humanBuildList[ j ].type = INFOTYPE_BUILDABLE; uiInfo.humanBuildList[ j ].v.buildable = i; @@ -3845,7 +3846,7 @@ void UI_Init( qboolean inGameLoad ) { int start; - BG_InitClassOverrides( ); + BG_InitClassConfigs( ); BG_InitAllowedGameElements( ); uiInfo.inGameLoad = inGameLoad; |