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-rw-r--r--src/ui/ui_main.c127
1 files changed, 12 insertions, 115 deletions
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
index 198a33f6..aee374bd 100644
--- a/src/ui/ui_main.c
+++ b/src/ui/ui_main.c
@@ -3153,110 +3153,6 @@ static void UI_LoadTremTeams( void )
}
/*
-============
-UI_WeaponIsAllowed
-============
-*/
-qboolean UI_WeaponIsAllowed( weapon_t weapon )
-{
- int i;
- weapon_t weapons[ WP_NUM_WEAPONS ];
- char cvar[ MAX_CVAR_VALUE_STRING ];
-
- trap_Cvar_VariableStringBuffer( "g_disabledEquipment",
- cvar, MAX_CVAR_VALUE_STRING );
-
- BG_ParseCSVEquipmentList( cvar, weapons, WP_NUM_WEAPONS, NULL, 0 );
-
- for( i = 0; i < WP_NUM_WEAPONS &&
- weapons[ i ] != WP_NONE; i++ )
- {
- if( weapons[ i ] == weapon )
- return qfalse;
- }
-
- return qtrue;
-}
-
-/*
-============
-UI_UpgradeIsAllowed
-============
-*/
-qboolean UI_UpgradeIsAllowed( upgrade_t upgrade )
-{
- int i;
- upgrade_t upgrades[ UP_NUM_UPGRADES ];
- char cvar[ MAX_CVAR_VALUE_STRING ];
-
- trap_Cvar_VariableStringBuffer( "g_disabledEquipment",
- cvar, MAX_CVAR_VALUE_STRING );
-
- BG_ParseCSVEquipmentList( cvar, NULL, 0, upgrades, UP_NUM_UPGRADES );
-
- for( i = 0; i < UP_NUM_UPGRADES &&
- upgrades[ i ] != UP_NONE; i++ )
- {
- if( upgrades[ i ] == upgrade )
- return qfalse;
- }
-
- return qtrue;
-}
-
-/*
-============
-UI_ClassIsAllowed
-============
-*/
-qboolean UI_ClassIsAllowed( pClass_t class )
-{
- int i;
- pClass_t classes[ PCL_NUM_CLASSES ];
- char cvar[ MAX_CVAR_VALUE_STRING ];
-
- trap_Cvar_VariableStringBuffer( "g_disabledClasses",
- cvar, MAX_CVAR_VALUE_STRING );
-
- BG_ParseCSVClassList( cvar, classes, PCL_NUM_CLASSES );
-
- for( i = 0; i < PCL_NUM_CLASSES &&
- classes[ i ] != PCL_NONE; i++ )
- {
- if( classes[ i ] == class )
- return qfalse;
- }
-
- return qtrue;
-}
-
-/*
-============
-UI_BuildableIsAllowed
-============
-*/
-qboolean UI_BuildableIsAllowed( buildable_t buildable )
-{
- int i;
- buildable_t buildables[ BA_NUM_BUILDABLES ];
- char cvar[ MAX_CVAR_VALUE_STRING ];
-
- trap_Cvar_VariableStringBuffer( "g_disabledBuildables",
- cvar, MAX_CVAR_VALUE_STRING );
-
- BG_ParseCSVBuildableList( cvar, buildables, BA_NUM_BUILDABLES );
-
- for( i = 0; i < BA_NUM_BUILDABLES &&
- buildables[ i ] != BA_NONE; i++ )
- {
- if( buildables[ i ] == buildable )
- return qfalse;
- }
-
- return qtrue;
-}
-
-/*
===============
UI_AddClass
===============
@@ -3282,13 +3178,13 @@ static void UI_LoadTremAlienClasses( void )
{
uiInfo.tremAlienClassCount = 0;
- if( UI_ClassIsAllowed( PCL_ALIEN_LEVEL0 ) )
+ if( BG_ClassIsAllowed( PCL_ALIEN_LEVEL0 ) )
UI_AddClass( PCL_ALIEN_LEVEL0 );
- if( UI_ClassIsAllowed( PCL_ALIEN_BUILDER0_UPG ) &&
+ if( BG_ClassIsAllowed( PCL_ALIEN_BUILDER0_UPG ) &&
BG_FindStagesForClass( PCL_ALIEN_BUILDER0_UPG, UI_GetCurrentAlienStage( ) ) )
UI_AddClass( PCL_ALIEN_BUILDER0_UPG );
- else if( UI_ClassIsAllowed( PCL_ALIEN_BUILDER0 ) )
+ else if( BG_ClassIsAllowed( PCL_ALIEN_BUILDER0 ) )
UI_AddClass( PCL_ALIEN_BUILDER0 );
}
@@ -3318,13 +3214,13 @@ static void UI_LoadTremHumanItems( void )
{
uiInfo.tremHumanItemCount = 0;
- if( UI_WeaponIsAllowed( WP_MACHINEGUN ) )
+ if( BG_WeaponIsAllowed( WP_MACHINEGUN ) )
UI_AddItem( WP_MACHINEGUN );
- if( UI_WeaponIsAllowed( WP_HBUILD2 ) &&
+ if( BG_WeaponIsAllowed( WP_HBUILD2 ) &&
BG_FindStagesForWeapon( WP_HBUILD2, UI_GetCurrentHumanStage( ) ) )
UI_AddItem( WP_HBUILD2 );
- else if( UI_WeaponIsAllowed( WP_HBUILD ) )
+ else if( BG_WeaponIsAllowed( WP_HBUILD ) )
UI_AddItem( WP_HBUILD );
}
@@ -3421,7 +3317,7 @@ static void UI_LoadTremHumanArmouryBuys( void )
if( BG_FindTeamForWeapon( i ) == WUT_HUMANS &&
BG_FindPurchasableForWeapon( i ) &&
BG_FindStagesForWeapon( i, stage ) &&
- UI_WeaponIsAllowed( i ) &&
+ BG_WeaponIsAllowed( i ) &&
!( BG_FindSlotsForWeapon( i ) & slots ) &&
!( weapons & ( 1 << i ) ) )
{
@@ -3443,7 +3339,7 @@ static void UI_LoadTremHumanArmouryBuys( void )
if( BG_FindTeamForUpgrade( i ) == WUT_HUMANS &&
BG_FindPurchasableForUpgrade( i ) &&
BG_FindStagesForUpgrade( i, stage ) &&
- UI_UpgradeIsAllowed( i ) &&
+ BG_UpgradeIsAllowed( i ) &&
!( BG_FindSlotsForUpgrade( i ) & slots ) &&
!( upgrades & ( 1 << i ) ) )
{
@@ -3528,7 +3424,7 @@ static void UI_LoadTremAlienUpgrades( void )
{
if( BG_ClassCanEvolveFromTo( class, i, credits, 0 ) >= 0 &&
BG_FindStagesForClass( i, stage ) &&
- UI_ClassIsAllowed( i ) )
+ BG_ClassIsAllowed( i ) )
{
uiInfo.tremAlienUpgradeList[ j ].text = String_Alloc( BG_FindHumanNameForClassNum( i ) );
uiInfo.tremAlienUpgradeList[ j ].cmd =
@@ -3564,7 +3460,7 @@ static void UI_LoadTremAlienBuilds( void )
if( BG_FindTeamForBuildable( i ) == BIT_ALIENS &&
BG_FindBuildWeaponForBuildable( i ) & weapons &&
BG_FindStagesForBuildable( i, stage ) &&
- UI_BuildableIsAllowed( i ) )
+ BG_BuildableIsAllowed( i ) )
{
uiInfo.tremAlienBuildList[ j ].text =
String_Alloc( BG_FindHumanNameForBuildable( i ) );
@@ -3601,7 +3497,7 @@ static void UI_LoadTremHumanBuilds( void )
if( BG_FindTeamForBuildable( i ) == BIT_HUMANS &&
BG_FindBuildWeaponForBuildable( i ) & weapons &&
BG_FindStagesForBuildable( i, stage ) &&
- UI_BuildableIsAllowed( i ) )
+ BG_BuildableIsAllowed( i ) )
{
uiInfo.tremHumanBuildList[ j ].text =
String_Alloc( BG_FindHumanNameForBuildable( i ) );
@@ -5520,6 +5416,7 @@ void _UI_Init( qboolean inGameLoad ) {
int start;
BG_InitClassOverrides( );
+ BG_InitAllowedGameElements( );
//uiInfo.inGameLoad = inGameLoad;