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Diffstat (limited to 'src/unix/Makefile')
-rw-r--r-- | src/unix/Makefile | 1818 |
1 files changed, 1818 insertions, 0 deletions
diff --git a/src/unix/Makefile b/src/unix/Makefile new file mode 100644 index 00000000..eeab30e3 --- /dev/null +++ b/src/unix/Makefile @@ -0,0 +1,1818 @@ +# +# Quake3 Unix Makefile +# +# Nov '98 by Zoid <zoid@idsoftware.com> +# +# Loki Hacking by Bernd Kreimeier +# and a little more by Ryan C. Gordon. +# and a little more by Rafael Barrero +# and a little more by the ioq3 cr3w +# +# GNU Make required +# + +PLATFORM=$(shell uname|sed -e s/_.*//|tr A-Z a-z) +PLATFORM_RELEASE=$(shell uname -r) + +# Apple does some things a little differently... +ifeq ($(PLATFORM),darwin) + ARCH:= $(shell uname -p | sed -e s/i.86/i386/) +else + ARCH:=$(shell uname -m | sed -e s/i.86/i386/) +endif + +ifeq ($(ARCH),powerpc) + ARCH:=ppc +endif + +############################################################################# +# +# If you require a different configuration from the defaults below, create a +# new file named "Makefile.local" in the same directory as this file and define +# your parameters there. This allows you to change configuration without +# causing problems with keeping up to date with the repository. +# +############################################################################# +-include Makefile.local + +ifndef COPYDIR +COPYDIR="/usr/local/games/quake3" +endif + +# Where we are building from (where the source code should be!) +ifndef MOUNT_DIR +MOUNT_DIR=.. +endif + +ifndef GENERATE_DEPENDENCIES +GENERATE_DEPENDENCIES=1 +endif + +# Used for building with mingw +ifndef DXSDK_DIR +DXSDK_DIR=C:/DXSDK +endif + +ifndef USE_CCACHE +USE_CCACHE=0 +endif +export USE_CCACHE + +ifndef USE_SDL +USE_SDL=1 +endif + +ifndef USE_OPENAL +USE_OPENAL=1 +endif + +ifndef USE_OPENAL_DLOPEN +USE_OPENAL_DLOPEN=0 +endif + +ifndef USE_LOCAL_HEADERS +USE_LOCAL_HEADERS=1 +endif + +ifndef BUILD_CLIENT +BUILD_CLIENT=1 +endif + +ifndef BUILD_SERVER +BUILD_SERVER=1 +endif + +############################################################################# + +BD=debug$(ARCH)$(GLIBC) +BR=release$(ARCH)$(GLIBC) +CDIR=$(MOUNT_DIR)/client +SDIR=$(MOUNT_DIR)/server +RDIR=$(MOUNT_DIR)/renderer +CMDIR=$(MOUNT_DIR)/qcommon +UDIR=$(MOUNT_DIR)/unix +W32DIR=$(MOUNT_DIR)/win32 +GDIR=$(MOUNT_DIR)/game +CGDIR=$(MOUNT_DIR)/cgame +BAIDIR=$(GDIR) +BLIBDIR=$(MOUNT_DIR)/botlib +NDIR=$(MOUNT_DIR)/null +UIDIR=$(MOUNT_DIR)/ui +Q3UIDIR=$(MOUNT_DIR)/q3_ui +JPDIR=$(MOUNT_DIR)/jpeg-6 +SPLNDIR=$(MOUNT_DIR)/splines + +# extract version info +VERSION=$(shell grep Q3_VERSION ../qcommon/q_shared.h | \ + sed -e 's/.*Q3\ \(.*\)"/\1/') + +############################################################################# +# SETUP AND BUILD -- LINUX +############################################################################# + +## Defaults +VM_PPC= + +LIB=lib + +INSTALL=install +MKDIR=mkdir + +ifeq ($(PLATFORM),linux) + + GLIBC=-glibc + CC=gcc + + ifeq ($(ARCH),alpha) + ARCH=axp + else + ifeq ($(ARCH),x86_64) + LIB=lib64 + else + ifeq ($(ARCH),ppc64) + LIB=lib64 + else + ifeq ($(ARCH),s390x) + LIB=lib64 + endif + endif + endif + endif + + BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe + + ifeq ($(USE_OPENAL),1) + BASE_CFLAGS += -DUSE_OPENAL=1 + ifeq ($(USE_OPENAL_DLOPEN),1) + BASE_CFLAGS += -DUSE_OPENAL_DLOPEN=1 + endif + endif + + ifeq ($(USE_SDL),1) + BASE_CFLAGS += -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 $(shell sdl-config --cflags) + GL_CFLAGS = + else + GL_CFLAGS = -I/usr/X11R6/include + endif + + OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer + + ifeq ($(ARCH),x86_64) + OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -funroll-loops \ + -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ + -fstrength-reduce + # experimental x86_64 jit compiler! you need as + #HAVE_VM_COMPILED = true + else + ifeq ($(ARCH),i386) + OPTIMIZE = -O3 -march=i686 -fomit-frame-pointer -ffast-math \ + -funroll-loops -falign-loops=2 -falign-jumps=2 \ + -falign-functions=2 -fstrength-reduce + HAVE_VM_COMPILED=true + else + ifeq ($(ARCH),ppc) + BASE_CFLAGS += -maltivec + ifneq ($(VM_PPC),) + HAVE_VM_COMPILED=true + endif + endif + endif + endif + + ifneq ($(HAVE_VM_COMPILED),true) + BASE_CFLAGS += -DNO_VM_COMPILED + endif + + DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0 + + RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) + + SHLIBEXT=so + SHLIBCFLAGS=-fPIC + SHLIBLDFLAGS=-shared $(LDFLAGS) + + THREAD_LDFLAGS=-lpthread + LDFLAGS=-ldl -lm + + ifeq ($(USE_SDL),1) + CLIENT_LDFLAGS=$(shell sdl-config --libs) + else + CLIENT_LDFLAGS=-L/usr/X11R6/$(LIB) -lX11 -lXext -lXxf86dga -lXxf86vm + endif + + ifeq ($(USE_OPENAL),1) + ifneq ($(USE_OPENAL_DLOPEN),1) + CLIENT_LDFLAGS += -lopenal + endif + endif + + ifeq ($(ARCH),i386) + # linux32 make ... + BASE_CFLAGS += -m32 + LDFLAGS+=-m32 + endif + + ifeq ($(ARCH),axp) + TARGETS=\ + $(B)/$(PLATFORM)q3ded + else + TARGETS=\ + $(B)/$(PLATFORM)quake3 \ + $(B)/$(PLATFORM)q3ded \ + $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/vm/cgame.qvm \ + $(B)/baseq3/vm/qagame.qvm \ + $(B)/baseq3/vm/ui.qvm \ + $(B)/missionpack/vm/qagame.qvm \ + $(B)/missionpack/vm/cgame.qvm \ + $(B)/missionpack/vm/ui.qvm +# $(B)/$(PLATFORM)quake3-smp \ + + endif + +else # ifeq Linux + +############################################################################# +# SETUP AND BUILD -- MAC OS X +############################################################################# + +ifeq ($(PLATFORM),darwin) + GLIBC= + CC=gcc + + # !!! FIXME: calling conventions are still broken! See Bugzilla #2519 + #VM_PPC=vm_ppc_new + + BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes + BASE_CFLAGS += -DMACOS_X -fno-common -pipe + + # Always include debug symbols...you can strip the binary later... + BASE_CFLAGS += -gfull + + ifeq ($(USE_OPENAL),1) + BASE_CFLAGS += -DUSE_OPENAL=1 + ifeq ($(USE_OPENAL_DLOPEN),1) + BASE_CFLAGS += -DUSE_OPENAL_DLOPEN=1 + endif + endif + + ifeq ($(USE_SDL),1) + BASE_CFLAGS += -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -D_THREAD_SAFE=1 -I../SDL12/include + GL_CFLAGS = + endif + + OPTIMIZE = -O3 -ffast-math -falign-loops=16 + + ifeq ($(ARCH),ppc) + BASE_CFLAGS += -faltivec + ifneq ($(VM_PPC),) + HAVE_VM_COMPILED=true + endif + endif + + ifeq ($(ARCH),i386) + # !!! FIXME: x86-specific flags here... + endif + + ifneq ($(HAVE_VM_COMPILED),true) + BASE_CFLAGS += -DNO_VM_COMPILED + endif + + DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0 + + RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) + + SHLIBEXT=dylib + SHLIBCFLAGS=-fPIC -fno-common + SHLIBLDFLAGS=-dynamiclib $(LDFLAGS) + + NOTSHLIBCFLAGS=-mdynamic-no-pic + + #THREAD_LDFLAGS=-lpthread + #LDFLAGS=-ldl -lm + LDFLAGS += -framework Carbon + + ifeq ($(USE_SDL),1) + # We copy sdlmain before ranlib'ing it so that subversion doesn't think + # the file has been modified by each build. + LIBSDLMAIN=$(B)/libSDLmain.a + LIBSDLMAINSRC=../libs/macosx/libSDLmain.a + CLIENT_LDFLAGS=-framework Cocoa -framework OpenGL ../libs/macosx/libSDL-1.2.0.dylib + else + # !!! FIXME: frameworks: OpenGL, Carbon, etc... + #CLIENT_LDFLAGS=-L/usr/X11R6/$(LIB) -lX11 -lXext -lXxf86dga -lXxf86vm + endif + + # -framework OpenAL requires 10.4 or later...for builds shipping to the + # public, you'll want to use USE_OPENAL_DLOPEN and ship your own OpenAL + # library (http://openal.org/ or http://icculus.org/al_osx/) + ifeq ($(USE_OPENAL),1) + ifneq ($(USE_OPENAL_DLOPEN),1) + CLIENT_LDFLAGS += -framework OpenAL + endif + endif + + TARGETS=\ + $(B)/$(PLATFORM)quake3 \ + $(B)/$(PLATFORM)q3ded \ + $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/vm/cgame.qvm \ + $(B)/baseq3/vm/qagame.qvm \ + $(B)/baseq3/vm/ui.qvm \ + $(B)/missionpack/vm/qagame.qvm \ + $(B)/missionpack/vm/cgame.qvm \ + $(B)/missionpack/vm/ui.qvm \ + $(B)/$(PLATFORM)quake3-smp \ + +else # ifeq darwin + + +############################################################################# +# SETUP AND BUILD -- MINGW32 +############################################################################# + +ifeq ($(PLATFORM),mingw32) + + GLIBC=-mingw + CC=gcc + WINDRES=windres + + ifeq ($(ARCH),i386) + ARCH=x86 + endif + + BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes + + ifeq ($(USE_OPENAL),1) + BASE_CFLAGS += -DUSE_OPENAL=1 -DUSE_OPENAL_DLOPEN=1 + endif + + DX_CFLAGS = -I$(DXSDK_DIR)/Include + + GL_CFLAGS = + MINGW_CFLAGS = -DDONT_TYPEDEF_INT32 + + OPTIMIZE = -O3 -march=i686 -fomit-frame-pointer -ffast-math -falign-loops=2 \ + -funroll-loops -falign-jumps=2 -falign-functions=2 -fstrength-reduce + + DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0 + + RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) + + SHLIBEXT=dll + SHLIBCFLAGS= + SHLIBLDFLAGS=-shared $(LDFLAGS) + + BINEXT=.exe + + LDFLAGS= -mwindows -lwsock32 -lgdi32 -lwinmm -lole32 + CLIENT_LDFLAGS= + + ifeq ($(ARCH),x86) + # build 32bit + BASE_CFLAGS += -m32 + LDFLAGS+=-m32 + endif + + TARGETS=\ + $(B)/$(PLATFORM)quake3$(BINEXT) \ + $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/vm/cgame.qvm \ + $(B)/baseq3/vm/qagame.qvm \ + $(B)/baseq3/vm/ui.qvm \ + $(B)/missionpack/vm/qagame.qvm \ + $(B)/missionpack/vm/cgame.qvm \ + $(B)/missionpack/vm/ui.qvm + +else # ifeq mingw32 + +############################################################################# +# SETUP AND BUILD -- FREEBSD +############################################################################# + +ifeq ($(PLATFORM),freebsd) + + GLIBC= #libc is irrelevant + + ifneq (,$(findstring alpha,$(shell uname -m))) + ARCH=axp + else #default to i386 + ARCH=i386 + endif #alpha test + + + BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes + + GL_CFLAGS = -I/usr/X11R6/include + + DEBUG_CFLAGS=$(BASE_CFLAGS) -g + + ifeq ($(ARCH),axp) + CC=gcc + BASE_CFLAGS += -DNO_VM_COMPILED + RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \ + -fomit-frame-pointer -fexpensive-optimizations + else + ifeq ($(ARCH),i386) + CC=gcc + RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \ + -march=pentium -fomit-frame-pointer -pipe -ffast-math \ + -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ + -funroll-loops -fstrength-reduce + else + BASE_CFLAGS += -DNO_VM_COMPILED + endif + endif + + SHLIBEXT=so + SHLIBCFLAGS=-fPIC + SHLIBLDFLAGS=-shared $(LDFLAGS) + + THREAD_LDFLAGS=-lpthread + # don't need -ldl (FreeBSD) + LDFLAGS=-lm + + CLIENT_LDFLAGS=-L/usr/X11R6/$(LIB) -lGL -lX11 -lXext -lXxf86dga -lXxf86vm + + ifeq ($(ARCH),axp) + TARGETS=\ + $(B)/$(PLATFORM)q3ded + else + TARGETS=\ + $(B)/$(PLATFORM)quake3 \ + $(B)/$(PLATFORM)q3ded \ + $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/vm/cgame.qvm \ + $(B)/baseq3/vm/qagame.qvm \ + $(B)/baseq3/vm/ui.qvm \ + $(B)/missionpack/vm/qagame.qvm \ + $(B)/missionpack/vm/cgame.qvm \ + $(B)/missionpack/vm/ui.qvm + endif + +else # ifeq freebsd + +############################################################################# +# SETUP AND BUILD -- IRIX +############################################################################# + +ifeq ($(PLATFORM),irix) + + ARCH=mips #default to MIPS + GLIBC= #libc is irrelevant + + CC=cc + BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 -mips3 \ + -nostdinc -I. -I$(ROOT)/usr/include -DNO_VM_COMPILED + RELEASE_CFLAGS=$(BASE_CFLAGS) -O3 + DEBUG_CFLAGS=$(BASE_CFLAGS) -g + + SHLIBEXT=so + SHLIBCFLAGS= + SHLIBLDFLAGS=-shared + + LDFLAGS=-ldl -lm + CLIENT_LDFLAGS=-L/usr/X11/$(LIB) -lGL -lX11 -lXext -lm + + TARGETS=$(B)/$(PLATFORM)quake3 \ + $(B)/$(PLATFORM)q3ded + +else # ifeq IRIX + +############################################################################# +# SETUP AND BUILD -- SunOS +############################################################################# + +ifeq ($(PLATFORM),SunOS) + + GLIBC= #libc is irrelevant + CC=gcc + INSTALL=ginstall + MKDIR=gmkdir + COPYDIR="/usr/local/share/games/quake3" + + ifneq (,$(findstring i86pc,$(shell uname -m))) + ARCH=i386 + else #default to sparc + ARCH=sparc + endif + + ifneq ($(ARCH),i386) + ifneq ($(ARCH),sparc) + $(error arch $(ARCH) is currently not supported) + endif + endif + + + BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe + + ifeq ($(USE_SDL),1) + BASE_CFLAGS += -DUSE_SDL_SOUND=1 $(shell sdl-config --cflags) + GL_CFLAGS = + else + GL_CFLAGS = -I/usr/openwin/include + endif + + OPTIMIZE = -O3 -ffast-math -funroll-loops + + ifeq ($(ARCH),sparc) + OPTIMIZE = -O0 -ffast-math -falign-loops=2 \ + -falign-jumps=2 -falign-functions=2 -fstrength-reduce \ + -mtune=ultrasparc -mv8plus -munaligned-doubles \ + -funroll-loops + BASE_CFLAGS += -DNO_VM_COMPILED + else + ifeq ($(ARCH),i386) + OPTIMIZE = -O3 -march=i686 -ffast-math \ + -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ + -funroll-loops -fstrength-reduce + endif + endif + + DEBUG_CFLAGS = $(BASE_CFLAGS) -ggdb -O0 + + RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) + + SHLIBEXT=so + SHLIBCFLAGS=-fPIC + SHLIBLDFLAGS=-shared $(LDFLAGS) + + THREAD_LDFLAGS=-lpthread + LDFLAGS=-lsocket -lnsl -ldl -lm + + ifeq ($(USE_SDL),1) + CLIENT_LDFLAGS=$(shell sdl-config --libs) -L/usr/X11/lib -lGLU -lX11 -lXext + else + CLIENT_LDFLAGS=-L/usr/openwin/$(LIB) -L/usr/X11/lib -lGLU -lX11 -lXext + endif + + ifeq ($(ARCH),i386) + # Solarix x86 make ... + BASE_CFLAGS += -m32 + LDFLAGS+=-m32 + endif + + ifeq ($(ARCH),sparc) + TARGETS=\ + $(B)/$(PLATFORM)quake3 \ + $(B)/$(PLATFORM)q3ded \ + $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/vm/cgame.qvm \ + $(B)/baseq3/vm/qagame.qvm \ + $(B)/baseq3/vm/ui.qvm \ + $(B)/missionpack/vm/qagame.qvm \ + $(B)/missionpack/vm/cgame.qvm \ + $(B)/missionpack/vm/ui.qvm \ + $(B)/$(PLATFORM)quake3-smp + else + TARGETS=\ + $(B)/$(PLATFORM)quake3 \ + $(B)/$(PLATFORM)q3ded \ + $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ + $(B)/baseq3/vm/cgame.qvm \ + $(B)/baseq3/vm/qagame.qvm \ + $(B)/baseq3/vm/ui.qvm \ + $(B)/missionpack/vm/qagame.qvm \ + $(B)/missionpack/vm/cgame.qvm \ + $(B)/missionpack/vm/ui.qvm \ + $(B)/$(PLATFORM)quake3-smp + + endif + +else # ifeq SunOS + +############################################################################# +# SETUP AND BUILD -- GENERIC +############################################################################# + CC=cc + BASE_CFLAGS=-DNO_VM_COMPILED + DEBUG_CFLAGS=$(BASE_CFLAGS) -g + RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 + + SHLIBEXT=so + SHLIBCFLAGS=-fPIC + SHLIBLDFLAGS=-shared + + TARGETS=\ + $(B)/$(PLATFORM)q3ded + +endif #Linux +endif #darwin +endif #mingw32 +endif #FreeBSD +endif #IRIX +endif #SunOS + +ifeq ($(USE_CCACHE),1) + CC := ccache $(CC) +endif + +ifneq ($(BUILD_SERVER),1) + TARGETS := $(subst $(B)/$(PLATFORM)q3ded,,$(TARGETS)) +endif + +ifneq ($(BUILD_CLIENT),1) + TARGETS := \ + $(subst $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT),,\ + $(subst $(B)/baseq3/ui$(ARCH).$(SHLIBEXT),,\ + $(subst $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT),,\ + $(subst $(B)/missionpack/ui$(ARCH).$(SHLIBEXT),,\ + $(subst $(B)/baseq3/vm/cgame.qvm,,\ + $(subst $(B)/baseq3/vm/ui.qvm,,\ + $(subst $(B)/missionpack/vm/cgame.qvm,,\ + $(subst $(B)/missionpack/vm/ui.qvm,,\ + $(subst $(B)/$(PLATFORM)quake3-smp$(BINEXT),,\ + $(subst $(B)/$(PLATFORM)quake3$(BINEXT),,$(TARGETS) )))))))))) +endif + +ifdef DEFAULT_BASEDIR + BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\" +endif + +ifeq ($(USE_LOCAL_HEADERS),1) + BASE_CFLAGS += -DUSE_LOCAL_HEADERS=1 +endif + +ifeq ($(GENERATE_DEPENDENCIES),1) + ifeq ($(CC),gcc) + DEPEND_CFLAGS=-MMD + endif +endif + +DO_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -o $@ -c $< +DO_SMP_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -DSMP -o $@ -c $< +DO_BOT_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -DBOTLIB -o $@ -c $< # $(SHLIBCFLAGS) # bk001212 +DO_DEBUG_CC=$(CC) $(NOTSHLIBCFLAGS) $(DEBUG_CFLAGS) -o $@ -c $< +DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< +DO_SHLIB_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< +DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< +DO_DED_CC=$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) -o $@ -c $< +DO_WINDRES=$(WINDRES) -i $< -o $@ + +############################################################################# +# MAIN TARGETS +############################################################################# + +default:build_release + +debug: build_debug +release: build_release + +build_debug: B=$(BD) +build_debug: makedirs tools + $(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS) $(DEPEND_CFLAGS)" + +build_release: B=$(BR) +build_release: makedirs tools + $(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(RELEASE_CFLAGS) $(DEPEND_CFLAGS)" + +#Build both debug and release builds +all:build_debug build_release + +targets: $(TARGETS) + +makedirs: + @if [ ! -d $(B) ];then $(MKDIR) $(B);fi + @if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi + @if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi + @if [ ! -d $(B)/ref ];then $(MKDIR) $(B)/ref;fi + @if [ ! -d $(B)/baseq3 ];then $(MKDIR) $(B)/baseq3;fi + @if [ ! -d $(B)/baseq3/cgame ];then $(MKDIR) $(B)/baseq3/cgame;fi + @if [ ! -d $(B)/baseq3/game ];then $(MKDIR) $(B)/baseq3/game;fi + @if [ ! -d $(B)/baseq3/ui ];then $(MKDIR) $(B)/baseq3/ui;fi + @if [ ! -d $(B)/baseq3/qcommon ];then $(MKDIR) $(B)/baseq3/qcommon;fi + @if [ ! -d $(B)/baseq3/vm ];then $(MKDIR) $(B)/baseq3/vm;fi + @if [ ! -d $(B)/missionpack ];then $(MKDIR) $(B)/missionpack;fi + @if [ ! -d $(B)/missionpack/cgame ];then $(MKDIR) $(B)/missionpack/cgame;fi + @if [ ! -d $(B)/missionpack/game ];then $(MKDIR) $(B)/missionpack/game;fi + @if [ ! -d $(B)/missionpack/ui ];then $(MKDIR) $(B)/missionpack/ui;fi + @if [ ! -d $(B)/missionpack/qcommon ];then $(MKDIR) $(B)/missionpack/qcommon;fi + @if [ ! -d $(B)/missionpack/vm ];then $(MKDIR) $(B)/missionpack/vm;fi + @if [ ! -d $(B)/q3static ];then $(MKDIR) $(B)/q3static;fi + +############################################################################# +# QVM BUILD TOOLS +############################################################################# + +Q3LCC=../tools/q3lcc$(BINEXT) +Q3ASM=../tools/q3asm$(BINEXT) + +tools: + $(MAKE) -C ../tools/lcc install + $(MAKE) -C ../tools/asm install + +DO_Q3LCC=$(Q3LCC) -o $@ $< + +############################################################################# +# CLIENT/SERVER +############################################################################# + +Q3OBJ = \ + $(B)/client/cl_cgame.o \ + $(B)/client/cl_cin.o \ + $(B)/client/cl_console.o \ + $(B)/client/cl_input.o \ + $(B)/client/cl_keys.o \ + $(B)/client/cl_main.o \ + $(B)/client/cl_net_chan.o \ + $(B)/client/cl_parse.o \ + $(B)/client/cl_scrn.o \ + $(B)/client/cl_ui.o \ + \ + $(B)/client/cm_load.o \ + $(B)/client/cm_patch.o \ + $(B)/client/cm_polylib.o \ + $(B)/client/cm_test.o \ + $(B)/client/cm_trace.o \ + \ + $(B)/client/cmd.o \ + $(B)/client/common.o \ + $(B)/client/cvar.o \ + $(B)/client/files.o \ + $(B)/client/md4.o \ + $(B)/client/msg.o \ + $(B)/client/net_chan.o \ + $(B)/client/huffman.o \ + \ + $(B)/client/snd_adpcm.o \ + $(B)/client/snd_dma.o \ + $(B)/client/snd_mem.o \ + $(B)/client/snd_mix.o \ + $(B)/client/snd_wavelet.o \ + \ + $(B)/client/snd_main.o \ + $(B)/client/snd_codec.o \ + $(B)/client/snd_codec_wav.o \ + \ + $(B)/client/qal.o \ + $(B)/client/snd_openal.o \ + \ + $(B)/client/sv_bot.o \ + $(B)/client/sv_ccmds.o \ + $(B)/client/sv_client.o \ + $(B)/client/sv_game.o \ + $(B)/client/sv_init.o \ + $(B)/client/sv_main.o \ + $(B)/client/sv_net_chan.o \ + $(B)/client/sv_snapshot.o \ + $(B)/client/sv_world.o \ + \ + $(B)/client/q_math.o \ + $(B)/client/q_shared.o \ + \ + $(B)/client/unzip.o \ + $(B)/client/vm.o \ + $(B)/client/vm_interpreted.o \ + \ + $(B)/client/be_aas_bspq3.o \ + $(B)/client/be_aas_cluster.o \ + $(B)/client/be_aas_debug.o \ + $(B)/client/be_aas_entity.o \ + $(B)/client/be_aas_file.o \ + $(B)/client/be_aas_main.o \ + $(B)/client/be_aas_move.o \ + $(B)/client/be_aas_optimize.o \ + $(B)/client/be_aas_reach.o \ + $(B)/client/be_aas_route.o \ + $(B)/client/be_aas_routealt.o \ + $(B)/client/be_aas_sample.o \ + $(B)/client/be_ai_char.o \ + $(B)/client/be_ai_chat.o \ + $(B)/client/be_ai_gen.o \ + $(B)/client/be_ai_goal.o \ + $(B)/client/be_ai_move.o \ + $(B)/client/be_ai_weap.o \ + $(B)/client/be_ai_weight.o \ + $(B)/client/be_ea.o \ + $(B)/client/be_interface.o \ + $(B)/client/l_crc.o \ + $(B)/client/l_libvar.o \ + $(B)/client/l_log.o \ + $(B)/client/l_memory.o \ + $(B)/client/l_precomp.o \ + $(B)/client/l_script.o \ + $(B)/client/l_struct.o \ + \ + $(B)/client/jcapimin.o \ + $(B)/client/jchuff.o \ + $(B)/client/jcinit.o \ + $(B)/client/jccoefct.o \ + $(B)/client/jccolor.o \ + $(B)/client/jfdctflt.o \ + $(B)/client/jcdctmgr.o \ + $(B)/client/jcphuff.o \ + $(B)/client/jcmainct.o \ + $(B)/client/jcmarker.o \ + $(B)/client/jcmaster.o \ + $(B)/client/jcomapi.o \ + $(B)/client/jcparam.o \ + $(B)/client/jcprepct.o \ + $(B)/client/jcsample.o \ + $(B)/client/jdapimin.o \ + $(B)/client/jdapistd.o \ + $(B)/client/jdatasrc.o \ + $(B)/client/jdcoefct.o \ + $(B)/client/jdcolor.o \ + $(B)/client/jddctmgr.o \ + $(B)/client/jdhuff.o \ + $(B)/client/jdinput.o \ + $(B)/client/jdmainct.o \ + $(B)/client/jdmarker.o \ + $(B)/client/jdmaster.o \ + $(B)/client/jdpostct.o \ + $(B)/client/jdsample.o \ + $(B)/client/jdtrans.o \ + $(B)/client/jerror.o \ + $(B)/client/jidctflt.o \ + $(B)/client/jmemmgr.o \ + $(B)/client/jmemnobs.o \ + $(B)/client/jutils.o \ + \ + $(B)/client/tr_animation.o \ + $(B)/client/tr_backend.o \ + $(B)/client/tr_bsp.o \ + $(B)/client/tr_cmds.o \ + $(B)/client/tr_curve.o \ + $(B)/client/tr_flares.o \ + $(B)/client/tr_font.o \ + $(B)/client/tr_image.o \ + $(B)/client/tr_init.o \ + $(B)/client/tr_light.o \ + $(B)/client/tr_main.o \ + $(B)/client/tr_marks.o \ + $(B)/client/tr_mesh.o \ + $(B)/client/tr_model.o \ + $(B)/client/tr_noise.o \ + $(B)/client/tr_scene.o \ + $(B)/client/tr_shade.o \ + $(B)/client/tr_shade_calc.o \ + $(B)/client/tr_shader.o \ + $(B)/client/tr_shadows.o \ + $(B)/client/tr_sky.o \ + $(B)/client/tr_surface.o \ + $(B)/client/tr_world.o \ + + +ifeq ($(ARCH),i386) + Q3OBJ += $(B)/client/vm_x86.o +endif +ifeq ($(ARCH),x86) + Q3OBJ += $(B)/client/vm_x86.o +endif +ifeq ($(ARCH),x86_64) + Q3OBJ += $(B)/client/vm_x86_64.o +endif + +ifeq ($(ARCH),ppc) + ifneq ($(VM_PPC),) + Q3OBJ += $(B)/client/$(VM_PPC).o + endif +endif + +#platform specific objects +ifeq ($(PLATFORM),freebsd) +ifeq ($(ARCH),axp) + Q3POBJ= +else + Q3POBJ=\ + $(B)/client/unix_main.o \ + $(B)/client/unix_net.o \ + $(B)/client/unix_shared.o \ + $(B)/client/linux_signals.o \ + $(B)/client/linux_common.o \ + $(B)/client/linux_qgl.o \ + $(B)/client/sdl_glimp.o \ + $(B)/client/linux_glimp.o \ + $(B)/client/linux_snd.o \ + $(B)/client/sdl_snd.o \ + $(B)/client/snd_mixa.o \ + $(B)/client/matha.o + + ifeq ($(ARCH),i386) + Q3POBJ += $(B)/client/ftola.o $(B)/client/snapvectora.o + Q3POBJ_SMP += $(B)/client/ftola.o $(B)/client/snapvectora.o + endif + +endif # FreeBSD-axp +else +ifeq ($(PLATFORM),irix) + Q3POBJ=\ + $(B)/client/unix_main.o \ + $(B)/client/unix_net.o \ + $(B)/client/unix_shared.o \ + $(B)/client/irix_qgl.o \ + $(B)/client/irix_glimp.o \ + $(B)/client/irix_snd.o +else +ifeq ($(PLATFORM),mingw32) + Q3POBJ=\ + $(B)/client/linux_common.o \ + $(B)/client/snd_mixa.o \ + $(B)/client/matha.o \ + $(B)/client/ftola.o \ + $(B)/client/snapvectora.o \ + $(B)/client/win_gamma.o \ + $(B)/client/win_glimp.o \ + $(B)/client/win_input.o \ + $(B)/client/win_main.o \ + $(B)/client/win_net.o \ + $(B)/client/win_qgl.o \ + $(B)/client/win_shared.o \ + $(B)/client/win_snd.o \ + $(B)/client/win_syscon.o \ + $(B)/client/win_wndproc.o \ + $(B)/client/win_resource.o +else +ifeq ($(PLATFORM),linux) +ifeq ($(ARCH),axp) + Q3POBJ= +else + Q3POBJ=\ + $(B)/client/unix_main.o \ + $(B)/client/unix_net.o \ + $(B)/client/unix_shared.o \ + $(B)/client/linux_signals.o \ + $(B)/client/linux_common.o \ + $(B)/client/linux_qgl.o \ + $(B)/client/linux_glimp.o \ + $(B)/client/sdl_glimp.o \ + $(B)/client/linux_joystick.o \ + $(B)/client/linux_snd.o \ + $(B)/client/sdl_snd.o \ + $(B)/client/snd_mixa.o \ + $(B)/client/matha.o \ + + Q3POBJ_SMP=\ + $(B)/client/unix_main.o \ + $(B)/client/unix_net.o \ + $(B)/client/unix_shared.o \ + $(B)/client/linux_signals.o \ + $(B)/client/linux_common.o \ + $(B)/client/linux_qgl.o \ + $(B)/client/linux_glimp_smp.o \ + $(B)/client/linux_joystick.o \ + $(B)/client/linux_snd.o \ + $(B)/client/sdl_snd.o \ + $(B)/client/snd_mixa.o \ + $(B)/client/matha.o + + ifeq ($(ARCH),i386) + Q3POBJ += $(B)/client/ftola.o $(B)/client/snapvectora.o + Q3POBJ_SMP += $(B)/client/ftola.o $(B)/client/snapvectora.o + endif +endif #Linux-axp + +else +ifeq ($(PLATFORM),darwin) + Q3POBJ=\ + $(B)/client/unix_main.o \ + $(B)/client/unix_net.o \ + $(B)/client/unix_shared.o \ + $(B)/client/linux_signals.o \ + $(B)/client/linux_common.o \ + $(B)/client/linux_qgl.o \ + $(B)/client/linux_glimp.o \ + $(B)/client/sdl_glimp.o \ + $(B)/client/linux_joystick.o \ + $(B)/client/linux_snd.o \ + $(B)/client/sdl_snd.o \ + + Q3POBJ_SMP=\ + $(B)/client/unix_main.o \ + $(B)/client/unix_net.o \ + $(B)/client/unix_shared.o \ + $(B)/client/linux_signals.o \ + $(B)/client/linux_common.o \ + $(B)/client/linux_qgl.o \ + $(B)/client/sdl_glimp_smp.o \ + $(B)/client/linux_joystick.o \ + $(B)/client/linux_snd.o \ + $(B)/client/sdl_snd.o \ + + ifeq ($(ARCH),i386) + I386OBJS := \ + $(B)/client/ftola.o \ + $(B)/client/snapvectora.o \ + $(B)/client/snd_mixa.o \ + $(B)/client/matha.o \ + + Q3POBJ += $(I386OBJS) + Q3POBJ_SMP += $(I386OBJS) + endif + +else +ifeq ($(PLATFORM),SunOS) + Q3POBJ=\ + $(B)/client/unix_main.o \ + $(B)/client/unix_net.o \ + $(B)/client/unix_shared.o \ + $(B)/client/linux_signals.o \ + $(B)/client/linux_common.o \ + $(B)/client/linux_qgl.o \ + $(B)/client/linux_glimp.o \ + $(B)/client/linux_snd.o \ + $(B)/client/sdl_snd.o + + Q3POBJ_SMP=\ + $(B)/client/unix_main.o \ + $(B)/client/unix_net.o \ + $(B)/client/unix_shared.o \ + $(B)/client/linux_signals.o \ + $(B)/client/linux_common.o \ + $(B)/client/linux_qgl.o \ + $(B)/client/linux_glimp_smp.o \ + $(B)/client/linux_snd.o \ + $(B)/client/sdl_snd.o + + ifeq ($(ARCH),i386) + Q3POBJ += $(B)/client/ftola.o $(B)/client/snapvectora.o $(B)/client/snd_mixa.o $(B)/client/matha.o + Q3POBJ_SMP += $(B)/client/ftola.o $(B)/client/snapvectora.o + endif + +endif #SunOS +endif #Linux +endif #darwin +endif #mingw32 +endif #IRIX +endif #FreeBSD + +$(B)/$(PLATFORM)quake3$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN) + $(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN) + +$(B)/$(PLATFORM)quake3-smp$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN) + $(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \ + $(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN) + +ifneq ($(strip $(LIBSDLMAIN)),) +ifneq ($(strip $(LIBSDLMAINSRC)),) +$(LIBSDLMAIN) : $(LIBSDLMAINSRC) + cp $< $@ + ranlib $@ +endif +endif + +$(B)/client/cl_cgame.o : $(CDIR)/cl_cgame.c; $(DO_CC) +$(B)/client/cl_cin.o : $(CDIR)/cl_cin.c; $(DO_CC) +$(B)/client/cl_console.o : $(CDIR)/cl_console.c; $(DO_CC) +$(B)/client/cl_input.o : $(CDIR)/cl_input.c; $(DO_CC) +$(B)/client/cl_keys.o : $(CDIR)/cl_keys.c; $(DO_CC) +$(B)/client/cl_main.o : $(CDIR)/cl_main.c; $(DO_CC) +$(B)/client/cl_net_chan.o : $(CDIR)/cl_net_chan.c; $(DO_CC) +$(B)/client/cl_parse.o : $(CDIR)/cl_parse.c; $(DO_CC) +$(B)/client/cl_scrn.o : $(CDIR)/cl_scrn.c; $(DO_CC) +$(B)/client/cl_ui.o : $(CDIR)/cl_ui.c; $(DO_CC) +$(B)/client/snd_adpcm.o : $(CDIR)/snd_adpcm.c; $(DO_CC) +$(B)/client/snd_dma.o : $(CDIR)/snd_dma.c; $(DO_CC) +$(B)/client/snd_mem.o : $(CDIR)/snd_mem.c; $(DO_CC) +$(B)/client/snd_mix.o : $(CDIR)/snd_mix.c; $(DO_CC) +$(B)/client/snd_wavelet.o : $(CDIR)/snd_wavelet.c; $(DO_CC) + +$(B)/client/snd_main.o : $(CDIR)/snd_main.c; $(DO_CC) +$(B)/client/snd_codec.o : $(CDIR)/snd_codec.c; $(DO_CC) +$(B)/client/snd_codec_wav.o : $(CDIR)/snd_codec_wav.c; $(DO_CC) + +$(B)/client/qal.o : $(CDIR)/qal.c; $(DO_CC) +$(B)/client/snd_openal.o : $(CDIR)/snd_openal.c; $(DO_CC) + +$(B)/client/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_CC) +$(B)/client/sv_client.o : $(SDIR)/sv_client.c; $(DO_CC) +$(B)/client/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_CC) +$(B)/client/sv_game.o : $(SDIR)/sv_game.c; $(DO_CC) +$(B)/client/sv_init.o : $(SDIR)/sv_init.c; $(DO_CC) +$(B)/client/sv_main.o : $(SDIR)/sv_main.c; $(DO_CC) +$(B)/client/sv_net_chan.o : $(SDIR)/sv_net_chan.c; $(DO_CC) +$(B)/client/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_CC) +$(B)/client/sv_world.o : $(SDIR)/sv_world.c; $(DO_CC) +$(B)/client/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_CC) +$(B)/client/cm_load.o : $(CMDIR)/cm_load.c; $(DO_CC) +$(B)/client/cm_test.o : $(CMDIR)/cm_test.c; $(DO_CC) +$(B)/client/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_CC) +$(B)/client/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_CC) +$(B)/client/cmd.o : $(CMDIR)/cmd.c; $(DO_CC) +$(B)/client/common.o : $(CMDIR)/common.c; $(DO_CC) +$(B)/client/cvar.o : $(CMDIR)/cvar.c; $(DO_CC) +$(B)/client/files.o : $(CMDIR)/files.c; $(DO_CC) +$(B)/client/md4.o : $(CMDIR)/md4.c; $(DO_CC) +$(B)/client/msg.o : $(CMDIR)/msg.c; $(DO_CC) +$(B)/client/net_chan.o : $(CMDIR)/net_chan.c; $(DO_CC) +$(B)/client/huffman.o : $(CMDIR)/huffman.c; $(DO_CC) +$(B)/client/q_shared.o : $(CMDIR)/q_shared.c; $(DO_CC) +$(B)/client/q_math.o : $(CMDIR)/q_math.c; $(DO_CC) + +$(B)/client/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC) +$(B)/client/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC) +$(B)/client/be_aas_debug.o : $(BLIBDIR)/be_aas_debug.c; $(DO_BOT_CC) +$(B)/client/be_aas_entity.o : $(BLIBDIR)/be_aas_entity.c; $(DO_BOT_CC) +$(B)/client/be_aas_file.o : $(BLIBDIR)/be_aas_file.c; $(DO_BOT_CC) +$(B)/client/be_aas_main.o : $(BLIBDIR)/be_aas_main.c; $(DO_BOT_CC) +$(B)/client/be_aas_move.o : $(BLIBDIR)/be_aas_move.c; $(DO_BOT_CC) +$(B)/client/be_aas_optimize.o : $(BLIBDIR)/be_aas_optimize.c; $(DO_BOT_CC) +$(B)/client/be_aas_reach.o : $(BLIBDIR)/be_aas_reach.c; $(DO_BOT_CC) +$(B)/client/be_aas_route.o : $(BLIBDIR)/be_aas_route.c; $(DO_BOT_CC) +$(B)/client/be_aas_routealt.o : $(BLIBDIR)/be_aas_routealt.c; $(DO_BOT_CC) +$(B)/client/be_aas_sample.o : $(BLIBDIR)/be_aas_sample.c; $(DO_BOT_CC) +$(B)/client/be_ai_char.o : $(BLIBDIR)/be_ai_char.c; $(DO_BOT_CC) +$(B)/client/be_ai_chat.o : $(BLIBDIR)/be_ai_chat.c; $(DO_BOT_CC) +$(B)/client/be_ai_gen.o : $(BLIBDIR)/be_ai_gen.c; $(DO_BOT_CC) +$(B)/client/be_ai_goal.o : $(BLIBDIR)/be_ai_goal.c; $(DO_BOT_CC) +$(B)/client/be_ai_move.o : $(BLIBDIR)/be_ai_move.c; $(DO_BOT_CC) +$(B)/client/be_ai_weap.o : $(BLIBDIR)/be_ai_weap.c; $(DO_BOT_CC) +$(B)/client/be_ai_weight.o : $(BLIBDIR)/be_ai_weight.c; $(DO_BOT_CC) +$(B)/client/be_ea.o : $(BLIBDIR)/be_ea.c; $(DO_BOT_CC) +$(B)/client/be_interface.o : $(BLIBDIR)/be_interface.c; $(DO_BOT_CC) +$(B)/client/l_crc.o : $(BLIBDIR)/l_crc.c; $(DO_BOT_CC) +$(B)/client/l_libvar.o : $(BLIBDIR)/l_libvar.c; $(DO_BOT_CC) +$(B)/client/l_log.o : $(BLIBDIR)/l_log.c; $(DO_BOT_CC) +$(B)/client/l_memory.o : $(BLIBDIR)/l_memory.c; $(DO_BOT_CC) +$(B)/client/l_precomp.o : $(BLIBDIR)/l_precomp.c; $(DO_BOT_CC) +$(B)/client/l_script.o : $(BLIBDIR)/l_script.c; $(DO_BOT_CC) +$(B)/client/l_struct.o : $(BLIBDIR)/l_struct.c; $(DO_BOT_CC) + +$(B)/client/jcapimin.o : $(JPDIR)/jcapimin.c; $(DO_CC) +$(B)/client/jchuff.o : $(JPDIR)/jchuff.c; $(DO_CC) +$(B)/client/jcinit.o : $(JPDIR)/jcinit.c; $(DO_CC) +$(B)/client/jccoefct.o : $(JPDIR)/jccoefct.c; $(DO_CC) +$(B)/client/jccolor.o : $(JPDIR)/jccolor.c; $(DO_CC) +$(B)/client/jfdctflt.o : $(JPDIR)/jfdctflt.c; $(DO_CC) +$(B)/client/jcdctmgr.o : $(JPDIR)/jcdctmgr.c; $(DO_CC) +$(B)/client/jcmainct.o : $(JPDIR)/jcmainct.c; $(DO_CC) +$(B)/client/jcmarker.o : $(JPDIR)/jcmarker.c; $(DO_CC) +$(B)/client/jcmaster.o : $(JPDIR)/jcmaster.c; $(DO_CC) +$(B)/client/jcomapi.o : $(JPDIR)/jcomapi.c; $(DO_CC) +$(B)/client/jcparam.o : $(JPDIR)/jcparam.c; $(DO_CC) +$(B)/client/jcprepct.o : $(JPDIR)/jcprepct.c; $(DO_CC) +$(B)/client/jcsample.o : $(JPDIR)/jcsample.c; $(DO_CC) + +$(B)/client/jdapimin.o : $(JPDIR)/jdapimin.c; $(DO_CC) +$(B)/client/jdapistd.o : $(JPDIR)/jdapistd.c; $(DO_CC) +$(B)/client/jdatasrc.o : $(JPDIR)/jdatasrc.c; $(DO_CC) +$(B)/client/jdcoefct.o : $(JPDIR)/jdcoefct.c; $(DO_CC) +$(B)/client/jdcolor.o : $(JPDIR)/jdcolor.c; $(DO_CC) +$(B)/client/jcphuff.o : $(JPDIR)/jcphuff.c; $(DO_CC) +$(B)/client/jddctmgr.o : $(JPDIR)/jddctmgr.c; $(DO_CC) +$(B)/client/jdhuff.o : $(JPDIR)/jdhuff.c; $(DO_CC) +$(B)/client/jdinput.o : $(JPDIR)/jdinput.c; $(DO_CC) +$(B)/client/jdmainct.o : $(JPDIR)/jdmainct.c; $(DO_CC) +$(B)/client/jdmarker.o : $(JPDIR)/jdmarker.c; $(DO_CC) +$(B)/client/jdmaster.o : $(JPDIR)/jdmaster.c; $(DO_CC) +$(B)/client/jdpostct.o : $(JPDIR)/jdpostct.c; $(DO_CC) +$(B)/client/jdsample.o : $(JPDIR)/jdsample.c; $(DO_CC) +$(B)/client/jdtrans.o : $(JPDIR)/jdtrans.c; $(DO_CC) +$(B)/client/jerror.o : $(JPDIR)/jerror.c; $(DO_CC) $(GL_CFLAGS) $(MINGW_CFLAGS) +$(B)/client/jidctflt.o : $(JPDIR)/jidctflt.c; $(DO_CC) +$(B)/client/jmemmgr.o : $(JPDIR)/jmemmgr.c; $(DO_CC) +$(B)/client/jmemnobs.o : $(JPDIR)/jmemnobs.c; $(DO_CC) $(GL_CFLAGS) $(MINGW_CFLAGS) +$(B)/client/jutils.o : $(JPDIR)/jutils.c; $(DO_CC) + +$(B)/client/tr_bsp.o : $(RDIR)/tr_bsp.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_animation.o : $(RDIR)/tr_animation.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_backend.o : $(RDIR)/tr_backend.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_cmds.o : $(RDIR)/tr_cmds.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_curve.o : $(RDIR)/tr_curve.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_flares.o : $(RDIR)/tr_flares.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_font.o : $(RDIR)/tr_font.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_image.o : $(RDIR)/tr_image.c; $(DO_CC) $(GL_CFLAGS) $(MINGW_CFLAGS) +$(B)/client/tr_init.o : $(RDIR)/tr_init.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_light.o : $(RDIR)/tr_light.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_main.o : $(RDIR)/tr_main.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_marks.o : $(RDIR)/tr_marks.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_mesh.o : $(RDIR)/tr_mesh.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_model.o : $(RDIR)/tr_model.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_noise.o : $(RDIR)/tr_noise.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_scene.o : $(RDIR)/tr_scene.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_shade.o : $(RDIR)/tr_shade.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_shader.o : $(RDIR)/tr_shader.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_shade_calc.o : $(RDIR)/tr_shade_calc.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_shadows.o : $(RDIR)/tr_shadows.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_sky.o : $(RDIR)/tr_sky.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_smp.o : $(RDIR)/tr_smp.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_stripify.o : $(RDIR)/tr_stripify.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_subdivide.o : $(RDIR)/tr_subdivide.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_surface.o : $(RDIR)/tr_surface.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/tr_world.o : $(RDIR)/tr_world.c; $(DO_CC) $(GL_CFLAGS) + +$(B)/client/unix_qgl.o : $(UDIR)/unix_qgl.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/unix_main.o : $(UDIR)/unix_main.c; $(DO_CC) +$(B)/client/unix_net.o : $(UDIR)/unix_net.c; $(DO_CC) +$(B)/client/unix_shared.o : $(UDIR)/unix_shared.c; $(DO_CC) +$(B)/client/irix_glimp.o : $(UDIR)/irix_glimp.c; $(DO_CC) +$(B)/client/irix_glimp_smp.o : $(UDIR)/irix_glimp.c; $(DO_SMP_CC) +$(B)/client/irix_snd.o : $(UDIR)/irix_snd.c; $(DO_CC) +$(B)/client/irix_input.o : $(UDIR)/irix_input.c; $(DO_CC) +$(B)/client/linux_signals.o : $(UDIR)/linux_signals.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/linux_common.o : $(UDIR)/linux_common.c; $(DO_CC) +$(B)/client/linux_glimp.o : $(UDIR)/linux_glimp.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/sdl_glimp.o : $(UDIR)/sdl_glimp.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/linux_glimp_smp.o : $(UDIR)/linux_glimp.c; $(DO_SMP_CC) $(GL_CFLAGS) +$(B)/client/sdl_glimp_smp.o : $(UDIR)/sdl_glimp.c; $(DO_SMP_CC) $(GL_CFLAGS) +$(B)/client/linux_joystick.o : $(UDIR)/linux_joystick.c; $(DO_CC) +$(B)/client/linux_qgl.o : $(UDIR)/linux_qgl.c; $(DO_CC) $(GL_CFLAGS) +$(B)/client/linux_input.o : $(UDIR)/linux_input.c; $(DO_CC) +$(B)/client/linux_snd.o : $(UDIR)/linux_snd.c; $(DO_CC) +$(B)/client/sdl_snd.o : $(UDIR)/sdl_snd.c; $(DO_CC) +$(B)/client/snd_mixa.o : $(UDIR)/snd_mixa.s; $(DO_AS) +$(B)/client/matha.o : $(UDIR)/matha.s; $(DO_AS) +$(B)/client/ftola.o : $(UDIR)/ftola.s; $(DO_AS) +$(B)/client/snapvectora.o : $(UDIR)/snapvectora.s; $(DO_AS) + +$(B)/client/win_gamma.o : $(W32DIR)/win_gamma.c; $(DO_CC) $(DX_CFLAGS) +$(B)/client/win_glimp.o : $(W32DIR)/win_glimp.c; $(DO_CC) $(DX_CFLAGS) +$(B)/client/win_input.o : $(W32DIR)/win_input.c; $(DO_CC) $(DX_CFLAGS) +$(B)/client/win_main.o : $(W32DIR)/win_main.c; $(DO_CC) $(DX_CFLAGS) +$(B)/client/win_net.o : $(W32DIR)/win_net.c; $(DO_CC) $(DX_CFLAGS) +$(B)/client/win_qgl.o : $(W32DIR)/win_qgl.c; $(DO_CC) $(DX_CFLAGS) +$(B)/client/win_shared.o : $(W32DIR)/win_shared.c; $(DO_CC) $(DX_CFLAGS) +$(B)/client/win_snd.o : $(W32DIR)/win_snd.c; $(DO_CC) $(DX_CFLAGS) +$(B)/client/win_syscon.o : $(W32DIR)/win_syscon.c; $(DO_CC) $(DX_CFLAGS) +$(B)/client/win_wndproc.o : $(W32DIR)/win_wndproc.c; $(DO_CC) $(DX_CFLAGS) +$(B)/client/win_resource.o : $(W32DIR)/winquake.rc; $(DO_WINDRES) + +$(B)/client/vm_x86.o : $(CMDIR)/vm_x86.c; $(DO_CC) +$(B)/client/vm_x86_64.o : $(CMDIR)/vm_x86_64.c; $(DO_CC) +ifneq ($(VM_PPC),) +$(B)/client/$(VM_PPC).o : $(CMDIR)/$(VM_PPC).c; $(DO_CC) +endif + +$(B)/client/unzip.o : $(CMDIR)/unzip.c; $(DO_CC) +$(B)/client/vm.o : $(CMDIR)/vm.c; $(DO_CC) +$(B)/client/vm_interpreted.o : $(CMDIR)/vm_interpreted.c; $(DO_CC) + +############################################################################# +# DEDICATED SERVER +############################################################################# + +Q3DOBJ = \ + $(B)/ded/sv_bot.o \ + $(B)/ded/sv_client.o \ + $(B)/ded/sv_ccmds.o \ + $(B)/ded/sv_game.o \ + $(B)/ded/sv_init.o \ + $(B)/ded/sv_main.o \ + $(B)/ded/sv_net_chan.o \ + $(B)/ded/sv_snapshot.o \ + $(B)/ded/sv_world.o \ + \ + $(B)/ded/cm_load.o \ + $(B)/ded/cm_patch.o \ + $(B)/ded/cm_polylib.o \ + $(B)/ded/cm_test.o \ + $(B)/ded/cm_trace.o \ + $(B)/ded/cmd.o \ + $(B)/ded/common.o \ + $(B)/ded/cvar.o \ + $(B)/ded/files.o \ + $(B)/ded/md4.o \ + $(B)/ded/msg.o \ + $(B)/ded/net_chan.o \ + $(B)/ded/huffman.o \ + \ + $(B)/ded/q_math.o \ + $(B)/ded/q_shared.o \ + \ + $(B)/ded/unzip.o \ + $(B)/ded/vm.o \ + $(B)/ded/vm_interpreted.o \ + \ + $(B)/ded/be_aas_bspq3.o \ + $(B)/ded/be_aas_cluster.o \ + $(B)/ded/be_aas_debug.o \ + $(B)/ded/be_aas_entity.o \ + $(B)/ded/be_aas_file.o \ + $(B)/ded/be_aas_main.o \ + $(B)/ded/be_aas_move.o \ + $(B)/ded/be_aas_optimize.o \ + $(B)/ded/be_aas_reach.o \ + $(B)/ded/be_aas_route.o \ + $(B)/ded/be_aas_routealt.o \ + $(B)/ded/be_aas_sample.o \ + $(B)/ded/be_ai_char.o \ + $(B)/ded/be_ai_chat.o \ + $(B)/ded/be_ai_gen.o \ + $(B)/ded/be_ai_goal.o \ + $(B)/ded/be_ai_move.o \ + $(B)/ded/be_ai_weap.o \ + $(B)/ded/be_ai_weight.o \ + $(B)/ded/be_ea.o \ + $(B)/ded/be_interface.o \ + $(B)/ded/l_crc.o \ + $(B)/ded/l_libvar.o \ + $(B)/ded/l_log.o \ + $(B)/ded/l_memory.o \ + $(B)/ded/l_precomp.o \ + $(B)/ded/l_script.o \ + $(B)/ded/l_struct.o \ + \ + $(B)/ded/linux_signals.o \ + $(B)/ded/linux_common.o \ + $(B)/ded/unix_main.o \ + $(B)/ded/unix_net.o \ + $(B)/ded/unix_shared.o \ + \ + $(B)/ded/null_client.o \ + $(B)/ded/null_input.o \ + $(B)/ded/null_snddma.o + +ifeq ($(ARCH),i386) + Q3DOBJ += $(B)/ded/vm_x86.o $(B)/ded/ftola.o \ + $(B)/ded/snapvectora.o $(B)/ded/matha.o +endif + +ifeq ($(ARCH),x86_64) + Q3DOBJ += $(B)/ded/vm_x86_64.o +endif + +ifeq ($(ARCH),ppc) + ifneq ($(VM_PPC),) + Q3DOBJ += $(B)/ded/$(VM_PPC).o + endif +endif + +$(B)/$(PLATFORM)q3ded$(BINEXT): $(Q3DOBJ) + $(CC) -o $@ $(Q3DOBJ) $(LDFLAGS) + +$(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC) +$(B)/ded/sv_client.o : $(SDIR)/sv_client.c; $(DO_DED_CC) +$(B)/ded/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_DED_CC) +$(B)/ded/sv_game.o : $(SDIR)/sv_game.c; $(DO_DED_CC) +$(B)/ded/sv_init.o : $(SDIR)/sv_init.c; $(DO_DED_CC) +$(B)/ded/sv_main.o : $(SDIR)/sv_main.c; $(DO_DED_CC) +$(B)/ded/sv_net_chan.o : $(SDIR)/sv_net_chan.c; $(DO_DED_CC) +$(B)/ded/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_DED_CC) +$(B)/ded/sv_world.o : $(SDIR)/sv_world.c; $(DO_DED_CC) +$(B)/ded/cm_load.o : $(CMDIR)/cm_load.c; $(DO_DED_CC) +$(B)/ded/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_DED_CC) +$(B)/ded/cm_test.o : $(CMDIR)/cm_test.c; $(DO_DED_CC) +$(B)/ded/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_DED_CC) +$(B)/ded/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_DED_CC) +$(B)/ded/cmd.o : $(CMDIR)/cmd.c; $(DO_DED_CC) +$(B)/ded/common.o : $(CMDIR)/common.c; $(DO_DED_CC) +$(B)/ded/cvar.o : $(CMDIR)/cvar.c; $(DO_DED_CC) +$(B)/ded/files.o : $(CMDIR)/files.c; $(DO_DED_CC) +$(B)/ded/md4.o : $(CMDIR)/md4.c; $(DO_DED_CC) +$(B)/ded/msg.o : $(CMDIR)/msg.c; $(DO_DED_CC) +$(B)/ded/net_chan.o : $(CMDIR)/net_chan.c; $(DO_DED_CC) +$(B)/ded/huffman.o : $(CMDIR)/huffman.c; $(DO_DED_CC) +$(B)/ded/q_shared.o : $(CMDIR)/q_shared.c; $(DO_DED_CC) +$(B)/ded/q_math.o : $(CMDIR)/q_math.c; $(DO_DED_CC) + +$(B)/ded/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC) +$(B)/ded/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC) +$(B)/ded/be_aas_debug.o : $(BLIBDIR)/be_aas_debug.c; $(DO_BOT_CC) +$(B)/ded/be_aas_entity.o : $(BLIBDIR)/be_aas_entity.c; $(DO_BOT_CC) +$(B)/ded/be_aas_file.o : $(BLIBDIR)/be_aas_file.c; $(DO_BOT_CC) +$(B)/ded/be_aas_main.o : $(BLIBDIR)/be_aas_main.c; $(DO_BOT_CC) +$(B)/ded/be_aas_move.o : $(BLIBDIR)/be_aas_move.c; $(DO_BOT_CC) +$(B)/ded/be_aas_optimize.o : $(BLIBDIR)/be_aas_optimize.c; $(DO_BOT_CC) +$(B)/ded/be_aas_reach.o : $(BLIBDIR)/be_aas_reach.c; $(DO_BOT_CC) +$(B)/ded/be_aas_route.o : $(BLIBDIR)/be_aas_route.c; $(DO_BOT_CC) +$(B)/ded/be_aas_routealt.o : $(BLIBDIR)/be_aas_routealt.c; $(DO_BOT_CC) +$(B)/ded/be_aas_sample.o : $(BLIBDIR)/be_aas_sample.c; $(DO_BOT_CC) +$(B)/ded/be_ai_char.o : $(BLIBDIR)/be_ai_char.c; $(DO_BOT_CC) +$(B)/ded/be_ai_chat.o : $(BLIBDIR)/be_ai_chat.c; $(DO_BOT_CC) +$(B)/ded/be_ai_gen.o : $(BLIBDIR)/be_ai_gen.c; $(DO_BOT_CC) +$(B)/ded/be_ai_goal.o : $(BLIBDIR)/be_ai_goal.c; $(DO_BOT_CC) +$(B)/ded/be_ai_move.o : $(BLIBDIR)/be_ai_move.c; $(DO_BOT_CC) +$(B)/ded/be_ai_weap.o : $(BLIBDIR)/be_ai_weap.c; $(DO_BOT_CC) +$(B)/ded/be_ai_weight.o : $(BLIBDIR)/be_ai_weight.c; $(DO_BOT_CC) +$(B)/ded/be_ea.o : $(BLIBDIR)/be_ea.c; $(DO_BOT_CC) +$(B)/ded/be_interface.o : $(BLIBDIR)/be_interface.c; $(DO_BOT_CC) +$(B)/ded/l_crc.o : $(BLIBDIR)/l_crc.c; $(DO_BOT_CC) +$(B)/ded/l_libvar.o : $(BLIBDIR)/l_libvar.c; $(DO_BOT_CC) +$(B)/ded/l_log.o : $(BLIBDIR)/l_log.c; $(DO_BOT_CC) +$(B)/ded/l_memory.o : $(BLIBDIR)/l_memory.c; $(DO_BOT_CC) +$(B)/ded/l_precomp.o : $(BLIBDIR)/l_precomp.c; $(DO_BOT_CC) +$(B)/ded/l_script.o : $(BLIBDIR)/l_script.c; $(DO_BOT_CC) +$(B)/ded/l_struct.o : $(BLIBDIR)/l_struct.c; $(DO_BOT_CC) + +$(B)/ded/linux_signals.o : $(UDIR)/linux_signals.c; $(DO_DED_CC) +$(B)/ded/linux_common.o : $(UDIR)/linux_common.c; $(DO_DED_CC) +$(B)/ded/unix_main.o : $(UDIR)/unix_main.c; $(DO_DED_CC) +$(B)/ded/unix_net.o : $(UDIR)/unix_net.c; $(DO_DED_CC) +$(B)/ded/unix_shared.o : $(UDIR)/unix_shared.c; $(DO_DED_CC) + +$(B)/ded/null_client.o : $(NDIR)/null_client.c; $(DO_DED_CC) +$(B)/ded/null_input.o : $(NDIR)/null_input.c; $(DO_DED_CC) +$(B)/ded/null_snddma.o : $(NDIR)/null_snddma.c; $(DO_DED_CC) +$(B)/ded/unzip.o : $(CMDIR)/unzip.c; $(DO_DED_CC) +$(B)/ded/vm.o : $(CMDIR)/vm.c; $(DO_DED_CC) +$(B)/ded/vm_interpreted.o : $(CMDIR)/vm_interpreted.c; $(DO_DED_CC) + +$(B)/ded/ftola.o : $(UDIR)/ftola.s; $(DO_AS) +$(B)/ded/snapvectora.o : $(UDIR)/snapvectora.s; $(DO_AS) +$(B)/ded/matha.o : $(UDIR)/matha.s; $(DO_AS) + +$(B)/ded/vm_x86.o : $(CMDIR)/vm_x86.c; $(DO_DED_CC) +$(B)/ded/vm_x86_64.o : $(CMDIR)/vm_x86_64.c; $(DO_DED_CC) +ifneq ($(VM_PPC),) +$(B)/ded/$(VM_PPC).o : $(CMDIR)/$(VM_PPC).c; $(DO_DED_CC) +endif + + + +############################################################################# +## BASEQ3 CGAME +############################################################################# + +Q3CGOBJ_ = \ + $(B)/baseq3/cgame/cg_main.o \ + $(B)/baseq3/game/bg_misc.o \ + $(B)/baseq3/game/bg_pmove.o \ + $(B)/baseq3/game/bg_slidemove.o \ + $(B)/baseq3/cgame/cg_consolecmds.o \ + $(B)/baseq3/cgame/cg_draw.o \ + $(B)/baseq3/cgame/cg_drawtools.o \ + $(B)/baseq3/cgame/cg_effects.o \ + $(B)/baseq3/cgame/cg_ents.o \ + $(B)/baseq3/cgame/cg_event.o \ + $(B)/baseq3/cgame/cg_info.o \ + $(B)/baseq3/cgame/cg_localents.o \ + $(B)/baseq3/cgame/cg_marks.o \ + $(B)/baseq3/cgame/cg_players.o \ + $(B)/baseq3/cgame/cg_playerstate.o \ + $(B)/baseq3/cgame/cg_predict.o \ + $(B)/baseq3/cgame/cg_scoreboard.o \ + $(B)/baseq3/cgame/cg_servercmds.o \ + $(B)/baseq3/cgame/cg_snapshot.o \ + $(B)/baseq3/cgame/cg_view.o \ + $(B)/baseq3/cgame/cg_weapons.o \ + \ + $(B)/baseq3/qcommon/q_math.o \ + $(B)/baseq3/qcommon/q_shared.o + +Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o +Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm + +$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ) + $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) + +$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm + $(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm + +############################################################################# +## MISSIONPACK CGAME +############################################################################# + +MPCGOBJ_ = \ + $(B)/missionpack/cgame/cg_main.o \ + $(B)/missionpack/game/bg_misc.o \ + $(B)/missionpack/game/bg_pmove.o \ + $(B)/missionpack/game/bg_slidemove.o \ + $(B)/missionpack/cgame/cg_consolecmds.o \ + $(B)/missionpack/cgame/cg_newdraw.o \ + $(B)/missionpack/cgame/cg_draw.o \ + $(B)/missionpack/cgame/cg_drawtools.o \ + $(B)/missionpack/cgame/cg_effects.o \ + $(B)/missionpack/cgame/cg_ents.o \ + $(B)/missionpack/cgame/cg_event.o \ + $(B)/missionpack/cgame/cg_info.o \ + $(B)/missionpack/cgame/cg_localents.o \ + $(B)/missionpack/cgame/cg_marks.o \ + $(B)/missionpack/cgame/cg_players.o \ + $(B)/missionpack/cgame/cg_playerstate.o \ + $(B)/missionpack/cgame/cg_predict.o \ + $(B)/missionpack/cgame/cg_scoreboard.o \ + $(B)/missionpack/cgame/cg_servercmds.o \ + $(B)/missionpack/cgame/cg_snapshot.o \ + $(B)/missionpack/cgame/cg_view.o \ + $(B)/missionpack/cgame/cg_weapons.o \ + $(B)/missionpack/ui/ui_shared.o \ + \ + $(B)/missionpack/qcommon/q_math.o \ + $(B)/missionpack/qcommon/q_shared.o + +MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o +MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm + +$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) : $(MPCGOBJ) + $(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ) + +$(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm + $(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm + + + +############################################################################# +## BASEQ3 GAME +############################################################################# + +Q3GOBJ_ = \ + $(B)/baseq3/game/g_main.o \ + $(B)/baseq3/game/ai_chat.o \ + $(B)/baseq3/game/ai_cmd.o \ + $(B)/baseq3/game/ai_dmnet.o \ + $(B)/baseq3/game/ai_dmq3.o \ + $(B)/baseq3/game/ai_main.o \ + $(B)/baseq3/game/ai_team.o \ + $(B)/baseq3/game/ai_vcmd.o \ + $(B)/baseq3/game/bg_misc.o \ + $(B)/baseq3/game/bg_pmove.o \ + $(B)/baseq3/game/bg_slidemove.o \ + $(B)/baseq3/game/g_active.o \ + $(B)/baseq3/game/g_arenas.o \ + $(B)/baseq3/game/g_bot.o \ + $(B)/baseq3/game/g_client.o \ + $(B)/baseq3/game/g_cmds.o \ + $(B)/baseq3/game/g_combat.o \ + $(B)/baseq3/game/g_items.o \ + $(B)/baseq3/game/g_mem.o \ + $(B)/baseq3/game/g_misc.o \ + $(B)/baseq3/game/g_missile.o \ + $(B)/baseq3/game/g_mover.o \ + $(B)/baseq3/game/g_session.o \ + $(B)/baseq3/game/g_spawn.o \ + $(B)/baseq3/game/g_svcmds.o \ + $(B)/baseq3/game/g_target.o \ + $(B)/baseq3/game/g_team.o \ + $(B)/baseq3/game/g_trigger.o \ + $(B)/baseq3/game/g_utils.o \ + $(B)/baseq3/game/g_weapon.o \ + \ + $(B)/baseq3/qcommon/q_math.o \ + $(B)/baseq3/qcommon/q_shared.o + +Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o +Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm + +$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ) + $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ) + +$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm + $(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm + +############################################################################# +## MISSIONPACK GAME +############################################################################# + +MPGOBJ_ = \ + $(B)/missionpack/game/g_main.o \ + $(B)/missionpack/game/ai_chat.o \ + $(B)/missionpack/game/ai_cmd.o \ + $(B)/missionpack/game/ai_dmnet.o \ + $(B)/missionpack/game/ai_dmq3.o \ + $(B)/missionpack/game/ai_main.o \ + $(B)/missionpack/game/ai_team.o \ + $(B)/missionpack/game/ai_vcmd.o \ + $(B)/missionpack/game/bg_misc.o \ + $(B)/missionpack/game/bg_pmove.o \ + $(B)/missionpack/game/bg_slidemove.o \ + $(B)/missionpack/game/g_active.o \ + $(B)/missionpack/game/g_arenas.o \ + $(B)/missionpack/game/g_bot.o \ + $(B)/missionpack/game/g_client.o \ + $(B)/missionpack/game/g_cmds.o \ + $(B)/missionpack/game/g_combat.o \ + $(B)/missionpack/game/g_items.o \ + $(B)/missionpack/game/g_mem.o \ + $(B)/missionpack/game/g_misc.o \ + $(B)/missionpack/game/g_missile.o \ + $(B)/missionpack/game/g_mover.o \ + $(B)/missionpack/game/g_session.o \ + $(B)/missionpack/game/g_spawn.o \ + $(B)/missionpack/game/g_svcmds.o \ + $(B)/missionpack/game/g_target.o \ + $(B)/missionpack/game/g_team.o \ + $(B)/missionpack/game/g_trigger.o \ + $(B)/missionpack/game/g_utils.o \ + $(B)/missionpack/game/g_weapon.o \ + \ + $(B)/missionpack/qcommon/q_math.o \ + $(B)/missionpack/qcommon/q_shared.o + +MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o +MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm + +$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) : $(MPGOBJ) + $(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ) + +$(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm + $(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm + + + +############################################################################# +## BASEQ3 UI +############################################################################# + +Q3UIOBJ_ = \ + $(B)/baseq3/ui/ui_main.o \ + $(B)/baseq3/game/bg_misc.o \ + $(B)/baseq3/ui/ui_addbots.o \ + $(B)/baseq3/ui/ui_atoms.o \ + $(B)/baseq3/ui/ui_cdkey.o \ + $(B)/baseq3/ui/ui_cinematics.o \ + $(B)/baseq3/ui/ui_confirm.o \ + $(B)/baseq3/ui/ui_connect.o \ + $(B)/baseq3/ui/ui_controls2.o \ + $(B)/baseq3/ui/ui_credits.o \ + $(B)/baseq3/ui/ui_demo2.o \ + $(B)/baseq3/ui/ui_display.o \ + $(B)/baseq3/ui/ui_gameinfo.o \ + $(B)/baseq3/ui/ui_ingame.o \ + $(B)/baseq3/ui/ui_loadconfig.o \ + $(B)/baseq3/ui/ui_menu.o \ + $(B)/baseq3/ui/ui_mfield.o \ + $(B)/baseq3/ui/ui_mods.o \ + $(B)/baseq3/ui/ui_network.o \ + $(B)/baseq3/ui/ui_options.o \ + $(B)/baseq3/ui/ui_playermodel.o \ + $(B)/baseq3/ui/ui_players.o \ + $(B)/baseq3/ui/ui_playersettings.o \ + $(B)/baseq3/ui/ui_preferences.o \ + $(B)/baseq3/ui/ui_qmenu.o \ + $(B)/baseq3/ui/ui_removebots.o \ + $(B)/baseq3/ui/ui_saveconfig.o \ + $(B)/baseq3/ui/ui_serverinfo.o \ + $(B)/baseq3/ui/ui_servers2.o \ + $(B)/baseq3/ui/ui_setup.o \ + $(B)/baseq3/ui/ui_sound.o \ + $(B)/baseq3/ui/ui_sparena.o \ + $(B)/baseq3/ui/ui_specifyserver.o \ + $(B)/baseq3/ui/ui_splevel.o \ + $(B)/baseq3/ui/ui_sppostgame.o \ + $(B)/baseq3/ui/ui_spskill.o \ + $(B)/baseq3/ui/ui_startserver.o \ + $(B)/baseq3/ui/ui_team.o \ + $(B)/baseq3/ui/ui_teamorders.o \ + $(B)/baseq3/ui/ui_video.o \ + \ + $(B)/baseq3/qcommon/q_math.o \ + $(B)/baseq3/qcommon/q_shared.o + +Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o +Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm + +$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) : $(Q3UIOBJ) + $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ) + +$(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm + $(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm + +############################################################################# +## MISSIONPACK UI +############################################################################# + +MPUIOBJ_ = \ + $(B)/missionpack/ui/ui_main.o \ + $(B)/missionpack/ui/ui_atoms.o \ + $(B)/missionpack/ui/ui_gameinfo.o \ + $(B)/missionpack/ui/ui_players.o \ + $(B)/missionpack/ui/ui_shared.o \ + \ + $(B)/missionpack/game/bg_misc.o \ + \ + $(B)/missionpack/qcommon/q_math.o \ + $(B)/missionpack/qcommon/q_shared.o + +MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o +MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm + +$(B)/missionpack/ui$(ARCH).$(SHLIBEXT) : $(MPUIOBJ) + $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ) + +$(B)/missionpack/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm + $(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm + + + +############################################################################# +## GAME MODULE RULES +############################################################################# + +$(B)/baseq3/cgame/%.o: $(CGDIR)/%.c + $(DO_SHLIB_CC) + +$(B)/baseq3/cgame/%.asm: $(CGDIR)/%.c + $(DO_Q3LCC) + +$(B)/missionpack/cgame/%.o: $(CGDIR)/%.c + $(DO_SHLIB_CC) -DMISSIONPACK + +$(B)/missionpack/cgame/%.asm: $(CGDIR)/%.c + $(DO_Q3LCC) -DMISSIONPACK + + +$(B)/baseq3/game/%.o: $(GDIR)/%.c + $(DO_SHLIB_CC) + +$(B)/baseq3/game/%.asm: $(GDIR)/%.c + $(DO_Q3LCC) + +$(B)/missionpack/game/%.o: $(GDIR)/%.c + $(DO_SHLIB_CC) -DMISSIONPACK + +$(B)/missionpack/game/%.asm: $(GDIR)/%.c + $(DO_Q3LCC) -DMISSIONPACK + + +$(B)/baseq3/ui/%.o: $(Q3UIDIR)/%.c + $(DO_SHLIB_CC) + +$(B)/baseq3/ui/%.asm: $(Q3UIDIR)/%.c + $(DO_Q3LCC) + +$(B)/missionpack/ui/%.o: $(UIDIR)/%.c + $(DO_SHLIB_CC) -DMISSIONPACK + +$(B)/missionpack/ui/%.asm: $(UIDIR)/%.c + $(DO_Q3LCC) -DMISSIONPACK + + +$(B)/baseq3/qcommon/%.o: $(CMDIR)/%.c + $(DO_SHLIB_CC) + +$(B)/baseq3/qcommon/%.asm: $(CMDIR)/%.c + $(DO_Q3LCC) + +$(B)/missionpack/qcommon/%.o: $(CMDIR)/%.c + $(DO_SHLIB_CC) -DMISSIONPACK + +$(B)/missionpack/qcommon/%.asm: $(CMDIR)/%.c + $(DO_Q3LCC) -DMISSIONPACK + + +############################################################################# +# MISC +############################################################################# + +copyfiles: build_release + @if [ ! -d $(COPYDIR)/baseq3 ]; then echo "You need to set COPYDIR to where you installed Quake III!"; false; fi + $(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)quake3$(BINEXT) $(COPYDIR)/quake3 + #$(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)quake3-smp$(BINEXT) $(COPYDIR)/quake3-smp + $(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)q3ded$(BINEXT) $(COPYDIR)/q3ded + -$(MKDIR) -p -m 0755 $(COPYDIR)/baseq3 + $(INSTALL) -s -m 0755 $(BR)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ + $(COPYDIR)/baseq3/. + $(INSTALL) -s -m 0755 $(BR)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ + $(COPYDIR)/baseq3/. + $(INSTALL) -s -m 0755 $(BR)/baseq3/ui$(ARCH).$(SHLIBEXT) \ + $(COPYDIR)/baseq3/. + -$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack + $(INSTALL) -s -m 0755 $(BR)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ + $(COPYDIR)/missionpack/. + $(INSTALL) -s -m 0755 $(BR)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ + $(COPYDIR)/missionpack/. + $(INSTALL) -s -m 0755 $(BR)/missionpack/ui$(ARCH).$(SHLIBEXT) \ + $(COPYDIR)/missionpack/. + +clean:clean-debug clean-release + $(MAKE) -C setup clean + +clean2: + if [ -d $(B) ];then (find $(B) -name '*.d' -exec rm {} \;)fi + rm -f $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) \ + $(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \ + $(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ) + rm -f $(TARGETS) + +clean-debug: + $(MAKE) clean2 B=$(BD) CFLAGS="$(DEBUG_CFLAGS)" + +clean-release: + $(MAKE) clean2 B=$(BR) CFLAGS="$(RELEASE_CFLAGS)" + +distclean: clean + $(MAKE) -C ../tools/asm clean uninstall + $(MAKE) -C ../tools/lcc clean uninstall + +installer: build_release + $(MAKE) VERSION=$(VERSION) -C setup + +############################################################################# +# DEPENDENCIES +############################################################################# + +D_FILES=$(shell find . -name '*.d') + +ifneq ($(strip $(D_FILES)),) + include $(D_FILES) +endif |