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-rw-r--r--src/unix/Makefile1818
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diff --git a/src/unix/Makefile b/src/unix/Makefile
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+++ b/src/unix/Makefile
@@ -0,0 +1,1818 @@
+#
+# Quake3 Unix Makefile
+#
+# Nov '98 by Zoid <zoid@idsoftware.com>
+#
+# Loki Hacking by Bernd Kreimeier
+# and a little more by Ryan C. Gordon.
+# and a little more by Rafael Barrero
+# and a little more by the ioq3 cr3w
+#
+# GNU Make required
+#
+
+PLATFORM=$(shell uname|sed -e s/_.*//|tr A-Z a-z)
+PLATFORM_RELEASE=$(shell uname -r)
+
+# Apple does some things a little differently...
+ifeq ($(PLATFORM),darwin)
+ ARCH:= $(shell uname -p | sed -e s/i.86/i386/)
+else
+ ARCH:=$(shell uname -m | sed -e s/i.86/i386/)
+endif
+
+ifeq ($(ARCH),powerpc)
+ ARCH:=ppc
+endif
+
+#############################################################################
+#
+# If you require a different configuration from the defaults below, create a
+# new file named "Makefile.local" in the same directory as this file and define
+# your parameters there. This allows you to change configuration without
+# causing problems with keeping up to date with the repository.
+#
+#############################################################################
+-include Makefile.local
+
+ifndef COPYDIR
+COPYDIR="/usr/local/games/quake3"
+endif
+
+# Where we are building from (where the source code should be!)
+ifndef MOUNT_DIR
+MOUNT_DIR=..
+endif
+
+ifndef GENERATE_DEPENDENCIES
+GENERATE_DEPENDENCIES=1
+endif
+
+# Used for building with mingw
+ifndef DXSDK_DIR
+DXSDK_DIR=C:/DXSDK
+endif
+
+ifndef USE_CCACHE
+USE_CCACHE=0
+endif
+export USE_CCACHE
+
+ifndef USE_SDL
+USE_SDL=1
+endif
+
+ifndef USE_OPENAL
+USE_OPENAL=1
+endif
+
+ifndef USE_OPENAL_DLOPEN
+USE_OPENAL_DLOPEN=0
+endif
+
+ifndef USE_LOCAL_HEADERS
+USE_LOCAL_HEADERS=1
+endif
+
+ifndef BUILD_CLIENT
+BUILD_CLIENT=1
+endif
+
+ifndef BUILD_SERVER
+BUILD_SERVER=1
+endif
+
+#############################################################################
+
+BD=debug$(ARCH)$(GLIBC)
+BR=release$(ARCH)$(GLIBC)
+CDIR=$(MOUNT_DIR)/client
+SDIR=$(MOUNT_DIR)/server
+RDIR=$(MOUNT_DIR)/renderer
+CMDIR=$(MOUNT_DIR)/qcommon
+UDIR=$(MOUNT_DIR)/unix
+W32DIR=$(MOUNT_DIR)/win32
+GDIR=$(MOUNT_DIR)/game
+CGDIR=$(MOUNT_DIR)/cgame
+BAIDIR=$(GDIR)
+BLIBDIR=$(MOUNT_DIR)/botlib
+NDIR=$(MOUNT_DIR)/null
+UIDIR=$(MOUNT_DIR)/ui
+Q3UIDIR=$(MOUNT_DIR)/q3_ui
+JPDIR=$(MOUNT_DIR)/jpeg-6
+SPLNDIR=$(MOUNT_DIR)/splines
+
+# extract version info
+VERSION=$(shell grep Q3_VERSION ../qcommon/q_shared.h | \
+ sed -e 's/.*Q3\ \(.*\)"/\1/')
+
+#############################################################################
+# SETUP AND BUILD -- LINUX
+#############################################################################
+
+## Defaults
+VM_PPC=
+
+LIB=lib
+
+INSTALL=install
+MKDIR=mkdir
+
+ifeq ($(PLATFORM),linux)
+
+ GLIBC=-glibc
+ CC=gcc
+
+ ifeq ($(ARCH),alpha)
+ ARCH=axp
+ else
+ ifeq ($(ARCH),x86_64)
+ LIB=lib64
+ else
+ ifeq ($(ARCH),ppc64)
+ LIB=lib64
+ else
+ ifeq ($(ARCH),s390x)
+ LIB=lib64
+ endif
+ endif
+ endif
+ endif
+
+ BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe
+
+ ifeq ($(USE_OPENAL),1)
+ BASE_CFLAGS += -DUSE_OPENAL=1
+ ifeq ($(USE_OPENAL_DLOPEN),1)
+ BASE_CFLAGS += -DUSE_OPENAL_DLOPEN=1
+ endif
+ endif
+
+ ifeq ($(USE_SDL),1)
+ BASE_CFLAGS += -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 $(shell sdl-config --cflags)
+ GL_CFLAGS =
+ else
+ GL_CFLAGS = -I/usr/X11R6/include
+ endif
+
+ OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer
+
+ ifeq ($(ARCH),x86_64)
+ OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -funroll-loops \
+ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
+ -fstrength-reduce
+ # experimental x86_64 jit compiler! you need as
+ #HAVE_VM_COMPILED = true
+ else
+ ifeq ($(ARCH),i386)
+ OPTIMIZE = -O3 -march=i686 -fomit-frame-pointer -ffast-math \
+ -funroll-loops -falign-loops=2 -falign-jumps=2 \
+ -falign-functions=2 -fstrength-reduce
+ HAVE_VM_COMPILED=true
+ else
+ ifeq ($(ARCH),ppc)
+ BASE_CFLAGS += -maltivec
+ ifneq ($(VM_PPC),)
+ HAVE_VM_COMPILED=true
+ endif
+ endif
+ endif
+ endif
+
+ ifneq ($(HAVE_VM_COMPILED),true)
+ BASE_CFLAGS += -DNO_VM_COMPILED
+ endif
+
+ DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0
+
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
+
+ SHLIBEXT=so
+ SHLIBCFLAGS=-fPIC
+ SHLIBLDFLAGS=-shared $(LDFLAGS)
+
+ THREAD_LDFLAGS=-lpthread
+ LDFLAGS=-ldl -lm
+
+ ifeq ($(USE_SDL),1)
+ CLIENT_LDFLAGS=$(shell sdl-config --libs)
+ else
+ CLIENT_LDFLAGS=-L/usr/X11R6/$(LIB) -lX11 -lXext -lXxf86dga -lXxf86vm
+ endif
+
+ ifeq ($(USE_OPENAL),1)
+ ifneq ($(USE_OPENAL_DLOPEN),1)
+ CLIENT_LDFLAGS += -lopenal
+ endif
+ endif
+
+ ifeq ($(ARCH),i386)
+ # linux32 make ...
+ BASE_CFLAGS += -m32
+ LDFLAGS+=-m32
+ endif
+
+ ifeq ($(ARCH),axp)
+ TARGETS=\
+ $(B)/$(PLATFORM)q3ded
+ else
+ TARGETS=\
+ $(B)/$(PLATFORM)quake3 \
+ $(B)/$(PLATFORM)q3ded \
+ $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
+ $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
+ $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
+ $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
+ $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
+ $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \
+ $(B)/baseq3/vm/cgame.qvm \
+ $(B)/baseq3/vm/qagame.qvm \
+ $(B)/baseq3/vm/ui.qvm \
+ $(B)/missionpack/vm/qagame.qvm \
+ $(B)/missionpack/vm/cgame.qvm \
+ $(B)/missionpack/vm/ui.qvm
+# $(B)/$(PLATFORM)quake3-smp \
+
+ endif
+
+else # ifeq Linux
+
+#############################################################################
+# SETUP AND BUILD -- MAC OS X
+#############################################################################
+
+ifeq ($(PLATFORM),darwin)
+ GLIBC=
+ CC=gcc
+
+ # !!! FIXME: calling conventions are still broken! See Bugzilla #2519
+ #VM_PPC=vm_ppc_new
+
+ BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
+ BASE_CFLAGS += -DMACOS_X -fno-common -pipe
+
+ # Always include debug symbols...you can strip the binary later...
+ BASE_CFLAGS += -gfull
+
+ ifeq ($(USE_OPENAL),1)
+ BASE_CFLAGS += -DUSE_OPENAL=1
+ ifeq ($(USE_OPENAL_DLOPEN),1)
+ BASE_CFLAGS += -DUSE_OPENAL_DLOPEN=1
+ endif
+ endif
+
+ ifeq ($(USE_SDL),1)
+ BASE_CFLAGS += -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -D_THREAD_SAFE=1 -I../SDL12/include
+ GL_CFLAGS =
+ endif
+
+ OPTIMIZE = -O3 -ffast-math -falign-loops=16
+
+ ifeq ($(ARCH),ppc)
+ BASE_CFLAGS += -faltivec
+ ifneq ($(VM_PPC),)
+ HAVE_VM_COMPILED=true
+ endif
+ endif
+
+ ifeq ($(ARCH),i386)
+ # !!! FIXME: x86-specific flags here...
+ endif
+
+ ifneq ($(HAVE_VM_COMPILED),true)
+ BASE_CFLAGS += -DNO_VM_COMPILED
+ endif
+
+ DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0
+
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
+
+ SHLIBEXT=dylib
+ SHLIBCFLAGS=-fPIC -fno-common
+ SHLIBLDFLAGS=-dynamiclib $(LDFLAGS)
+
+ NOTSHLIBCFLAGS=-mdynamic-no-pic
+
+ #THREAD_LDFLAGS=-lpthread
+ #LDFLAGS=-ldl -lm
+ LDFLAGS += -framework Carbon
+
+ ifeq ($(USE_SDL),1)
+ # We copy sdlmain before ranlib'ing it so that subversion doesn't think
+ # the file has been modified by each build.
+ LIBSDLMAIN=$(B)/libSDLmain.a
+ LIBSDLMAINSRC=../libs/macosx/libSDLmain.a
+ CLIENT_LDFLAGS=-framework Cocoa -framework OpenGL ../libs/macosx/libSDL-1.2.0.dylib
+ else
+ # !!! FIXME: frameworks: OpenGL, Carbon, etc...
+ #CLIENT_LDFLAGS=-L/usr/X11R6/$(LIB) -lX11 -lXext -lXxf86dga -lXxf86vm
+ endif
+
+ # -framework OpenAL requires 10.4 or later...for builds shipping to the
+ # public, you'll want to use USE_OPENAL_DLOPEN and ship your own OpenAL
+ # library (http://openal.org/ or http://icculus.org/al_osx/)
+ ifeq ($(USE_OPENAL),1)
+ ifneq ($(USE_OPENAL_DLOPEN),1)
+ CLIENT_LDFLAGS += -framework OpenAL
+ endif
+ endif
+
+ TARGETS=\
+ $(B)/$(PLATFORM)quake3 \
+ $(B)/$(PLATFORM)q3ded \
+ $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
+ $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
+ $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
+ $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
+ $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
+ $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \
+ $(B)/baseq3/vm/cgame.qvm \
+ $(B)/baseq3/vm/qagame.qvm \
+ $(B)/baseq3/vm/ui.qvm \
+ $(B)/missionpack/vm/qagame.qvm \
+ $(B)/missionpack/vm/cgame.qvm \
+ $(B)/missionpack/vm/ui.qvm \
+ $(B)/$(PLATFORM)quake3-smp \
+
+else # ifeq darwin
+
+
+#############################################################################
+# SETUP AND BUILD -- MINGW32
+#############################################################################
+
+ifeq ($(PLATFORM),mingw32)
+
+ GLIBC=-mingw
+ CC=gcc
+ WINDRES=windres
+
+ ifeq ($(ARCH),i386)
+ ARCH=x86
+ endif
+
+ BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
+
+ ifeq ($(USE_OPENAL),1)
+ BASE_CFLAGS += -DUSE_OPENAL=1 -DUSE_OPENAL_DLOPEN=1
+ endif
+
+ DX_CFLAGS = -I$(DXSDK_DIR)/Include
+
+ GL_CFLAGS =
+ MINGW_CFLAGS = -DDONT_TYPEDEF_INT32
+
+ OPTIMIZE = -O3 -march=i686 -fomit-frame-pointer -ffast-math -falign-loops=2 \
+ -funroll-loops -falign-jumps=2 -falign-functions=2 -fstrength-reduce
+
+ DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0
+
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
+
+ SHLIBEXT=dll
+ SHLIBCFLAGS=
+ SHLIBLDFLAGS=-shared $(LDFLAGS)
+
+ BINEXT=.exe
+
+ LDFLAGS= -mwindows -lwsock32 -lgdi32 -lwinmm -lole32
+ CLIENT_LDFLAGS=
+
+ ifeq ($(ARCH),x86)
+ # build 32bit
+ BASE_CFLAGS += -m32
+ LDFLAGS+=-m32
+ endif
+
+ TARGETS=\
+ $(B)/$(PLATFORM)quake3$(BINEXT) \
+ $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
+ $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
+ $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
+ $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
+ $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
+ $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \
+ $(B)/baseq3/vm/cgame.qvm \
+ $(B)/baseq3/vm/qagame.qvm \
+ $(B)/baseq3/vm/ui.qvm \
+ $(B)/missionpack/vm/qagame.qvm \
+ $(B)/missionpack/vm/cgame.qvm \
+ $(B)/missionpack/vm/ui.qvm
+
+else # ifeq mingw32
+
+#############################################################################
+# SETUP AND BUILD -- FREEBSD
+#############################################################################
+
+ifeq ($(PLATFORM),freebsd)
+
+ GLIBC= #libc is irrelevant
+
+ ifneq (,$(findstring alpha,$(shell uname -m)))
+ ARCH=axp
+ else #default to i386
+ ARCH=i386
+ endif #alpha test
+
+
+ BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
+
+ GL_CFLAGS = -I/usr/X11R6/include
+
+ DEBUG_CFLAGS=$(BASE_CFLAGS) -g
+
+ ifeq ($(ARCH),axp)
+ CC=gcc
+ BASE_CFLAGS += -DNO_VM_COMPILED
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
+ -fomit-frame-pointer -fexpensive-optimizations
+ else
+ ifeq ($(ARCH),i386)
+ CC=gcc
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \
+ -march=pentium -fomit-frame-pointer -pipe -ffast-math \
+ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
+ -funroll-loops -fstrength-reduce
+ else
+ BASE_CFLAGS += -DNO_VM_COMPILED
+ endif
+ endif
+
+ SHLIBEXT=so
+ SHLIBCFLAGS=-fPIC
+ SHLIBLDFLAGS=-shared $(LDFLAGS)
+
+ THREAD_LDFLAGS=-lpthread
+ # don't need -ldl (FreeBSD)
+ LDFLAGS=-lm
+
+ CLIENT_LDFLAGS=-L/usr/X11R6/$(LIB) -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
+
+ ifeq ($(ARCH),axp)
+ TARGETS=\
+ $(B)/$(PLATFORM)q3ded
+ else
+ TARGETS=\
+ $(B)/$(PLATFORM)quake3 \
+ $(B)/$(PLATFORM)q3ded \
+ $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
+ $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
+ $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
+ $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
+ $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
+ $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \
+ $(B)/baseq3/vm/cgame.qvm \
+ $(B)/baseq3/vm/qagame.qvm \
+ $(B)/baseq3/vm/ui.qvm \
+ $(B)/missionpack/vm/qagame.qvm \
+ $(B)/missionpack/vm/cgame.qvm \
+ $(B)/missionpack/vm/ui.qvm
+ endif
+
+else # ifeq freebsd
+
+#############################################################################
+# SETUP AND BUILD -- IRIX
+#############################################################################
+
+ifeq ($(PLATFORM),irix)
+
+ ARCH=mips #default to MIPS
+ GLIBC= #libc is irrelevant
+
+ CC=cc
+ BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 -mips3 \
+ -nostdinc -I. -I$(ROOT)/usr/include -DNO_VM_COMPILED
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -O3
+ DEBUG_CFLAGS=$(BASE_CFLAGS) -g
+
+ SHLIBEXT=so
+ SHLIBCFLAGS=
+ SHLIBLDFLAGS=-shared
+
+ LDFLAGS=-ldl -lm
+ CLIENT_LDFLAGS=-L/usr/X11/$(LIB) -lGL -lX11 -lXext -lm
+
+ TARGETS=$(B)/$(PLATFORM)quake3 \
+ $(B)/$(PLATFORM)q3ded
+
+else # ifeq IRIX
+
+#############################################################################
+# SETUP AND BUILD -- SunOS
+#############################################################################
+
+ifeq ($(PLATFORM),SunOS)
+
+ GLIBC= #libc is irrelevant
+ CC=gcc
+ INSTALL=ginstall
+ MKDIR=gmkdir
+ COPYDIR="/usr/local/share/games/quake3"
+
+ ifneq (,$(findstring i86pc,$(shell uname -m)))
+ ARCH=i386
+ else #default to sparc
+ ARCH=sparc
+ endif
+
+ ifneq ($(ARCH),i386)
+ ifneq ($(ARCH),sparc)
+ $(error arch $(ARCH) is currently not supported)
+ endif
+ endif
+
+
+ BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe
+
+ ifeq ($(USE_SDL),1)
+ BASE_CFLAGS += -DUSE_SDL_SOUND=1 $(shell sdl-config --cflags)
+ GL_CFLAGS =
+ else
+ GL_CFLAGS = -I/usr/openwin/include
+ endif
+
+ OPTIMIZE = -O3 -ffast-math -funroll-loops
+
+ ifeq ($(ARCH),sparc)
+ OPTIMIZE = -O0 -ffast-math -falign-loops=2 \
+ -falign-jumps=2 -falign-functions=2 -fstrength-reduce \
+ -mtune=ultrasparc -mv8plus -munaligned-doubles \
+ -funroll-loops
+ BASE_CFLAGS += -DNO_VM_COMPILED
+ else
+ ifeq ($(ARCH),i386)
+ OPTIMIZE = -O3 -march=i686 -ffast-math \
+ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
+ -funroll-loops -fstrength-reduce
+ endif
+ endif
+
+ DEBUG_CFLAGS = $(BASE_CFLAGS) -ggdb -O0
+
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
+
+ SHLIBEXT=so
+ SHLIBCFLAGS=-fPIC
+ SHLIBLDFLAGS=-shared $(LDFLAGS)
+
+ THREAD_LDFLAGS=-lpthread
+ LDFLAGS=-lsocket -lnsl -ldl -lm
+
+ ifeq ($(USE_SDL),1)
+ CLIENT_LDFLAGS=$(shell sdl-config --libs) -L/usr/X11/lib -lGLU -lX11 -lXext
+ else
+ CLIENT_LDFLAGS=-L/usr/openwin/$(LIB) -L/usr/X11/lib -lGLU -lX11 -lXext
+ endif
+
+ ifeq ($(ARCH),i386)
+ # Solarix x86 make ...
+ BASE_CFLAGS += -m32
+ LDFLAGS+=-m32
+ endif
+
+ ifeq ($(ARCH),sparc)
+ TARGETS=\
+ $(B)/$(PLATFORM)quake3 \
+ $(B)/$(PLATFORM)q3ded \
+ $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
+ $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
+ $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
+ $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
+ $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
+ $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \
+ $(B)/baseq3/vm/cgame.qvm \
+ $(B)/baseq3/vm/qagame.qvm \
+ $(B)/baseq3/vm/ui.qvm \
+ $(B)/missionpack/vm/qagame.qvm \
+ $(B)/missionpack/vm/cgame.qvm \
+ $(B)/missionpack/vm/ui.qvm \
+ $(B)/$(PLATFORM)quake3-smp
+ else
+ TARGETS=\
+ $(B)/$(PLATFORM)quake3 \
+ $(B)/$(PLATFORM)q3ded \
+ $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
+ $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
+ $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
+ $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
+ $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
+ $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \
+ $(B)/baseq3/vm/cgame.qvm \
+ $(B)/baseq3/vm/qagame.qvm \
+ $(B)/baseq3/vm/ui.qvm \
+ $(B)/missionpack/vm/qagame.qvm \
+ $(B)/missionpack/vm/cgame.qvm \
+ $(B)/missionpack/vm/ui.qvm \
+ $(B)/$(PLATFORM)quake3-smp
+
+ endif
+
+else # ifeq SunOS
+
+#############################################################################
+# SETUP AND BUILD -- GENERIC
+#############################################################################
+ CC=cc
+ BASE_CFLAGS=-DNO_VM_COMPILED
+ DEBUG_CFLAGS=$(BASE_CFLAGS) -g
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3
+
+ SHLIBEXT=so
+ SHLIBCFLAGS=-fPIC
+ SHLIBLDFLAGS=-shared
+
+ TARGETS=\
+ $(B)/$(PLATFORM)q3ded
+
+endif #Linux
+endif #darwin
+endif #mingw32
+endif #FreeBSD
+endif #IRIX
+endif #SunOS
+
+ifeq ($(USE_CCACHE),1)
+ CC := ccache $(CC)
+endif
+
+ifneq ($(BUILD_SERVER),1)
+ TARGETS := $(subst $(B)/$(PLATFORM)q3ded,,$(TARGETS))
+endif
+
+ifneq ($(BUILD_CLIENT),1)
+ TARGETS := \
+ $(subst $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT),,\
+ $(subst $(B)/baseq3/ui$(ARCH).$(SHLIBEXT),,\
+ $(subst $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT),,\
+ $(subst $(B)/missionpack/ui$(ARCH).$(SHLIBEXT),,\
+ $(subst $(B)/baseq3/vm/cgame.qvm,,\
+ $(subst $(B)/baseq3/vm/ui.qvm,,\
+ $(subst $(B)/missionpack/vm/cgame.qvm,,\
+ $(subst $(B)/missionpack/vm/ui.qvm,,\
+ $(subst $(B)/$(PLATFORM)quake3-smp$(BINEXT),,\
+ $(subst $(B)/$(PLATFORM)quake3$(BINEXT),,$(TARGETS) ))))))))))
+endif
+
+ifdef DEFAULT_BASEDIR
+ BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\"
+endif
+
+ifeq ($(USE_LOCAL_HEADERS),1)
+ BASE_CFLAGS += -DUSE_LOCAL_HEADERS=1
+endif
+
+ifeq ($(GENERATE_DEPENDENCIES),1)
+ ifeq ($(CC),gcc)
+ DEPEND_CFLAGS=-MMD
+ endif
+endif
+
+DO_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -o $@ -c $<
+DO_SMP_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -DSMP -o $@ -c $<
+DO_BOT_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -DBOTLIB -o $@ -c $< # $(SHLIBCFLAGS) # bk001212
+DO_DEBUG_CC=$(CC) $(NOTSHLIBCFLAGS) $(DEBUG_CFLAGS) -o $@ -c $<
+DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
+DO_SHLIB_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
+DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
+DO_DED_CC=$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) -o $@ -c $<
+DO_WINDRES=$(WINDRES) -i $< -o $@
+
+#############################################################################
+# MAIN TARGETS
+#############################################################################
+
+default:build_release
+
+debug: build_debug
+release: build_release
+
+build_debug: B=$(BD)
+build_debug: makedirs tools
+ $(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS) $(DEPEND_CFLAGS)"
+
+build_release: B=$(BR)
+build_release: makedirs tools
+ $(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(RELEASE_CFLAGS) $(DEPEND_CFLAGS)"
+
+#Build both debug and release builds
+all:build_debug build_release
+
+targets: $(TARGETS)
+
+makedirs:
+ @if [ ! -d $(B) ];then $(MKDIR) $(B);fi
+ @if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi
+ @if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi
+ @if [ ! -d $(B)/ref ];then $(MKDIR) $(B)/ref;fi
+ @if [ ! -d $(B)/baseq3 ];then $(MKDIR) $(B)/baseq3;fi
+ @if [ ! -d $(B)/baseq3/cgame ];then $(MKDIR) $(B)/baseq3/cgame;fi
+ @if [ ! -d $(B)/baseq3/game ];then $(MKDIR) $(B)/baseq3/game;fi
+ @if [ ! -d $(B)/baseq3/ui ];then $(MKDIR) $(B)/baseq3/ui;fi
+ @if [ ! -d $(B)/baseq3/qcommon ];then $(MKDIR) $(B)/baseq3/qcommon;fi
+ @if [ ! -d $(B)/baseq3/vm ];then $(MKDIR) $(B)/baseq3/vm;fi
+ @if [ ! -d $(B)/missionpack ];then $(MKDIR) $(B)/missionpack;fi
+ @if [ ! -d $(B)/missionpack/cgame ];then $(MKDIR) $(B)/missionpack/cgame;fi
+ @if [ ! -d $(B)/missionpack/game ];then $(MKDIR) $(B)/missionpack/game;fi
+ @if [ ! -d $(B)/missionpack/ui ];then $(MKDIR) $(B)/missionpack/ui;fi
+ @if [ ! -d $(B)/missionpack/qcommon ];then $(MKDIR) $(B)/missionpack/qcommon;fi
+ @if [ ! -d $(B)/missionpack/vm ];then $(MKDIR) $(B)/missionpack/vm;fi
+ @if [ ! -d $(B)/q3static ];then $(MKDIR) $(B)/q3static;fi
+
+#############################################################################
+# QVM BUILD TOOLS
+#############################################################################
+
+Q3LCC=../tools/q3lcc$(BINEXT)
+Q3ASM=../tools/q3asm$(BINEXT)
+
+tools:
+ $(MAKE) -C ../tools/lcc install
+ $(MAKE) -C ../tools/asm install
+
+DO_Q3LCC=$(Q3LCC) -o $@ $<
+
+#############################################################################
+# CLIENT/SERVER
+#############################################################################
+
+Q3OBJ = \
+ $(B)/client/cl_cgame.o \
+ $(B)/client/cl_cin.o \
+ $(B)/client/cl_console.o \
+ $(B)/client/cl_input.o \
+ $(B)/client/cl_keys.o \
+ $(B)/client/cl_main.o \
+ $(B)/client/cl_net_chan.o \
+ $(B)/client/cl_parse.o \
+ $(B)/client/cl_scrn.o \
+ $(B)/client/cl_ui.o \
+ \
+ $(B)/client/cm_load.o \
+ $(B)/client/cm_patch.o \
+ $(B)/client/cm_polylib.o \
+ $(B)/client/cm_test.o \
+ $(B)/client/cm_trace.o \
+ \
+ $(B)/client/cmd.o \
+ $(B)/client/common.o \
+ $(B)/client/cvar.o \
+ $(B)/client/files.o \
+ $(B)/client/md4.o \
+ $(B)/client/msg.o \
+ $(B)/client/net_chan.o \
+ $(B)/client/huffman.o \
+ \
+ $(B)/client/snd_adpcm.o \
+ $(B)/client/snd_dma.o \
+ $(B)/client/snd_mem.o \
+ $(B)/client/snd_mix.o \
+ $(B)/client/snd_wavelet.o \
+ \
+ $(B)/client/snd_main.o \
+ $(B)/client/snd_codec.o \
+ $(B)/client/snd_codec_wav.o \
+ \
+ $(B)/client/qal.o \
+ $(B)/client/snd_openal.o \
+ \
+ $(B)/client/sv_bot.o \
+ $(B)/client/sv_ccmds.o \
+ $(B)/client/sv_client.o \
+ $(B)/client/sv_game.o \
+ $(B)/client/sv_init.o \
+ $(B)/client/sv_main.o \
+ $(B)/client/sv_net_chan.o \
+ $(B)/client/sv_snapshot.o \
+ $(B)/client/sv_world.o \
+ \
+ $(B)/client/q_math.o \
+ $(B)/client/q_shared.o \
+ \
+ $(B)/client/unzip.o \
+ $(B)/client/vm.o \
+ $(B)/client/vm_interpreted.o \
+ \
+ $(B)/client/be_aas_bspq3.o \
+ $(B)/client/be_aas_cluster.o \
+ $(B)/client/be_aas_debug.o \
+ $(B)/client/be_aas_entity.o \
+ $(B)/client/be_aas_file.o \
+ $(B)/client/be_aas_main.o \
+ $(B)/client/be_aas_move.o \
+ $(B)/client/be_aas_optimize.o \
+ $(B)/client/be_aas_reach.o \
+ $(B)/client/be_aas_route.o \
+ $(B)/client/be_aas_routealt.o \
+ $(B)/client/be_aas_sample.o \
+ $(B)/client/be_ai_char.o \
+ $(B)/client/be_ai_chat.o \
+ $(B)/client/be_ai_gen.o \
+ $(B)/client/be_ai_goal.o \
+ $(B)/client/be_ai_move.o \
+ $(B)/client/be_ai_weap.o \
+ $(B)/client/be_ai_weight.o \
+ $(B)/client/be_ea.o \
+ $(B)/client/be_interface.o \
+ $(B)/client/l_crc.o \
+ $(B)/client/l_libvar.o \
+ $(B)/client/l_log.o \
+ $(B)/client/l_memory.o \
+ $(B)/client/l_precomp.o \
+ $(B)/client/l_script.o \
+ $(B)/client/l_struct.o \
+ \
+ $(B)/client/jcapimin.o \
+ $(B)/client/jchuff.o \
+ $(B)/client/jcinit.o \
+ $(B)/client/jccoefct.o \
+ $(B)/client/jccolor.o \
+ $(B)/client/jfdctflt.o \
+ $(B)/client/jcdctmgr.o \
+ $(B)/client/jcphuff.o \
+ $(B)/client/jcmainct.o \
+ $(B)/client/jcmarker.o \
+ $(B)/client/jcmaster.o \
+ $(B)/client/jcomapi.o \
+ $(B)/client/jcparam.o \
+ $(B)/client/jcprepct.o \
+ $(B)/client/jcsample.o \
+ $(B)/client/jdapimin.o \
+ $(B)/client/jdapistd.o \
+ $(B)/client/jdatasrc.o \
+ $(B)/client/jdcoefct.o \
+ $(B)/client/jdcolor.o \
+ $(B)/client/jddctmgr.o \
+ $(B)/client/jdhuff.o \
+ $(B)/client/jdinput.o \
+ $(B)/client/jdmainct.o \
+ $(B)/client/jdmarker.o \
+ $(B)/client/jdmaster.o \
+ $(B)/client/jdpostct.o \
+ $(B)/client/jdsample.o \
+ $(B)/client/jdtrans.o \
+ $(B)/client/jerror.o \
+ $(B)/client/jidctflt.o \
+ $(B)/client/jmemmgr.o \
+ $(B)/client/jmemnobs.o \
+ $(B)/client/jutils.o \
+ \
+ $(B)/client/tr_animation.o \
+ $(B)/client/tr_backend.o \
+ $(B)/client/tr_bsp.o \
+ $(B)/client/tr_cmds.o \
+ $(B)/client/tr_curve.o \
+ $(B)/client/tr_flares.o \
+ $(B)/client/tr_font.o \
+ $(B)/client/tr_image.o \
+ $(B)/client/tr_init.o \
+ $(B)/client/tr_light.o \
+ $(B)/client/tr_main.o \
+ $(B)/client/tr_marks.o \
+ $(B)/client/tr_mesh.o \
+ $(B)/client/tr_model.o \
+ $(B)/client/tr_noise.o \
+ $(B)/client/tr_scene.o \
+ $(B)/client/tr_shade.o \
+ $(B)/client/tr_shade_calc.o \
+ $(B)/client/tr_shader.o \
+ $(B)/client/tr_shadows.o \
+ $(B)/client/tr_sky.o \
+ $(B)/client/tr_surface.o \
+ $(B)/client/tr_world.o \
+
+
+ifeq ($(ARCH),i386)
+ Q3OBJ += $(B)/client/vm_x86.o
+endif
+ifeq ($(ARCH),x86)
+ Q3OBJ += $(B)/client/vm_x86.o
+endif
+ifeq ($(ARCH),x86_64)
+ Q3OBJ += $(B)/client/vm_x86_64.o
+endif
+
+ifeq ($(ARCH),ppc)
+ ifneq ($(VM_PPC),)
+ Q3OBJ += $(B)/client/$(VM_PPC).o
+ endif
+endif
+
+#platform specific objects
+ifeq ($(PLATFORM),freebsd)
+ifeq ($(ARCH),axp)
+ Q3POBJ=
+else
+ Q3POBJ=\
+ $(B)/client/unix_main.o \
+ $(B)/client/unix_net.o \
+ $(B)/client/unix_shared.o \
+ $(B)/client/linux_signals.o \
+ $(B)/client/linux_common.o \
+ $(B)/client/linux_qgl.o \
+ $(B)/client/sdl_glimp.o \
+ $(B)/client/linux_glimp.o \
+ $(B)/client/linux_snd.o \
+ $(B)/client/sdl_snd.o \
+ $(B)/client/snd_mixa.o \
+ $(B)/client/matha.o
+
+ ifeq ($(ARCH),i386)
+ Q3POBJ += $(B)/client/ftola.o $(B)/client/snapvectora.o
+ Q3POBJ_SMP += $(B)/client/ftola.o $(B)/client/snapvectora.o
+ endif
+
+endif # FreeBSD-axp
+else
+ifeq ($(PLATFORM),irix)
+ Q3POBJ=\
+ $(B)/client/unix_main.o \
+ $(B)/client/unix_net.o \
+ $(B)/client/unix_shared.o \
+ $(B)/client/irix_qgl.o \
+ $(B)/client/irix_glimp.o \
+ $(B)/client/irix_snd.o
+else
+ifeq ($(PLATFORM),mingw32)
+ Q3POBJ=\
+ $(B)/client/linux_common.o \
+ $(B)/client/snd_mixa.o \
+ $(B)/client/matha.o \
+ $(B)/client/ftola.o \
+ $(B)/client/snapvectora.o \
+ $(B)/client/win_gamma.o \
+ $(B)/client/win_glimp.o \
+ $(B)/client/win_input.o \
+ $(B)/client/win_main.o \
+ $(B)/client/win_net.o \
+ $(B)/client/win_qgl.o \
+ $(B)/client/win_shared.o \
+ $(B)/client/win_snd.o \
+ $(B)/client/win_syscon.o \
+ $(B)/client/win_wndproc.o \
+ $(B)/client/win_resource.o
+else
+ifeq ($(PLATFORM),linux)
+ifeq ($(ARCH),axp)
+ Q3POBJ=
+else
+ Q3POBJ=\
+ $(B)/client/unix_main.o \
+ $(B)/client/unix_net.o \
+ $(B)/client/unix_shared.o \
+ $(B)/client/linux_signals.o \
+ $(B)/client/linux_common.o \
+ $(B)/client/linux_qgl.o \
+ $(B)/client/linux_glimp.o \
+ $(B)/client/sdl_glimp.o \
+ $(B)/client/linux_joystick.o \
+ $(B)/client/linux_snd.o \
+ $(B)/client/sdl_snd.o \
+ $(B)/client/snd_mixa.o \
+ $(B)/client/matha.o \
+
+ Q3POBJ_SMP=\
+ $(B)/client/unix_main.o \
+ $(B)/client/unix_net.o \
+ $(B)/client/unix_shared.o \
+ $(B)/client/linux_signals.o \
+ $(B)/client/linux_common.o \
+ $(B)/client/linux_qgl.o \
+ $(B)/client/linux_glimp_smp.o \
+ $(B)/client/linux_joystick.o \
+ $(B)/client/linux_snd.o \
+ $(B)/client/sdl_snd.o \
+ $(B)/client/snd_mixa.o \
+ $(B)/client/matha.o
+
+ ifeq ($(ARCH),i386)
+ Q3POBJ += $(B)/client/ftola.o $(B)/client/snapvectora.o
+ Q3POBJ_SMP += $(B)/client/ftola.o $(B)/client/snapvectora.o
+ endif
+endif #Linux-axp
+
+else
+ifeq ($(PLATFORM),darwin)
+ Q3POBJ=\
+ $(B)/client/unix_main.o \
+ $(B)/client/unix_net.o \
+ $(B)/client/unix_shared.o \
+ $(B)/client/linux_signals.o \
+ $(B)/client/linux_common.o \
+ $(B)/client/linux_qgl.o \
+ $(B)/client/linux_glimp.o \
+ $(B)/client/sdl_glimp.o \
+ $(B)/client/linux_joystick.o \
+ $(B)/client/linux_snd.o \
+ $(B)/client/sdl_snd.o \
+
+ Q3POBJ_SMP=\
+ $(B)/client/unix_main.o \
+ $(B)/client/unix_net.o \
+ $(B)/client/unix_shared.o \
+ $(B)/client/linux_signals.o \
+ $(B)/client/linux_common.o \
+ $(B)/client/linux_qgl.o \
+ $(B)/client/sdl_glimp_smp.o \
+ $(B)/client/linux_joystick.o \
+ $(B)/client/linux_snd.o \
+ $(B)/client/sdl_snd.o \
+
+ ifeq ($(ARCH),i386)
+ I386OBJS := \
+ $(B)/client/ftola.o \
+ $(B)/client/snapvectora.o \
+ $(B)/client/snd_mixa.o \
+ $(B)/client/matha.o \
+
+ Q3POBJ += $(I386OBJS)
+ Q3POBJ_SMP += $(I386OBJS)
+ endif
+
+else
+ifeq ($(PLATFORM),SunOS)
+ Q3POBJ=\
+ $(B)/client/unix_main.o \
+ $(B)/client/unix_net.o \
+ $(B)/client/unix_shared.o \
+ $(B)/client/linux_signals.o \
+ $(B)/client/linux_common.o \
+ $(B)/client/linux_qgl.o \
+ $(B)/client/linux_glimp.o \
+ $(B)/client/linux_snd.o \
+ $(B)/client/sdl_snd.o
+
+ Q3POBJ_SMP=\
+ $(B)/client/unix_main.o \
+ $(B)/client/unix_net.o \
+ $(B)/client/unix_shared.o \
+ $(B)/client/linux_signals.o \
+ $(B)/client/linux_common.o \
+ $(B)/client/linux_qgl.o \
+ $(B)/client/linux_glimp_smp.o \
+ $(B)/client/linux_snd.o \
+ $(B)/client/sdl_snd.o
+
+ ifeq ($(ARCH),i386)
+ Q3POBJ += $(B)/client/ftola.o $(B)/client/snapvectora.o $(B)/client/snd_mixa.o $(B)/client/matha.o
+ Q3POBJ_SMP += $(B)/client/ftola.o $(B)/client/snapvectora.o
+ endif
+
+endif #SunOS
+endif #Linux
+endif #darwin
+endif #mingw32
+endif #IRIX
+endif #FreeBSD
+
+$(B)/$(PLATFORM)quake3$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
+ $(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
+
+$(B)/$(PLATFORM)quake3-smp$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
+ $(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
+ $(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
+
+ifneq ($(strip $(LIBSDLMAIN)),)
+ifneq ($(strip $(LIBSDLMAINSRC)),)
+$(LIBSDLMAIN) : $(LIBSDLMAINSRC)
+ cp $< $@
+ ranlib $@
+endif
+endif
+
+$(B)/client/cl_cgame.o : $(CDIR)/cl_cgame.c; $(DO_CC)
+$(B)/client/cl_cin.o : $(CDIR)/cl_cin.c; $(DO_CC)
+$(B)/client/cl_console.o : $(CDIR)/cl_console.c; $(DO_CC)
+$(B)/client/cl_input.o : $(CDIR)/cl_input.c; $(DO_CC)
+$(B)/client/cl_keys.o : $(CDIR)/cl_keys.c; $(DO_CC)
+$(B)/client/cl_main.o : $(CDIR)/cl_main.c; $(DO_CC)
+$(B)/client/cl_net_chan.o : $(CDIR)/cl_net_chan.c; $(DO_CC)
+$(B)/client/cl_parse.o : $(CDIR)/cl_parse.c; $(DO_CC)
+$(B)/client/cl_scrn.o : $(CDIR)/cl_scrn.c; $(DO_CC)
+$(B)/client/cl_ui.o : $(CDIR)/cl_ui.c; $(DO_CC)
+$(B)/client/snd_adpcm.o : $(CDIR)/snd_adpcm.c; $(DO_CC)
+$(B)/client/snd_dma.o : $(CDIR)/snd_dma.c; $(DO_CC)
+$(B)/client/snd_mem.o : $(CDIR)/snd_mem.c; $(DO_CC)
+$(B)/client/snd_mix.o : $(CDIR)/snd_mix.c; $(DO_CC)
+$(B)/client/snd_wavelet.o : $(CDIR)/snd_wavelet.c; $(DO_CC)
+
+$(B)/client/snd_main.o : $(CDIR)/snd_main.c; $(DO_CC)
+$(B)/client/snd_codec.o : $(CDIR)/snd_codec.c; $(DO_CC)
+$(B)/client/snd_codec_wav.o : $(CDIR)/snd_codec_wav.c; $(DO_CC)
+
+$(B)/client/qal.o : $(CDIR)/qal.c; $(DO_CC)
+$(B)/client/snd_openal.o : $(CDIR)/snd_openal.c; $(DO_CC)
+
+$(B)/client/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_CC)
+$(B)/client/sv_client.o : $(SDIR)/sv_client.c; $(DO_CC)
+$(B)/client/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_CC)
+$(B)/client/sv_game.o : $(SDIR)/sv_game.c; $(DO_CC)
+$(B)/client/sv_init.o : $(SDIR)/sv_init.c; $(DO_CC)
+$(B)/client/sv_main.o : $(SDIR)/sv_main.c; $(DO_CC)
+$(B)/client/sv_net_chan.o : $(SDIR)/sv_net_chan.c; $(DO_CC)
+$(B)/client/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_CC)
+$(B)/client/sv_world.o : $(SDIR)/sv_world.c; $(DO_CC)
+$(B)/client/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_CC)
+$(B)/client/cm_load.o : $(CMDIR)/cm_load.c; $(DO_CC)
+$(B)/client/cm_test.o : $(CMDIR)/cm_test.c; $(DO_CC)
+$(B)/client/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_CC)
+$(B)/client/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_CC)
+$(B)/client/cmd.o : $(CMDIR)/cmd.c; $(DO_CC)
+$(B)/client/common.o : $(CMDIR)/common.c; $(DO_CC)
+$(B)/client/cvar.o : $(CMDIR)/cvar.c; $(DO_CC)
+$(B)/client/files.o : $(CMDIR)/files.c; $(DO_CC)
+$(B)/client/md4.o : $(CMDIR)/md4.c; $(DO_CC)
+$(B)/client/msg.o : $(CMDIR)/msg.c; $(DO_CC)
+$(B)/client/net_chan.o : $(CMDIR)/net_chan.c; $(DO_CC)
+$(B)/client/huffman.o : $(CMDIR)/huffman.c; $(DO_CC)
+$(B)/client/q_shared.o : $(CMDIR)/q_shared.c; $(DO_CC)
+$(B)/client/q_math.o : $(CMDIR)/q_math.c; $(DO_CC)
+
+$(B)/client/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC)
+$(B)/client/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC)
+$(B)/client/be_aas_debug.o : $(BLIBDIR)/be_aas_debug.c; $(DO_BOT_CC)
+$(B)/client/be_aas_entity.o : $(BLIBDIR)/be_aas_entity.c; $(DO_BOT_CC)
+$(B)/client/be_aas_file.o : $(BLIBDIR)/be_aas_file.c; $(DO_BOT_CC)
+$(B)/client/be_aas_main.o : $(BLIBDIR)/be_aas_main.c; $(DO_BOT_CC)
+$(B)/client/be_aas_move.o : $(BLIBDIR)/be_aas_move.c; $(DO_BOT_CC)
+$(B)/client/be_aas_optimize.o : $(BLIBDIR)/be_aas_optimize.c; $(DO_BOT_CC)
+$(B)/client/be_aas_reach.o : $(BLIBDIR)/be_aas_reach.c; $(DO_BOT_CC)
+$(B)/client/be_aas_route.o : $(BLIBDIR)/be_aas_route.c; $(DO_BOT_CC)
+$(B)/client/be_aas_routealt.o : $(BLIBDIR)/be_aas_routealt.c; $(DO_BOT_CC)
+$(B)/client/be_aas_sample.o : $(BLIBDIR)/be_aas_sample.c; $(DO_BOT_CC)
+$(B)/client/be_ai_char.o : $(BLIBDIR)/be_ai_char.c; $(DO_BOT_CC)
+$(B)/client/be_ai_chat.o : $(BLIBDIR)/be_ai_chat.c; $(DO_BOT_CC)
+$(B)/client/be_ai_gen.o : $(BLIBDIR)/be_ai_gen.c; $(DO_BOT_CC)
+$(B)/client/be_ai_goal.o : $(BLIBDIR)/be_ai_goal.c; $(DO_BOT_CC)
+$(B)/client/be_ai_move.o : $(BLIBDIR)/be_ai_move.c; $(DO_BOT_CC)
+$(B)/client/be_ai_weap.o : $(BLIBDIR)/be_ai_weap.c; $(DO_BOT_CC)
+$(B)/client/be_ai_weight.o : $(BLIBDIR)/be_ai_weight.c; $(DO_BOT_CC)
+$(B)/client/be_ea.o : $(BLIBDIR)/be_ea.c; $(DO_BOT_CC)
+$(B)/client/be_interface.o : $(BLIBDIR)/be_interface.c; $(DO_BOT_CC)
+$(B)/client/l_crc.o : $(BLIBDIR)/l_crc.c; $(DO_BOT_CC)
+$(B)/client/l_libvar.o : $(BLIBDIR)/l_libvar.c; $(DO_BOT_CC)
+$(B)/client/l_log.o : $(BLIBDIR)/l_log.c; $(DO_BOT_CC)
+$(B)/client/l_memory.o : $(BLIBDIR)/l_memory.c; $(DO_BOT_CC)
+$(B)/client/l_precomp.o : $(BLIBDIR)/l_precomp.c; $(DO_BOT_CC)
+$(B)/client/l_script.o : $(BLIBDIR)/l_script.c; $(DO_BOT_CC)
+$(B)/client/l_struct.o : $(BLIBDIR)/l_struct.c; $(DO_BOT_CC)
+
+$(B)/client/jcapimin.o : $(JPDIR)/jcapimin.c; $(DO_CC)
+$(B)/client/jchuff.o : $(JPDIR)/jchuff.c; $(DO_CC)
+$(B)/client/jcinit.o : $(JPDIR)/jcinit.c; $(DO_CC)
+$(B)/client/jccoefct.o : $(JPDIR)/jccoefct.c; $(DO_CC)
+$(B)/client/jccolor.o : $(JPDIR)/jccolor.c; $(DO_CC)
+$(B)/client/jfdctflt.o : $(JPDIR)/jfdctflt.c; $(DO_CC)
+$(B)/client/jcdctmgr.o : $(JPDIR)/jcdctmgr.c; $(DO_CC)
+$(B)/client/jcmainct.o : $(JPDIR)/jcmainct.c; $(DO_CC)
+$(B)/client/jcmarker.o : $(JPDIR)/jcmarker.c; $(DO_CC)
+$(B)/client/jcmaster.o : $(JPDIR)/jcmaster.c; $(DO_CC)
+$(B)/client/jcomapi.o : $(JPDIR)/jcomapi.c; $(DO_CC)
+$(B)/client/jcparam.o : $(JPDIR)/jcparam.c; $(DO_CC)
+$(B)/client/jcprepct.o : $(JPDIR)/jcprepct.c; $(DO_CC)
+$(B)/client/jcsample.o : $(JPDIR)/jcsample.c; $(DO_CC)
+
+$(B)/client/jdapimin.o : $(JPDIR)/jdapimin.c; $(DO_CC)
+$(B)/client/jdapistd.o : $(JPDIR)/jdapistd.c; $(DO_CC)
+$(B)/client/jdatasrc.o : $(JPDIR)/jdatasrc.c; $(DO_CC)
+$(B)/client/jdcoefct.o : $(JPDIR)/jdcoefct.c; $(DO_CC)
+$(B)/client/jdcolor.o : $(JPDIR)/jdcolor.c; $(DO_CC)
+$(B)/client/jcphuff.o : $(JPDIR)/jcphuff.c; $(DO_CC)
+$(B)/client/jddctmgr.o : $(JPDIR)/jddctmgr.c; $(DO_CC)
+$(B)/client/jdhuff.o : $(JPDIR)/jdhuff.c; $(DO_CC)
+$(B)/client/jdinput.o : $(JPDIR)/jdinput.c; $(DO_CC)
+$(B)/client/jdmainct.o : $(JPDIR)/jdmainct.c; $(DO_CC)
+$(B)/client/jdmarker.o : $(JPDIR)/jdmarker.c; $(DO_CC)
+$(B)/client/jdmaster.o : $(JPDIR)/jdmaster.c; $(DO_CC)
+$(B)/client/jdpostct.o : $(JPDIR)/jdpostct.c; $(DO_CC)
+$(B)/client/jdsample.o : $(JPDIR)/jdsample.c; $(DO_CC)
+$(B)/client/jdtrans.o : $(JPDIR)/jdtrans.c; $(DO_CC)
+$(B)/client/jerror.o : $(JPDIR)/jerror.c; $(DO_CC) $(GL_CFLAGS) $(MINGW_CFLAGS)
+$(B)/client/jidctflt.o : $(JPDIR)/jidctflt.c; $(DO_CC)
+$(B)/client/jmemmgr.o : $(JPDIR)/jmemmgr.c; $(DO_CC)
+$(B)/client/jmemnobs.o : $(JPDIR)/jmemnobs.c; $(DO_CC) $(GL_CFLAGS) $(MINGW_CFLAGS)
+$(B)/client/jutils.o : $(JPDIR)/jutils.c; $(DO_CC)
+
+$(B)/client/tr_bsp.o : $(RDIR)/tr_bsp.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_animation.o : $(RDIR)/tr_animation.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_backend.o : $(RDIR)/tr_backend.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_cmds.o : $(RDIR)/tr_cmds.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_curve.o : $(RDIR)/tr_curve.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_flares.o : $(RDIR)/tr_flares.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_font.o : $(RDIR)/tr_font.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_image.o : $(RDIR)/tr_image.c; $(DO_CC) $(GL_CFLAGS) $(MINGW_CFLAGS)
+$(B)/client/tr_init.o : $(RDIR)/tr_init.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_light.o : $(RDIR)/tr_light.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_main.o : $(RDIR)/tr_main.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_marks.o : $(RDIR)/tr_marks.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_mesh.o : $(RDIR)/tr_mesh.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_model.o : $(RDIR)/tr_model.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_noise.o : $(RDIR)/tr_noise.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_scene.o : $(RDIR)/tr_scene.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_shade.o : $(RDIR)/tr_shade.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_shader.o : $(RDIR)/tr_shader.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_shade_calc.o : $(RDIR)/tr_shade_calc.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_shadows.o : $(RDIR)/tr_shadows.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_sky.o : $(RDIR)/tr_sky.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_smp.o : $(RDIR)/tr_smp.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_stripify.o : $(RDIR)/tr_stripify.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_subdivide.o : $(RDIR)/tr_subdivide.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_surface.o : $(RDIR)/tr_surface.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/tr_world.o : $(RDIR)/tr_world.c; $(DO_CC) $(GL_CFLAGS)
+
+$(B)/client/unix_qgl.o : $(UDIR)/unix_qgl.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/unix_main.o : $(UDIR)/unix_main.c; $(DO_CC)
+$(B)/client/unix_net.o : $(UDIR)/unix_net.c; $(DO_CC)
+$(B)/client/unix_shared.o : $(UDIR)/unix_shared.c; $(DO_CC)
+$(B)/client/irix_glimp.o : $(UDIR)/irix_glimp.c; $(DO_CC)
+$(B)/client/irix_glimp_smp.o : $(UDIR)/irix_glimp.c; $(DO_SMP_CC)
+$(B)/client/irix_snd.o : $(UDIR)/irix_snd.c; $(DO_CC)
+$(B)/client/irix_input.o : $(UDIR)/irix_input.c; $(DO_CC)
+$(B)/client/linux_signals.o : $(UDIR)/linux_signals.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/linux_common.o : $(UDIR)/linux_common.c; $(DO_CC)
+$(B)/client/linux_glimp.o : $(UDIR)/linux_glimp.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/sdl_glimp.o : $(UDIR)/sdl_glimp.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/linux_glimp_smp.o : $(UDIR)/linux_glimp.c; $(DO_SMP_CC) $(GL_CFLAGS)
+$(B)/client/sdl_glimp_smp.o : $(UDIR)/sdl_glimp.c; $(DO_SMP_CC) $(GL_CFLAGS)
+$(B)/client/linux_joystick.o : $(UDIR)/linux_joystick.c; $(DO_CC)
+$(B)/client/linux_qgl.o : $(UDIR)/linux_qgl.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/linux_input.o : $(UDIR)/linux_input.c; $(DO_CC)
+$(B)/client/linux_snd.o : $(UDIR)/linux_snd.c; $(DO_CC)
+$(B)/client/sdl_snd.o : $(UDIR)/sdl_snd.c; $(DO_CC)
+$(B)/client/snd_mixa.o : $(UDIR)/snd_mixa.s; $(DO_AS)
+$(B)/client/matha.o : $(UDIR)/matha.s; $(DO_AS)
+$(B)/client/ftola.o : $(UDIR)/ftola.s; $(DO_AS)
+$(B)/client/snapvectora.o : $(UDIR)/snapvectora.s; $(DO_AS)
+
+$(B)/client/win_gamma.o : $(W32DIR)/win_gamma.c; $(DO_CC) $(DX_CFLAGS)
+$(B)/client/win_glimp.o : $(W32DIR)/win_glimp.c; $(DO_CC) $(DX_CFLAGS)
+$(B)/client/win_input.o : $(W32DIR)/win_input.c; $(DO_CC) $(DX_CFLAGS)
+$(B)/client/win_main.o : $(W32DIR)/win_main.c; $(DO_CC) $(DX_CFLAGS)
+$(B)/client/win_net.o : $(W32DIR)/win_net.c; $(DO_CC) $(DX_CFLAGS)
+$(B)/client/win_qgl.o : $(W32DIR)/win_qgl.c; $(DO_CC) $(DX_CFLAGS)
+$(B)/client/win_shared.o : $(W32DIR)/win_shared.c; $(DO_CC) $(DX_CFLAGS)
+$(B)/client/win_snd.o : $(W32DIR)/win_snd.c; $(DO_CC) $(DX_CFLAGS)
+$(B)/client/win_syscon.o : $(W32DIR)/win_syscon.c; $(DO_CC) $(DX_CFLAGS)
+$(B)/client/win_wndproc.o : $(W32DIR)/win_wndproc.c; $(DO_CC) $(DX_CFLAGS)
+$(B)/client/win_resource.o : $(W32DIR)/winquake.rc; $(DO_WINDRES)
+
+$(B)/client/vm_x86.o : $(CMDIR)/vm_x86.c; $(DO_CC)
+$(B)/client/vm_x86_64.o : $(CMDIR)/vm_x86_64.c; $(DO_CC)
+ifneq ($(VM_PPC),)
+$(B)/client/$(VM_PPC).o : $(CMDIR)/$(VM_PPC).c; $(DO_CC)
+endif
+
+$(B)/client/unzip.o : $(CMDIR)/unzip.c; $(DO_CC)
+$(B)/client/vm.o : $(CMDIR)/vm.c; $(DO_CC)
+$(B)/client/vm_interpreted.o : $(CMDIR)/vm_interpreted.c; $(DO_CC)
+
+#############################################################################
+# DEDICATED SERVER
+#############################################################################
+
+Q3DOBJ = \
+ $(B)/ded/sv_bot.o \
+ $(B)/ded/sv_client.o \
+ $(B)/ded/sv_ccmds.o \
+ $(B)/ded/sv_game.o \
+ $(B)/ded/sv_init.o \
+ $(B)/ded/sv_main.o \
+ $(B)/ded/sv_net_chan.o \
+ $(B)/ded/sv_snapshot.o \
+ $(B)/ded/sv_world.o \
+ \
+ $(B)/ded/cm_load.o \
+ $(B)/ded/cm_patch.o \
+ $(B)/ded/cm_polylib.o \
+ $(B)/ded/cm_test.o \
+ $(B)/ded/cm_trace.o \
+ $(B)/ded/cmd.o \
+ $(B)/ded/common.o \
+ $(B)/ded/cvar.o \
+ $(B)/ded/files.o \
+ $(B)/ded/md4.o \
+ $(B)/ded/msg.o \
+ $(B)/ded/net_chan.o \
+ $(B)/ded/huffman.o \
+ \
+ $(B)/ded/q_math.o \
+ $(B)/ded/q_shared.o \
+ \
+ $(B)/ded/unzip.o \
+ $(B)/ded/vm.o \
+ $(B)/ded/vm_interpreted.o \
+ \
+ $(B)/ded/be_aas_bspq3.o \
+ $(B)/ded/be_aas_cluster.o \
+ $(B)/ded/be_aas_debug.o \
+ $(B)/ded/be_aas_entity.o \
+ $(B)/ded/be_aas_file.o \
+ $(B)/ded/be_aas_main.o \
+ $(B)/ded/be_aas_move.o \
+ $(B)/ded/be_aas_optimize.o \
+ $(B)/ded/be_aas_reach.o \
+ $(B)/ded/be_aas_route.o \
+ $(B)/ded/be_aas_routealt.o \
+ $(B)/ded/be_aas_sample.o \
+ $(B)/ded/be_ai_char.o \
+ $(B)/ded/be_ai_chat.o \
+ $(B)/ded/be_ai_gen.o \
+ $(B)/ded/be_ai_goal.o \
+ $(B)/ded/be_ai_move.o \
+ $(B)/ded/be_ai_weap.o \
+ $(B)/ded/be_ai_weight.o \
+ $(B)/ded/be_ea.o \
+ $(B)/ded/be_interface.o \
+ $(B)/ded/l_crc.o \
+ $(B)/ded/l_libvar.o \
+ $(B)/ded/l_log.o \
+ $(B)/ded/l_memory.o \
+ $(B)/ded/l_precomp.o \
+ $(B)/ded/l_script.o \
+ $(B)/ded/l_struct.o \
+ \
+ $(B)/ded/linux_signals.o \
+ $(B)/ded/linux_common.o \
+ $(B)/ded/unix_main.o \
+ $(B)/ded/unix_net.o \
+ $(B)/ded/unix_shared.o \
+ \
+ $(B)/ded/null_client.o \
+ $(B)/ded/null_input.o \
+ $(B)/ded/null_snddma.o
+
+ifeq ($(ARCH),i386)
+ Q3DOBJ += $(B)/ded/vm_x86.o $(B)/ded/ftola.o \
+ $(B)/ded/snapvectora.o $(B)/ded/matha.o
+endif
+
+ifeq ($(ARCH),x86_64)
+ Q3DOBJ += $(B)/ded/vm_x86_64.o
+endif
+
+ifeq ($(ARCH),ppc)
+ ifneq ($(VM_PPC),)
+ Q3DOBJ += $(B)/ded/$(VM_PPC).o
+ endif
+endif
+
+$(B)/$(PLATFORM)q3ded$(BINEXT): $(Q3DOBJ)
+ $(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
+
+$(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC)
+$(B)/ded/sv_client.o : $(SDIR)/sv_client.c; $(DO_DED_CC)
+$(B)/ded/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_DED_CC)
+$(B)/ded/sv_game.o : $(SDIR)/sv_game.c; $(DO_DED_CC)
+$(B)/ded/sv_init.o : $(SDIR)/sv_init.c; $(DO_DED_CC)
+$(B)/ded/sv_main.o : $(SDIR)/sv_main.c; $(DO_DED_CC)
+$(B)/ded/sv_net_chan.o : $(SDIR)/sv_net_chan.c; $(DO_DED_CC)
+$(B)/ded/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_DED_CC)
+$(B)/ded/sv_world.o : $(SDIR)/sv_world.c; $(DO_DED_CC)
+$(B)/ded/cm_load.o : $(CMDIR)/cm_load.c; $(DO_DED_CC)
+$(B)/ded/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_DED_CC)
+$(B)/ded/cm_test.o : $(CMDIR)/cm_test.c; $(DO_DED_CC)
+$(B)/ded/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_DED_CC)
+$(B)/ded/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_DED_CC)
+$(B)/ded/cmd.o : $(CMDIR)/cmd.c; $(DO_DED_CC)
+$(B)/ded/common.o : $(CMDIR)/common.c; $(DO_DED_CC)
+$(B)/ded/cvar.o : $(CMDIR)/cvar.c; $(DO_DED_CC)
+$(B)/ded/files.o : $(CMDIR)/files.c; $(DO_DED_CC)
+$(B)/ded/md4.o : $(CMDIR)/md4.c; $(DO_DED_CC)
+$(B)/ded/msg.o : $(CMDIR)/msg.c; $(DO_DED_CC)
+$(B)/ded/net_chan.o : $(CMDIR)/net_chan.c; $(DO_DED_CC)
+$(B)/ded/huffman.o : $(CMDIR)/huffman.c; $(DO_DED_CC)
+$(B)/ded/q_shared.o : $(CMDIR)/q_shared.c; $(DO_DED_CC)
+$(B)/ded/q_math.o : $(CMDIR)/q_math.c; $(DO_DED_CC)
+
+$(B)/ded/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC)
+$(B)/ded/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC)
+$(B)/ded/be_aas_debug.o : $(BLIBDIR)/be_aas_debug.c; $(DO_BOT_CC)
+$(B)/ded/be_aas_entity.o : $(BLIBDIR)/be_aas_entity.c; $(DO_BOT_CC)
+$(B)/ded/be_aas_file.o : $(BLIBDIR)/be_aas_file.c; $(DO_BOT_CC)
+$(B)/ded/be_aas_main.o : $(BLIBDIR)/be_aas_main.c; $(DO_BOT_CC)
+$(B)/ded/be_aas_move.o : $(BLIBDIR)/be_aas_move.c; $(DO_BOT_CC)
+$(B)/ded/be_aas_optimize.o : $(BLIBDIR)/be_aas_optimize.c; $(DO_BOT_CC)
+$(B)/ded/be_aas_reach.o : $(BLIBDIR)/be_aas_reach.c; $(DO_BOT_CC)
+$(B)/ded/be_aas_route.o : $(BLIBDIR)/be_aas_route.c; $(DO_BOT_CC)
+$(B)/ded/be_aas_routealt.o : $(BLIBDIR)/be_aas_routealt.c; $(DO_BOT_CC)
+$(B)/ded/be_aas_sample.o : $(BLIBDIR)/be_aas_sample.c; $(DO_BOT_CC)
+$(B)/ded/be_ai_char.o : $(BLIBDIR)/be_ai_char.c; $(DO_BOT_CC)
+$(B)/ded/be_ai_chat.o : $(BLIBDIR)/be_ai_chat.c; $(DO_BOT_CC)
+$(B)/ded/be_ai_gen.o : $(BLIBDIR)/be_ai_gen.c; $(DO_BOT_CC)
+$(B)/ded/be_ai_goal.o : $(BLIBDIR)/be_ai_goal.c; $(DO_BOT_CC)
+$(B)/ded/be_ai_move.o : $(BLIBDIR)/be_ai_move.c; $(DO_BOT_CC)
+$(B)/ded/be_ai_weap.o : $(BLIBDIR)/be_ai_weap.c; $(DO_BOT_CC)
+$(B)/ded/be_ai_weight.o : $(BLIBDIR)/be_ai_weight.c; $(DO_BOT_CC)
+$(B)/ded/be_ea.o : $(BLIBDIR)/be_ea.c; $(DO_BOT_CC)
+$(B)/ded/be_interface.o : $(BLIBDIR)/be_interface.c; $(DO_BOT_CC)
+$(B)/ded/l_crc.o : $(BLIBDIR)/l_crc.c; $(DO_BOT_CC)
+$(B)/ded/l_libvar.o : $(BLIBDIR)/l_libvar.c; $(DO_BOT_CC)
+$(B)/ded/l_log.o : $(BLIBDIR)/l_log.c; $(DO_BOT_CC)
+$(B)/ded/l_memory.o : $(BLIBDIR)/l_memory.c; $(DO_BOT_CC)
+$(B)/ded/l_precomp.o : $(BLIBDIR)/l_precomp.c; $(DO_BOT_CC)
+$(B)/ded/l_script.o : $(BLIBDIR)/l_script.c; $(DO_BOT_CC)
+$(B)/ded/l_struct.o : $(BLIBDIR)/l_struct.c; $(DO_BOT_CC)
+
+$(B)/ded/linux_signals.o : $(UDIR)/linux_signals.c; $(DO_DED_CC)
+$(B)/ded/linux_common.o : $(UDIR)/linux_common.c; $(DO_DED_CC)
+$(B)/ded/unix_main.o : $(UDIR)/unix_main.c; $(DO_DED_CC)
+$(B)/ded/unix_net.o : $(UDIR)/unix_net.c; $(DO_DED_CC)
+$(B)/ded/unix_shared.o : $(UDIR)/unix_shared.c; $(DO_DED_CC)
+
+$(B)/ded/null_client.o : $(NDIR)/null_client.c; $(DO_DED_CC)
+$(B)/ded/null_input.o : $(NDIR)/null_input.c; $(DO_DED_CC)
+$(B)/ded/null_snddma.o : $(NDIR)/null_snddma.c; $(DO_DED_CC)
+$(B)/ded/unzip.o : $(CMDIR)/unzip.c; $(DO_DED_CC)
+$(B)/ded/vm.o : $(CMDIR)/vm.c; $(DO_DED_CC)
+$(B)/ded/vm_interpreted.o : $(CMDIR)/vm_interpreted.c; $(DO_DED_CC)
+
+$(B)/ded/ftola.o : $(UDIR)/ftola.s; $(DO_AS)
+$(B)/ded/snapvectora.o : $(UDIR)/snapvectora.s; $(DO_AS)
+$(B)/ded/matha.o : $(UDIR)/matha.s; $(DO_AS)
+
+$(B)/ded/vm_x86.o : $(CMDIR)/vm_x86.c; $(DO_DED_CC)
+$(B)/ded/vm_x86_64.o : $(CMDIR)/vm_x86_64.c; $(DO_DED_CC)
+ifneq ($(VM_PPC),)
+$(B)/ded/$(VM_PPC).o : $(CMDIR)/$(VM_PPC).c; $(DO_DED_CC)
+endif
+
+
+
+#############################################################################
+## BASEQ3 CGAME
+#############################################################################
+
+Q3CGOBJ_ = \
+ $(B)/baseq3/cgame/cg_main.o \
+ $(B)/baseq3/game/bg_misc.o \
+ $(B)/baseq3/game/bg_pmove.o \
+ $(B)/baseq3/game/bg_slidemove.o \
+ $(B)/baseq3/cgame/cg_consolecmds.o \
+ $(B)/baseq3/cgame/cg_draw.o \
+ $(B)/baseq3/cgame/cg_drawtools.o \
+ $(B)/baseq3/cgame/cg_effects.o \
+ $(B)/baseq3/cgame/cg_ents.o \
+ $(B)/baseq3/cgame/cg_event.o \
+ $(B)/baseq3/cgame/cg_info.o \
+ $(B)/baseq3/cgame/cg_localents.o \
+ $(B)/baseq3/cgame/cg_marks.o \
+ $(B)/baseq3/cgame/cg_players.o \
+ $(B)/baseq3/cgame/cg_playerstate.o \
+ $(B)/baseq3/cgame/cg_predict.o \
+ $(B)/baseq3/cgame/cg_scoreboard.o \
+ $(B)/baseq3/cgame/cg_servercmds.o \
+ $(B)/baseq3/cgame/cg_snapshot.o \
+ $(B)/baseq3/cgame/cg_view.o \
+ $(B)/baseq3/cgame/cg_weapons.o \
+ \
+ $(B)/baseq3/qcommon/q_math.o \
+ $(B)/baseq3/qcommon/q_shared.o
+
+Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o
+Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
+
+$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ)
+ $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
+
+$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
+ $(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
+
+#############################################################################
+## MISSIONPACK CGAME
+#############################################################################
+
+MPCGOBJ_ = \
+ $(B)/missionpack/cgame/cg_main.o \
+ $(B)/missionpack/game/bg_misc.o \
+ $(B)/missionpack/game/bg_pmove.o \
+ $(B)/missionpack/game/bg_slidemove.o \
+ $(B)/missionpack/cgame/cg_consolecmds.o \
+ $(B)/missionpack/cgame/cg_newdraw.o \
+ $(B)/missionpack/cgame/cg_draw.o \
+ $(B)/missionpack/cgame/cg_drawtools.o \
+ $(B)/missionpack/cgame/cg_effects.o \
+ $(B)/missionpack/cgame/cg_ents.o \
+ $(B)/missionpack/cgame/cg_event.o \
+ $(B)/missionpack/cgame/cg_info.o \
+ $(B)/missionpack/cgame/cg_localents.o \
+ $(B)/missionpack/cgame/cg_marks.o \
+ $(B)/missionpack/cgame/cg_players.o \
+ $(B)/missionpack/cgame/cg_playerstate.o \
+ $(B)/missionpack/cgame/cg_predict.o \
+ $(B)/missionpack/cgame/cg_scoreboard.o \
+ $(B)/missionpack/cgame/cg_servercmds.o \
+ $(B)/missionpack/cgame/cg_snapshot.o \
+ $(B)/missionpack/cgame/cg_view.o \
+ $(B)/missionpack/cgame/cg_weapons.o \
+ $(B)/missionpack/ui/ui_shared.o \
+ \
+ $(B)/missionpack/qcommon/q_math.o \
+ $(B)/missionpack/qcommon/q_shared.o
+
+MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o
+MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
+
+$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) : $(MPCGOBJ)
+ $(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
+
+$(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
+ $(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
+
+
+
+#############################################################################
+## BASEQ3 GAME
+#############################################################################
+
+Q3GOBJ_ = \
+ $(B)/baseq3/game/g_main.o \
+ $(B)/baseq3/game/ai_chat.o \
+ $(B)/baseq3/game/ai_cmd.o \
+ $(B)/baseq3/game/ai_dmnet.o \
+ $(B)/baseq3/game/ai_dmq3.o \
+ $(B)/baseq3/game/ai_main.o \
+ $(B)/baseq3/game/ai_team.o \
+ $(B)/baseq3/game/ai_vcmd.o \
+ $(B)/baseq3/game/bg_misc.o \
+ $(B)/baseq3/game/bg_pmove.o \
+ $(B)/baseq3/game/bg_slidemove.o \
+ $(B)/baseq3/game/g_active.o \
+ $(B)/baseq3/game/g_arenas.o \
+ $(B)/baseq3/game/g_bot.o \
+ $(B)/baseq3/game/g_client.o \
+ $(B)/baseq3/game/g_cmds.o \
+ $(B)/baseq3/game/g_combat.o \
+ $(B)/baseq3/game/g_items.o \
+ $(B)/baseq3/game/g_mem.o \
+ $(B)/baseq3/game/g_misc.o \
+ $(B)/baseq3/game/g_missile.o \
+ $(B)/baseq3/game/g_mover.o \
+ $(B)/baseq3/game/g_session.o \
+ $(B)/baseq3/game/g_spawn.o \
+ $(B)/baseq3/game/g_svcmds.o \
+ $(B)/baseq3/game/g_target.o \
+ $(B)/baseq3/game/g_team.o \
+ $(B)/baseq3/game/g_trigger.o \
+ $(B)/baseq3/game/g_utils.o \
+ $(B)/baseq3/game/g_weapon.o \
+ \
+ $(B)/baseq3/qcommon/q_math.o \
+ $(B)/baseq3/qcommon/q_shared.o
+
+Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o
+Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
+
+$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ)
+ $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
+
+$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
+ $(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
+
+#############################################################################
+## MISSIONPACK GAME
+#############################################################################
+
+MPGOBJ_ = \
+ $(B)/missionpack/game/g_main.o \
+ $(B)/missionpack/game/ai_chat.o \
+ $(B)/missionpack/game/ai_cmd.o \
+ $(B)/missionpack/game/ai_dmnet.o \
+ $(B)/missionpack/game/ai_dmq3.o \
+ $(B)/missionpack/game/ai_main.o \
+ $(B)/missionpack/game/ai_team.o \
+ $(B)/missionpack/game/ai_vcmd.o \
+ $(B)/missionpack/game/bg_misc.o \
+ $(B)/missionpack/game/bg_pmove.o \
+ $(B)/missionpack/game/bg_slidemove.o \
+ $(B)/missionpack/game/g_active.o \
+ $(B)/missionpack/game/g_arenas.o \
+ $(B)/missionpack/game/g_bot.o \
+ $(B)/missionpack/game/g_client.o \
+ $(B)/missionpack/game/g_cmds.o \
+ $(B)/missionpack/game/g_combat.o \
+ $(B)/missionpack/game/g_items.o \
+ $(B)/missionpack/game/g_mem.o \
+ $(B)/missionpack/game/g_misc.o \
+ $(B)/missionpack/game/g_missile.o \
+ $(B)/missionpack/game/g_mover.o \
+ $(B)/missionpack/game/g_session.o \
+ $(B)/missionpack/game/g_spawn.o \
+ $(B)/missionpack/game/g_svcmds.o \
+ $(B)/missionpack/game/g_target.o \
+ $(B)/missionpack/game/g_team.o \
+ $(B)/missionpack/game/g_trigger.o \
+ $(B)/missionpack/game/g_utils.o \
+ $(B)/missionpack/game/g_weapon.o \
+ \
+ $(B)/missionpack/qcommon/q_math.o \
+ $(B)/missionpack/qcommon/q_shared.o
+
+MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o
+MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
+
+$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) : $(MPGOBJ)
+ $(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
+
+$(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
+ $(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
+
+
+
+#############################################################################
+## BASEQ3 UI
+#############################################################################
+
+Q3UIOBJ_ = \
+ $(B)/baseq3/ui/ui_main.o \
+ $(B)/baseq3/game/bg_misc.o \
+ $(B)/baseq3/ui/ui_addbots.o \
+ $(B)/baseq3/ui/ui_atoms.o \
+ $(B)/baseq3/ui/ui_cdkey.o \
+ $(B)/baseq3/ui/ui_cinematics.o \
+ $(B)/baseq3/ui/ui_confirm.o \
+ $(B)/baseq3/ui/ui_connect.o \
+ $(B)/baseq3/ui/ui_controls2.o \
+ $(B)/baseq3/ui/ui_credits.o \
+ $(B)/baseq3/ui/ui_demo2.o \
+ $(B)/baseq3/ui/ui_display.o \
+ $(B)/baseq3/ui/ui_gameinfo.o \
+ $(B)/baseq3/ui/ui_ingame.o \
+ $(B)/baseq3/ui/ui_loadconfig.o \
+ $(B)/baseq3/ui/ui_menu.o \
+ $(B)/baseq3/ui/ui_mfield.o \
+ $(B)/baseq3/ui/ui_mods.o \
+ $(B)/baseq3/ui/ui_network.o \
+ $(B)/baseq3/ui/ui_options.o \
+ $(B)/baseq3/ui/ui_playermodel.o \
+ $(B)/baseq3/ui/ui_players.o \
+ $(B)/baseq3/ui/ui_playersettings.o \
+ $(B)/baseq3/ui/ui_preferences.o \
+ $(B)/baseq3/ui/ui_qmenu.o \
+ $(B)/baseq3/ui/ui_removebots.o \
+ $(B)/baseq3/ui/ui_saveconfig.o \
+ $(B)/baseq3/ui/ui_serverinfo.o \
+ $(B)/baseq3/ui/ui_servers2.o \
+ $(B)/baseq3/ui/ui_setup.o \
+ $(B)/baseq3/ui/ui_sound.o \
+ $(B)/baseq3/ui/ui_sparena.o \
+ $(B)/baseq3/ui/ui_specifyserver.o \
+ $(B)/baseq3/ui/ui_splevel.o \
+ $(B)/baseq3/ui/ui_sppostgame.o \
+ $(B)/baseq3/ui/ui_spskill.o \
+ $(B)/baseq3/ui/ui_startserver.o \
+ $(B)/baseq3/ui/ui_team.o \
+ $(B)/baseq3/ui/ui_teamorders.o \
+ $(B)/baseq3/ui/ui_video.o \
+ \
+ $(B)/baseq3/qcommon/q_math.o \
+ $(B)/baseq3/qcommon/q_shared.o
+
+Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
+Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
+
+$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) : $(Q3UIOBJ)
+ $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
+
+$(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
+ $(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
+
+#############################################################################
+## MISSIONPACK UI
+#############################################################################
+
+MPUIOBJ_ = \
+ $(B)/missionpack/ui/ui_main.o \
+ $(B)/missionpack/ui/ui_atoms.o \
+ $(B)/missionpack/ui/ui_gameinfo.o \
+ $(B)/missionpack/ui/ui_players.o \
+ $(B)/missionpack/ui/ui_shared.o \
+ \
+ $(B)/missionpack/game/bg_misc.o \
+ \
+ $(B)/missionpack/qcommon/q_math.o \
+ $(B)/missionpack/qcommon/q_shared.o
+
+MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
+MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
+
+$(B)/missionpack/ui$(ARCH).$(SHLIBEXT) : $(MPUIOBJ)
+ $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ)
+
+$(B)/missionpack/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm
+ $(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm
+
+
+
+#############################################################################
+## GAME MODULE RULES
+#############################################################################
+
+$(B)/baseq3/cgame/%.o: $(CGDIR)/%.c
+ $(DO_SHLIB_CC)
+
+$(B)/baseq3/cgame/%.asm: $(CGDIR)/%.c
+ $(DO_Q3LCC)
+
+$(B)/missionpack/cgame/%.o: $(CGDIR)/%.c
+ $(DO_SHLIB_CC) -DMISSIONPACK
+
+$(B)/missionpack/cgame/%.asm: $(CGDIR)/%.c
+ $(DO_Q3LCC) -DMISSIONPACK
+
+
+$(B)/baseq3/game/%.o: $(GDIR)/%.c
+ $(DO_SHLIB_CC)
+
+$(B)/baseq3/game/%.asm: $(GDIR)/%.c
+ $(DO_Q3LCC)
+
+$(B)/missionpack/game/%.o: $(GDIR)/%.c
+ $(DO_SHLIB_CC) -DMISSIONPACK
+
+$(B)/missionpack/game/%.asm: $(GDIR)/%.c
+ $(DO_Q3LCC) -DMISSIONPACK
+
+
+$(B)/baseq3/ui/%.o: $(Q3UIDIR)/%.c
+ $(DO_SHLIB_CC)
+
+$(B)/baseq3/ui/%.asm: $(Q3UIDIR)/%.c
+ $(DO_Q3LCC)
+
+$(B)/missionpack/ui/%.o: $(UIDIR)/%.c
+ $(DO_SHLIB_CC) -DMISSIONPACK
+
+$(B)/missionpack/ui/%.asm: $(UIDIR)/%.c
+ $(DO_Q3LCC) -DMISSIONPACK
+
+
+$(B)/baseq3/qcommon/%.o: $(CMDIR)/%.c
+ $(DO_SHLIB_CC)
+
+$(B)/baseq3/qcommon/%.asm: $(CMDIR)/%.c
+ $(DO_Q3LCC)
+
+$(B)/missionpack/qcommon/%.o: $(CMDIR)/%.c
+ $(DO_SHLIB_CC) -DMISSIONPACK
+
+$(B)/missionpack/qcommon/%.asm: $(CMDIR)/%.c
+ $(DO_Q3LCC) -DMISSIONPACK
+
+
+#############################################################################
+# MISC
+#############################################################################
+
+copyfiles: build_release
+ @if [ ! -d $(COPYDIR)/baseq3 ]; then echo "You need to set COPYDIR to where you installed Quake III!"; false; fi
+ $(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)quake3$(BINEXT) $(COPYDIR)/quake3
+ #$(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)quake3-smp$(BINEXT) $(COPYDIR)/quake3-smp
+ $(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)q3ded$(BINEXT) $(COPYDIR)/q3ded
+ -$(MKDIR) -p -m 0755 $(COPYDIR)/baseq3
+ $(INSTALL) -s -m 0755 $(BR)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
+ $(COPYDIR)/baseq3/.
+ $(INSTALL) -s -m 0755 $(BR)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
+ $(COPYDIR)/baseq3/.
+ $(INSTALL) -s -m 0755 $(BR)/baseq3/ui$(ARCH).$(SHLIBEXT) \
+ $(COPYDIR)/baseq3/.
+ -$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack
+ $(INSTALL) -s -m 0755 $(BR)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
+ $(COPYDIR)/missionpack/.
+ $(INSTALL) -s -m 0755 $(BR)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
+ $(COPYDIR)/missionpack/.
+ $(INSTALL) -s -m 0755 $(BR)/missionpack/ui$(ARCH).$(SHLIBEXT) \
+ $(COPYDIR)/missionpack/.
+
+clean:clean-debug clean-release
+ $(MAKE) -C setup clean
+
+clean2:
+ if [ -d $(B) ];then (find $(B) -name '*.d' -exec rm {} \;)fi
+ rm -f $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) \
+ $(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \
+ $(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ)
+ rm -f $(TARGETS)
+
+clean-debug:
+ $(MAKE) clean2 B=$(BD) CFLAGS="$(DEBUG_CFLAGS)"
+
+clean-release:
+ $(MAKE) clean2 B=$(BR) CFLAGS="$(RELEASE_CFLAGS)"
+
+distclean: clean
+ $(MAKE) -C ../tools/asm clean uninstall
+ $(MAKE) -C ../tools/lcc clean uninstall
+
+installer: build_release
+ $(MAKE) VERSION=$(VERSION) -C setup
+
+#############################################################################
+# DEPENDENCIES
+#############################################################################
+
+D_FILES=$(shell find . -name '*.d')
+
+ifneq ($(strip $(D_FILES)),)
+ include $(D_FILES)
+endif