diff options
Diffstat (limited to 'src/win32/win_gamma.c')
-rw-r--r-- | src/win32/win_gamma.c | 214 |
1 files changed, 214 insertions, 0 deletions
diff --git a/src/win32/win_gamma.c b/src/win32/win_gamma.c new file mode 100644 index 00000000..b4f3707d --- /dev/null +++ b/src/win32/win_gamma.c @@ -0,0 +1,214 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +/* +** WIN_GAMMA.C +*/ +#include <assert.h> +#include "../renderer/tr_local.h" +#include "../qcommon/qcommon.h" +#include "glw_win.h" +#include "win_local.h" + +static unsigned short s_oldHardwareGamma[3][256]; + +/* +** WG_CheckHardwareGamma +** +** Determines if the underlying hardware supports the Win32 gamma correction API. +*/ +void WG_CheckHardwareGamma( void ) +{ + HDC hDC; + + glConfig.deviceSupportsGamma = qfalse; + + if ( qwglSetDeviceGammaRamp3DFX ) + { + glConfig.deviceSupportsGamma = qtrue; + + hDC = GetDC( GetDesktopWindow() ); + glConfig.deviceSupportsGamma = qwglGetDeviceGammaRamp3DFX( hDC, s_oldHardwareGamma ); + ReleaseDC( GetDesktopWindow(), hDC ); + + return; + } + + // non-3Dfx standalone drivers don't support gamma changes, period + if ( glConfig.driverType == GLDRV_STANDALONE ) + { + return; + } + + if ( !r_ignorehwgamma->integer ) + { + hDC = GetDC( GetDesktopWindow() ); + glConfig.deviceSupportsGamma = GetDeviceGammaRamp( hDC, s_oldHardwareGamma ); + ReleaseDC( GetDesktopWindow(), hDC ); + + if ( glConfig.deviceSupportsGamma ) + { + // + // do a sanity check on the gamma values + // + if ( ( HIBYTE( s_oldHardwareGamma[0][255] ) <= HIBYTE( s_oldHardwareGamma[0][0] ) ) || + ( HIBYTE( s_oldHardwareGamma[1][255] ) <= HIBYTE( s_oldHardwareGamma[1][0] ) ) || + ( HIBYTE( s_oldHardwareGamma[2][255] ) <= HIBYTE( s_oldHardwareGamma[2][0] ) ) ) + { + glConfig.deviceSupportsGamma = qfalse; + ri.Printf( PRINT_WARNING, "WARNING: device has broken gamma support, generated gamma.dat\n" ); + } + + // + // make sure that we didn't have a prior crash in the game, and if so we need to + // restore the gamma values to at least a linear value + // + if ( ( HIBYTE( s_oldHardwareGamma[0][181] ) == 255 ) ) + { + int g; + + ri.Printf( PRINT_WARNING, "WARNING: suspicious gamma tables, using linear ramp for restoration\n" ); + + for ( g = 0; g < 255; g++ ) + { + s_oldHardwareGamma[0][g] = g << 8; + s_oldHardwareGamma[1][g] = g << 8; + s_oldHardwareGamma[2][g] = g << 8; + } + } + } + } +} + +/* +void mapGammaMax( void ) { + int i, j; + unsigned short table[3][256]; + + // try to figure out what win2k will let us get away with setting + for ( i = 0 ; i < 256 ; i++ ) { + if ( i >= 128 ) { + table[0][i] = table[1][i] = table[2][i] = 0xffff; + } else { + table[0][i] = table[1][i] = table[2][i] = i<<9; + } + } + + for ( i = 0 ; i < 128 ; i++ ) { + for ( j = i*2 ; j < 255 ; j++ ) { + table[0][i] = table[1][i] = table[2][i] = j<<8; + if ( !SetDeviceGammaRamp( glw_state.hDC, table ) ) { + break; + } + } + table[0][i] = table[1][i] = table[2][i] = i<<9; + Com_Printf( "index %i max: %i\n", i, j-1 ); + } +} +*/ + +/* +** GLimp_SetGamma +** +** This routine should only be called if glConfig.deviceSupportsGamma is TRUE +*/ +void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) { + unsigned short table[3][256]; + int i, j; + int ret; + OSVERSIONINFO vinfo; + + if ( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer || !glw_state.hDC ) { + return; + } + +//mapGammaMax(); + + for ( i = 0; i < 256; i++ ) { + table[0][i] = ( ( ( unsigned short ) red[i] ) << 8 ) | red[i]; + table[1][i] = ( ( ( unsigned short ) green[i] ) << 8 ) | green[i]; + table[2][i] = ( ( ( unsigned short ) blue[i] ) << 8 ) | blue[i]; + } + + // Win2K puts this odd restriction on gamma ramps... + vinfo.dwOSVersionInfoSize = sizeof(vinfo); + GetVersionEx( &vinfo ); + if ( vinfo.dwMajorVersion == 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT ) { + Com_DPrintf( "performing W2K gamma clamp.\n" ); + for ( j = 0 ; j < 3 ; j++ ) { + for ( i = 0 ; i < 128 ; i++ ) { + if ( table[j][i] > ( (128+i) << 8 ) ) { + table[j][i] = (128+i) << 8; + } + } + if ( table[j][127] > 254<<8 ) { + table[j][127] = 254<<8; + } + } + } else { + Com_DPrintf( "skipping W2K gamma clamp.\n" ); + } + + // enforce constantly increasing + for ( j = 0 ; j < 3 ; j++ ) { + for ( i = 1 ; i < 256 ; i++ ) { + if ( table[j][i] < table[j][i-1] ) { + table[j][i] = table[j][i-1]; + } + } + } + + + if ( qwglSetDeviceGammaRamp3DFX ) + { + qwglSetDeviceGammaRamp3DFX( glw_state.hDC, table ); + } + else + { + ret = SetDeviceGammaRamp( glw_state.hDC, table ); + if ( !ret ) { + Com_Printf( "SetDeviceGammaRamp failed.\n" ); + } + } +} + +/* +** WG_RestoreGamma +*/ +void WG_RestoreGamma( void ) +{ + if ( glConfig.deviceSupportsGamma ) + { + if ( qwglSetDeviceGammaRamp3DFX ) + { + qwglSetDeviceGammaRamp3DFX( glw_state.hDC, s_oldHardwareGamma ); + } + else + { + HDC hDC; + + hDC = GetDC( GetDesktopWindow() ); + SetDeviceGammaRamp( hDC, s_oldHardwareGamma ); + ReleaseDC( GetDesktopWindow(), hDC ); + } + } +} + |