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-rw-r--r--src/game/bg_misc.c34
-rw-r--r--src/game/bg_pmove.c4
-rw-r--r--src/game/bg_public.h2
3 files changed, 38 insertions, 2 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index e23dc962..485bc7ce 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1209,6 +1209,7 @@ classAttributes_t bg_classList[ ] =
95.0f, //float buildDist;
80, //int fov;
0.001f, //float bob;
+ 1.0f, //float bobCycle;
350, //int steptime;
ABUILDER_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1242,6 +1243,7 @@ classAttributes_t bg_classList[ ] =
95.0f, //float buildDist;
110, //int fov;
0.001f, //float bob;
+ 1.0f, //float bobCycle;
200, //int steptime;
ABUILDER_UPG_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1275,6 +1277,7 @@ classAttributes_t bg_classList[ ] =
0.0f, //float buildDist;
140, //int fov;
0.0f, //float bob;
+ 1.0f, //float bobCycle;
25, //int steptime;
SOLDIER_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1309,6 +1312,7 @@ classAttributes_t bg_classList[ ] =
0.0f, //float buildDist;
120, //int fov;
0.001f, //float bob;
+ 1.0f, //float bobCycle;
25, //int steptime;
HYDRA_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1343,6 +1347,7 @@ classAttributes_t bg_classList[ ] =
0.0f, //float buildDist;
120, //int fov;
0.001f, //float bob;
+ 1.0f, //float bobCycle;
25, //int steptime;
HYDRA_UPG_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1376,6 +1381,7 @@ classAttributes_t bg_classList[ ] =
0.0f, //float buildDist;
110, //int fov;
0.0005f, //float bob;
+ 1.0f, //float bobCycle;
25, //int steptime;
DRAGOON_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1409,6 +1415,7 @@ classAttributes_t bg_classList[ ] =
0.0f, //float buildDist;
110, //int fov;
0.0005f, //float bob;
+ 1.0f, //float bobCycle;
25, //int steptime;
DRAGOON_UPG_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1442,6 +1449,7 @@ classAttributes_t bg_classList[ ] =
0.0f, //float buildDist;
90, //int fov;
0.0f, //float bob;
+ 1.0f, //float bobCycle;
60, //int steptime;
CHIMERA_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1475,6 +1483,7 @@ classAttributes_t bg_classList[ ] =
0.0f, //float buildDist;
90, //int fov;
0.0f, //float bob;
+ 1.0f, //float bobCycle;
60, //int steptime;
CHIMERA_UPG_SPEED, //float speed;
10.0f, //float acceleration;
@@ -1508,6 +1517,7 @@ classAttributes_t bg_classList[ ] =
0.0f, //float buildDist;
90, //int fov;
0.001f, //float bob;
+ 1.0f, //float bobCycle;
60, //int steptime;
BMOFO_SPEED, //float speed;
5.0f, //float acceleration;
@@ -1541,6 +1551,7 @@ classAttributes_t bg_classList[ ] =
110.0f, //float buildDist;
90, //int fov;
0.002f, //float bob;
+ 1.0f, //float bobCycle;
200, //int steptime;
1.0f, //float speed;
10.0f, //float acceleration;
@@ -1561,7 +1572,7 @@ classAttributes_t bg_classList[ ] =
"bsuit", ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), { 0, 0, 0 }, { 0, 0, 0, },
{ 0, 0, 0, }, { 0, 0, 0, }, { 0, 0, 0, }, 0, 0, 0, 0.0f, 0, 0, WP_NONE, 0.0f, 0,
- 0.0f, 0, 1.0f, 1.0f, 1.0f, 1.0f, { PCL_NONE, PCL_NONE, PCL_NONE }, 0, 0
+ 0.0f, 1.0f, 0, 1.0f, 1.0f, 1.0f, 1.0f, { PCL_NONE, PCL_NONE, PCL_NONE }, 0, 0
}
};
@@ -1916,6 +1927,27 @@ float BG_FindBobForClass( int pclass )
/*
==============
+BG_FindBobCycleForClass
+==============
+*/
+float BG_FindBobCycleForClass( int pclass )
+{
+ int i;
+
+ for( i = 0; i < bg_numPclasses; i++ )
+ {
+ if( bg_classList[ i ].classNum == pclass )
+ {
+ return bg_classList[ i ].bobCycle;
+ }
+ }
+
+ Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindBobCycleForClass\n" );
+ return 1.0f;
+}
+
+/*
+==============
BG_FindSpeedForClass
==============
*/
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 39ac8c12..53593573 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -2201,7 +2201,7 @@ static void PM_Footsteps( void )
// if not trying to move
if( !pm->cmd.forwardmove && !pm->cmd.rightmove )
{
- if( pm->xyspeed < 5 )
+ if( pm->xyspeed < 5 )
{
pm->ps->bobCycle = 0; // start at beginning of cycle again
if( pm->ps->pm_flags & PMF_DUCKED )
@@ -2342,6 +2342,8 @@ static void PM_Footsteps( void )
}
}
+ bobmove *= BG_FindBobCycleForClass( pm->ps->stats[ STAT_PCLASS ] );
+
// check for footstep / splash sounds
old = pm->ps->bobCycle;
pm->ps->bobCycle = (int)( old + bobmove * pml.msec ) & 255;
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 8a505c1a..550c7f2f 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -888,6 +888,7 @@ typedef struct
int fov;
float bob;
+ float bobCycle;
int steptime;
float speed;
@@ -1080,6 +1081,7 @@ float BG_FindFallDamageForClass( int pclass );
int BG_FindRegenRateForClass( int pclass );
int BG_FindFovForClass( int pclass );
float BG_FindBobForClass( int pclass );
+float BG_FindBobCycleForClass( int pclass );
float BG_FindSpeedForClass( int pclass );
float BG_FindAccelerationForClass( int pclass );
float BG_FindFrictionForClass( int pclass );