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-rw-r--r--src/cgame/cg_local.h1
-rw-r--r--src/cgame/cg_main.c1
-rw-r--r--src/cgame/cg_predict.c1
3 files changed, 3 insertions, 0 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 7beadaac..559eeefe 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -945,6 +945,7 @@ typedef struct
// prediction state
qboolean hyperspace; // true if prediction has hit a trigger_teleport
playerState_t predictedPlayerState;
+ pmoveExt_t pmext;
centity_t predictedPlayerEntity;
qboolean validPPS; // clear until the first call to CG_PredictPlayerState
int predictedErrorTime;
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 30eb134a..cf5eeebe 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -1713,6 +1713,7 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum )
// clear everything
memset( &cgs, 0, sizeof( cgs ) );
memset( &cg, 0, sizeof( cg ) );
+ memset( &cg.pmext, 0, sizeof( cg.pmext ) );
memset( cg_entities, 0, sizeof( cg_entities ) );
cg.clientNum = clientNum;
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c
index 926d9881..a94abf94 100644
--- a/src/cgame/cg_predict.c
+++ b/src/cgame/cg_predict.c
@@ -453,6 +453,7 @@ void CG_PredictPlayerState( void )
// prepare for pmove
cg_pmove.ps = &cg.predictedPlayerState;
+ cg_pmove.pmext = &cg.pmext;
cg_pmove.trace = CG_Trace;
cg_pmove.pointcontents = CG_PointContents;
cg_pmove.debugLevel = cg_debugMove.integer;