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-rw-r--r--src/cgame/cg_drawtools.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/cgame/cg_drawtools.c b/src/cgame/cg_drawtools.c
index 06ae0713..b7b980f9 100644
--- a/src/cgame/cg_drawtools.c
+++ b/src/cgame/cg_drawtools.c
@@ -321,30 +321,30 @@ CG_WorldToScreen
*/
qboolean CG_WorldToScreen( vec3_t point, float *x, float *y )
{
- vec3_t trans;
- float xc, yc;
- float px, py;
- float z;
+ vec3_t trans;
+ float xc, yc;
+ float px, py;
+ float z;
- px = tan( cg.refdef.fov_x * M_PI / 360.0 );
- py = tan( cg.refdef.fov_y * M_PI / 360.0 );
+ px = tan( cg.refdef.fov_x * M_PI / 360.0f );
+ py = tan( cg.refdef.fov_y * M_PI / 360.0f );
- VectorSubtract( point, cg.refdef.vieworg, trans );
+ VectorSubtract( point, cg.refdef.vieworg, trans );
- xc = 640.0f / 2.0f;
- yc = 480.0f / 2.0f;
+ xc = 640.0f / 2.0f;
+ yc = 480.0f / 2.0f;
- z = DotProduct( trans, cg.refdef.viewaxis[ 0 ] );
- if( z <= 0.001f )
- return qfalse;
+ z = DotProduct( trans, cg.refdef.viewaxis[ 0 ] );
+ if( z <= 0.001f )
+ return qfalse;
if( x )
- *x = xc - DotProduct( trans, cg.refdef.viewaxis[ 1 ] ) * xc / ( z * px );
+ *x = xc - DotProduct( trans, cg.refdef.viewaxis[ 1 ] ) * xc / ( z * px );
if( y )
- *y = yc - DotProduct( trans, cg.refdef.viewaxis[ 2 ] ) * yc / ( z * py );
+ *y = yc - DotProduct( trans, cg.refdef.viewaxis[ 2 ] ) * yc / ( z * py );
- return qtrue;
+ return qtrue;
}
/*