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-rw-r--r--src/cgame/cg_tutorial.c4
-rw-r--r--src/game/g_buildable.c2
2 files changed, 4 insertions, 2 deletions
diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c
index eb598cf9..3e6d354a 100644
--- a/src/cgame/cg_tutorial.c
+++ b/src/cgame/cg_tutorial.c
@@ -654,9 +654,9 @@ const char *CG_TutorialText( void )
if( ps->stats[ STAT_TEAM ] == TEAM_ALIENS )
{
- entityState_t *es = CG_BuildableInRange( ps, NULL );
+ /*entityState_t *es = CG_BuildableInRange( ps, NULL );
- /*if( ps->stats[ STAT_STATE ] & SS_HOVELING )
+ if( ps->stats[ STAT_STATE ] & SS_HOVELING )
{
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to exit the hovel\n",
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index af3ee8ec..475b1e67 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -1273,6 +1273,7 @@ APropHovel_Blocked
Wrapper to test a hovel placement for validity
================
*/
+/*
static qboolean APropHovel_Blocked( vec3_t origin, vec3_t angles, vec3_t normal,
gentity_t *player )
{
@@ -1284,6 +1285,7 @@ static qboolean APropHovel_Blocked( vec3_t origin, vec3_t angles, vec3_t normal,
return AHovel_Blocked( &hovel, player, qfalse );
}
+*/
/*
================