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-rw-r--r--src/renderergl2/tr_glsl.c12
-rw-r--r--src/renderergl2/tr_local.h3
-rw-r--r--src/renderergl2/tr_model.c174
3 files changed, 119 insertions, 70 deletions
diff --git a/src/renderergl2/tr_glsl.c b/src/renderergl2/tr_glsl.c
index fb4a0a2d..fd50734e 100644
--- a/src/renderergl2/tr_glsl.c
+++ b/src/renderergl2/tr_glsl.c
@@ -1512,12 +1512,12 @@ void GLSL_VertexAttribPointers(uint32_t attribBits)
newFrame = glState.vertexAttribsNewFrame;
if (glState.vertexAnimation)
{
- extraOffsets[ATTR_INDEX_POSITION] = newFrame * vao->size_xyz;
- extraOffsets[ATTR_INDEX_POSITION2] = oldFrame * vao->size_xyz;
- extraOffsets[ATTR_INDEX_NORMAL] = newFrame * vao->size_normal;
- extraOffsets[ATTR_INDEX_NORMAL2] = oldFrame * vao->size_normal;
- extraOffsets[ATTR_INDEX_TANGENT] = newFrame * vao->size_normal;
- extraOffsets[ATTR_INDEX_TANGENT2] = oldFrame * vao->size_normal;
+ extraOffsets[ATTR_INDEX_POSITION] = newFrame * vao->frameSize;
+ extraOffsets[ATTR_INDEX_POSITION2] = oldFrame * vao->frameSize;
+ extraOffsets[ATTR_INDEX_NORMAL] = newFrame * vao->frameSize;
+ extraOffsets[ATTR_INDEX_NORMAL2] = oldFrame * vao->frameSize;
+ extraOffsets[ATTR_INDEX_TANGENT] = newFrame * vao->frameSize;
+ extraOffsets[ATTR_INDEX_TANGENT2] = oldFrame * vao->frameSize;
}
// this may not be bound if we're using VAOs
diff --git a/src/renderergl2/tr_local.h b/src/renderergl2/tr_local.h
index 50a7589a..ca8c789f 100644
--- a/src/renderergl2/tr_local.h
+++ b/src/renderergl2/tr_local.h
@@ -126,8 +126,7 @@ typedef struct vao_s
int vertexesSize; // amount of memory data allocated for all vertices in bytes
vaoAttrib_t attribs[VAO_MAX_ATTRIBS];
- uint32_t size_xyz;
- uint32_t size_normal;
+ uint32_t frameSize; // bytes to skip per frame when doing vertex animation
uint32_t indexesIBO;
int indexesSize; // amount of memory data allocated for all triangles in bytes
diff --git a/src/renderergl2/tr_model.c b/src/renderergl2/tr_model.c
index c8c74e20..05e859da 100644
--- a/src/renderergl2/tr_model.c
+++ b/src/renderergl2/tr_model.c
@@ -666,68 +666,122 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
surf = mdvModel->surfaces;
for (i = 0; i < mdvModel->numSurfaces; i++, vaoSurf++, surf++)
{
- vec3_t *verts;
- vec2_t *texcoords;
- uint32_t *normals;
+ uint32_t offset_xyz, offset_st, offset_normal, offset_tangent;
+ uint32_t stride_xyz, stride_st, stride_normal, stride_tangent;
+ uint32_t dataSize, dataOfs;
+ uint8_t *data;
+
+ if (mdvModel->numFrames > 1)
+ {
+ // vertex animation, store texcoords first, then position/normal/tangents
+ offset_st = 0;
+ offset_xyz = surf->numVerts * sizeof(vec2_t);
+ offset_normal = offset_xyz + sizeof(vec3_t);
+ offset_tangent = offset_normal + sizeof(uint32_t);
+ stride_st = sizeof(vec2_t);
+ stride_xyz = sizeof(vec3_t) + sizeof(uint32_t);
#ifdef USE_VERT_TANGENT_SPACE
- uint32_t *tangents;
+ stride_xyz += sizeof(uint32_t);
#endif
+ stride_normal = stride_tangent = stride_xyz;
- byte *data;
- int dataSize;
-
- int ofs_xyz, ofs_normal, ofs_st;
+ dataSize = offset_xyz + surf->numVerts * mdvModel->numFrames * stride_xyz;
+ }
+ else
+ {
+ // no animation, interleave everything
+ offset_xyz = 0;
+ offset_st = offset_xyz + sizeof(vec3_t);
+ offset_normal = offset_st + sizeof(vec2_t);
+ offset_tangent = offset_normal + sizeof(uint32_t);
#ifdef USE_VERT_TANGENT_SPACE
- int ofs_tangent;
+ stride_xyz = offset_tangent + sizeof(uint32_t);
+#else
+ stride_xyz = offset_normal + sizeof(uint32_t);
#endif
+ stride_st = stride_normal = stride_tangent = stride_xyz;
+
+ dataSize = surf->numVerts * stride_xyz;
+ }
- dataSize = 0;
- ofs_xyz = dataSize;
- dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*verts);
+ data = ri.Malloc(dataSize);
+ dataOfs = 0;
- ofs_normal = dataSize;
- dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*normals);
+ if (mdvModel->numFrames > 1)
+ {
+ st = surf->st;
+ for ( j = 0 ; j < surf->numVerts ; j++, st++ ) {
+ memcpy(data + dataOfs, &st->st, sizeof(st->st));
+ dataOfs += sizeof(st->st);
+ }
+ v = surf->verts;
+ for ( j = 0; j < surf->numVerts * mdvModel->numFrames ; j++, v++ )
+ {
#ifdef USE_VERT_TANGENT_SPACE
- ofs_tangent = dataSize;
- dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*tangents);
+ vec3_t nxt;
+ vec4_t tangent;
#endif
+ uint32_t *p;
- ofs_st = dataSize;
- dataSize += surf->numVerts * sizeof(*texcoords);
+ // xyz
+ memcpy(data + dataOfs, &v->xyz, sizeof(v->xyz));
+ dataOfs += sizeof(v->xyz);
- data = ri.Malloc(dataSize);
+ // normal
+ p = (uint32_t *)(data + dataOfs);
+ *p = R_VaoPackNormal(v->normal);
+ dataOfs += sizeof(uint32_t);
- verts = (void *)(data + ofs_xyz);
- normals = (void *)(data + ofs_normal);
#ifdef USE_VERT_TANGENT_SPACE
- tangents = (void *)(data + ofs_tangent);
+ CrossProduct(v->normal, v->tangent, nxt);
+ VectorCopy(v->tangent, tangent);
+ tangent[3] = (DotProduct(nxt, v->bitangent) < 0.0f) ? -1.0f : 1.0f;
+
+ // tangent
+ p = (uint32_t *)(data + dataOfs);
+ *p = R_VaoPackTangent(tangent);
+ dataOfs += sizeof(uint32_t);
#endif
- texcoords = (void *)(data + ofs_st);
-
- v = surf->verts;
- for ( j = 0; j < surf->numVerts * mdvModel->numFrames ; j++, v++ )
+ }
+ }
+ else
{
- vec3_t nxt;
- vec4_t tangent;
+ v = surf->verts;
+ st = surf->st;
+ for ( j = 0; j < surf->numVerts; j++, v++, st++ )
+ {
+#ifdef USE_VERT_TANGENT_SPACE
+ vec3_t nxt;
+ vec4_t tangent;
+#endif
+ uint32_t *p;
- VectorCopy(v->xyz, verts[j]);
+ // xyz
+ memcpy(data + dataOfs, &v->xyz, sizeof(v->xyz));
+ dataOfs += sizeof(v->xyz);
- normals[j] = R_VaoPackNormal(v->normal);
-#ifdef USE_VERT_TANGENT_SPACE
- CrossProduct(v->normal, v->tangent, nxt);
- VectorCopy(v->tangent, tangent);
- tangent[3] = (DotProduct(nxt, v->bitangent) < 0.0f) ? -1.0f : 1.0f;
+ // st
+ memcpy(data + dataOfs, &st->st, sizeof(st->st));
+ dataOfs += sizeof(st->st);
- tangents[j] = R_VaoPackTangent(tangent);
-#endif
- }
+ // normal
+ p = (uint32_t *)(data + dataOfs);
+ *p = R_VaoPackNormal(v->normal);
+ dataOfs += sizeof(uint32_t);
- st = surf->st;
- for ( j = 0 ; j < surf->numVerts ; j++, st++ ) {
- texcoords[j][0] = st->st[0];
- texcoords[j][1] = st->st[1];
+#ifdef USE_VERT_TANGENT_SPACE
+ CrossProduct(v->normal, v->tangent, nxt);
+ VectorCopy(v->tangent, tangent);
+ tangent[3] = (DotProduct(nxt, v->bitangent) < 0.0f) ? -1.0f : 1.0f;
+
+ // tangent
+ p = (uint32_t *)(data + dataOfs);
+ *p = R_VaoPackTangent(tangent);
+ dataOfs += sizeof(uint32_t);
+#endif
+ }
}
vaoSurf->surfaceType = SF_VAO_MDVMESH;
@@ -775,27 +829,23 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
vaoSurf->vao->attribs[ATTR_INDEX_TANGENT2 ].normalized = GL_TRUE;
vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD ].normalized = GL_FALSE;
- vaoSurf->vao->attribs[ATTR_INDEX_POSITION ].offset = ofs_xyz;
- vaoSurf->vao->attribs[ATTR_INDEX_POSITION ].stride = sizeof(*verts);
- vaoSurf->vao->attribs[ATTR_INDEX_POSITION2 ].offset = ofs_xyz;
- vaoSurf->vao->attribs[ATTR_INDEX_POSITION2 ].stride = sizeof(*verts);
-
- vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].offset = ofs_normal;
- vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].stride = sizeof(*normals);
- vaoSurf->vao->attribs[ATTR_INDEX_NORMAL2 ].offset = ofs_normal;
- vaoSurf->vao->attribs[ATTR_INDEX_NORMAL2 ].stride = sizeof(*normals);
-
-#ifdef USE_VERT_TANGENT_SPACE
- vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].offset = ofs_tangent;
- vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].stride = sizeof(*tangents);
- vaoSurf->vao->attribs[ATTR_INDEX_TANGENT2 ].offset = ofs_tangent;
- vaoSurf->vao->attribs[ATTR_INDEX_TANGENT2 ].stride = sizeof(*tangents);
-#endif
- vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD ].offset = ofs_st;
- vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD ].stride = sizeof(*st);
-
- vaoSurf->vao->size_xyz = sizeof(*verts) * surf->numVerts;
- vaoSurf->vao->size_normal = sizeof(*normals) * surf->numVerts;
+ vaoSurf->vao->attribs[ATTR_INDEX_POSITION ].offset = offset_xyz;
+ vaoSurf->vao->attribs[ATTR_INDEX_POSITION2 ].offset = offset_xyz;
+ vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD ].offset = offset_st;
+ vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].offset = offset_normal;
+ vaoSurf->vao->attribs[ATTR_INDEX_NORMAL2 ].offset = offset_normal;
+ vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].offset = offset_tangent;
+ vaoSurf->vao->attribs[ATTR_INDEX_TANGENT2 ].offset = offset_tangent;
+
+ vaoSurf->vao->attribs[ATTR_INDEX_POSITION ].stride = stride_xyz;
+ vaoSurf->vao->attribs[ATTR_INDEX_POSITION2 ].stride = stride_xyz;
+ vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD ].stride = stride_st;
+ vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].stride = stride_normal;
+ vaoSurf->vao->attribs[ATTR_INDEX_NORMAL2 ].stride = stride_normal;
+ vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].stride = stride_tangent;
+ vaoSurf->vao->attribs[ATTR_INDEX_TANGENT2 ].stride = stride_tangent;
+
+ vaoSurf->vao->frameSize = stride_xyz * surf->numVerts;
Vao_SetVertexPointers(vaoSurf->vao);