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-rw-r--r--src/game/bg_misc.c38
-rw-r--r--src/game/bg_pmove.c4
-rw-r--r--src/game/bg_public.h3
3 files changed, 41 insertions, 4 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index de2d74d6..eeef5f36 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1246,6 +1246,7 @@ classAttributes_t bg_classList[ ] =
ABUILDER_SPEED, //float speed;
10.0f, //float acceleration;
6.0f, //float friction;
+ 100.0f, //float stopSpeed;
{ PCL_A_B_LEV1, PCL_NONE, PCL_NONE }, //int children[ 3 ];
ABUILDER_TTE, //int timetoevolve;
ABUILDER_VALUE //int value;
@@ -1277,6 +1278,7 @@ classAttributes_t bg_classList[ ] =
ABUILDER_UPG_SPEED, //float speed;
10.0f, //float acceleration;
6.0f, //float friction;
+ 100.0f, //float stopSpeed;
{ PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
0, //int timetoevolve;
ABUILDER_UPG_VALUE //int value;
@@ -1307,7 +1309,8 @@ classAttributes_t bg_classList[ ] =
25, //int steptime;
SOLDIER_SPEED, //float speed;
10.0f, //float acceleration;
- 20.0f, //float friction;
+ 6.0f, //float friction;
+ 400.0f, //float stopSpeed;
{ PCL_A_O_LEV1, PCL_NONE, PCL_NONE }, //int children[ 3 ];
SOLDIER_TTE, //int timetoevolve;
SOLDIER_VALUE //int value;
@@ -1339,7 +1342,8 @@ classAttributes_t bg_classList[ ] =
25, //int steptime;
HYDRA_SPEED, //float speed;
10.0f, //float acceleration;
- 10.0f, //float friction;
+ 6.0f, //float friction;
+ 300.0f, //float stopSpeed;
{ PCL_A_O_LEV2, PCL_A_O_LEV1_UPG, PCL_NONE }, //int children[ 3 ];
HYDRA_TTE, //int timetoevolve;
HYDRA_VALUE //int value;
@@ -1372,6 +1376,7 @@ classAttributes_t bg_classList[ ] =
HYDRA_UPG_SPEED, //float speed;
10.0f, //float acceleration;
6.0f, //float friction;
+ 300.0f, //float stopSpeed;
{ PCL_A_O_LEV2, PCL_NONE, PCL_NONE }, //int children[ 3 ];
HYDRA_UPG_TTE, //int timetoevolve;
HYDRA_UPG_VALUE //int value;
@@ -1403,6 +1408,7 @@ classAttributes_t bg_classList[ ] =
DRAGOON_SPEED, //float speed;
10.0f, //float acceleration;
6.0f, //float friction;
+ 200.0f, //float stopSpeed;
{ PCL_A_O_LEV3, PCL_A_O_LEV2_UPG, PCL_NONE }, //int children[ 3 ];
DRAGOON_TTE, //int timetoevolve;
DRAGOON_VALUE //int value;
@@ -1434,6 +1440,7 @@ classAttributes_t bg_classList[ ] =
DRAGOON_UPG_SPEED, //float speed;
10.0f, //float acceleration;
6.0f, //float friction;
+ 200.0f, //float stopSpeed;
{ PCL_A_O_LEV3, PCL_NONE, PCL_NONE }, //int children[ 3 ];
DRAGOON_UPG_TTE, //int timetoevolve;
DRAGOON_UPG_VALUE //int value;
@@ -1465,6 +1472,7 @@ classAttributes_t bg_classList[ ] =
CHIMERA_SPEED, //float speed;
10.0f, //float acceleration;
6.0f, //float friction;
+ 100.0f, //float stopSpeed;
{ PCL_A_O_LEV4, PCL_A_O_LEV3_UPG, PCL_NONE }, //int children[ 3 ];
CHIMERA_TTE, //int timetoevolve;
CHIMERA_VALUE //int value;
@@ -1496,6 +1504,7 @@ classAttributes_t bg_classList[ ] =
CHIMERA_UPG_SPEED, //float speed;
10.0f, //float acceleration;
6.0f, //float friction;
+ 100.0f, //float stopSpeed;
{ PCL_A_O_LEV4, PCL_NONE, PCL_NONE }, //int children[ 3 ];
CHIMERA_UPG_TTE, //int timetoevolve;
CHIMERA_UPG_VALUE //int value;
@@ -1527,6 +1536,7 @@ classAttributes_t bg_classList[ ] =
BMOFO_SPEED, //float speed;
5.0f, //float acceleration;
6.0f, //float friction;
+ 100.0f, //float stopSpeed;
{ PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
0, //int timetoevolve;
BMOFO_VALUE //int value;
@@ -1557,6 +1567,7 @@ classAttributes_t bg_classList[ ] =
1.0f, //float speed;
10.0f, //float acceleration;
6.0f, //float friction;
+ 100.0f, //float stopSpeed;
{ PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
0, //int timetoevolve;
0 //int value;
@@ -1572,7 +1583,7 @@ classAttributes_t bg_classList[ ] =
"bsuit", ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), { 0, 0, 0 }, { 0, 0, 0, },
{ 0, 0, 0, }, { 0, 0, 0, }, { 0, 0, 0, }, 0, 0, 0, 0, 0, WP_NONE, 0.0f, 0,
- 0.0f, 0, 1.0f, 1.0f, 1.0f, { PCL_NONE, PCL_NONE, PCL_NONE }, 0, 0
+ 0.0f, 0, 1.0f, 1.0f, 1.0f, 1.0f, { PCL_NONE, PCL_NONE, PCL_NONE }, 0, 0
}
};
@@ -1969,6 +1980,27 @@ float BG_FindFrictionForClass( int pclass )
/*
==============
+BG_FindStopSpeedForClass
+==============
+*/
+float BG_FindStopSpeedForClass( int pclass )
+{
+ int i;
+
+ for( i = 0; i < bg_numPclasses; i++ )
+ {
+ if( bg_classList[ i ].classNum == pclass )
+ {
+ return bg_classList[ i ].stopSpeed;
+ }
+ }
+
+ Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindFrictionForClass\n" );
+ return 100.0f;
+}
+
+/*
+==============
BG_FindSteptimeForClass
==============
*/
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index fb805c45..9e0ad62c 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -251,7 +251,9 @@ static void PM_Friction( void )
// if getting knocked back, no friction
if( !( pm->ps->pm_flags & PMF_TIME_KNOCKBACK ) )
{
- control = speed < pm_stopspeed ? pm_stopspeed : speed;
+ float stopSpeed = BG_FindStopSpeedForClass( pm->ps->stats[ STAT_PCLASS ] );
+
+ control = speed < stopSpeed ? stopSpeed : speed;
drop += control * BG_FindFrictionForClass( pm->ps->stats[ STAT_PCLASS ] ) * pml.frametime;
}
}
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 71a5bfa9..29325ef1 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -906,9 +906,11 @@ typedef struct
int fov;
float bob;
int steptime;
+
float speed;
float acceleration;
float friction;
+ float stopSpeed;
int children[ 3 ];
int timeToEvolve;
@@ -1095,6 +1097,7 @@ float BG_FindBobForClass( int pclass );
float BG_FindSpeedForClass( int pclass );
float BG_FindAccelerationForClass( int pclass );
float BG_FindFrictionForClass( int pclass );
+float BG_FindStopSpeedForClass( int pclass );
int BG_FindSteptimeForClass( int pclass );
qboolean BG_ClassHasAbility( int pclass, int ability );
weapon_t BG_FindStartWeaponForClass( int pclass );