diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/cgame/cg_weapons.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 64e6e927..60f60e0f 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -705,7 +705,7 @@ static void CG_CalculateWeaponPosition( vec3_t origin, vec3_t angles ) scale = cg.xyspeed; // gun angles from bobbing - //TA: bob amount is class dependant + // bob amount is class dependant bob = BG_FindBobForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] ); if( bob != 0 ) @@ -993,14 +993,14 @@ void CG_AddViewWeapon( playerState_t *ps ) ( ps->stats[ STAT_STATE ] & SS_HOVELING ) ) return; - //TA: no weapon carried - can't draw it + // no weapon carried - can't draw it if( weapon == WP_NONE ) return; if( ps->pm_type == PM_INTERMISSION ) return; - //TA: draw a prospective buildable infront of the player + // draw a prospective buildable infront of the player if( ( ps->stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) > BA_NONE ) CG_GhostBuildable( ps->stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ); @@ -1113,7 +1113,7 @@ static qboolean CG_WeaponSelectable( weapon_t weapon ) // //BG_UnpackAmmoArray( i, cg.snap->ps.ammo, cg.snap->ps.powerups, &ammo, &clips ); // - //TA: this is a pain in the ass + // this is a pain in the ass //if( !ammo && !clips && !BG_FindInfinteAmmoForWeapon( i ) ) // return qfalse; |