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-rw-r--r--src/client/cl_scrn.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/cl_scrn.c b/src/client/cl_scrn.c
index 73dbe5b1..1f2f60bf 100644
--- a/src/client/cl_scrn.c
+++ b/src/client/cl_scrn.c
@@ -462,7 +462,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
// wide aspect ratio screens need to have the sides cleared
// unless they are displaying game renderings
- if ( uiFullscreen || (clc.state != CA_ACTIVE && clc.state != CA_CINEMATIC) ) {
+ if ( uiFullscreen || clc.state < CA_LOADING ) {
if ( cls.glconfig.vidWidth * 480 > cls.glconfig.vidHeight * 640 ) {
re.SetColor( g_color_table[0] );
re.DrawStretchPic( 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, 0, 0, 0, cls.whiteShader );