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-rw-r--r--src/game/bg_misc.c48
-rw-r--r--src/game/bg_public.h2
-rw-r--r--src/game/tremulous.h34
3 files changed, 42 insertions, 42 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index f9cdb545..204fa878 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -2118,22 +2118,24 @@ static const weaponAttributes_t bg_weapons[ ] =
TEAM_HUMANS //team_t team;
},
{
- WP_PULSE_RIFLE, //int weaponNum;
- PRIFLE_PRICE, //int price;
+ WP_FLAMER, //int weaponNum;
+ FLAMER_PRICE, //int price;
( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
- "prifle", //char *weaponName;
- "Pulse Rifle", //char *humanName;
- "An energy weapon that fires rapid pulses of concentrated energy.",
- PRIFLE_CLIPS, //int maxAmmo;
- PRIFLE_MAXCLIPS, //int maxClips;
+ "flamer", //char *weaponName;
+ "Flame Thrower", //char *humanName;
+ "Sprays fire at its target. It is powered by compressed "
+ "gas. The relatively low rate of fire means this weapon is most "
+ "effective against static targets.",
+ FLAMER_GAS, //int maxAmmo;
+ 0, //int maxClips;
qfalse, //int infiniteAmmo;
- qtrue, //int usesEnergy;
- PRIFLE_REPEAT, //int repeatRate1;
+ qfalse, //int usesEnergy;
+ FLAMER_REPEAT, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
- PRIFLE_RELOAD, //int reloadTime;
- PRIFLE_K_SCALE, //float knockbackScale;
+ 0, //int reloadTime;
+ FLAMER_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -2143,24 +2145,22 @@ static const weaponAttributes_t bg_weapons[ ] =
TEAM_HUMANS //team_t team;
},
{
- WP_FLAMER, //int weaponNum;
- FLAMER_PRICE, //int price;
+ WP_PULSE_RIFLE, //int weaponNum;
+ PRIFLE_PRICE, //int price;
( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
- "flamer", //char *weaponName;
- "Flame Thrower", //char *humanName;
- "Sprays fire at its target. It is powered by compressed "
- "gas. The relatively low rate of fire means this weapon is most "
- "effective against static targets.",
- FLAMER_GAS, //int maxAmmo;
- 0, //int maxClips;
+ "prifle", //char *weaponName;
+ "Pulse Rifle", //char *humanName;
+ "An energy weapon that fires rapid pulses of concentrated energy.",
+ PRIFLE_CLIPS, //int maxAmmo;
+ PRIFLE_MAXCLIPS, //int maxClips;
qfalse, //int infiniteAmmo;
- qfalse, //int usesEnergy;
- FLAMER_REPEAT, //int repeatRate1;
+ qtrue, //int usesEnergy;
+ PRIFLE_REPEAT, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
- 0, //int reloadTime;
- FLAMER_K_SCALE, //float knockbackScale;
+ PRIFLE_RELOAD, //int reloadTime;
+ PRIFLE_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 9649de98..c8f95098 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -338,8 +338,8 @@ typedef enum
WP_LAS_GUN,
WP_MASS_DRIVER,
WP_CHAINGUN,
- WP_PULSE_RIFLE,
WP_FLAMER,
+ WP_PULSE_RIFLE,
WP_LUCIFER_CANNON,
WP_GRENADE,
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index d81aae73..0bffc37f 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -92,16 +92,16 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL3_CLAW_RANGE 72.0f
#define LEVEL3_CLAW_UPG_RANGE LEVEL3_CLAW_RANGE + 3.0f
#define LEVEL3_CLAW_WIDTH 12.0f
-#define LEVEL3_CLAW_REPEAT 700
+#define LEVEL3_CLAW_REPEAT 900
#define LEVEL3_CLAW_K_SCALE 1.0f
-#define LEVEL3_CLAW_U_REPEAT 600
+#define LEVEL3_CLAW_U_REPEAT 800
#define LEVEL3_CLAW_U_K_SCALE 1.0f
#define LEVEL3_POUNCE_DMG ADM(100)
#define LEVEL3_POUNCE_RANGE 54.0f
#define LEVEL3_POUNCE_UPG_RANGE LEVEL3_POUNCE_RANGE + 3.0f
#define LEVEL3_POUNCE_WIDTH 14.0f
-#define LEVEL3_POUNCE_TIME 700 // msec for full Dragoon pounce
-#define LEVEL3_POUNCE_TIME_UPG 700 // msec for full Adv. Dragoon pounce
+#define LEVEL3_POUNCE_TIME 900 // msec for full Dragoon pounce
+#define LEVEL3_POUNCE_TIME_UPG 900 // msec for full Adv. Dragoon pounce
#define LEVEL3_POUNCE_TIME_MIN 200 // msec before which pounce cancels
#define LEVEL3_POUNCE_REPEAT 400 // msec before a new pounce starts
#define LEVEL3_POUNCE_SPEED_MOD 0.75f // walking speed modifier for pounce charging
@@ -117,7 +117,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL4_CLAW_RANGE 100.0f
#define LEVEL4_CLAW_WIDTH 14.0f
#define LEVEL4_CLAW_HEIGHT 20.0f
-#define LEVEL4_CLAW_REPEAT 750
+#define LEVEL4_CLAW_REPEAT 800
#define LEVEL4_CLAW_K_SCALE 1.0f
#define LEVEL4_TRAMPLE_DMG ADM(111)
@@ -284,7 +284,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define HIVE_BP 12
#define HIVE_BT 20000
-#define HIVE_HEALTH ABHM(175)
+#define HIVE_HEALTH ABHM(125)
#define HIVE_REGEN 10
#define HIVE_SPLASHDAMAGE 30
#define HIVE_SPLASHRADIUS 200
@@ -435,17 +435,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define CHAINGUN_SPREAD 900
#define CHAINGUN_DMG HDM(5)
-#define PRIFLE_PRICE 400
-#define PRIFLE_CLIPS 40
-#define PRIFLE_MAXCLIPS 5
-#define PRIFLE_REPEAT 100
-#define PRIFLE_K_SCALE 1.0f
-#define PRIFLE_RELOAD 2000
-#define PRIFLE_DMG HDM(9)
-#define PRIFLE_SPEED 1200
-#define PRIFLE_SIZE 5
-
-#define FLAMER_PRICE 450
+#define FLAMER_PRICE 400
#define FLAMER_GAS 150
#define FLAMER_REPEAT 200
#define FLAMER_K_SCALE 1.0f
@@ -456,6 +446,16 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define FLAMER_SPEED 300.0f
#define FLAMER_LAG 0.65f // the amount of player velocity that is added to the fireball
+#define PRIFLE_PRICE 450
+#define PRIFLE_CLIPS 40
+#define PRIFLE_MAXCLIPS 5
+#define PRIFLE_REPEAT 100
+#define PRIFLE_K_SCALE 1.0f
+#define PRIFLE_RELOAD 2000
+#define PRIFLE_DMG HDM(9)
+#define PRIFLE_SPEED 1200
+#define PRIFLE_SIZE 5
+
#define LCANNON_PRICE 600
#define LCANNON_AMMO 80
#define LCANNON_K_SCALE 1.0f