diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/cgame/cg_buildable.c | 91 | ||||
-rw-r--r-- | src/game/bg_public.h | 3 | ||||
-rw-r--r-- | src/game/g_buildable.c | 10 |
3 files changed, 72 insertions, 32 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index e7b4d853..d34a8e1f 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -736,7 +736,11 @@ static void CG_BuildableParticleEffects( centity_t *cent ) } } - +/* +================== +CG_BuildableStatusParse +================== +*/ void CG_BuildableStatusParse( const char *filename, buildStat_t *bs ) { pc_token_t token; @@ -907,14 +911,14 @@ static void CG_BuildableStatusDisplay( centity_t *cent ) if( !bs->loaded ) return; - + d = Distance( cent->lerpOrigin, cg.refdef.vieworg ); if( d > STATUS_MAX_VIEW_DIST ) return; - + Vector4Copy( bs->foreColor, color ); - // trace for center point + // trace for center point BG_FindBBoxForBuildable( es->modelindex, mins, maxs ); VectorCopy( cent->lerpOrigin, origin ); @@ -1073,7 +1077,7 @@ static void CG_BuildableStatusDisplay( centity_t *cent ) healthColor[ 3 ] = color[ 3 ]; trap_R_SetColor( healthColor ); - + CG_DrawPic( hX, hY, hW, hH, cgs.media.whiteShader ); trap_R_SetColor( NULL ); } @@ -1089,7 +1093,7 @@ static void CG_BuildableStatusDisplay( centity_t *cent ) oW *= scale; oX -= ( oW * 0.5f ); oY -= ( oH * 0.5f ); - + trap_R_SetColor( frameColor ); CG_DrawPic( oX, oY, oW, oH, bs->overlayShader ); trap_R_SetColor( NULL ); @@ -1121,8 +1125,8 @@ static void CG_BuildableStatusDisplay( centity_t *cent ) healthPoints = (int)( healthScale * healthMax ); if( health > 0 && healthPoints < 1 ) healthPoints = 1; - nX = picX + ( picW * 0.5f ) - 2.0f - ( ( subH * 4 ) * 0.5f ); - + nX = picX + ( picW * 0.5f ) - 2.0f - ( ( subH * 4 ) * 0.5f ); + if( healthPoints > 999 ) nX -= 0.0f; else if( healthPoints > 99 ) @@ -1131,14 +1135,19 @@ static void CG_BuildableStatusDisplay( centity_t *cent ) nX -= subH * 1.0f; else nX -= subH * 1.5f; - + CG_DrawField( nX, subY, 4, subH, subH, healthPoints ); } trap_R_SetColor( NULL ); } } -static int QDECL CG_SortDistance( const void *a, const void *b ) +/* +================== +CG_SortDistance +================== +*/ +static int CG_SortDistance( const void *a, const void *b ) { centity_t *aent, *bent; float adist, bdist; @@ -1157,6 +1166,26 @@ static int QDECL CG_SortDistance( const void *a, const void *b ) /* ================== +CG_PlayerIsBuilder +================== +*/ +static qboolean CG_PlayerIsBuilder( void ) +{ + switch( cg.predictedPlayerState.weapon ) + { + case WP_ABUILD: + case WP_ABUILD2: + case WP_HBUILD: + case WP_HBUILD2: + return qtrue; + + default: + return qfalse; + } +} + +/* +================== CG_DrawBuildableStatus ================== */ @@ -1168,29 +1197,21 @@ void CG_DrawBuildableStatus( void ) int buildableList[ MAX_ENTITIES_IN_SNAPSHOT ]; int buildables = 0; - switch( cg.predictedPlayerState.weapon ) + if( CG_PlayerIsBuilder( ) ) { - case WP_ABUILD: - case WP_ABUILD2: - case WP_HBUILD: - case WP_HBUILD2: - for( i = 0; i < cg.snap->numEntities; i++ ) - { - cent = &cg_entities[ cg.snap->entities[ i ].number ]; - es = ¢->currentState; - - if( es->eType == ET_BUILDABLE && - BG_FindTeamForBuildable( es->modelindex ) == - BG_FindTeamForWeapon( cg.predictedPlayerState.weapon ) ) - buildableList[ buildables++ ] = cg.snap->entities[ i ].number; - } - qsort( buildableList, buildables, sizeof( int ), CG_SortDistance ); - for( i = 0; i < buildables; i++ ) - CG_BuildableStatusDisplay( &cg_entities[ buildableList[ i ] ] ); - break; + for( i = 0; i < cg.snap->numEntities; i++ ) + { + cent = &cg_entities[ cg.snap->entities[ i ].number ]; + es = ¢->currentState; - default: - break; + if( es->eType == ET_BUILDABLE && + BG_FindTeamForBuildable( es->modelindex ) == + BG_FindTeamForWeapon( cg.predictedPlayerState.weapon ) ) + buildableList[ buildables++ ] = cg.snap->entities[ i ].number; + } + qsort( buildableList, buildables, sizeof( int ), CG_SortDistance ); + for( i = 0; i < buildables; i++ ) + CG_BuildableStatusDisplay( &cg_entities[ buildableList[ i ] ] ); } } @@ -1281,6 +1302,8 @@ void CG_Buildable( centity_t *cent ) else ent.nonNormalizedAxes = qfalse; + if( CG_PlayerIsBuilder( ) && ( es->generic1 & B_REMOVED_TOGGLEBIT ) ) + ent.customShader = cgs.media.redBuildShader; //add to refresh list trap_R_AddRefEntityToScene( &ent ); @@ -1324,6 +1347,9 @@ void CG_Buildable( centity_t *cent ) else turretBarrel.nonNormalizedAxes = qfalse; + if( CG_PlayerIsBuilder( ) && ( es->generic1 & B_REMOVED_TOGGLEBIT ) ) + turretBarrel.customShader = cgs.media.redBuildShader; + trap_R_AddRefEntityToScene( &turretBarrel ); } @@ -1366,6 +1392,9 @@ void CG_Buildable( centity_t *cent ) else turretTop.nonNormalizedAxes = qfalse; + if( CG_PlayerIsBuilder( ) && ( es->generic1 & B_REMOVED_TOGGLEBIT ) ) + turretTop.customShader = cgs.media.redBuildShader; + trap_R_AddRefEntityToScene( &turretTop ); } diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 0ea1ac63..038dd86a 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -451,9 +451,10 @@ typedef enum BIT_NUM_TEAMS } buildableTeam_t; -#define B_HEALTH_BITS 12 +#define B_HEALTH_BITS 11 #define B_HEALTH_MASK ((1<<B_HEALTH_BITS)-1) +#define B_REMOVED_TOGGLEBIT 0x00000800 #define B_MARKED_TOGGLEBIT 0x00001000 #define B_SPAWNED_TOGGLEBIT 0x00002000 #define B_POWERED_TOGGLEBIT 0x00004000 diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 9aa6c9a7..22a37455 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -2434,6 +2434,7 @@ void G_BuildableThink( gentity_t *ent, int msec ) int bHealth = BG_FindHealthForBuildable( ent->s.modelindex ); int bRegen = BG_FindRegenRateForBuildable( ent->s.modelindex ); int bTime = BG_FindBuildTimeForBuildable( ent->s.modelindex ); + int i; //pack health, power and dcc @@ -2461,6 +2462,15 @@ void G_BuildableThink( gentity_t *ent, int msec ) if( ent->deconstruct ) ent->s.generic1 |= B_MARKED_TOGGLEBIT; + for( i = 0; i < level.numBuildablesForRemoval; i++ ) + { + if( ent->s.number == level.markedBuildables[ i ]->s.number ) + { + ent->s.generic1 |= B_REMOVED_TOGGLEBIT; + break; + } + } + ent->time1000 += msec; if( ent->time1000 >= 1000 ) |