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-rw-r--r--src/game/bg_misc.c37
-rw-r--r--src/game/bg_pmove.c4
-rw-r--r--src/game/bg_public.h2
-rw-r--r--src/game/g_active.c6
-rw-r--r--src/game/g_buildable.c46
-rw-r--r--src/game/g_cmds.c15
-rw-r--r--src/game/g_combat.c64
-rw-r--r--src/game/g_local.h11
-rw-r--r--src/game/g_main.c40
-rw-r--r--src/game/g_spawn.c18
10 files changed, 181 insertions, 62 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index f2bc1d54..2ffb8407 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1940,6 +1940,7 @@ weaponAttributes_t bg_weapons[ ] =
3, //int clips;
3, //int maxClips;
qfalse, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
100, //int repeatRate;
2000, //int reloadTime;
qfalse, //qboolean hasAltMode;
@@ -1960,6 +1961,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qfalse, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
40, //int repeatRate;
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
@@ -1980,6 +1982,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qfalse, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
50, //int repeatRate;
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
@@ -2000,6 +2003,7 @@ weaponAttributes_t bg_weapons[ ] =
2, //int clips;
3, //int maxClips;
qfalse, //int infiniteAmmo;
+ qtrue, //int usesEnergy;
1000, //int repeatRate;
2000, //int reloadTime;
qfalse, //qboolean hasAltMode;
@@ -2020,6 +2024,7 @@ weaponAttributes_t bg_weapons[ ] =
3, //int clips;
3, //int maxClips;
qfalse, //int infiniteAmmo;
+ qtrue, //int usesEnergy;
50, //int repeatRate;
2000, //int reloadTime;
qfalse, //qboolean hasAltMode;
@@ -2040,6 +2045,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qtrue, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
1000, //int repeatRate;
0, //int reloadTime;
qtrue, //qboolean hasAltMode;
@@ -2060,6 +2066,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qtrue, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
1000, //int repeatRate;
0, //int reloadTime;
qtrue, //qboolean hasAltMode;
@@ -2080,6 +2087,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qtrue, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
1000, //int repeatRate;
0, //int reloadTime;
qtrue, //qboolean hasAltMode;
@@ -2100,6 +2108,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qtrue, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
1000, //int repeatRate;
0, //int reloadTime;
qtrue, //qboolean hasAltMode;
@@ -2120,6 +2129,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qtrue, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
500, //int repeatRate;
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
@@ -2140,6 +2150,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qtrue, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
500, //int repeatRate;
0, //int reloadTime;
qtrue, //qboolean hasAltMode;
@@ -2160,6 +2171,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qtrue, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
1500, //int repeatRate;
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
@@ -2180,6 +2192,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qtrue, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
1500, //int repeatRate;
0, //int reloadTime;
qtrue, //qboolean hasAltMode;
@@ -2200,6 +2213,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qtrue, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
750, //int repeatRate;
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
@@ -2220,6 +2234,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qtrue, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
500, //int repeatRate;
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
@@ -2240,6 +2255,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qtrue, //int infiniteAmmo;
+ qtrue, //int usesEnergy;
500, //int repeatRate;
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
@@ -2260,6 +2276,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qtrue, //int infiniteAmmo;
+ qtrue, //int usesEnergy;
500, //int repeatRate;
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
@@ -2477,6 +2494,26 @@ qboolean BG_FindInfinteAmmoForWeapon( int weapon )
/*
==============
+BG_FindUsesEnergyForWeapon
+==============
+*/
+qboolean BG_FindUsesEnergyForWeapon( int weapon )
+{
+ int i;
+
+ for( i = 0; i < bg_numWeapons; i++ )
+ {
+ if( bg_weapons[ i ].weaponNum == weapon )
+ {
+ return bg_weapons[ i ].usesEnergy;
+ }
+ }
+
+ return qfalse;
+}
+
+/*
+==============
BG_FindRepeatRateForWeapon
==============
*/
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 42281d8d..ce976a8e 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -2175,6 +2175,10 @@ static void PM_Weapon( void )
BG_FindAmmoForWeapon( pm->ps->weapon, &ammo, NULL, NULL );
}
+ if( BG_FindUsesEnergyForWeapon( pm->ps->weapon ) &&
+ BG_gotItem( UP_BATTPACK, pm->ps->stats ) )
+ ammo *= 2;
+
BG_packAmmoArray( pm->ps->weapon, pm->ps->ammo, pm->ps->powerups, ammo, clips, maxclips );
}
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 6a0018ed..72a1ae11 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -933,6 +933,7 @@ typedef struct
int clips;
int maxClips;
qboolean infiniteAmmo;
+ qboolean usesEnergy;
int repeatRate;
int reloadTime;
@@ -1024,6 +1025,7 @@ char *BG_FindModelsForWeapon( int weapon, int modelNum );
char *BG_FindIconForWeapon( int weapon );
void BG_FindAmmoForWeapon( int weapon, int *quan, int *clips, int *maxClips );
qboolean BG_FindInfinteAmmoForWeapon( int weapon );
+qboolean BG_FindUsesEnergyForWeapon( int weapon );
int BG_FindRepeatRateForWeapon( int weapon );
int BG_FindReloadTimeForWeapon( int weapon );
qboolean BG_WeaponHasAltMode( int weapon );
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 0767afe5..691f1559 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -853,7 +853,11 @@ void ClientThink_real( gentity_t *ent ) {
client->lastBoostedTime + 20000 < level.time )
client->ps.stats[ STAT_STATE ] &= ~SS_BOOSTED;
- client->ps.gravity = g_gravity.value;
+ if( BG_gotItem( UP_JETPACK, client->ps.stats ) &&
+ BG_activated( UP_JETPACK, client->ps.stats ) )
+ client->ps.gravity = 200.0f;
+ else
+ client->ps.gravity = g_gravity.value;
// set speed
client->ps.speed = g_speed.value * BG_FindSpeedForClass( client->ps.stats[ STAT_PCLASS ] );
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index a2419069..9944f55f 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -959,7 +959,51 @@ void HRpt_Think( gentity_t *self )
self->nextthink = level.time + REFRESH_TIME;
}
+#define REFIL_TIME 500 //1/2 second between every clip refil
+/*
+================
+HRpt_Use
+
+Use for human power repeater
+================
+*/
+void HRpt_Use( gentity_t *self, gentity_t *other, gentity_t *activator )
+{
+ int maxAmmo, maxClips;
+ int ammo, clips;
+
+ playerState_t *ps = &activator->client->ps;
+
+ if( activator->client->lastRefilTime + REFIL_TIME > level.time )
+ return;
+
+ if( !BG_FindUsesEnergyForWeapon( ps->weapon ) )
+ return;
+
+ BG_FindAmmoForWeapon( ps->weapon, &maxAmmo, NULL, &maxClips );
+
+ if( BG_gotItem( UP_BATTPACK, ps->stats ) )
+ maxAmmo *= 2;
+
+ BG_unpackAmmoArray( ps->weapon, ps->ammo, ps->powerups, &ammo, &clips, NULL );
+
+ if( ammo == maxAmmo && clips < maxClips )
+ {
+ clips++;
+ ammo = 0;
+ }
+
+ //add half max ammo
+ ammo += maxAmmo >> 1;
+
+ if( ammo > maxAmmo )
+ ammo = maxAmmo;
+
+ BG_packAmmoArray( ps->weapon, ps->ammo, ps->powerups, ammo, clips, maxClips );
+
+ activator->client->lastRefilTime = level.time;
+}
//==================================================================================
@@ -1991,12 +2035,14 @@ gentity_t *G_buildItem( gentity_t *builder, buildable_t buildable, vec3_t origin
case BA_H_REACTOR:
built->die = HSpawn_Die;
+ built->use = HRpt_Use;
built->powered = built->active = qtrue;
break;
case BA_H_REPEATER:
built->think = HRpt_Think;
built->die = HSpawn_Die;
+ built->use = HRpt_Use;
break;
case BA_H_FLOATMINE:
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index d0c53d91..8388b01a 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -1901,6 +1901,11 @@ void Cmd_Buy_f( gentity_t *ent )
//add to inventory
BG_packWeapon( weapon, ent->client->ps.stats );
BG_FindAmmoForWeapon( weapon, &quan, &clips, &maxClips );
+
+ if( BG_FindUsesEnergyForWeapon( weapon ) &&
+ BG_gotItem( UP_BATTPACK, ent->client->ps.stats ) )
+ quan *= 2;
+
BG_packAmmoArray( weapon, ent->client->ps.ammo, ent->client->ps.powerups,
quan, clips, maxClips );
ent->client->ps.weapon = weapon;
@@ -2271,6 +2276,14 @@ void Cmd_Spawnbody_f( gentity_t *ent )
G_FreeEntity( dummy );
}
+/*void Cmd_Test_f( gentity_t *ent )
+{
+ if( level.alienKills < 50 )
+ level.alienKills = 50;
+ else if( level.alienKills < 100 )
+ level.alienKills = 100;
+}*/
+
/*
=================
ClientCommand
@@ -2402,6 +2415,8 @@ void ClientCommand( int clientNum ) {
Cmd_Stats_f( ent );
else if (Q_stricmp (cmd, "spawnbody") == 0)
Cmd_Spawnbody_f( ent );
+/* else if (Q_stricmp (cmd, "test") == 0)
+ Cmd_Test_f( ent );*/
else
trap_SendServerCommand( clientNum, va("print \"unknown cmd %s\n\"", cmd ) );
}
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 391a4800..fd6548fd 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -121,36 +121,6 @@ void TossClientItems( gentity_t *self ) {
weapon = WP_NONE;
}
}
-
- if( weapon > WP_MACHINEGUN && ( ammo > 0 || clips > 0 ) ) {
- // find the item type for this weapon
- /*item = BG_FindItemForWeapon( weapon );*/
-
- //TA: never drop weapons...
- // spawn the item
- //Drop_Item( self, item, 0 );
- }
-
- // drop all the powerups if not in teamplay
- if ( g_gametype.integer != GT_TEAM ) {
- angle = 45;
- /*for ( i = 1 ; i < PW_NUM_POWERUPS ; i++ ) {
- if ( self->client->ps.powerups[ i ] > level.time ) {
- item = BG_FindItemForPowerup( i );
- if ( !item ) {
- continue;
- }
- //TA: ...or powerups
- /*drop = Drop_Item( self, item, angle );
- // decide how many seconds it has left
- drop->count = ( self->client->ps.powerups[ i ] - level.time ) / 1000;
- if ( drop->count < 1 ) {
- drop->count = 1;
- }
- angle += 45;
- }
- }*/
- }
}
@@ -409,36 +379,12 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
AddScore( attacker, 1 );
AddPoints( attacker, CalculatePoints( self, attacker ) );
- //TA: disable rewards
- /*if( meansOfDeath == MOD_GAUNTLET ) {
- attacker->client->ps.persistant[PERS_GAUNTLET_FRAG_COUNT]++;
- attacker->client->ps.persistant[PERS_REWARD] = REWARD_GAUNTLET;
- attacker->client->ps.persistant[PERS_REWARD_COUNT]++;
-
- // add the sprite over the player's head
- attacker->client->ps.eFlags &= ~(EF_AWARD_IMPRESSIVE | EF_AWARD_EXCELLENT | EF_AWARD_GAUNTLET );
- attacker->client->ps.eFlags |= EF_AWARD_GAUNTLET;
- attacker->client->rewardTime = level.time + REWARD_SPRITE_TIME;
-
- // also play humiliation on target
- self->client->ps.persistant[PERS_REWARD] = REWARD_GAUNTLET;
- self->client->ps.persistant[PERS_REWARD_COUNT]++;
- }
-
- // check for two kills in a short amount of time
- // if this is close enough to the last kill, give a reward sound
- if ( level.time - attacker->client->lastKillTime < CARNAGE_REWARD_TIME ) {
- attacker->client->ps.persistant[PERS_REWARD_COUNT]++;
- attacker->client->ps.persistant[PERS_REWARD] = REWARD_EXCELLENT;
- attacker->client->ps.persistant[PERS_EXCELLENT_COUNT]++;
-
- // add the sprite over the player's head
- attacker->client->ps.eFlags &= ~(EF_AWARD_IMPRESSIVE | EF_AWARD_EXCELLENT | EF_AWARD_GAUNTLET );
- attacker->client->ps.eFlags |= EF_AWARD_EXCELLENT;
- attacker->client->rewardTime = level.time + REWARD_SPRITE_TIME;
- }*/
attacker->client->lastKillTime = level.time;
-
+
+ if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ level.alienKills++;
+ else if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ level.humanKills++;
}
} else {
AddScore( self, -1 );
diff --git a/src/game/g_local.h b/src/game/g_local.h
index ff58b36f..a643fefe 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -350,6 +350,8 @@ struct gclient_s {
vec3_t hovelOrigin; //TA: player origin before entering hovel
int lastFlameBall; //TA: s.number of the last flame ball fired
+
+ int lastRefilTime; //TA: last time human got a refil from rpt/rctr
};
#define MAX_LOCDAMAGE_TEXT 8192
@@ -478,6 +480,9 @@ typedef struct {
int humanBuildPointsPowered;
int bankCredits[ MAX_CLIENTS ]; //global credits storage
+
+ int alienKills;
+ int humanKills;
} level_locals_t;
//
@@ -858,7 +863,13 @@ extern vmCvar_t g_singlePlayer;
extern vmCvar_t g_humanBuildPoints;
extern vmCvar_t g_alienBuildPoints;
extern vmCvar_t g_humanStage;
+extern vmCvar_t g_humanMaxStage;
+extern vmCvar_t g_humanStage2Threshold;
+extern vmCvar_t g_humanStage3Threshold;
extern vmCvar_t g_alienStage;
+extern vmCvar_t g_alienMaxStage;
+extern vmCvar_t g_alienStage2Threshold;
+extern vmCvar_t g_alienStage3Threshold;
void trap_Printf( const char *fmt );
void trap_Error( const char *fmt );
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 8d9a46b0..0561b484 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -79,7 +79,13 @@ vmCvar_t g_listEntity;
vmCvar_t g_humanBuildPoints;
vmCvar_t g_alienBuildPoints;
vmCvar_t g_humanStage;
+vmCvar_t g_humanMaxStage;
+vmCvar_t g_humanStage2Threshold;
+vmCvar_t g_humanStage3Threshold;
vmCvar_t g_alienStage;
+vmCvar_t g_alienMaxStage;
+vmCvar_t g_alienStage2Threshold;
+vmCvar_t g_alienStage3Threshold;
static cvarTable_t gameCvarTable[] = {
// don't override the cheat state set by the system
@@ -152,7 +158,13 @@ static cvarTable_t gameCvarTable[] = {
{ &g_humanBuildPoints, "g_humanBuildPoints", "1000", 0, 0, qfalse },
{ &g_alienBuildPoints, "g_alienBuildPoints", "1000", 0, 0, qfalse },
{ &g_humanStage, "g_humanStage", "0", 0, 0, qfalse },
+ { &g_humanMaxStage, "g_humanMaxStage", "2", 0, 0, qfalse },
+ { &g_humanStage2Threshold, "g_humanStage2Threshold", "50", 0, 0, qfalse },
+ { &g_humanStage3Threshold, "g_humanStage3Threshold", "100", 0, 0, qfalse },
{ &g_alienStage, "g_alienStage", "0", 0, 0, qfalse },
+ { &g_alienMaxStage, "g_alienMaxStage", "2", 0, 0, qfalse },
+ { &g_alienStage2Threshold, "g_alienStage2Threshold", "50", 0, 0, qfalse },
+ { &g_alienStage3Threshold, "g_alienStage3Threshold", "100", 0, 0, qfalse },
{ &g_rankings, "g_rankings", "0", 0, 0, qfalse}
};
@@ -845,6 +857,29 @@ void calculateBuildPoints( void )
g_alienStage.integer, g_humanStage.integer ) );
}
+/*
+============
+CalculateStages
+============
+*/
+void CalculateStages( void )
+{
+ //FIXME: broadcast stage transitions
+
+ if( level.alienKills >= g_alienStage2Threshold.integer &&
+ g_alienStage.integer == S1 && g_alienMaxStage.integer > S1 )
+ trap_Cvar_Set( "g_alienStage", va( "%d", S2 ) );
+ if( level.alienKills >= g_alienStage3Threshold.integer &&
+ g_alienStage.integer == S2 && g_alienMaxStage.integer > S2 )
+ trap_Cvar_Set( "g_alienStage", va( "%d", S3 ) );
+
+ if( level.humanKills >= g_humanStage2Threshold.integer &&
+ g_humanStage.integer == S1 && g_humanMaxStage.integer > S1 )
+ trap_Cvar_Set( "g_humanStage", va( "%d", S2 ) );
+ if( level.humanKills >= g_humanStage3Threshold.integer &&
+ g_humanStage.integer == S2 && g_humanMaxStage.integer > S2 )
+ trap_Cvar_Set( "g_humanStage", va( "%d", S3 ) );
+}
/*
============
@@ -1958,8 +1993,9 @@ end = trap_Milliseconds();
CheckTournament();
//TA:
- countSpawns();
- calculateBuildPoints();
+ countSpawns( );
+ calculateBuildPoints( );
+ CalculateStages( );
// see if it is time to end the level
CheckExitRules();
diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c
index f2ffbcd3..6962a44e 100644
--- a/src/game/g_spawn.c
+++ b/src/game/g_spawn.c
@@ -616,9 +616,27 @@ void SP_worldspawn( void ) {
G_SpawnString( "humanBuildPoints", "1000", &s );
trap_Cvar_Set( "g_humanBuildPoints", s );
+ G_SpawnString( "humanMaxStage", "2", &s );
+ trap_Cvar_Set( "g_humanMaxStage", s );
+
+ G_SpawnString( "humanStage2ThreshHold", "50", &s );
+ trap_Cvar_Set( "g_humanStage2Threshold", s );
+
+ G_SpawnString( "humanStage3ThreshHold", "100", &s );
+ trap_Cvar_Set( "g_humanStage3Threshold", s );
+
G_SpawnString( "alienBuildPoints", "1000", &s );
trap_Cvar_Set( "g_alienBuildPoints", s );
+ G_SpawnString( "alienMaxStage", "2", &s );
+ trap_Cvar_Set( "g_alienMaxStage", s );
+
+ G_SpawnString( "alienStage2ThreshHold", "50", &s );
+ trap_Cvar_Set( "g_alienStage2Threshold", s );
+
+ G_SpawnString( "alienStage3ThreshHold", "100", &s );
+ trap_Cvar_Set( "g_alienStage3Threshold", s );
+
G_SpawnString( "enableDust", "0", &s );
trap_Cvar_Set( "g_enableDust", s );