diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/bg_misc.c | 357 | ||||
-rw-r--r-- | src/game/bg_public.h | 43 |
2 files changed, 395 insertions, 5 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index f1ede9bb..062eb3fc 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -889,6 +889,362 @@ Only in CTF games int bg_numItems = sizeof(bg_itemlist) / sizeof(bg_itemlist[0]) - 1; +/////////////////////////////////////////////////////////////////////////////////////////// + +buildableAttributes_t bg_buildableList[ ] = +{ + { + BA_A_SPAWN, + "spawn", + "team_droid_spawn", + "Droid Spawn", + { "models/bitems/aspawn.md3", 0, 0, 0 }, + { "", 0, 0, 0 }, + "icons/teleporter", + { -15, -15, -15 }, + { 15, 15, 15 }, + 1000, + 50, + 50, + 200, + MOD_ASPAWN, + BIT_DROIDS, + EV_ITEM_GROW, + 100 + } +}; + +int bg_numBuildables = sizeof( bg_buildableList ) / sizeof( bg_buildableList[ 0 ] ); + +/* +============== +BG_FindBuildNumForName +============== +*/ +int BG_FindBuildNumForName( char *name ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( !Q_stricmp( bg_buildableList[ i ].buildName, name ) ) + return bg_buildableList[ i ].buildNum; + } + + //wimp out + return BA_NONE; +} + +/* +============== +BG_FindNameForBuildNum +============== +*/ +char *BG_FindNameForBuildNum( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + return bg_buildableList[ i ].buildName; + } + + //wimp out + return ""; +} + +/* +============== +BG_FindEntityNameForBuildNum +============== +*/ +char *BG_FindEntityNameForBuildNum( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + return bg_buildableList[ i ].entityName; + } + + //wimp out + return ""; +} + +/* +============== +BG_FindPrecacheNameForBuildNum +============== +*/ +char *BG_FindPrecacheNameForBuildNum( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + return bg_buildableList[ i ].precacheName; + } + + //wimp out + return ""; +} + +/* +============== +BG_FindModelsForBuildable +============== +*/ +char **BG_FindModelsForBuildable( int bclass ) +{ + int i; + char **dummy; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].modelPrecache; + } + } + + return dummy; +} + +/* +============== +BG_FindSoundsForBuildable +============== +*/ +char **BG_FindSoundsForBuildable( int bclass ) +{ + int i; + char **dummy; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].soundPrecache; + } + } + + return dummy; +} + +/* +============== +BG_FindIconForBuildNum +============== +*/ +char *BG_FindIconForBuildNum( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + return bg_buildableList[ i ].icon; + } + + //wimp out + return ""; +} + +/* +============== +BG_FindBBoxForBuildable +============== +*/ +void BG_FindBBoxForBuildable( int bclass, vec3_t mins, vec3_t maxs ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + if( mins != NULL ) + VectorCopy( bg_buildableList[ i ].mins, mins ); + + if( maxs != NULL ) + VectorCopy( bg_buildableList[ i ].maxs, maxs ); + + return; + } + } + + if( mins != NULL ) + VectorCopy( bg_buildableList[ 0 ].mins, mins ); + + if( maxs != NULL ) + VectorCopy( bg_buildableList[ 0 ].maxs, maxs ); +} + +/* +============== +BG_FindHealthForBuildable +============== +*/ +int BG_FindHealthForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].health; + } + } + + return 1000; +} + +/* +============== +BG_FindDamageForBuildable +============== +*/ +int BG_FindDamageForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].damage; + } + } + + return 50; +} + +/* +============== +BG_FindSplashDamageForBuildable +============== +*/ +int BG_FindSplashDamageForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].splashDamage; + } + } + + return 50; +} + +/* +============== +BG_FindSplashRadiusForBuildable +============== +*/ +int BG_FindSplashRadiusForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].splashRadius; + } + } + + return 200; +} + +/* +============== +BG_FindMODForBuildable +============== +*/ +int BG_FindMODBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].meansOfDeath; + } + } + + return MOD_UNKNOWN; +} + +/* +============== +BG_FindTeamForBuildable +============== +*/ +int BG_FindTeamForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].team; + } + } + + return BIT_NONE; +} + +/* +============== +BG_FindEventForBuildable +============== +*/ +int BG_FindEventForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].spawnEvent; + } + } + + return EV_NONE; +} + +/* +============== +BG_FindNextThinkForBuildable +============== +*/ +int BG_FindNextThinkForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].nextthink; + } + } + + return 100; +} + +/////////////////////////////////////////////////////////////////////////////////////////// + classAttributes_t bg_classList[ ] = { { @@ -1328,6 +1684,7 @@ int BG_FindEvolveTimeForClass( int pclass ) return 5000; } +/////////////////////////////////////////////////////////////////////////////////////////// /* ============== diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 49e71c38..34e822ed 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -162,10 +162,6 @@ typedef enum { #define BM_SWB 0x0000FFFF #define BM_SW2B 0xFFFF0000 -//TA: buildable item type -#define BIT_DROIDS 1 -#define BIT_HUMANS 2 - // pmove->pm_flags #define PMF_DUCKED 1 @@ -382,6 +378,13 @@ typedef enum { BA_NUM_BUILDABLES } buildable_t; +typedef enum +{ + BIT_NONE, + BIT_DROIDS, + BIT_HUMANS +} buildableTeam_t; + // reward sounds (stored in ps->persistant[PERS_PLAYEREVENTS]) #define PLAYEREVENT_DENIEDREWARD 0x0001 #define PLAYEREVENT_GAUNTLETREWARD 0x0002 @@ -696,7 +699,7 @@ typedef struct gitem_s { char *sounds; // string of all sounds this item will use } gitem_t; -//TA: player model precaching +//TA: player class record typedef struct { int classNum; @@ -730,6 +733,36 @@ typedef struct int timeToEvolve; } classAttributes_t; +//TA: buildable item record +typedef struct +{ + int buildNum; + + char *buildName; + char *entityName; + char *precacheName; + + char *modelPrecache[ 4 ]; + char *soundPrecache[ 4 ]; + char *icon; + + vec3_t mins; + vec3_t maxs; + + int health; + + int damage; + int splashDamage; + int splashRadius; + + int meansOfDeath; + + int team; + + int spawnEvent; + + int nextthink; +} buildableAttributes_t; // included in both the game dll and the client extern gitem_t bg_itemlist[]; |