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-rw-r--r--src/game/g_active.c2
-rw-r--r--src/game/g_cmds.c37
-rw-r--r--src/game/g_local.h7
-rw-r--r--src/game/g_main.c2
-rw-r--r--src/game/g_utils.c47
5 files changed, 45 insertions, 50 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 58667447..e90f28d0 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1078,7 +1078,7 @@ void ClientThink_real( gentity_t *ent )
{
BG_DeactivateUpgrade( UP_MEDKIT, client->ps.stats );
}
- else
+ else if( client->ps.stats[ STAT_HEALTH ] > 0 )
{
//remove anti toxin
BG_DeactivateUpgrade( UP_MEDKIT, client->ps.stats );
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 1df1f1ab..5a6e516e 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -1530,12 +1530,6 @@ void Cmd_Buy_f( gentity_t *ent )
//can afford this?
if( BG_FindPriceForWeapon( weapon ) > (short)ent->client->ps.persistant[ PERS_CREDIT ] )
{
- G_LogPrintf( "Client %d buying weapon %d, value %d, credit %d\n",
- ent->client->ps.clientNum,
- weapon,
- BG_FindPriceForWeapon( weapon ),
- (short)ent->client->ps.persistant[ PERS_CREDIT ] );
-
G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS );
return;
}
@@ -1600,12 +1594,6 @@ void Cmd_Buy_f( gentity_t *ent )
if( BG_FindPriceForUpgrade( upgrade ) > (short)ent->client->ps.persistant[ PERS_CREDIT ] )
{
G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS );
- G_LogPrintf( "Client %d buying upgrade %d, value %d, credit %d\n",
- ent->client->ps.clientNum,
- weapon,
- BG_FindPriceForWeapon( upgrade ),
- (short)ent->client->ps.persistant[ PERS_CREDIT ] );
-
return;
}
@@ -1899,30 +1887,7 @@ void Cmd_Build_f( gentity_t *ent )
}
}
else
- {
G_SendCommandFromServer( ent-g_entities, va( "print \"Cannot build this item\n\"" ) );
-
- G_LogPrintf( "Client %d tried to build %d using weapon %d\n",
- ent->client->ps.clientNum,
- buildable,
- ( 1 << ent->client->ps.weapon ) & BG_FindBuildWeaponForBuildable( buildable ) );
- }
-}
-
-
-//TA: so we can print to the console from anywhere
-/*
-=================
-Cmd_Echo_f
-=================
-*/
-void Cmd_Echo_f( gentity_t *ent )
-{
- char s[ MAX_TOKEN_CHARS ];
-
- trap_Argv( 1, s, sizeof( s ) );
-
- G_SendCommandFromServer( ent-g_entities, va( "print \"%s\n\"", s ) );
}
@@ -2301,8 +2266,6 @@ void ClientCommand( int clientNum )
Cmd_Destroy_f( ent, qtrue );
else if( Q_stricmp( cmd, "reload" ) == 0 )
Cmd_Reload_f( ent );
- else if( Q_stricmp( cmd, "echo" ) == 0 )
- Cmd_Echo_f( ent );
else if( Q_stricmp( cmd, "boost" ) == 0 )
Cmd_Boost_f( ent );
else if( Q_stricmp( cmd, "where" ) == 0 )
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 4642686a..a56993fc 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -701,7 +701,8 @@ void G_SetOrigin( gentity_t *ent, vec3_t origin );
void AddRemap(const char *oldShader, const char *newShader, float timeOffset);
const char *BuildShaderStateConfig();
-#define MAX_QUEUE_COMMANDS 10
+
+#define MAX_QUEUE_COMMANDS 64 //should be MAX_RELIABLE_COMMANDS/server.h
typedef struct commandQueueElement_s
{
@@ -714,10 +715,14 @@ typedef struct commandQueue_s
{
int nextCommandTime; //next time that the queue can be popped
+ int numElements;
commandQueueElement_t *front;
commandQueueElement_t *back;
+
+ commandQueueElement_t pool[ MAX_QUEUE_COMMANDS ];
} commandQueue_t;
+qboolean G_ClientIsLagging( gclient_t *client );
void G_ProcessCommandQueues( void );
void G_SendCommandFromServer( int clientNum, const char *cmd );
void G_InitCommandQueue( int clientNum );
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 4cde34b7..77aa54b1 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -1504,7 +1504,7 @@ void LogExit( const char *string )
cl = &level.clients[ level.sortedClients[ i ] ];
- if( cl->sess.sessionTeam == TEAM_SPECTATOR )
+ if( cl->ps.stats[ STAT_PTEAM ] == PTE_NONE )
continue;
if( cl->pers.connected == CON_CONNECTING )
diff --git a/src/game/g_utils.c b/src/game/g_utils.c
index b09ec8cb..a7d66fd5 100644
--- a/src/game/g_utils.c
+++ b/src/game/g_utils.c
@@ -683,10 +683,26 @@ void G_Sound( gentity_t *ent, int channel, int soundIndex )
}
-#define MAX_QUEUE_ELEMENTS MAX_CLIENTS * MAX_QUEUE_COMMANDS
+/*
+=============
+G_ClientIsLagging
+=============
+*/
+qboolean G_ClientIsLagging( gclient_t *client )
+{
+ if( client )
+ {
+ if( client->ps.ping >= 999 )
+ return qtrue;
+ else
+ return qfalse;
+ }
+
+ return qfalse; //is a non-existant client lagging? woooo zen
+}
+
-static commandQueueElement_t queuedCommandElements[ MAX_QUEUE_ELEMENTS ];
-static commandQueue_t queuedCommands[ MAX_CLIENTS ];
+static commandQueue_t queuedCommands[ MAX_CLIENTS ];
/*
===============
@@ -728,9 +744,9 @@ static void G_PushCommandQueue( commandQueue_t *cq, const char *cmd )
{
int i;
- for( i = 0; i < MAX_QUEUE_ELEMENTS; i++ )
+ for( i = 0; i < MAX_QUEUE_COMMANDS; i++ )
{
- commandQueueElement_t *cqe = &queuedCommandElements[ i ];
+ commandQueueElement_t *cqe = &cq->pool[ i ];
if( !cqe->used )
{
@@ -806,9 +822,10 @@ void G_ProcessCommandQueues( void )
for( i = 0; i < MAX_CLIENTS; i++ )
{
- commandQueue_t *cq = &queuedCommands[ i ];
+ gclient_t *cl = &level.clients[ i ];
+ commandQueue_t *cq = &queuedCommands[ i ];
- if( G_ReadyToDequeue( cq ) )
+ if( !G_ClientIsLagging( cl ) && G_ReadyToDequeue( cq ) )
{
const char *command = G_PopCommandQueue( cq );
@@ -825,12 +842,20 @@ G_InitCommandQueue
*/
void G_InitCommandQueue( int clientNum )
{
- commandQueue_t *cq = &queuedCommands[ clientNum ];
+ int i;
+ commandQueue_t *cq = &queuedCommands[ clientNum ];
if( clientNum >= 0 && clientNum < MAX_CLIENTS )
{
cq->front = cq->back = NULL;
cq->nextCommandTime = 0;
+
+ for( i = 0; i < MAX_QUEUE_COMMANDS; i++ )
+ {
+ commandQueueElement_t *cqe = &cq->pool[ i ];
+
+ cqe->used = qfalse;
+ }
}
}
@@ -857,7 +882,9 @@ void G_SendCommandFromServer( int clientNum, const char *cmd )
if( cq )
{
- if( cq->nextCommandTime > level.time )
+ gclient_t *cl = &level.clients[ clientNum ];
+
+ if( cq->nextCommandTime > level.time || G_ClientIsLagging( cl ) )
{
//can't send yet, so queue the command up
G_PushCommandQueue( cq, cmd );
@@ -868,7 +895,7 @@ void G_SendCommandFromServer( int clientNum, const char *cmd )
trap_SendServerCommand( clientNum, cmd );
}
}
- else
+ else //no queue exists for this client
trap_SendServerCommand( clientNum, cmd );
}