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-rw-r--r--src/renderergl2/tr_backend.c103
-rw-r--r--src/renderergl2/tr_cmds.c1
-rw-r--r--src/renderergl2/tr_fbo.c1
-rw-r--r--src/renderergl2/tr_glsl.c19
-rw-r--r--src/renderergl2/tr_init.c6
-rw-r--r--src/renderergl2/tr_local.h5
-rw-r--r--src/renderergl2/tr_shade.c6
-rw-r--r--src/renderergl2/tr_sky.c1
-rw-r--r--src/renderergl2/tr_surface.c6
-rw-r--r--src/renderergl2/tr_vbo.c3
10 files changed, 73 insertions, 78 deletions
diff --git a/src/renderergl2/tr_backend.c b/src/renderergl2/tr_backend.c
index 2ba52f69..0e7bbd77 100644
--- a/src/renderergl2/tr_backend.c
+++ b/src/renderergl2/tr_backend.c
@@ -122,8 +122,6 @@ void GL_Cull( int cullType ) {
return;
}
- glState.faceCulling = cullType;
-
if ( cullType == CT_TWO_SIDED )
{
qglDisable( GL_CULL_FACE );
@@ -131,7 +129,11 @@ void GL_Cull( int cullType ) {
else
{
qboolean cullFront;
- qglEnable( GL_CULL_FACE );
+
+ if ( glState.faceCulling == CT_TWO_SIDED )
+ {
+ qglEnable( GL_CULL_FACE );
+ }
cullFront = (cullType == CT_FRONT_SIDED);
if ( backEnd.viewParms.isMirror )
@@ -144,8 +146,13 @@ void GL_Cull( int cullType ) {
cullFront = !cullFront;
}
- qglCullFace( cullFront ? GL_FRONT : GL_BACK );
+ if (glState.faceCullFront != cullFront)
+ qglCullFace( cullFront ? GL_FRONT : GL_BACK );
+
+ glState.faceCullFront = cullFront;
}
+
+ glState.faceCulling = cullType;
}
/*
@@ -220,10 +227,26 @@ void GL_State( unsigned long stateBits )
//
if ( diff & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) )
{
- GLenum srcFactor = GL_ONE, dstFactor = GL_ONE;
+ uint32_t oldState = glState.glStateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS );
+ uint32_t newState = stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS );
+ uint32_t storedState = glState.storedGlState & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS );
- if ( stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) )
+ if (oldState == 0)
+ {
+ qglEnable( GL_BLEND );
+ }
+ else if (newState == 0)
{
+ qglDisable( GL_BLEND );
+ }
+
+ if (newState != 0 && storedState != newState)
+ {
+ GLenum srcFactor = GL_ONE, dstFactor = GL_ONE;
+
+ glState.storedGlState &= ~( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS );
+ glState.storedGlState |= newState;
+
switch ( stateBits & GLS_SRCBLEND_BITS )
{
case GLS_SRCBLEND_ZERO:
@@ -289,13 +312,8 @@ void GL_State( unsigned long stateBits )
break;
}
- qglEnable( GL_BLEND );
qglBlendFunc( srcFactor, dstFactor );
}
- else
- {
- qglDisable( GL_BLEND );
- }
}
//
@@ -348,26 +366,36 @@ void GL_State( unsigned long stateBits )
//
if ( diff & GLS_ATEST_BITS )
{
- switch ( stateBits & GLS_ATEST_BITS )
+ uint32_t oldState = glState.glStateBits & GLS_ATEST_BITS;
+ uint32_t newState = stateBits & GLS_ATEST_BITS;
+ uint32_t storedState = glState.storedGlState & GLS_ATEST_BITS;
+
+ if (oldState == 0)
{
- case 0:
- qglDisable( GL_ALPHA_TEST );
- break;
- case GLS_ATEST_GT_0:
- qglEnable( GL_ALPHA_TEST );
- qglAlphaFunc( GL_GREATER, 0.0f );
- break;
- case GLS_ATEST_LT_80:
- qglEnable( GL_ALPHA_TEST );
- qglAlphaFunc( GL_LESS, 0.5f );
- break;
- case GLS_ATEST_GE_80:
- qglEnable( GL_ALPHA_TEST );
- qglAlphaFunc( GL_GEQUAL, 0.5f );
- break;
- default:
- assert( 0 );
- break;
+ qglEnable(GL_ALPHA_TEST);
+ }
+ else if (newState == 0)
+ {
+ qglDisable(GL_ALPHA_TEST);
+ }
+
+ if (newState != 0 && storedState != newState)
+ {
+ glState.storedGlState &= ~GLS_ATEST_BITS;
+ glState.storedGlState |= newState;
+
+ switch ( newState )
+ {
+ case GLS_ATEST_GT_0:
+ qglAlphaFunc( GL_GREATER, 0.0f );
+ break;
+ case GLS_ATEST_LT_80:
+ qglAlphaFunc( GL_LESS, 0.5f );
+ break;
+ case GLS_ATEST_GE_80:
+ qglAlphaFunc( GL_GEQUAL, 0.5f );
+ break;
+ }
}
}
@@ -406,6 +434,7 @@ static void RB_Hyperspace( void ) {
c = ( backEnd.refdef.time & 255 ) / 255.0f;
qglClearColor( c, c, c, 1 );
qglClear( GL_COLOR_BUFFER_BIT );
+ qglClearColor(0.0f, 0.0f, 0.0f, 1.0f);
backEnd.isHyperspace = qtrue;
}
@@ -490,25 +519,12 @@ void RB_BeginDrawingView (void) {
if ( r_fastsky->integer && !( backEnd.refdef.rdflags & RDF_NOWORLDMODEL ) )
{
clearBits |= GL_COLOR_BUFFER_BIT; // FIXME: only if sky shaders have been used
-#ifdef _DEBUG
- qglClearColor( 0.8f, 0.7f, 0.4f, 1.0f ); // FIXME: get color of sky
-#else
- qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); // FIXME: get color of sky
-#endif
- }
-
- // clear to white for shadow maps
- if (backEnd.viewParms.flags & VPF_SHADOWMAP)
- {
- clearBits |= GL_COLOR_BUFFER_BIT;
- qglClearColor( 1.0f, 1.0f, 1.0f, 1.0f );
}
// clear to black for cube maps
if (tr.renderCubeFbo && backEnd.viewParms.targetFbo == tr.renderCubeFbo)
{
clearBits |= GL_COLOR_BUFFER_BIT;
- qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
}
qglClear( clearBits );
@@ -524,6 +540,7 @@ void RB_BeginDrawingView (void) {
}
glState.faceCulling = -1; // force face culling to set next time
+ glState.faceCullFront = -1; // same as above
// we will only draw a sun if there was sky rendered in this view
backEnd.skyRenderedThisView = qfalse;
diff --git a/src/renderergl2/tr_cmds.c b/src/renderergl2/tr_cmds.c
index c3983e7d..07fe146f 100644
--- a/src/renderergl2/tr_cmds.c
+++ b/src/renderergl2/tr_cmds.c
@@ -511,7 +511,6 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
backEnd.colorMask[1] = GL_FALSE;
backEnd.colorMask[2] = GL_FALSE;
backEnd.colorMask[3] = GL_FALSE;
- qglClearColor(0.0f, 0.0f, 0.0f, 1.0f);
if (glRefConfig.framebufferObject)
{
diff --git a/src/renderergl2/tr_fbo.c b/src/renderergl2/tr_fbo.c
index 4070c6ef..ba145e63 100644
--- a/src/renderergl2/tr_fbo.c
+++ b/src/renderergl2/tr_fbo.c
@@ -447,7 +447,6 @@ void FBO_Init(void)
if (tr.renderFbo)
{
FBO_Bind(tr.renderFbo);
- qglClearColor( 1, 0, 0.5, 1 );
qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
FBO_Bind(NULL);
}
diff --git a/src/renderergl2/tr_glsl.c b/src/renderergl2/tr_glsl.c
index d41fb1ff..fb4a0a2d 100644
--- a/src/renderergl2/tr_glsl.c
+++ b/src/renderergl2/tr_glsl.c
@@ -1485,25 +1485,6 @@ void GLSL_BindNullProgram(void)
}
-void GLSL_VertexAttribsState(uint32_t stateBits)
-{
- int attribIndex;
- for (attribIndex = 0; attribIndex < ATTR_INDEX_COUNT; attribIndex++)
- {
- uint32_t attribBit = 1 << attribIndex;
- if (stateBits & attribBit)
- {
- qglEnableVertexAttribArrayARB(attribIndex);
- }
- else
- {
- qglDisableVertexAttribArrayARB(attribIndex);
- }
- }
-
- GLSL_VertexAttribPointers(stateBits);
-}
-
void GLSL_VertexAttribPointers(uint32_t attribBits)
{
int newFrame, oldFrame;
diff --git a/src/renderergl2/tr_init.c b/src/renderergl2/tr_init.c
index 3b55725d..2726188f 100644
--- a/src/renderergl2/tr_init.c
+++ b/src/renderergl2/tr_init.c
@@ -872,6 +872,7 @@ void GL_SetDefaultState( void )
// make sure our GL state vector is set correctly
//
glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE;
+ glState.storedGlState = 0;
glState.currentProgram = 0;
qglUseProgramObjectARB(0);
@@ -889,6 +890,11 @@ void GL_SetDefaultState( void )
if (glRefConfig.seamlessCubeMap)
qglEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+
+ // GL_POLYGON_OFFSET_FILL will be glEnable()d when this is used
+ qglPolygonOffset( r_offsetFactor->value, r_offsetUnits->value );
+
+ qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); // FIXME: get color of sky
}
/*
diff --git a/src/renderergl2/tr_local.h b/src/renderergl2/tr_local.h
index eac0c1eb..50a7589a 100644
--- a/src/renderergl2/tr_local.h
+++ b/src/renderergl2/tr_local.h
@@ -1363,7 +1363,9 @@ typedef struct {
qboolean finishCalled;
int texEnv[2];
int faceCulling;
- unsigned long glStateBits;
+ int faceCullFront;
+ uint32_t glStateBits;
+ uint32_t storedGlState;
uint32_t vertexAttribsNewFrame;
uint32_t vertexAttribsOldFrame;
float vertexAttribsInterpolation;
@@ -2213,7 +2215,6 @@ GLSL
void GLSL_InitGPUShaders(void);
void GLSL_ShutdownGPUShaders(void);
-void GLSL_VertexAttribsState(uint32_t stateBits);
void GLSL_VertexAttribPointers(uint32_t attribBits);
void GLSL_BindProgram(shaderProgram_t * program);
void GLSL_BindNullProgram(void);
diff --git a/src/renderergl2/tr_shade.c b/src/renderergl2/tr_shade.c
index 1ddfef69..b66fb10d 100644
--- a/src/renderergl2/tr_shade.c
+++ b/src/renderergl2/tr_shade.c
@@ -146,7 +146,6 @@ static void DrawTris (shaderCommands_t *input) {
shaderProgram_t *sp = &tr.textureColorShader;
vec4_t color;
- GLSL_VertexAttribsState(ATTR_POSITION);
GLSL_BindProgram(sp);
GLSL_SetUniformMat4(sp, UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection);
@@ -1538,15 +1537,12 @@ void RB_StageIteratorGeneric( void )
if ( input->shader->polygonOffset )
{
qglEnable( GL_POLYGON_OFFSET_FILL );
- qglPolygonOffset( r_offsetFactor->value, r_offsetUnits->value );
}
//
// Set vertex attribs and pointers
//
- if (tess.useInternalVao)
- GLSL_VertexAttribsState(vertexAttribs);
- else if (glState.vertexAnimation)
+ if (glState.vertexAnimation)
GLSL_VertexAttribPointers(vertexAttribs & (ATTR_POSITION | ATTR_POSITION2 | ATTR_NORMAL | ATTR_NORMAL2 | ATTR_TANGENT | ATTR_TANGENT2));
//
diff --git a/src/renderergl2/tr_sky.c b/src/renderergl2/tr_sky.c
index 2a180da5..ae1dc2ab 100644
--- a/src/renderergl2/tr_sky.c
+++ b/src/renderergl2/tr_sky.c
@@ -443,7 +443,6 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max
shaderProgram_t *sp = &tr.lightallShader[0];
vec4_t vector;
- GLSL_VertexAttribsState(ATTR_POSITION | ATTR_TEXCOORD);
GLSL_BindProgram(sp);
GLSL_SetUniformMat4(sp, UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection);
diff --git a/src/renderergl2/tr_surface.c b/src/renderergl2/tr_surface.c
index 1e4ab811..ca804ee8 100644
--- a/src/renderergl2/tr_surface.c
+++ b/src/renderergl2/tr_surface.c
@@ -205,8 +205,6 @@ void RB_InstantQuad2(vec4_t quadVerts[4], vec2_t texCoords[4])
RB_UpdateTessVao(ATTR_POSITION | ATTR_TEXCOORD);
- GLSL_VertexAttribsState(ATTR_POSITION | ATTR_TEXCOORD);
-
R_DrawElementsVao(tess.numIndexes, tess.firstIndex, tess.minIndex, tess.maxIndex);
tess.numIndexes = 0;
@@ -603,7 +601,6 @@ static void RB_SurfaceBeam( void )
// FIXME: A lot of this can probably be removed for speed, and refactored into a more convenient function
RB_UpdateTessVao(ATTR_POSITION);
- GLSL_VertexAttribsState(ATTR_POSITION);
GLSL_BindProgram(sp);
GLSL_SetUniformMat4(sp, UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection);
@@ -1613,7 +1610,8 @@ void RB_SurfaceVaoMdvMesh(srfVaoMdvMesh_t * surface)
glState.vertexAttribsOldFrame = refEnt->oldframe;
glState.vertexAttribsNewFrame = refEnt->frame;
- glState.vertexAnimation = qtrue;
+ if (surface->mdvModel->numFrames > 1)
+ glState.vertexAnimation = qtrue;
RB_EndSurface();
diff --git a/src/renderergl2/tr_vbo.c b/src/renderergl2/tr_vbo.c
index 31659f96..5c44b0e0 100644
--- a/src/renderergl2/tr_vbo.c
+++ b/src/renderergl2/tr_vbo.c
@@ -404,8 +404,7 @@ void R_BindVao(vao_t * vao)
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vao->vertexesVBO);
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vao->indexesIBO);
- if (vao != tess.vao)
- Vao_SetVertexPointers(vao);
+ Vao_SetVertexPointers(vao);
}
}
}