diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/cgame/cg_event.c | 8 | ||||
-rw-r--r-- | src/cgame/cg_view.c | 70 | ||||
-rw-r--r-- | src/game/bg_misc.c | 34 | ||||
-rw-r--r-- | src/game/g_client.c | 39 | ||||
-rw-r--r-- | src/game/g_cmds.c | 14 |
5 files changed, 105 insertions, 60 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 857de9d8..017750c7 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -311,7 +311,10 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) clientInfo_t *ci; int steptime, i; - steptime = BG_FindSteptimeForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] ); + if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) + steptime = 200; + else + steptime = BG_FindSteptimeForClass( cg.snap->ps.stats[ STAT_PCLASS ] ); es = ¢->currentState; event = es->event & ~EV_EVENT_BITS; @@ -442,8 +445,6 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) float oldStep; int delta; int step; - float steptime; - playerState_t *ps = &cg.predictedPlayerState; if( clientNum != cg.predictedPlayerState.clientNum ) break; @@ -455,7 +456,6 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) // check for stepping up before a previous step is completed delta = cg.time - cg.stepTime; - steptime = BG_FindSteptimeForClass( ps->stats[ STAT_PCLASS ] ); if( delta < steptime ) oldStep = cg.stepChange * ( steptime - delta ) / steptime; diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index ac180304..f69984bd 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -337,7 +337,10 @@ static void CG_StepOffset( void ) else VectorSet( normal, 0.0f, 0.0f, 1.0f ); - steptime = BG_FindSteptimeForClass( ps->stats[ STAT_PCLASS ] ); + if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) + steptime = 200; + else + steptime = BG_FindSteptimeForClass( ps->stats[ STAT_PCLASS ] ); // smooth out stair climbing timeDelta = cg.time - cg.stepTime; @@ -453,8 +456,13 @@ static void CG_OffsetFirstPersonView( void ) // add angles based on bob //TA: bob amount is class dependant - bob2 = BG_FindBobForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] ); - if( bob2 != 0 ) + + if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) + bob2 = 0.0f; + else + bob2 = BG_FindBobForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] ); + + if( bob2 != 0.0f ) { // make sure the bob is visible even at low speeds speed = cg.xyspeed > 200 ? cg.xyspeed : 200; @@ -788,9 +796,8 @@ static int CG_CalcFov( void ) int a; float b; - attribFov = BG_FindFovForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] ); - - if( cg.predictedPlayerState.pm_type == PM_INTERMISSION ) + if( cg.predictedPlayerState.pm_type == PM_INTERMISSION || + ( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) ) { // if in intermission, use a fixed value fov_x = 90; @@ -798,6 +805,7 @@ static int CG_CalcFov( void ) else { //TA: don't lock the fov globally - we need to be able to change it + attribFov = BG_FindFovForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] ); fov_x = attribFov; if ( fov_x < 1 ) @@ -817,35 +825,35 @@ static int CG_CalcFov( void ) fov_x = 180 - temp2; } - } - - // account for zooms - zoomFov = cg_zoomFov.value; - if ( zoomFov < 1 ) - zoomFov = 1; - else if ( zoomFov > attribFov ) - zoomFov = attribFov; - - //TA: only do all the zoom stuff if the client CAN zoom - if( BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_PCLASS ], SCA_CANZOOM ) ) - { - if ( cg.zoomed ) + + // account for zooms + zoomFov = cg_zoomFov.value; + if ( zoomFov < 1 ) + zoomFov = 1; + else if ( zoomFov > attribFov ) + zoomFov = attribFov; + + //TA: only do all the zoom stuff if the client CAN zoom + if( BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_PCLASS ], SCA_CANZOOM ) ) { - f = ( cg.time - cg.zoomTime ) / (float)ZOOM_TIME; + if ( cg.zoomed ) + { + f = ( cg.time - cg.zoomTime ) / (float)ZOOM_TIME; - if ( f > 1.0 ) - fov_x = zoomFov; + if ( f > 1.0 ) + fov_x = zoomFov; + else + fov_x = fov_x + f * ( zoomFov - fov_x ); + } else - fov_x = fov_x + f * ( zoomFov - fov_x ); - } - else - { - f = ( cg.time - cg.zoomTime ) / (float)ZOOM_TIME; + { + f = ( cg.time - cg.zoomTime ) / (float)ZOOM_TIME; - if ( f > 1.0 ) - fov_x = fov_x; - else - fov_x = zoomFov + f * ( fov_x - zoomFov ); + if ( f > 1.0 ) + fov_x = fov_x; + else + fov_x = zoomFov + f * ( fov_x - zoomFov ); + } } } diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 17d47de5..1b2f9777 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1186,7 +1186,7 @@ classAttributes_t bg_classList[ ] = PCL_A_B_BASE, //int classnum; "builder", //char *className; "Builder", //char *humanName; - "lucy", //char *modelname; + "builder", //char *modelname; 1.0f, //float modelScale; "default", //char *skinname; "alien_builder_hud", //char *hudname; @@ -1216,9 +1216,9 @@ classAttributes_t bg_classList[ ] = PCL_A_B_LEV1, //int classnum; "builderupg", //char *classname; "Advanced Builder", //char *humanname; - "lucy", //char *modelname; + "builder", //char *modelname; 1.0f, //float modelScale; - "angel", //char *skinname; + "advanced", //char *skinname; "alien_builder_hud", //char *hudname; ( 1 << S2 )|( 1 << S3 ), //int stages { -20, -20, -20 }, //vec3_t mins; @@ -1564,6 +1564,7 @@ char *BG_FindNameForClassNum( int pclass ) return bg_classList[ i ].className; } + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindNameForClassNum\n" ); //wimp out return 0; } @@ -1583,6 +1584,7 @@ char *BG_FindHumanNameForClassNum( int pclass ) return bg_classList[ i ].humanName; } + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindHumanNameForClassNum\n" ); //wimp out return 0; } @@ -1602,6 +1604,7 @@ char *BG_FindModelNameForClass( int pclass ) return bg_classList[ i ].modelName; } + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindModelNameForClass\n" ); //note: must return a valid modelName! return bg_classList[ 0 ].modelName; } @@ -1623,6 +1626,7 @@ float BG_FindModelScaleForClass( int pclass ) } } + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindModelScaleForClass\n" ); return 1.0f; } @@ -1641,6 +1645,7 @@ char *BG_FindSkinNameForClass( int pclass ) return bg_classList[ i ].skinName; } + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindSkinNameForClass\n" ); //note: must return a valid modelName! return bg_classList[ 0 ].skinName; } @@ -1660,6 +1665,7 @@ char *BG_FindHudNameForClass( int pclass ) return bg_classList[ i ].hudName; } + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindHudNameForClass\n" ); //note: must return a valid hudName! return bg_classList[ 0 ].hudName; } @@ -1684,6 +1690,7 @@ qboolean BG_FindStagesForClass( int pclass, stage_t stage ) } } + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindStagesForClass\n" ); return qfalse; } @@ -1782,6 +1789,7 @@ int BG_FindHealthForClass( int pclass ) } } + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindHealthForClass\n" ); return 100; } @@ -1802,6 +1810,7 @@ int BG_FindRegenRateForClass( int pclass ) } } + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindRegenRateForClass\n" ); return 0; } @@ -1822,6 +1831,7 @@ int BG_FindFovForClass( int pclass ) } } + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindFovForClass\n" ); return 90; } @@ -1842,6 +1852,7 @@ float BG_FindBobForClass( int pclass ) } } + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindBobForClass\n" ); return 0.002; } @@ -1862,7 +1873,8 @@ float BG_FindSpeedForClass( int pclass ) } } - return 1.0; + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindSpeedForClass\n" ); + return 1.0f; } /* @@ -1882,7 +1894,8 @@ float BG_FindStickyForClass( int pclass ) } } - return 1.0; + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindStickyForClass\n" ); + return 1.0f; } /* @@ -1902,6 +1915,7 @@ int BG_FindSteptimeForClass( int pclass ) } } + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindSteptimeForClass\n" ); return 200; } @@ -1946,6 +1960,7 @@ weapon_t BG_FindStartWeaponForClass( int pclass ) } } + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindStartWeaponForClass\n" ); return WP_NONE; } @@ -1966,6 +1981,7 @@ float BG_FindBuildDistForClass( int pclass ) } } + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindBuildDistForClass\n" ); return 0.0f; } @@ -2025,6 +2041,7 @@ int BG_FindEvolveTimeForClass( int pclass ) } } + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindEvolveTimeForClass\n" ); return 5000; } @@ -2045,6 +2062,7 @@ int BG_FindValueOfClass( int pclass ) } } + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindValueOfClass\n" ); return 0; } @@ -3529,7 +3547,9 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean if( ps->pm_type == PM_INTERMISSION || ps->pm_type == PM_SPECTATOR || ps->pm_type == PM_FREEZE ) s->eType = ET_INVISIBLE; - else if ( ps->stats[STAT_HEALTH] <= GIB_HEALTH ) + else if( ps->stats[STAT_HEALTH] <= GIB_HEALTH ) + s->eType = ET_INVISIBLE; + else if( ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) s->eType = ET_INVISIBLE; else s->eType = ET_PLAYER; @@ -3629,6 +3649,8 @@ void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s s->eType = ET_INVISIBLE; else if( ps->stats[STAT_HEALTH] <= GIB_HEALTH ) s->eType = ET_INVISIBLE; + else if( ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) + s->eType = ET_INVISIBLE; else s->eType = ET_PLAYER; diff --git a/src/game/g_client.c b/src/game/g_client.c index 4c95708a..8e3fdaf1 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1041,6 +1041,15 @@ void ClientUserinfoChanged( int clientNum ) Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( PCL_H_BSUIT ), BG_FindSkinNameForClass( PCL_H_BSUIT ) ); } + else if( client->pers.pclass == PCL_NONE ) + { + //This looks hacky and frankly it is. The clientInfo string needs to hold different + //model details to that of the spawning class or the info change will not be + //registered and an axis appears instead of the player model. There is zero chance + //the player can spawn with the battlesuit, hence this choice. + Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( PCL_H_BSUIT ), + BG_FindSkinNameForClass( PCL_H_BSUIT ) ); + } else { Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( client->pers.pclass ), @@ -1048,13 +1057,18 @@ void ClientUserinfoChanged( int clientNum ) } Q_strncpyz( model, buffer, sizeof( model ) ); - //model segmentation - Com_sprintf( filename, sizeof( filename ), "models/players/%s/animation.cfg", - BG_FindModelNameForClass( client->pers.pclass ) ); - if( G_NonSegModel( filename ) ) - client->ps.persistant[ PERS_STATE ] |= PS_NONSEGMODEL; - else - client->ps.persistant[ PERS_STATE ] &= ~PS_NONSEGMODEL; + //don't bother setting model type if spectating + if( client->pers.pclass != PCL_NONE ) + { + //model segmentation + Com_sprintf( filename, sizeof( filename ), "models/players/%s/animation.cfg", + BG_FindModelNameForClass( client->pers.pclass ) ); + + if( G_NonSegModel( filename ) ) + client->ps.persistant[ PERS_STATE ] |= PS_NONSEGMODEL; + else + client->ps.persistant[ PERS_STATE ] &= ~PS_NONSEGMODEL; + } // wallwalk follow s = Info_ValueForKey( userinfo, "cg_wwFollow" ); @@ -1402,14 +1416,19 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn ) hModifier = ALIENSTAGE3_HLTH_MODIFIER; } - client->pers.maxHealth = client->ps.stats[ STAT_MAX_HEALTH ] = - (int)( (float)BG_FindHealthForClass( ent->client->pers.pclass ) * hModifier ); + if( client->sess.sessionTeam != TEAM_SPECTATOR ) + client->pers.maxHealth = client->ps.stats[ STAT_MAX_HEALTH ] = + (int)( (float)BG_FindHealthForClass( ent->client->pers.pclass ) * hModifier ); + else + client->pers.maxHealth = client->ps.stats[ STAT_MAX_HEALTH ] = 100; // clear entity values if( ent->client->pers.pclass == PCL_H_BASE ) weapon = client->pers.pitem; - else + else if( client->sess.sessionTeam != TEAM_SPECTATOR ) weapon = BG_FindStartWeaponForClass( ent->client->pers.pclass ); + else + weapon = WP_NONE; BG_FindAmmoForWeapon( weapon, &ammo, &clips, &maxClips ); BG_packWeapon( weapon, client->ps.stats ); diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index a95f45ea..888743f2 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -1824,15 +1824,11 @@ void Cmd_Test_f( gentity_t *ent ) if( !CheatsOk( ent ) ) return; -/* ent->client->ps.stats[ STAT_STATE ] |= SS_KNOCKEDOVER; - ent->client->lastKnockedOverTime = level.time; - G_AddPredictableEvent( ent, EV_KNOCKOVER, 0 ); - VectorCopy( ent->client->ps.viewangles, ent->client->ps.grapplePoint ); - - ent->client->ps.legsAnim = - ( ( ent->client->ps.legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_DEATH1; - ent->client->ps.torsoAnim = - ( ( ent->client->ps.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_DEATH1;*/ + G_Printf( "%d %d %d\n", + ent->client->sess.sessionTeam, + ent->client->ps.stats[ STAT_PTEAM ], + ent->client->ps.persistant[ PERS_TEAM ] + ); } /* |