diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/g_active.c | 7 | ||||
-rw-r--r-- | src/game/g_local.h | 1 |
2 files changed, 7 insertions, 1 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c index 93ae76f0..e3f09d69 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -1332,7 +1332,12 @@ void ClientThink_real( gentity_t *ent ) // Give clients some credit periodically if( ent->client->lastKillTime + FREEKILL_PERIOD < level.time ) { - if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + if( g_suddenDeathTime.integer && + ( level.time - level.startTime >= g_suddenDeathTime.integer * 60000 ) ) + { + //gotta love logic like this eh? + } + else if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) G_AddCreditToClient( ent->client, FREEKILL_ALIEN, qtrue ); else if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) G_AddCreditToClient( ent->client, FREEKILL_HUMAN, qtrue ); diff --git a/src/game/g_local.h b/src/game/g_local.h index 30d0e42e..4b18234f 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -963,6 +963,7 @@ extern vmCvar_t g_maxGameClients; // allow this many active extern vmCvar_t g_restarted; extern vmCvar_t g_timelimit; +extern vmCvar_t g_suddenDeathTime; extern vmCvar_t g_friendlyFire; extern vmCvar_t g_password; extern vmCvar_t g_needpass; |