diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/g_client.c | 23 | ||||
-rw-r--r-- | src/game/g_local.h | 3 | ||||
-rw-r--r-- | src/game/g_main.c | 2 |
3 files changed, 27 insertions, 1 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index b80451f3..fcbc8f3b 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -949,6 +949,7 @@ void ClientUserinfoChanged( int clientNum ) char buffer[ MAX_QPATH ]; char filename[ MAX_QPATH ]; char oldname[ MAX_STRING_CHARS ]; + char newname[ MAX_STRING_CHARS ]; gclient_t *client; char c1[ MAX_INFO_STRING ]; char c2[ MAX_INFO_STRING ]; @@ -981,7 +982,27 @@ void ClientUserinfoChanged( int clientNum ) // set name Q_strncpyz( oldname, client->pers.netname, sizeof( oldname ) ); s = Info_ValueForKey( userinfo, "name" ); - ClientCleanName( s, client->pers.netname, sizeof( client->pers.netname ) ); + ClientCleanName( s, newname, sizeof( newname ) ); + + if( strcmp( oldname, newname ) ) + { + // If not connected or time since name change has passed threshold, allow the change + if( client->pers.connected != CON_CONNECTED || + ( level.time - client->pers.nameChangeTime ) > ( g_minNameChangePeriod.integer * 1000 ) ) + { + Q_strncpyz( client->pers.netname, newname, sizeof( client->pers.netname ) ); + client->pers.nameChangeTime = level.time; + } + else + { + // Note this leaves the client in a strange state where it has changed its "name" cvar + // but the server has refused to honour the change. In this case the client's cvar does + // not match the actual client's name any longer. This isn't so bad since really the + // only case where the name would be changing so fast is when it was being abused, and + // we don't really care if that kind of player screws their client up. + // Nevertheless, maybe FIXME this later. + } + } if( client->sess.sessionTeam == TEAM_SPECTATOR ) { diff --git a/src/game/g_local.h b/src/game/g_local.h index c897072d..85e26268 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -335,6 +335,8 @@ typedef struct qboolean joinedATeam; // used to tell when a PTR code is valid connectionRecord_t *connection; + int nameChangeTime; + vec3_t lastDeathLocation; } clientPersistant_t; @@ -1015,6 +1017,7 @@ extern vmCvar_t g_maxclients; // allow this many total, including spectato extern vmCvar_t g_maxGameClients; // allow this many active extern vmCvar_t g_restarted; extern vmCvar_t g_minCommandPeriod; +extern vmCvar_t g_minNameChangePeriod; extern vmCvar_t g_timelimit; extern vmCvar_t g_suddenDeathTime; diff --git a/src/game/g_main.c b/src/game/g_main.c index 81675089..6eec109f 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -86,6 +86,7 @@ vmCvar_t pmove_msec; vmCvar_t g_rankings; vmCvar_t g_listEntity; vmCvar_t g_minCommandPeriod; +vmCvar_t g_minNameChangePeriod; //TA vmCvar_t g_humanBuildPoints; @@ -178,6 +179,7 @@ static cvarTable_t gameCvarTable[ ] = { &g_voteLimit, "g_voteLimit", "5", CVAR_ARCHIVE, 0, qfalse }, { &g_listEntity, "g_listEntity", "0", 0, 0, qfalse }, { &g_minCommandPeriod, "g_minCommandPeriod", "500", 0, 0, qfalse}, + { &g_minNameChangePeriod, "g_minNameChangePeriod", "5", 0, 0, qfalse}, { &g_smoothClients, "g_smoothClients", "1", 0, 0, qfalse}, { &pmove_fixed, "pmove_fixed", "0", CVAR_SYSTEMINFO, 0, qfalse}, |