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-rw-r--r--src/opus-1.1/src/opus_decoder.c2
-rw-r--r--src/renderercommon/qgl.h4
-rw-r--r--src/renderergl2/tr_extensions.c2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/opus-1.1/src/opus_decoder.c b/src/opus-1.1/src/opus_decoder.c
index 919ba521..4d03770d 100644
--- a/src/opus-1.1/src/opus_decoder.c
+++ b/src/opus-1.1/src/opus_decoder.c
@@ -33,7 +33,7 @@
# error "OPUS_BUILD _MUST_ be defined to build Opus. This probably means you need other defines as well, as in a config.h. See the included build files for details."
#endif
-#if defined(__GNUC__) && (__GNUC__ >= 2) && !defined(__OPTIMIZE__)
+#if defined(__GNUC__) && (__GNUC__ >= 2) && !defined(__OPTIMIZE__) && !defined(__APPLE__)
# pragma message "You appear to be compiling without optimization, if so opus will be very slow."
#endif
diff --git a/src/renderercommon/qgl.h b/src/renderercommon/qgl.h
index a0306897..cc6540d6 100644
--- a/src/renderercommon/qgl.h
+++ b/src/renderercommon/qgl.h
@@ -632,8 +632,8 @@ extern void (APIENTRY * qglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint
extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
// GL_EXT_multi_draw_arrays
-void (APIENTRY * qglMultiDrawArraysEXT) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
+extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
// GL_ARB_shading_language_100
#ifndef GL_ARB_shading_language_100
diff --git a/src/renderergl2/tr_extensions.c b/src/renderergl2/tr_extensions.c
index bcc904af..70bdd7a7 100644
--- a/src/renderergl2/tr_extensions.c
+++ b/src/renderergl2/tr_extensions.c
@@ -34,7 +34,7 @@ void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start,
// GL_EXT_multi_draw_arrays
void (APIENTRY * qglMultiDrawArraysEXT) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-void (APIENTRY * qglMultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
+void (APIENTRY * qglMultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
// GL_ARB_vertex_shader
void (APIENTRY * qglBindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB * name);