diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/cgame/cg_local.h | 5 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 4 | ||||
-rw-r--r-- | src/cgame/cg_weapons.c | 1 |
3 files changed, 0 insertions, 10 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 01308332..4b375d43 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1280,7 +1280,6 @@ typedef struct qhandle_t humanBleedPS; qhandle_t teslaZapTS; - qhandle_t massDriverTS; sfxHandle_t lCannonWarningSound; sfxHandle_t lCannonWarningSound2; @@ -1292,9 +1291,6 @@ typedef struct qhandle_t healthCross3X; qhandle_t healthCrossMedkit; qhandle_t healthCrossPoisoned; - - qhandle_t squadMarkerH; - qhandle_t squadMarkerV; } cgMedia_t; typedef struct @@ -1741,7 +1737,6 @@ void CG_MissileHitWall( weapon_t weapon, weaponMode_t weaponMode, int cli void CG_MissileHitPlayer( weapon_t weapon, weaponMode_t weaponMode, vec3_t origin, vec3_t dir, int entityNum, int charge ); void CG_Bullet( vec3_t origin, int sourceEntityNum, vec3_t normal, qboolean flesh, int fleshEntityNum ); void CG_ShotgunFire( entityState_t *es ); -void CG_MassDriverFire( entityState_t *es ); void CG_AddViewWeapon (playerState_t *ps); void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent ); diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index c4c47baa..3a591a37 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -853,10 +853,6 @@ static void CG_RegisterGraphics( void ) cgs.media.healthCrossMedkit = trap_R_RegisterShader( "ui/assets/neutral/cross_medkit.tga" ); cgs.media.healthCrossPoisoned = trap_R_RegisterShader( "ui/assets/neutral/cross_poison.tga" ); - // squad markers - cgs.media.squadMarkerH = trap_R_RegisterShader( "ui/assets/neutral/squad_h" ); - cgs.media.squadMarkerV = trap_R_RegisterShader( "ui/assets/neutral/squad_v" ); - cgs.media.upgradeClassIconShader = trap_R_RegisterShader( "icons/icona_upgrade.tga" ); cgs.media.balloonShader = trap_R_RegisterShader( "gfx/sprites/chatballoon" ); diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index a4f8b667..63455c16 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -654,7 +654,6 @@ void CG_InitWeapons( void ) CG_RegisterWeapon( i ); cgs.media.level2ZapTS = CG_RegisterTrailSystem( "models/weapons/lev2zap/lightning" ); - cgs.media.massDriverTS = CG_RegisterTrailSystem( "models/weapons/mdriver/fireTS" ); } |